Add faster farores enhancement (#2394)

* Add faster farores enhancement

* Add preset entry
This commit is contained in:
Garrett Cox 2023-01-25 16:27:11 -06:00 committed by GitHub
parent 6d6c1c8c32
commit 7a75fe8411
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 20 additions and 7 deletions

View File

@ -177,6 +177,7 @@ const std::vector<const char*> enhancementsCvars = {
"gSilverRupeeJingleExtend",
"gStaticExplosionRadius",
"gNoInputForCredits",
"gFastFarores",
};
const std::vector<const char*> randomizerCvars = {
@ -620,6 +621,8 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
PRESET_ENTRY_S32("gMinFrameCount", 200),
PRESET_ENTRY_S32("gNoInputForCredits", 1),
PRESET_ENTRY_S32("gFastFarores", 1),
};
const std::vector<PresetEntry> s6PresetEntries = {

View File

@ -374,6 +374,8 @@ namespace GameMenuBar {
UIWidgets::PaddedEnhancementCheckbox("Exit Market at Night", "gMarketSneak", true, false);
UIWidgets::Tooltip("Allows exiting Hyrule Castle Market Town to Hyrule Field at night by speaking "
"to the guard next to the gate.");
UIWidgets::PaddedEnhancementCheckbox("Faster Farore's Wind", "gFastFarores", true, false);
UIWidgets::Tooltip("Greatly increases cast time of Farore's Wind magic spell.");
ImGui::EndMenu();
}

View File

@ -2311,7 +2311,7 @@ void Actor_DrawFaroresWindPointer(PlayState* play) {
D_8015BC14 = 60;
D_8015BC18 = 1.0f;
} else if (D_8015BC14) {
D_8015BC14--;
D_8015BC14-= CVarGetInteger("gFastFarores", 0) ? 5 : 1;
} else if (D_8015BC18 > 0.0f) {
static Vec3f effectVel = { 0.0f, -0.05f, 0.0f };
static Vec3f effectAccel = { 0.0f, -0.025f, 0.0f };

View File

@ -4969,7 +4969,14 @@ void func_8083AF44(PlayState* play, Player* this, s32 magicSpell) {
this->unk_84F = magicSpell - 3;
func_80087708(play, sMagicSpellCosts[magicSpell], 4);
LinkAnimation_PlayOnceSetSpeed(play, &this->skelAnime, &gPlayerAnim_link_magic_tame, 0.83f);
u8 isFastFarores = CVarGetInteger("gFastFarores", 0) && this->itemAction == PLAYER_IA_FARORES_WIND;
if (isFastFarores) {
LinkAnimation_PlayOnceSetSpeed(play, &this->skelAnime, &gPlayerAnim_link_magic_tame, 0.83f * 2);
return;
} else {
LinkAnimation_PlayOnceSetSpeed(play, &this->skelAnime, &gPlayerAnim_link_magic_tame, 0.83f);
}
if (magicSpell == 5) {
this->subCamId = OnePointCutscene_Init(play, 1100, -101, NULL, MAIN_CAM);
@ -13794,15 +13801,16 @@ static struct_80832924 D_80854A8C[][2] = {
};
void func_808507F4(Player* this, PlayState* play) {
u8 isFastFarores = CVarGetInteger("gFastFarores", 0) && this->itemAction == PLAYER_IA_FARORES_WIND;
if (LinkAnimation_Update(play, &this->skelAnime)) {
if (this->unk_84F < 0) {
if ((this->itemAction == PLAYER_IA_NAYRUS_LOVE) || (gSaveContext.magicState == 0)) {
if ((this->itemAction == PLAYER_IA_NAYRUS_LOVE) || isFastFarores || (gSaveContext.magicState == 0)) {
func_80839FFC(this, play);
func_8005B1A4(Play_GetCamera(play, 0));
}
} else {
if (this->unk_850 == 0) {
LinkAnimation_PlayOnceSetSpeed(play, &this->skelAnime, D_80854A58[this->unk_84F], 0.83f);
LinkAnimation_PlayOnceSetSpeed(play, &this->skelAnime, D_80854A58[this->unk_84F], 0.83f * (isFastFarores ? 2 : 1));
if (func_80846A00(play, this, this->unk_84F) != NULL) {
this->stateFlags1 |= PLAYER_STATE1_28 | PLAYER_STATE1_29;
@ -13813,7 +13821,7 @@ void func_808507F4(Player* this, PlayState* play) {
func_800876C8(play);
}
} else {
LinkAnimation_PlayLoopSetSpeed(play, &this->skelAnime, D_80854A64[this->unk_84F], 0.83f);
LinkAnimation_PlayLoopSetSpeed(play, &this->skelAnime, D_80854A64[this->unk_84F], 0.83f * (isFastFarores ? 2 : 1));
if (this->unk_84F == 0) {
this->unk_850 = -10;
@ -13849,8 +13857,8 @@ void func_808507F4(Player* this, PlayState* play) {
if ((this->unk_84F == 2) && LinkAnimation_OnFrame(&this->skelAnime, 30.0f)) {
this->stateFlags1 &= ~(PLAYER_STATE1_28 | PLAYER_STATE1_29);
}
} else if (D_80854A7C[this->unk_84F] < this->unk_850++) {
LinkAnimation_PlayOnceSetSpeed(play, &this->skelAnime, D_80854A70[this->unk_84F], 0.83f);
} else if ((isFastFarores ? 10 : D_80854A7C[this->unk_84F]) < this->unk_850++) {
LinkAnimation_PlayOnceSetSpeed(play, &this->skelAnime, D_80854A70[this->unk_84F], 0.83f * (isFastFarores ? 2 : 1));
this->currentYaw = this->actor.shape.rot.y;
this->unk_84F = -1;
}