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fix theater mask checks not always granting items (#2650)
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@ -136,19 +136,22 @@ void EnDntDemo_Judge(EnDntDemo* this, PlayState* play) {
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}
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} else {
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if (gSaveContext.n64ddFlag) {
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Player* player = GET_PLAYER(play);
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switch (Player_GetMask(play)) {
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case PLAYER_MASK_SKULL:
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if (!Flags_GetTreasure(play, 0x1F)) {
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if (!Flags_GetTreasure(play, 0x1F) && !Player_InBlockingCsMode(play, player)) {
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_DEKU_THEATER_SKULL_MASK, GI_STICK_UPGRADE_30);
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GiveItemEntryWithoutActor(play, getItemEntry);
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Flags_SetTreasure(play, 0x1F);
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player->pendingFlag.flagID = 0x1F;
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player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
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}
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break;
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case PLAYER_MASK_TRUTH:
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if (!Flags_GetTreasure(play, 0x1E)) {
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if (!Flags_GetTreasure(play, 0x1E) && !Player_InBlockingCsMode(play, player)) {
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_DEKU_THEATER_MASK_OF_TRUTH, GI_NUT_UPGRADE_40);
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GiveItemEntryWithoutActor(play, getItemEntry);
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Flags_SetTreasure(play, 0x1E);
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player->pendingFlag.flagID = 0x1E;
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player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
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}
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break;
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}
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