mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-21 15:48:51 -05:00
khan -> dev
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commit
0f40472c1a
@ -5,8 +5,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
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project(Ship VERSION 6.1.1 LANGUAGES C CXX)
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set(PROJECT_BUILD_NAME "KHAN BRAVO" CACHE STRING "")
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project(Ship VERSION 6.1.2 LANGUAGES C CXX)
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set(PROJECT_BUILD_NAME "KHAN CHARLIE" CACHE STRING "")
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set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
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@ -69,7 +69,7 @@ void func_8087B7E8(BgHaka* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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if (this->dyna.unk_150 != 0.0f) {
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if (play->sceneNum == SCENE_SPOT02 && !LINK_IS_ADULT && IS_DAY && !gSaveContext.n64ddFlag && !CVarGetInteger("gDayGravePull", 0)) {
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if (play->sceneNum == SCENE_SPOT02 && !LINK_IS_ADULT && IS_DAY && !CVarGetInteger("gDayGravePull", 0)) {
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this->dyna.unk_150 = 0.0f;
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player->stateFlags2 &= ~0x10;
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if (!Play_InCsMode(play)) {
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