Commit Graph

1311 Commits

Author SHA1 Message Date
aMannus 831711a459
Revert FPS slider behaviour for DX11 (#2686) 2023-04-14 10:44:58 -04:00
aMannus ead17892fe
Change console commands to bind commands with parameters (#2706) 2023-04-14 09:55:24 -04:00
aMannus 92fa54c3f9
Replaces text chevron with Font Awesome icon (#2687) 2023-04-13 09:32:51 -04:00
briaguya c4ce2f10cd
build/package/ship `soh.otr` (#2699)
* update

* Update generate-builds.yml

* Update generate-builds.yml

* sohotr in CI?

* paths

* gitignore soh.otr

* Fix

* no COMMAND maybe?

* try generating otr as it's own step

* deps

* f

* g

* h

* a

* cc

* ccc

* m

* blarg

* try uploading

* try

* s

* copy things

* wii u?

* wiiu

* don't fail

* windows without cpack?

* wut

* whoops

* see all the things plz

* b

* v

* zip working maybe

* ok but this tho

* pdb and switch

* mac lus

* soh.otr in appimage

* down first

* mac

* bundle soh otr into mac app and read it from the bundle

* appimage fix

* try just downloading for mac?

* i like to mv it mv it

* mv to the right place

* no more otrgui

* bring back otrgui and assets

* echo blarg

* echo

* zapd.exe

* clean and remove

* a

* space

---------

Co-authored-by: louis <louist103@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Adam Bird <archez39@me.com>
2023-04-12 21:14:33 -04:00
Adam Bird 40b6dae261 Fix: Kak GS placement on construction site (#2695) 2023-04-11 18:56:57 -04:00
Adam Bird ac506c8b3e
Fix: Use correct fps value for frame interpolation with match refresh rate (#2694) 2023-04-11 18:54:10 -04:00
Adam Bird 059df8187e
chore: move rando savefile setup and document flags (#2697)
* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation
2023-04-11 18:27:51 -04:00
Patrick12115 fe71cdfbb6
[Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)
* Disable Warning Text

* Moved to Reduced Clutter
2023-04-11 08:18:03 -04:00
inspectredc 6f8207d3bb
Fix: Switch Age No Longer Reloads Start Room (#2679) 2023-04-11 08:15:47 -04:00
Adam Bird d56899dd0b
fix death mountain cloud in rando (#2691) 2023-04-11 08:14:21 -04:00
Adam Bird b47d538e62
fix own dungeon items on shuffled boss rooms (#2683) 2023-04-11 07:31:37 -04:00
briaguya 330da0b5ec
khan -> dev 2023-04-07 17:06:58 -04:00
inspectredc 1fa31410c2
Switch age fix (#2676)
* specific scenarios for switch age button, non rando

* Working fix for vanilla swordless change age

* Fix now works for randomiser

* Fixed room load on change age transition

* Removed potentially unnecessary function call

Need to investigate this more, maybe wait for more room documentation.

* Suggested Edits

Moves setting cvar back into mods.cpp and makes clear the condition expected for the no sword flag
2023-04-07 17:05:12 -04:00
Adam Bird 2149cd1fdd
fix boss clear logic and add bongo logic trick (#2677) 2023-04-07 15:54:49 -04:00
RaelCappra 0f6147f41d
Link voice pitch v0 (#2430)
* Link voice pitch v0

* Using a new variable instead

* Move voice pitch slider to Options tab

* fallback to original behavior if freqMultiplier is set to 1

* Move reset button to Options tab with its slider

* Fix voice pitch slider width in Options tab

* [Review] Always use freqMultiplier
2023-04-07 15:54:26 -04:00
Adam Bird 693f778b60
fix jabu mq clear condition for boss entrance rando (#2671) 2023-04-07 11:24:35 -04:00
Adam Bird b10e489cc6
fix cobra statue shadow and small doc updates (#2666) 2023-04-07 11:22:42 -04:00
Adam Bird ad60ad7c2b
Fix: Goron Link's text in randomizer and have Big rolling goron continue rolling (#2670)
* fix link the gorons text ids in rando

* document goron link flags

* check for fire temple clear instead of medallion for link goron

* stop goron link from shivering after opening doors and have big rolling goron resume rolling after giving check

* remove unneeded rando check

* add comments
2023-04-07 11:21:28 -04:00
Ralphie Morell d434941724
Fix: Gameplay Stats OOB (#2673)
* Handle `sceneMapping` OOB behavior

* whoops

* More solid definition of upper bound
2023-04-06 23:09:25 -04:00
briaguya 44906598e4
fix: properly display static background scenes (#2669) 2023-04-04 03:12:09 -04:00
Ralphie Morell ff1d8a9e9d
Enhancement: Room/Scene Timers (#2478)
* Groundwork on scene/room timers; naming changes

* added to save manager; reworked storing timestamps

* actually saved stuff to savemanager;
accounted for null playstate

* finally fixed the fucking timers

* Added scene mapping

* Added CVar for room/scene level; fixed some displays

* reworked logic

* increase name spec for scene timestamps

* Actually save item timestamps when loading v3 save

* Cleanup

* fix merge artifact

* apply suggestions
2023-04-03 00:06:55 -04:00
briaguya 0f40472c1a
khan -> dev 2023-04-02 21:37:00 -04:00
Patrick12115 2af952b180
[Time Saver Enhancement] Nighttime GS Always Spawn (#2611)
* Nighttime GS Always Spawn

* add hook onSceneSpawnActors

* implement onSceneSpawnActors hook to spawn GS in various day scenes

* handle the kak tree skull during the day

* Update mods.cpp

* Add the &

* Fixes

* Update soh/soh/Enhancements/mods.cpp

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-04-02 21:11:08 -04:00
briaguya 94ad837c02
bump lus (#2661)
* bump lus

* start fixing build errors

* update resources to support lus changes

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

---------

Co-authored-by: briaguya <briaguya>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
2023-04-02 14:18:45 -04:00
Adam Bird 62bd4b0ba7
remove rando allowing grave pulling during day (#2660) 2023-04-02 14:18:21 -04:00
PurpleHato 77cc91d0de
ADD: Time Saver --> Time Travel with the Song of Time (#2575)
* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* Timetravel stuff

* tweazk oopsies

* Fixes timeline

* tweak frog dist

* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* Timetravel stuff

* tweazk oopsies

* Fixes timeline

* tweak frog dist

* oppsie²

* del dupe

* del dupe

* tweak tooltip

---------

Co-authored-by: aMannus <4244591+aMannus@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2023-04-02 12:34:02 -04:00
Patrick12115 fb8dacbc69
[Cheat] No ReDead/Gibdo freeze (#2643)
* No freeze

* Simplified

* removed random spaces

* Removed unnecessary parenthesis
2023-04-02 05:13:34 -04:00
Malkierian 04d0cd8532
Adds `OnTransitionEnd` hook to `GameInteractor`, called at the end of a transition after all mid-transition setup is called. (#2635)
Transitions final autosave location to `OnTransitionEnd`.

Adds functionality to autosave to set a delayed save flag if AutoSave is set to Major or All Items and one is obtained in a grotto, to avoid grotto autosaving but still provide for the autosave when location-based saving is off.

Fixes small bug with item lookup where sometimes an item's `modIndex` would sometimes be reported one way, but the way Randomizer does things it would be in a the other `modIndex`, and the lookup would fail.

Minor variable name clarification in ItemTableManager.

Modifies AutoSave to account for item ID overlap from `MOD_RANDOMIZER` table (all items in the randomizer table is considered major for AutoSave purposes except ice traps).
2023-04-02 04:47:23 -04:00
Patrick12115 b099b5649b
[Time Saver Enhancement] Dampe Appears All Night (#2618)
* Dampe Appears All Night

* Take out time check
2023-04-02 04:19:58 -04:00
aMannus ca23d87a3a
Hyper Bosses (act and move twice as fast) (#2555)
* Hyper bosses

* Actor* to void* + cast to fix build

* Cleaner implementation

* Fix enemies taking double damage

* Fix smaller dodongo's being sped up

* Additional fix and code cleanup

* Proper fix for double damage

* Extern variable -> GI state
2023-04-02 04:00:21 -04:00
Josh Bodner 21d82e7c4c
Cleanup of ImGui code (#2576)
* Change sliders to have +/- buttons by default

* Remove unnecessary margin setting

* Add +/- buttons to remaining sliders and fix some broken UI

* Update EnhancementComboBox to not need array size

* Remove redundant widgets from randomizer

* Miscellaneous fixes

* Fix Switch build break

* Consolidate disabled styling in widgets

* Simplify widget logic

* Merge with most recent PRs

* Fix audio fanfare and sound effect sliders mixup

* Fix sliders being one button too wide

* Fix sliders being too long

* Fix sliders being too long on console
2023-04-01 16:10:49 -04:00
briaguya 2a0a31ae7e Merge branch 'develop-khan' into khan-to-dev 2023-04-01 14:19:41 -04:00
Adam Bird f5bcc6dccf
fix crash when fishing rod is cast and scene is reloaded (#2657) 2023-04-01 14:06:53 -04:00
Malkierian f7703e14e8
Fix Missing Custom Sequences (#2649)
* Modifies custom sequence loading to bypass other sounds being loaded in AudioCollection to fix missing custom sequences on load.

* Modified `audio_load`'s sequenceMap allocation to utilize `AudioCollection`'s sequenceMap size to account for all audio assets already loaded into that sequenceMap. This gives a non-arbitrary number in addition to the vanilla sequence count to allocate with for `audio_load`'s sequenceMap.

Added `HasSequenceNum` to `AudioCollection` as well to streamline the check against `AudioCollection`'s sequenceMap to skip the non-sequence assets in there.

Added clarification comment for seqNum and MAX_AUTHENTIC_SEQID section.

* Clarified comment about AudioCollection seqNum and MAX_AUTHENTIC_SEQID.

* A bit more on comment from the last commit.
2023-03-31 23:35:29 -04:00
Adam Bird 0c43fe7e48
fix mido blocking pathway when link has kokiri emerald (#2653) 2023-03-31 23:13:24 -04:00
Adam Bird 545bc21fbe
Tweak: CTMC/CSMC for treasure mini game reward and set loser green rupee as junk (#2652)
* set green rupee to junk category for ctmc

* allow treasure chest game reward to use CSTMC and cleanup logic
2023-03-31 22:22:45 -04:00
Adam Bird 21a3bd9f5c
Fix: Actually display correct GS token count in message for vanilla and rando (#2651)
* Revert "fix skulltula token count message on vanilla (#2597)"

This reverts commit 2117d98178.

* fix vanilla vs rando gs token count to be correct
2023-03-31 22:05:14 -04:00
Adam Bird f682102c96
fix theater mask checks not always granting items (#2650) 2023-03-31 21:29:35 -04:00
RaelCappra c9c7fc7df6
Restore 1.0 quick Bongo kill glitch (#2641)
* Restore 1.0 quick Bongo kill glitch

* Address review comments
2023-03-22 20:59:44 -04:00
Malkierian e76b990c8a
Randomzier: Fix starting rupee item collection (#2645)
* When rupees are given as starting items, they still modify `gSaveContext.rupeeAccumulator`, which means that if you make a new file, start it, and reload without saving, or exit SoH before starting the new file, those rupees were lost. This adds a check for `gPlayState` being NULL, and if it is, adds those initial rupees to the rupee count directly.

* Update soh/src/code/z_parameter.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-03-22 20:59:08 -04:00
Malkierian 533ee9379a
Balanced Shopsanity Bugfix (#2640)
* Fixes settings bug with Balanced shopsanity prices from Shopsanity Affordable Update.

* Wrong location

* Updated fixed comment
2023-03-15 22:46:30 -04:00
Malkierian 7f5f4251ca
Another Item_Give bug fixed... (#2636) 2023-03-15 13:25:24 -04:00
Christopher Leggett 58ef377d87
Fixes some XML texture size and offeset errors. (#2621) 2023-03-14 10:46:52 +01:00
Malkierian 1b158015e6
Fixes bug introduced by 73052617ed where keys, among others, would corrupt inventory slots. (#2626) 2023-03-14 10:46:33 +01:00
briaguya 356d959b70
bump lus 2023-03-14 02:45:19 -04:00
briaguya 2bd8316d54 Merge remote-tracking branch 'hm/develop-khan' into khan-to-dev 2023-03-14 00:29:30 -04:00
Malkierian 264623f40a
Shopsanity Affordable Logic Update (#2617)
* Modified Affordable logic to select randomly from 10, 105, 205, and 505 depending on the selected wallet tier. Updated the tooltip to reflect.

* Clarified logic in comments and variable names.

* Streamlined affordable check for starter wallet.

One more function comment.

* More streamlining of affordable price generation, comment clarification.
2023-03-13 17:24:51 -04:00
aMannus 866882e4c6
CrowdControl V2: Effect Overhaul (#2433) 2023-03-13 11:37:50 +01:00
Christopher Leggett d9008938f8
Makes sequenceMap and seqLoadStatus a dynamic size (#2610)
Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.
2023-03-12 15:55:25 -04:00
aMannus 76e99ffe19
Feature - Bonk damage under difficulty options (#2584) 2023-03-12 08:10:03 +01:00
Adam Bird 1ce9634f65
clear bongo bongo static effect on actor reset (#2603) 2023-03-12 08:06:52 +01:00
Adam Bird 39acd71fc4
remove left over boss location logic from mq logic (#2619) 2023-03-12 08:01:18 +01:00
Malkierian 73052617ed
[GI] Item_Give and OnReceiveItem updates (#2580)
* Changed OnReceiveItem hook to pass GetItemEntry, which required the following changes:

Reworked the references to it in `z_parameter` to call a single function with the item return and hook call in it for ease of editing.

Modified the pendingSale functionality to set and pass a modIndex value as well, as mod items (like randomizer) in shops still use the vanilla sale path.

* Missed some files for the pendingSale changes.

Also added Randomizer_Item_Give to the OnReceiveItem system.

* Ice traps now trigger OnReceiveItem.

* All ice traps truly do work now.

As a side effect, item autosave doesn't work for shop/scrub/merchant transactions, requires new OnSaleEnded hook that can also call the autosave.

* Removed unnecessary calls to ItemTable_RetrieveEntry where GetItemEntry properties were being used to call it.  General code cleanup.

* Added OnSaleEnd hook for when rupees are finished deducting after a sale.

Migrated AutoSave to its own function, registered AutoSave function to OnReceiveItem and OnSaleEnd hooks to help with autsaving after buying items.

Some futureproofing for AutoSave function with parameters for skipping autosave, for when transition end is migrated to AutoSave function (whether through direct call or through a hook).

* Renamed hook paramaters, and registered hook function parameters, to a more descriptive alternative.

* Missed a couple, fixed a typo.

* One more missed paramater name refactor.

Refactored all references to OnReceiveItem to OnItemReceive to mirror upcoming full hook refactor for name ordering conventions.

Up-to-date with develop.
2023-03-12 08:00:03 +01:00
aMannus 095066ffcd
Enemy Rando - Arwing range check (Khan Edition) (#2613)
* Arwing range check

* Small code cleanup
2023-03-11 09:47:56 -08:00
aMannus 1c00d56053
Exclude club moblins in clear rooms (#2593) 2023-03-08 13:10:14 -05:00
Adam Bird 7c558ae089
fix rando quest selection falling back to vanilla saves (#2599) 2023-03-08 13:09:22 -05:00
Adam Bird 60f4f71495
fix flag wind speed to use correct uint type (#2600) 2023-03-08 13:08:54 -05:00
Adam Bird 2117d98178
fix skulltula token count message on vanilla (#2597) 2023-03-08 10:18:02 -05:00
briaguya 4a89c20ac9
bump lus + resolve lus conflicts (#2598) 2023-03-07 23:03:00 -05:00
briaguya eb28d114cd
khan -> dev 2023-03-06 23:39:08 -05:00
Malkierian 5d32343919
Modify cutsceneIndex in scene transition autosave to include use-cases outside of normal vanilla play. (#2588) 2023-03-06 23:17:27 -05:00
Adam Bird ce115272cd
fix equip now enhancement running with non-equipment items (#2590) 2023-03-06 23:15:51 -05:00
Adam Bird 0a67e42f6c
handle angry happy mask throwing link out in entrance randomizer (#2578) 2023-03-04 00:30:20 -05:00
briaguya 76ceda3118
khan -> dev 2023-03-02 17:13:31 -05:00
Adam Bird a5bf135541
fix change age cheat causing link to spawn in the wrong spot (#2573) 2023-03-02 17:12:46 -05:00
Josh Bodner 0d54cb15df
Spot fix so autosave dropdown will save immediately (#2568) 2023-03-02 16:57:55 -05:00
David Chavez 981c6348ab
Fix voice compilation (#2571) 2023-03-02 21:58:27 +01:00
Amaro Martínez d3f864cea9
Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
David Chavez 21466192e5
[Accessibility] Text to Speech (#2487) 2023-03-02 09:27:28 +01:00
David Chavez b13f6f4b70
[Interpolation] Allow Matching & Limit Max FPS (#2466) 2023-03-01 16:12:55 +01:00
David Chavez 109345e94d
[Resources] Properly encode soh textures and remove raw load (#2548) 2023-03-01 10:18:26 +01:00
David Chavez b74be9196c
[Accessibility] Add ability to disable camera re-centering on idle (#2503)
* Add ability to disable camera recentering on idle

* Remove platform check

* Update else camera comment
2023-02-28 21:42:15 -05:00
Adam Bird 1fc6a2f08f
Rando version warning on different builds (#2420)
* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

---------

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2023-02-28 20:46:55 -05:00
David Chavez 27d7cb0bc1
[CMake] Clean soh/CMakeLists (#2556) 2023-02-28 19:19:34 +01:00
briaguya 2df6acc908
Fix: some greg hint stuff (#2557)
Co-authored-by: briaguya <briaguya@alice>
2023-02-28 18:23:22 +01:00
David Chavez c91a044d46
[GameInteractor] Introduce GameFrameUpdate Hook and Migrate Cheats (#2554) 2023-02-28 11:20:43 +01:00
Evgenii Babinets afc61e65ee
Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat (#2511)
* Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat

Currently, holding A and repeatedly pausing and unpausing will cause that A input to be repeated, resulting in Link rolling without additional A inputs. Similarly, holding Z and unpausing in front of a candidate actor will cause Link to switch Z-targeting to that actor.

As a side effect, this also does not allow inputs to be buffered before the Subscreen has finished its closing animation, which is how vanilla also works. This is slightly unfortunate because the "freeze" before the game resumes is considerably shorter in Shipwright, but it'd be better to implement a fake delay there if we want to make it more forgiving.

* Fixed writing past end of the buffer when loading personal item tracker notes longer than 8 characters

* Revert "Fixed writing past end of the buffer when loading personal item tracker notes longer than 8 characters"

This reverts commit 721c18d488.
2023-02-28 04:22:26 -05:00
briaguya 7f5221b149
Supersonic merge fixes (#2553)
* ss2

* Remove Comments and Rupees when dead.

* Rupees removal for real

* Updated Inline formatting as well as changed Mode Idenitifier from Super Sonic to Rupee Dash.

* Add OnPlayerUpdate hook

* Move rupee dash to hooks

* Update comment for DashInterval

* ss2

* Remove Comments and Rupees when dead.

* Rupees removal for real

* Updated Inline formatting as well as changed Mode Idenitifier from Super Sonic to Rupee Dash.

* Add OnPlayerUpdate hook

* Move rupee dash to hooks

* Update comment for DashInterval

* Update Health to not crash on less than 16 units.

* lus

* fix build, use `Health_ChangeBy`

---------

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2023-02-28 03:52:32 -05:00
Josh Bodner f481b86386
Change autosave to use dropdown (#2550) 2023-02-28 00:07:47 -05:00
briaguya 061e232685
fix greg hint (and an RSK parsing issue) (#2547)
* fix RSK parsing error introduced by  #2541

* add logic to not give greg hint when we shouldn't

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-27 21:03:00 -05:00
Adam Bird 9ec091a636
add missing settings values that weren't being parsed (#2541) 2023-02-26 23:05:07 -05:00
Adam Bird f7bb807940
[Game Interactor] Add LoadGame and ExitGame hooks (#2542)
* add loadgame/exitgame GI hooks

* implement loadgame/exitgame hooks in game code

* move entrance tracker data lifecycle to hooks

* update cosmetic editor to update onloadgame hook
2023-02-26 23:04:57 -05:00
briaguya 17aeec4b13
add greg to gameplay stats (#2544)
Co-authored-by: briaguya <briaguya>
2023-02-26 23:04:47 -05:00
David Chavez 2cb4a6ee7e
[Resources] Cleanup old hacks and rename (#2546) 2023-02-27 02:55:40 +01:00
David Chavez 448b4e49d3
[GameInteractor] Update Naming Modhooks (#2543) 2023-02-27 01:46:25 +01:00
Adam Bird c1ddeec02a
fix cutscenes loading wrong resource when only an mq rom is loaded (#2545) 2023-02-27 01:44:30 +01:00
briaguya 60b206140d
Greg Hint + Hint cleanup (#2537)
* Restore greg stuff

* Cleanup

* Actually check for Greg when creating Greg hint

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* whoops

* Update soh/soh/Enhancements/randomizer/3drando/hints.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* fix greg hint crash, clean up hint generation (clear out hints when setting is off)

* update vanillafill too

* fix text id, parse json, expand array to fit hint

* actually parse/use greg hint RSK

* specify "after buying a key" in hover text hint

---------

Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: Ralphie Morell <stratomaster64@gmail.com>
2023-02-24 20:35:15 -05:00
briaguya fef230bc87
make greg bridge more greg (#2532)
* make greg bridge more greg

* use green rupee color from cosmetics editor

* use hooks to not patch/unpatch every frame

* use gi hook

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-24 15:55:53 -05:00
Malkierian 29daec879b
Shopsanity price range selection (#2517)
* Adds price range select box for shopsanity when shopsanity is 1 or more items.
Default option is the original functionality, now under "Random" select option.

Other options include Affordable, which makes each item 10 rupees, and one option for each level of wallet available with shopsanity, where each wallet's max capacity is the upper limit on the price randomization. These still go in 5 rupee increments, like Random.

Also keeps track of and saves/loads settings appropriately on game start.

* Changed "Random" default shopsanity price selection to "Balanced" to be more properly descriptive.

Refactored GetRandomShopPrice to try to keep Balanced as the default, with a sane fallback price of 150 should the weighted randomizer somehow fail.

* Missed one change from Random to Balanced.

* Changed wallet range to minimum of 5, and removed the multiple of 5 requirement (full rando within range).

* Modified the system to add a checkbox for affordability which then adds a price cap that is just above the max value of the previous wallet tier. Effectively this keeps the wallet lock in place, but prevents anything from getting more expensive than 5 past the previous tier.

* Fixed hover help text and tooltip formatting.

* Changed wallet ranges to generate multiples of 5. May need weighted generation after playtesting.
2023-02-24 04:21:13 -05:00
briaguya 23d2e4a2cc
improve cvar usage in AudioEditor (#2523)
Co-authored-by: briaguya <briaguya@alice>
2023-02-24 03:21:46 -05:00
briaguya 95fe6b492b
fix: use trick names for scrub and house of skulltula hints (#2528)
* update writealllocations to always write trickname and start seeing where things break

* handle simple vs complex items

* always grab a trick name

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-24 03:21:35 -05:00
briaguya df6da69f7d
add greg bridge altar text (#2524)
Co-authored-by: briaguya <briaguya@alice>
2023-02-24 03:20:24 -05:00
briaguya 96dd7073e4
always add a gossip stone hint for greg when greg bridge is enabled (#2530)
* always add a gossip stone hint for greg when greg bridge is enabled

* don't double loop

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-24 02:57:31 -05:00
briaguya 231b7eecca
"greg the green rupee" (#2529)
Co-authored-by: briaguya <briaguya@alice>
2023-02-24 02:57:19 -05:00
briaguya e25b11c5ac
Add menu option for changing disappearing path behavior (#2527)
* Adding CVar for z-fighting fix

* ultraship update

* remove commented out code

* formatting

---------

Co-authored-by: Bagbar <ckonrad86@gmx.de>
2023-02-23 22:42:58 -05:00
briaguya ff94d35ea9
fix a couple junk hints that were making AutoFormatHintTextString loop forever (#2525) 2023-02-23 22:14:17 -05:00
Adam Bird 6e4b1aec2a fix excluded locations being removed if you haven't viewed the location tab (#2518) 2023-02-23 08:47:13 +01:00
Adam Bird 3d30f1701a make the gf chest as child use the correct RC check (#2519) 2023-02-23 08:47:13 +01:00
Adam Bird ffbaef7823 fix incorrect hint key for child spawn location (#2507) 2023-02-23 08:47:13 +01:00
Amaro Martínez 656e593a67 Fix Lakeside Laboratory title card (#2501) 2023-02-23 08:47:13 +01:00
Adam Bird 6a09934e3b fix logic to use fire timer for deku scrub in DMC (#2502) 2023-02-23 08:47:13 +01:00
briaguya d238533aba
bump lus (#2521) 2023-02-23 01:49:54 -05:00
Matt Wiens 7860f88241
Fix menu bar fix description typo (#2504) 2023-02-23 01:14:27 -05:00
Evgenii Babinets e8e4afbbcd
Fixed potential memory corruption when loading personal item tracker notes (#2512) 2023-02-23 01:13:32 -05:00
Ralphie Morell 4a4f7e6d96
[Fix] Static Bomb Radius (#2515) 2023-02-21 08:49:53 +01:00
briaguya 9325e6d0a5
fix: don't show duplicate gregs on item tracker (#2498)
Co-authored-by: briaguya <briaguya@alice>
2023-02-17 11:05:15 -05:00
briaguya 494bdcdb25
gibbs -> dev 2023-02-17 08:02:08 -05:00
Malkierian 868689ce3e
Entrance tracker tweaks (#2446)
* Hide return transitions for dungeon, grotto and interior entrances when "Decouple entrances" is off.

* "Highlight last entrance" now highlights the override reverseIndex entry in the list if "Decouple entrances" is off, to correspond with not displaying return directions for the same setting (without this, nothing gets highlighted with the return transitions hidden with "Decouple entrances" off).

* Removed unnecessary printf

* Moved redundancy check to filtering loop instead of display loop.

Introduced setting to optionally force showing redundant entrances when decoupled is off.

Formatting changes suggested by Archez.

* Changed "show redundant" to "hide reverse" where applicable, and change

Added option disabling based on Decouple Entrances.

* Finished descriptive comment.

* Moved "Hide reverse" to left column of tracker settings.

Changed to PaddedEnhancementCheckbox, changed checkbox padding accordingly, and set default to true.

* Restore tooltip to Hide Reverse option, fix default value.

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

* Restored padding underneath last option in entrance tracker List Items section.

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-02-17 07:38:07 -05:00
Adam Bird 3f3f4ff3ef
Fix: Prevent certain items from being marked as "major" (#2496)
* fix certain items being marked as major

* simplify check

* avoid string check
2023-02-17 07:14:43 -05:00
briaguya 68c8f50a71
greg bridge in logic (#2460)
* greg bridge in logic

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 21:53:08 -05:00
briaguya 3d8752b3aa
you found greg! (#2458)
adds greg to the item tracker

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 20:10:31 -05:00
briaguya f4f10e4a49
don't show duped sequence names, don't repeat track intros on barinade (#2482)
* better fix for repeated sequence names, add delay to fix repeated bgm on barinade

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 18:45:51 -05:00
briaguya 6b93da37d4
fix: use cache on LoadFileRaw (#2489)
* fix: use cache on LoadFileRaw

this makes it so explosions don't use the dpad texture

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 18:05:36 -05:00
David Chavez 6cd7066706
Generate assets with MQ present (#2485) 2023-02-16 13:32:01 -05:00
AltoXorg 877fc2dcca
use the convenient printf fomat as ImGui::Text supports it (#2486) 2023-02-16 11:37:27 -05:00
briaguya 1e6ec1bdda
exclude audio from shuffle (#2411)
* Rename "SFX Editor" to "Audio Editor"
* Move some functionality out into a new class `AudioCollection`
* Add a tab to exclude sfx/sequences from shuffle pool 

---------

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: briaguya <briaguya>
Co-authored-by: David Chavez <david@dcvz.io>
2023-02-16 09:49:45 -05:00
briaguya deb47ea430
hintless altar text (#2456)
Co-authored-by: briaguya <briaguya@alice>
2023-02-15 21:00:44 -05:00
Bigs d275740c88
Separate X/Y axis sensitivity sliders (#2472)
* Update z_camera.c

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

Adding Sliders for first person X and Y axis

* Update z_player.c

Modified variables to allowed separate sensitivity settings for x and y axis
2023-02-15 20:42:21 -05:00
David Chavez 8934274c67
[GameInteractor] Game Hooks (#2481) 2023-02-15 20:30:34 +01:00
David Chavez 2c10bca615
Fix compilation against latest libultraship (#2479) 2023-02-15 11:06:19 +01:00
Bigs b19c72070d
Enhancement Toggle - Disable Automatic First Person Mode for Bombchus (#2471)
* Update z_camera.c

* Revert "Update z_camera.c"

* Update GameMenuBar.cpp

Added tickbox for NoFPChus

* Update z_player.c

Added check for Disable First Person Bomchus enhancement

* Update z_player.c

Removed comment as statement is clear on its own

* Update GameMenuBar.cpp
2023-02-15 01:47:38 -05:00
Kenix3 3a4a260e21
SoH now uses the multithreaded resource manager. (#2467)
* SoH now uses the multithreaded resource manager.

* Fixes build errors on Linux and decreases audio heap size.

* Updates LUS.
2023-02-15 01:02:09 -05:00
Ralphie Morell 7c3c662eba
Rando: Allow strings as seed hashes (#2438)
* Allows strings to be used for rando seed hashes;
updated conversion method from `stoi` to `stoul`

* apply suggestions

* Allow spaces + autoselect on input field focus

* Added new text filter; applied suggestions

* leaving 3d rando logic alone

* Apply more suggestions

* Revert buffer size to 1024
2023-02-14 21:43:25 -05:00
PurpleHato e60f2b0c55
ADD: Time Savers -> Link as default file name (#2475) 2023-02-14 21:15:15 -05:00
Cardboy777 2241635ac5
Option for link's models reflect the projectile weapon he's holding (Bow/Slingshot) (#2454)
* Link's models reflect the projectile weapon he's holding

extracted logic from months-old PR

* apply bow/slingshot model changes only if 'gBowSlingShotAmmoFix' is enabled

* Apply suggestions from code review

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* whitespace

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-02-14 21:14:42 -05:00
Cardboy777 218971c4a9
Option for projectile ammo to match item instead of age (#2453)
* Projectile ammo matches ItemAction instead of age

extracted logic from months-old PR

* Added cvar under "Enhancements -> Gameplay -> Items" for bow/slingshot ammo

* Update GameMenuBar.cpp
2023-02-14 21:14:20 -05:00
Garrett Cox 462ab00c7e
Save skipped checks (#2476) 2023-02-14 20:50:59 -05:00
PurpleHato 622d8c4aff
TWEAK: Debug Warp Translations errors (#2464)
Volvagia is Vulcania in french (I'm so used to it in English)
and I somehow put the german version of dodongo's cavern in french, oops
2023-02-14 08:56:25 -05:00
PurpleHato 75782e4019
TWEAK: German Rando Navi Hint (Shiek Name) (#2463)
In German Shiek is called Sheik (something related to how they switched letter to conserve the wanted pronunciation of the name)
2023-02-14 08:55:12 -05:00
David Chavez 66b2d2d5fa
Add asset headers (#2465) 2023-02-14 08:29:46 -05:00
louist103 8c87bc13db
More junk hints. (#2417)
* More junk hints.

* More hints.

* Update soh/soh/Enhancements/randomizer/3drando/hint_list.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* More junk hints.

* More hints.

* Remove a hint.

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-02-13 22:50:13 -05:00
Adam Bird 67421179e4
Fix: Rando settings not being initialized in time (#2461)
* fix entrance init and entrance tracker not working properly when no spoiler log is loaded

* fix rando adult trade spoilable items reverting when no spoiler log loaded
2023-02-13 02:00:59 -05:00
Adam Bird 1e9f8df33b
Fix: Hyrule Field bridge entrance and sun song placing link out of bounds in Entrance Rando (#2457)
* fix market night escape to work with entrance rando; adjust HF bridge spawn to not have link fall in water at night

* use scene enums for ER logic instead of magic nums

* fix sun song loading are with wrong link position with grotto shuffle on

* Update soh/soh/Enhancements/randomizer/randomizer_entrance.c
2023-02-12 23:34:16 -05:00
PurpleHato 8f9dc17752
FIX: Inverted Night and Day in German (#2448) 2023-02-12 17:58:57 -05:00
briaguya df1e26d4cd
fix rainbow popping (#2441) 2023-02-08 00:19:48 -05:00
Adam Bird fdf9d51444
update cvar name for n64 mode (#2440) 2023-02-08 00:18:53 -05:00
Adam Bird f57cae120d
Fix: exclude locations not updating and add more location logic (#2428)
* fix location tab not updating and remove hidden excludes during generation

* add more exclude locations and fix broken ones

* update check tracker check visibility

* rename enum

* rename enums again
2023-02-06 20:51:26 -05:00
PurpleHato 177194ca5a
ADD: Exit Market at Night to rando preset (#2432) 2023-02-06 17:06:40 -05:00
PurpleHato 3218b2def2
FIX: Song's Overlay with Fast Ocarina Playback (#2431)
* FIX: Affected songs

* TWEAK: Addressed comments
2023-02-06 10:56:40 -05:00
David Chavez 8a76a3aa83
Fix: Hang on exit game and CC is enabled (#2427)
Happens during dev - might affect release, so PRing this.
2023-02-06 11:02:51 +01:00
Ralphie Morell 5771e6cd1f
Fix spillover on goron messages (#2425) 2023-02-01 00:12:21 -05:00
aMannus e14fcf92d2
Fix GI overruling link size over anything else (#2424) 2023-01-31 07:21:16 -05:00
aMannus 612700c2ab
Change gPauseAnyCursor into combobox (#2423)
* Change gPauseAnyCursor into combobox

* Add enums

* Change naming
2023-01-31 06:53:22 -05:00
Adam Bird 4e08eca1b9
adjust closed forest and starting age settings for edge cases (#2421) 2023-01-30 22:51:41 -05:00
Sirius902 44f963e310
Rumble and check tracker fixes (#2419)
* Fix rumble

* Fix check tracker crash
2023-01-30 12:33:52 -05:00
Sirius902 544460d909
QPA restoration (#2422) 2023-01-30 08:43:30 -05:00
PurpleHato f6c310ae84
TWEAK: Controller Navigation rename + tooltip (#2407)
* TWEAK: Controller Navigation rename + tooltip

* TWEAK: add back FW

* TWEAK: Button size + name

* TWEAK: Tooltip and text position

* TWEAK: added a PaddedSeparator

* TWEAK: Removed the padding from aMannus Request
2023-01-28 12:02:38 -05:00
PurpleHato 9b020c0986
TWEAK: Misspelling "Gold" in German + Box formating (#2416) 2023-01-28 10:51:41 -05:00
lilDavid 3617b2e5b7
Fix chest sizes making contents unobtainable (#2410) 2023-01-28 10:17:47 -05:00
aMannus 72dcf3466b
Check tracker fixes (#2414) 2023-01-27 19:16:31 -05:00
Adam Bird 0aab836d1f
Fix: Override jail capture for the Gerudo fighter (#2413)
* handle overriding gerudo capture for the fighter

* add entrance include
2023-01-27 18:36:38 -05:00
Garrett Cox 9fe7839f9a
Adjustment to gFastFarores tooltip (#2409) 2023-01-27 01:39:35 -05:00
David Chavez 22efba8cd7
Fix: Quit Game (#2403)
* Fix quit implemention in console & window

* Point to latest LUS

* match lus from develop
2023-01-26 20:10:00 -05:00
Adam Bird 1e2b60c6e0
clear cvars that lock up randomizer menu on boot (#2405) 2023-01-26 20:09:33 -05:00
PurpleHato 279553e6b3
TWEAK: Forgot some translation on Debug Warp Screen (#2406) 2023-01-26 20:09:21 -05:00
Kenix3 47f206825d
Debug camera (#2400)
* Moves SoH mixer to SoH from LUS.

* Debug camera now works in SoH, but mempak saving does not (yet).

* Debug camera is now enabled/disabled based on the gDebugEnabled cvar.

* Updates OTRGlobals comments

* Updates OTRGlobals comments
2023-01-26 18:43:09 -05:00
Christopher Leggett 569013535e
Improves the Block Pushing Speed Enhancement (#2396)
* Increases the actual block pushing speed.

Previously this enhancement only decreased the delay between pushes in any noticeable way because the top speed of the blocks was clamped. The enhancement now increases the top speed of the blocks according to the slider's value.

* Applies previous changes to milk crates.

* Applies same fix to fire temple stone blocks

(I believe these are the ones with the faces on them)

* Applies fixes to Poe painting blocks (forest temple)
2023-01-26 00:58:26 -05:00
Adam Bird 589e25948e
Add manual seed input for rando generation (#2057)
* add manual seed input for rando generation

* add tooltip for seed input

* switch to calloc

* add seed testing count generator

* add console command for rando gen

* add boost and custom hash_32 functions

* use hash_32 funcs for rando generation

* limit seed input field to uint32

* rename custom boost header imports to boost_custom
2023-01-25 18:33:27 -05:00
aMannus 170a9103f9
Implement GameInteractor & move CrowdControl and console commands to it (#2358)
* Begin GameInteractor

* Basic skeleton of PoC

* WIP

* First 2 CC effects transitioned to GameInteractor

* Prepare GameInteractor classes for CrowdControl

* More effects & replace chaosEffects with GameInteractor

* CC connection fixes & all CC effects (enemy spawns still borked)

* First couple of build error fixes

* Fix build

* Proper enemy spawning

* Clean up old CC code

* Extract link size/invisibility into GameInteractor

* Small fix/cleanup

* Suggestions for PR

* Address PR comment

* Addressed more comments & small adjustments

* Fix crash when spawning enemies

* Remove Remove()

* Move checks into Apply() and move CC and some console commands to it

* Use inheritance to abstract check on application

* Rename prefix Actions with RawAction

* Make Remove return a Result

* Fix issue with compilation

* debugconsole -> GameInteractionEffects progress

* Add State in GI

* Unify some Effects

* Port more debug console items

* Remove state modifyiers from raw actions

* Port over last raw action / state in console

* Adjust some types

* Consolidate link size modifier effect

* Adjust more types

* Define category strings in CC

* Clean up remaining non defined strings

* Fix bug in timed effects

* Rename old pack

* CC fixes

* Translate GI enum function

* Console cleanup/fixes/consistency

Co-authored-by: David Chavez <david@dcvz.io>
2023-01-25 18:13:33 -05:00
tcpowell ec4cee787c
Gameplay Stats Tweaks (#2379)
* persist stat tracker across sessions

* fix tab spaces

* configurable gameplay stats display

* streamline to use AddWindow method
2023-01-25 17:43:50 -05:00
Garrett Cox 7a75fe8411
Add faster farores enhancement (#2394)
* Add faster farores enhancement

* Add preset entry
2023-01-25 17:27:11 -05:00
Ralphie Morell 6d6c1c8c32
Enhancement: Better Farore's Wind (#2374)
* Updated SaveManager, SaveContext;
lifted restriction from gtg and ganon's castle;
disabled clearing fw during master sword lift;
added checkbox

* increment load version (whoops); clear age fw after use

* beef up fw console handler (for testing)

* Simplify better FW (2 copies > 1 copy)

* Apply suggestions

* whoops
2023-01-25 14:32:21 -05:00
Garrett Cox 21ae445548
Add missing trade sequence items from gameplay stats (#2393)
* Add missing trade sequence items from gameplay stats

* Update soh/soh/Enhancements/gameplaystats.cpp
2023-01-24 16:08:38 -05:00
PurpleHato 5c21bb0b8a
TWEAK: German mistake (#2392) 2023-01-24 15:39:37 -05:00
briaguya 6b6cfa5ebe
rupee name cleanup (#2391)
* fix: add missing comma to fix oob

* bring back some old rupee names, remove some that don't render properly

Co-authored-by: briaguya <briaguya@alice>
2023-01-24 01:11:48 -05:00
Adam Bird 402d7dd3b7
fix wrong flag name for zeldas letter define (#2390) 2023-01-24 00:51:48 -05:00
Garrett Cox 0629140357
Don't require input for credits textboxes (#2193)
* Don't require input for credits textboxes

* Use cvar instead of rando flag
2023-01-23 17:47:54 -05:00
Garrett Cox beb414eb0a
Add cheat for extending hookshot reach (#2178)
* Add cheat for extending hookshot reach

* Adjust cvar usage
2023-01-23 17:28:50 -05:00
lilDavid 2422c94f6b
Rando: Shuffle 100 Gold Skulltula Reward (#1944)
* Shuffle 100 token reward

* Add 100 token hint

* 100 GS Shuffle: Fix name inconsistency

* Add 10 tokens to plentiful pool

* Ganon's Boss Key on 100 GS Reward

* Golden Skull Token -> Gold Skulltula Token

* Properly disable 100 GS reward shuffle check box

* Use enums for 100 GS shuffle

* Fix mismatched LUS

* Fix CVar calls

* ADD: French translation

* Only add extra tokens in Tokensanity

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2023-01-23 17:01:52 -05:00
Garrett Cox e5bc5188e7
Actor view values now using pointers rather than copies, add playerState flags to save editor (#2388) 2023-01-23 16:39:05 -05:00
Garrett Cox eb222f3998
Add enhancement for dog following you everywhere (#2050)
* Add enhancement for dog following you everywhere

* Persist dogParams to save file

* Make doggo float in water

* Wrap change in cvar condition and update cvar usage
2023-01-23 16:22:28 -05:00
Garrett Cox a1cb921042
v1 Dlist Viewer (#2387) 2023-01-23 16:04:37 -05:00
PurpleHato e79bd2587d
ADD: Debug Warp Restoration + Translations (#2386)
* Finish translations for Map Select

* First Pass

* TWEAK: Add back Japanese as default to conserve vanilla

* TWEAK: replace some array with structs + some translations

* TWEAK: loading messages [TODO: proper translations]

* TWEAK: forgot to push z64.h for loading messages + translated scene type

* TWEAK: spacing

* TWEAK: comment

* TWEAK: Small german OPT position

* TWEAK: german typo

* TWEAK: translation to cutsceneLabels

* TWEAK: Nabooru's name + Lairs

* TWEAK: Updated Cvar to new way to call them

* ADD: German

* Debug localization

* TWEAK: Age

They are noted as a flag thingy and not a literal age

* Tweak: Frogot the Great Fairy

* TWEAK: adressed comment

Co-authored-by: Amaro Martínez <xoas@airmail.cc>
2023-01-23 15:36:28 -05:00
Adam Bird cb5faa1ac8
fix mido spawn for dungeon entrance rando (#2384) 2023-01-23 14:08:16 -05:00
Adam Bird 37f31116b3
Add reset/randomize all SFX and Cosmetic commands to console (#2378)
* add reset/randomize all commands to debug console for sfx and cosmetic editor

* fix cvar func
2023-01-22 03:51:23 -05:00
AltoXorg 52a976489b
implement audio backend fallbacks (#1857)
* audio & rendering backend option greyed out if theres only one

* add audio fallback code

* InitializeAudioPlayer/WindowManager add param

* string -> string_view

* Revert "audio & rendering backend option greyed out if theres only one"

This reverts commit e94a7fff50.

* revert lus changes

* moved fallback function to LUS

* use audioplayerbridge
2023-01-21 18:05:05 -05:00
splemb 643a98244b
Enhancement: MM-Style Static Explosion Radius (#2322)
* Adds Static Explosion Radius Enhancement

* Changed default value

* Update libultraship

* Update CVar Syntax

* Revert "Update libultraship"

This reverts commit d0e243565a.
2023-01-21 17:45:43 -05:00
nianjiilical a58705eaf4
Rando: Adds 90~ new random rupee names, alphabetizes them (#2330)
* more rupee names

* typo

* feedback

* more feedback
2023-01-21 17:09:42 -05:00
briaguya a9e7faa180
Full health spawn (#2377)
* full health spawn

Co-authored-by: MoriyaFaith <46070717+MoriyaFaith@users.noreply.github.com>

* add enahancement to gamemenubar, update to use new cvar method names, simplify save loading logic so loading a save with less than 3 hearts spawns with full hearts with enhancement enabled instead of spawing with 3

* formatting

Co-authored-by: MoriyaFaith <46070717+MoriyaFaith@users.noreply.github.com>
2023-01-21 09:36:35 -05:00
aMannus 4291ec8252
Rando - Ganon & Ganondorf cutscene skips (#2321)
* Ganon(dorf) cutscene skips

* Remove leftover code

* Comment out the Ganondorf dying cutscene skip
2023-01-21 07:55:53 -05:00
briaguya 2a9d93dd65
fix: return enum value so mido moves away properly (#2376)
when pulling in documentation i missed a couple returns
this was causing mido to never stop blocking the path to the deku tree
after searchign the codebase, i found two instances of this mistake
this pr fixes them

Co-authored-by: briaguya <briaguya@alice>
2023-01-21 06:31:33 -05:00
Christopher Leggett 1b9962dfc2
Enhancement: Adds Slider for Duration of Sequence Names on the Overlay (#2375)
* New function: overlay text duration in seconds.

`Overlay_DisplayText` took a float as an argument, with no clear indication of what that float represented. That float also evaluates to different durations given different frame rates. However, since we know what the frame rate should be at any given time (since it's stored in a CVar) we can calculate what this duration should be based on the number of seconds we want the overlay to be displayed. That's what `Overlay_DisplayText_Seconds` does.

* Adds Slider for Overlay Sequence Name Durations
2023-01-20 21:48:17 -05:00
aMannus 1b9ab52e35
Tweak - Rando freestanding/skulltula ice trap behaviour (#2230)
* Improve skulltula ice traps

* Improve freestanding ice traps

* Merge fix
2023-01-20 21:30:49 -05:00
Adam Bird 261db2c3e1
Rando: Boss Entrance Shuffle (#2194)
* sync 3ds upstream logic changes for boss rooms

* add boss shuffle settings and handling to 3ds code

* add boss shuffle handling to game code

* repair authentically bugged entrances for boss shuffle

* add boss entrances to the entrance tracker

* unset hint area for boss rooms to fix altar hint

* update boss reward hints to not mention dungeons

* one more boss heart container hint fix

* reorder entrance rando funcs

* support closed forest with boss shuffle and simple boss room entrance pairs in shuffle table

* fix death warp in boss rooms without saving; fix KD boss room in tracker

* remove boss shuffle check from dungeon open checks and some cleanups

* add boss shuffle to preset clear

* remove dungeon entry exit connection from boss rooms

* another no hint fix for boss shuffle

* undo change for exact location hints

* clarify comments
2023-01-20 01:00:12 -05:00
Ralphie Morell 7964bde063
Rando: Misc. Hints (#1947)
* Added too much

* Added 3d settings and brought over to soh

* fixed conditionals for replacing LA hint

* whoops

* Finshed making settings consistent; minor text edit

* fix leftovers from adding warp hints

* more fixes from merge

* fix skull hint messages

* Added fire temple goron junk hints; menu stuff

* Address feedback

* Added optional scrub text

* whoops

* Add hint cvars to clear preset func

* whoops again

* whoops the third

* ADD: French Pass

* FIXED: Dampe + Skull Reward

* TWEAK: German skulltula hint

* TWEAK: French oopsie

* Address feedback

* whoops

* remove "staticness" from altar/ganon text funcs

* ADD: German

* actually add warp song hints to things;
always generate ganon hint and let OTRGlobals handle showing it

* Fix CVar Getters

* whoops

* for real this time

* Actually implemented scrub text in 3d rando

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2023-01-19 23:45:34 -05:00
Patrick12115 c0ad43e509
Add Starting Songs Option (#2221) 2023-01-19 04:54:29 -05:00
briaguya d9662ab63b
fix: update cvar usage from merge 2023-01-19 04:33:07 -05:00
briaguya 52b182d4dc
Merge pull request #2371 from HarbourMasters/develop-bradley
brad -> dev
2023-01-19 04:31:34 -05:00
Christopher Leggett 12737143c7
Adds option to add higher pitches to silver rupee jingle (#2246)
* Adds option to add higher pitches to silver rupee jingle.

Some rooms in Master Quest had 10 silver rupees, but the game was programmed to only play the jingle 5 times and then just went silent for the rest. This option adds 5 more transposition values to the array, and an option to play them (so that authentic behavior is preserved by default).

* Adds the new option to Vanilla Plus preset and up

Also adds it to the list to be reset back to 0 when applying the default preset.

* Changes display name of checkbox.

* Change CVar_GetS32 to CVarGetInteger
2023-01-19 04:10:47 -05:00
Christopher Leggett a335aba987
Adds option for showing sequence names on the overlay (#2237)
* Adds option for showing sequence names on the overlay

Allows sequences to appear on the overlay in the bottom right corner for a few seconds whenever a new one is loaded into the primary sequence player. This means it does not apply to fanfares or enemy bgm. Fanfares I chose not to display because it would cause a lot of text to display back to back in some areas, and enemy bgm would have some technical challenges with this due to the way it loads. Mainly because the Lost Woods music would load in Goron City the same way (as well as the opposite).

* Fixes crash when a sequence without a name is attempted to be displayed.

* Removes accidentally committed CMakeSettings.json

* Updates CVar_GetS32 to CVarGetInteger
2023-01-19 03:50:50 -05:00
Christopher Leggett edceb2d460
Adds lock/unlock all buttons to Cosmetics Editor. (#2225)
* Adds lock/unlock all buttons to Cosmetics Editor.

Adds Lock All and Unlock All, which locks all visible cosmetics options (i.e. does not lock the advanced options if Advanced isn't checked, just like the existing randomize all buttons), and a Lock All Advanced and Unlock All Advanced button that is only visible while the Advanced Options are enabled.

* Updates latest develop and CVar API Changes.
2023-01-19 03:32:05 -05:00
briaguya 7c8be2153c
documentation: use `NpcInteractInfo` from zret (#2370) 2023-01-19 02:38:04 -05:00
aMannus a5f7478b99
Fix CC connection bugs (#2367) 2023-01-18 16:56:32 +01:00
briaguya c36e9cc32d Merge remote-tracking branch 'origin/develop-bradley' into bradmerge 2023-01-18 01:21:18 -05:00
briaguya 750ae907c2
sdl windowed fullscreen (#2351) 2023-01-17 22:14:45 -05:00
Kenix3 2e4a19c0ee
Moves SoH mixer to SoH from LUS. (#2361) 2023-01-17 22:03:55 -05:00
briaguya f665326a67
workaround for vanilla save check tracker crash (#2359)
Co-authored-by: briaguya <briaguya@alice>
2023-01-17 21:40:02 -05:00
briaguya 418d0f8e6c
fix: default cvar values before applying presets (#2357) 2023-01-17 17:57:02 -05:00
UltraHDR 13b8f26435 Set LSApplicationCategoryType to games 2023-01-17 17:19:35 -05:00
briaguya 15a6568607
Merge branch 'develop' into bradmerge 2023-01-17 16:44:46 -05:00
briaguya 1fe862515d
fix top left dungeon entrance icon in graveyard (#2303)
Co-authored-by: briaguya <briaguya>
2023-01-17 15:42:09 -05:00
Adam Bird 6eef813e5d
fix wrong entrances in epona check handler (#2352) 2023-01-17 15:20:21 -05:00
Adam Bird 76c9895432
add missing medigoron hint text (#2339) 2023-01-17 15:19:22 -05:00
Adam Bird 048207eb7d
Fix exiting courtyard at night not taking link to castle grounds in dungeon entrance randomizer (#2316) 2023-01-17 15:18:59 -05:00
Amaro Martínez 170b9c1224
Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
Adam Bird 1e7cf8858f
fix one-way entrances making some entrances disappear from the overrides (#2318) 2023-01-17 21:07:58 +01:00
Adam Bird 4b10a887a6
Fix: Remove MQ Spirit Temple silver block for child to guarantee access to the chest (#2342) 2023-01-17 21:05:19 +01:00
Adam Bird ff3548a1b6
Rando: Adjust locked door logic for temples and give starting keys for MQ Spirit (#2343) 2023-01-17 21:03:08 +01:00
Adam Bird fda198db76
Fix: Reset waterbox collisions in Lake Hylia and Morphas room (#2346) 2023-01-17 21:01:45 +01:00
Andrew Van Caem 7f06087cef
Altered save flag docs concerning events in Mido's house (#2311) 2023-01-17 14:46:42 -05:00
Garrett Cox 6ae28273d1
Fix Ganon Boss Key for MQ only otrs (#2295) 2023-01-17 14:23:00 -05:00
Amaro Martínez 5b2a50cac2
Remove repeated preset entries (#2294) 2023-01-17 14:01:45 -05:00
briaguya 1e258318a1
fix: properly randomize mirror shield and silver gaunts chests when using only an mq otr (#2291) 2023-01-17 13:17:00 -05:00
PurpleHato 156de816fb
FIX: Equip now message (#2286) 2023-01-17 12:40:05 -05:00
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00
briaguya f42f86e3ef
fix: make fisherman rumble text work (#2279)
we weren't correctly setting the pakType in padMgr because
the depreciated `gRumbleEnabled` cvar was being checked
2022-12-26 06:37:40 -05:00
briaguya 85bccab1bb
bump lus version (#2269)
* bump lus version

* Fixed StringHelper issues caused by the latest lus version

Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2022-12-24 17:49:54 -05:00
briaguya 013244560e
hi mom (#2261)
Co-authored-by: aMannus <mannusmenting@gmail.com>
2022-12-24 00:45:02 -05:00
Adam Bird 9529cc1217
SFX: Support replaying the current BGM when changed (#2150)
* add support for reloading the current bgm when changing it in the sfx editor

* clarify audio command with comment

* fix wrong seq type after merge
2022-12-23 23:50:39 -05:00
briaguya 0017bf1fcc
fix: correct item ordering in kak potion shop (#2256)
Co-authored-by: briaguya <briaguya>
2022-12-23 22:27:19 -05:00
aMannus f6a7f3d13c
Fix enemy rando flags (#2253) 2022-12-23 22:27:01 -05:00
aMannus 99367ebb53
Fix silver rupee room in GtG (#2252) 2022-12-23 22:26:26 -05:00
Adam Bird d215c76eba
fix shopsanity spawning objects for actors (#2247) 2022-12-23 22:26:01 -05:00
aMannus 07bae6b84c
Fix common enemy rando crashes (#2242) 2022-12-23 22:25:38 -05:00
aMannus 565775a3dc
Fix ice trap particles (#2229) 2022-12-21 11:14:00 -05:00
aMannus 9eb190e734
Fix particle regression (#2228) 2022-12-21 10:40:23 -05:00
Garrett Cox 0e7a89d117
Fix crash on mac with custom sequences (#2226) 2022-12-21 03:04:11 -05:00
briaguya 73873a6dbc
fix: no longer leak memory, invalidate textures properly (#2223)
* Revert "Fix Ganondorf boss battle ending (MQ only) (#2072)"

This reverts commit 52b896271c.

* yolo this should work

* finish comment

* see if this doesn't lag switches!

* formatting

* formatting

Co-authored-by: briaguya <briaguya@alice>
2022-12-21 01:26:13 -05:00
aMannus e03ef85f3b
Enemy Rando Hyrule Field crash hotfix (#2222) 2022-12-21 01:03:05 -05:00
Christopher Leggett 8c8111c7b8
Small improvement to sfx randomize button. (#2219)
Should result in less allocations.
2022-12-21 00:31:51 -05:00
GaryOderNichts 1a10d8f627
Fix AdpcmBook allocations (#2214) 2022-12-21 00:15:05 -05:00
aMannus a1a6c07549
Rando - Fix ice traps & get item logic (#2210)
* Fix ice traps & get item logic

* Fix shop keepers & more draw logic cleanup
2022-12-20 23:32:01 -05:00
Adam Bird 6f7361e1a4
only save authentic sequence cvars (#2216) 2022-12-20 17:09:12 -05:00
Garrett Cox 95f1ba7202
Fix cosmetic oob hacks (#2211) 2022-12-20 16:21:00 -05:00
GaryOderNichts 4eee417520
WiiU: Don't invalidate tex cache for dodongo (#2220) 2022-12-20 15:52:13 -05:00
GaryOderNichts 0f3c2d7c78
Fix gfx patching on 32-bit platforms (#2213) 2022-12-20 14:19:25 -05:00
Christopher Leggett 56ac27b8f4
Fixes crash during randomization of individual sound effects. (#2203)
* Fixes randomization of individual sound effects.

* Re-adds the mistakenly removed const specifier.

* Implements new randomization syntax that actually fixes the crash.

* Increases default width of sfx editor menu.

The default width was cutting off a lot of the text in the dropdowns due to the added Randomize button.
2022-12-19 05:12:36 -05:00
PurpleHato 4999df5395
TWEAK: Rando Text (French / German) (#2204)
* TWEAK: Some Rando Text

French and German tweaks (German made by Timmy_GamerNepgear on Discord)

Tweak: water control level style to fits Navi's style textboxes

* TWEAK: %c instead of %w
2022-12-18 21:07:05 -05:00
Adam Bird 51f3e37010
fix medi goron not selling randomized item and continuously selling knifes (#2206) 2022-12-18 20:07:35 -05:00
Adam Bird c4b077d83b
fix warp song hints not being set if gossip stones are turned off (#2197) 2022-12-17 20:06:23 -05:00
Garrett Cox be38b41644
[#361] Fix ganon boss offset on retail rom (#2190) 2022-12-17 19:51:52 -05:00
Garrett Cox d3f2da2a8f
[#1803] Fix hookshot target offset on retail rom (#2189) 2022-12-17 19:21:00 -05:00
Christopher Leggett 8a69f1f020
Fixes receiving the wrong item when picking up ammo drops near a chest. (#2183)
* Fixes receiving the wrong item when picking up ammo drops near a chest.

Still shows the wrong model above links head but does give the right
item and shows the right text.

* Fixes get item model during first time pickup anim near chest.
2022-12-13 23:27:51 -05:00
briaguya e71583d47c
fix: populate merchant prices table with expensive scrub prices (#2181)
* fix: populate merchant prices with vanilla scrub prices

* temporary expensive scrub workaround

Co-authored-by: briaguya <briaguya@alice>
2022-12-13 21:57:59 -05:00
Garrett Cox 5965cdb193
Fix save compatibility issue from renames (#2177)
* Revert json key changes in save v1 and v2

* Introduce save v3

* Add workaround for breaking save compatibility in 5.1.0

* Handle scarecrow long song a bit differently since the array is never empty
2022-12-13 19:18:18 -05:00
Christopher Leggett 7718e74d73
Always use authentic cache policy for replaced seqs (#2176) 2022-12-13 14:55:00 -05:00
briaguya 9a9b4bd679
fix: set color picker alpha on reset (#2173)
* fix: set color picker alpha on reset

Fixes a bug where the colour picker enhancement widget without alpha uses a garbage value for alpha on reset

Co-authored-by: sonoftunk <sonoftunk@gmail.com>

* formatting

Co-authored-by: sonoftunk <sonoftunk@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
2022-12-12 23:40:27 -05:00
Garrett Cox 99c1f046a6
Move entrance tracker button down one (#2172) 2022-12-12 23:07:46 -05:00
Adam Bird d2a5f6a06c
Add missing randomizer options to default preset (#2171)
* add all randomizer options to the default preset clear

* fix typo in randomizer menu

* remove enhancements from randomizer preset clear list
2022-12-12 22:36:50 -05:00
Garrett Cox 389a3b1709
[#2165] Rename big key to boss key for spoiler files (#2170) 2022-12-12 21:58:32 -05:00