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https://github.com/HarbourMasters/Shipwright.git
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parent
9529cc1217
commit
013244560e
@ -113,9 +113,17 @@ void func_8087B938(BgHaka* this, PlayState* play) {
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actor = actor->next;
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}
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player->stateFlags2 &= ~0x10;
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if (this->dyna.actor.params == 1) {
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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} else if (play->sceneNum == SCENE_SPOT02 && allPulled) {
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} else if (!IS_DAY && play->sceneNum == SCENE_SPOT02) {
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_POH, this->dyna.actor.home.pos.x,
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this->dyna.actor.home.pos.y, this->dyna.actor.home.pos.z, 0, this->dyna.actor.shape.rot.y, 0,
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1, true);
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}
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// un tss un tss
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if (play->sceneNum == SCENE_SPOT02 && allPulled) {
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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func_800F5ACC(NA_BGM_STAFF_2);
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Actor* actor2 = play->actorCtx.actorLists[ACTORCAT_BG].head;
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@ -126,11 +134,8 @@ void func_8087B938(BgHaka* this, PlayState* play) {
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}
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actor2 = actor2->next;
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}
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} else if (!IS_DAY && play->sceneNum == SCENE_SPOT02) {
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_POH, this->dyna.actor.home.pos.x,
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this->dyna.actor.home.pos.y, this->dyna.actor.home.pos.z, 0, this->dyna.actor.shape.rot.y, 0,
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1, true);
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}
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this->actionFunc = func_8087BAAC;
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}
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func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
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