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Fix GI overruling link size over anything else (#2424)
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@ -233,7 +233,7 @@ namespace GameInteractionEffect {
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GameInteractor::State::LinkSize = (GILinkSize)parameter;
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}
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void ModifyLinkSize::_Remove() {
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GameInteractor::State::LinkSize = GI_LINK_SIZE_NORMAL;
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GameInteractor::State::LinkSize = GI_LINK_SIZE_RESET;
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}
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// MARK: - InvisibleLink
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@ -10,6 +10,7 @@ typedef enum {
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/* 0x01 */ GI_LINK_SIZE_GIANT,
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/* 0x02 */ GI_LINK_SIZE_MINISH,
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/* 0x03 */ GI_LINK_SIZE_PAPER,
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/* 0x04 */ GI_LINK_SIZE_RESET
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} GILinkSize;
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typedef enum {
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@ -22,9 +23,9 @@ typedef enum {
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extern "C" {
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#endif
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uint8_t GameInteractor_NoUIActive();
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GILinkSize GameInteractor_LinkSize();
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GILinkSize GameInteractor_GetLinkSize();
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void GameInteractor_SetLinkSize(GILinkSize size);
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uint8_t GameInteractor_InvisibleLinkActive();
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uint8_t GameInteractor_ResetLinkScale();
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uint8_t GameInteractor_OneHitKOActive();
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uint8_t GameInteractor_PacifistModeActive();
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uint8_t GameInteractor_DisableZTargetingActive();
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@ -27,10 +27,15 @@ uint8_t GameInteractor_NoUIActive() {
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}
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// MARK: - GameInteractor::State::LinkSize
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GILinkSize GameInteractor_LinkSize() {
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GILinkSize GameInteractor_GetLinkSize() {
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return GameInteractor::State::LinkSize;
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}
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// MARK: - GameInteractor::State::LinkSize
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void GameInteractor_SetLinkSize(GILinkSize size) {
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GameInteractor::State::LinkSize = size;
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}
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// MARK: - GameInteractor::State::InvisibleLinkActive
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uint8_t GameInteractor_InvisibleLinkActive() {
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return GameInteractor::State::InvisibleLinkActive;
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@ -10995,7 +10995,13 @@ void Player_Update(Actor* thisx, PlayState* play) {
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MREG(54) = this->actor.world.pos.z;
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MREG(55) = this->actor.world.rot.y;
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switch (GameInteractor_LinkSize()) {
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switch (GameInteractor_GetLinkSize()) {
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case GI_LINK_SIZE_RESET:
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this->actor.scale.x = 0.01f;
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this->actor.scale.y = 0.01f;
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this->actor.scale.z = 0.01f;
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GameInteractor_SetLinkSize(GI_LINK_SIZE_NORMAL);
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break;
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case GI_LINK_SIZE_GIANT:
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this->actor.scale.x = 0.02f;
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this->actor.scale.y = 0.02f;
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@ -11013,9 +11019,6 @@ void Player_Update(Actor* thisx, PlayState* play) {
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break;
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case GI_LINK_SIZE_NORMAL:
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default:
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this->actor.scale.x = 0.01f;
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this->actor.scale.y = 0.01f;
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this->actor.scale.z = 0.01f;
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break;
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}
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