fix logic to use fire timer for deku scrub in DMC (#2502)

This commit is contained in:
Adam Bird 2023-02-17 19:04:43 -05:00 committed by David Chavez
parent d238533aba
commit 6a09934e3b

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@ -230,7 +230,7 @@ void AreaTable_Init_DeathMountain() {
areaTable[DMC_LOWER_LOCAL] = Area("DMC Lower Local", "Death Mountain Crater", DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(DMC_LOWER_NEARBY, {[]{return true;}}),
Entrance(DMC_LADDER_AREA_NEARBY, {[]{return true;}}),
Entrance(DMC_LADDER_AREA_NEARBY, {[]{return FireTimer >= 8 || Hearts >= 3;}}),
Entrance(DMC_CENTRAL_NEARBY, {[]{return (CanUse(HOVER_BOOTS) || CanUse(HOOKSHOT)) && (FireTimer >= 8 || Hearts >= 3);},
/*Glitched*/[]{return CanDoGlitch(GlitchType::Megaflip, GlitchDifficulty::NOVICE) && (FireTimer >= 8 || Hearts >= 3);}}),
Entrance(DMC_CENTRAL_LOCAL, {[]{return (CanUse(HOVER_BOOTS) || CanUse(HOOKSHOT)) && FireTimer >= 24;}}),