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fix wrong entrances in epona check handler (#2352)
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@ -433,6 +433,10 @@ void Entrance_HandleEponaState(void) {
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//If Link is riding Epona but he's about to go through an entrance where she can't spawn,
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//unset the Epona flag to avoid Master glitch, and restore temp B.
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if (Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES) && (player->stateFlags1 & PLAYER_STATE1_23)) {
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// Allow Master glitch to be performed on the Thieves Hideout entrance
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if (entrance == Entrance_GetOverride(0x0496)) { // Gerudo Fortress -> Theives Hideout
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return;
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}
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static const s16 validEponaEntrances[] = {
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0x0102, // Hyrule Field -> Lake Hylia
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@ -444,12 +448,11 @@ void Entrance_HandleEponaState(void) {
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0x0157, // Hyrule Field -> Lon Lon Ranch
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0x01F9, // Lon Lon Ranch -> Hyrule Field
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0x01FD, // Market Entrance -> Hyrule Field
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0x00EA, // ZR Front -> Hyrule Field
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0x0181, // LW Bridge -> Hyrule Field
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0x0181, // ZR Front -> Hyrule Field
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0x0185, // LW Bridge -> Hyrule Field
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0x0129, // GV Fortress Side -> Gerudo Fortress
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0x022D, // Gerudo Fortress -> GV Fortress Side
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0x03D0, // GV Carpenter Tent -> GV Fortress Side
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0x0496, // Gerudo Fortress -> Thieves Hideout
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0x042F, // LLR Stables -> Lon Lon Ranch
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0x05D4, // LLR Tower -> Lon Lon Ranch
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0x0378, // LLR Talons House -> Lon Lon Ranch
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