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https://github.com/HarbourMasters/Shipwright.git
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[Resources] Cleanup old hacks and rename (#2546)
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@ -873,7 +873,7 @@ extern "C" void ResourceMgr_LoadFile(const char* resName) {
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OTRGlobals::Instance->context->GetResourceManager()->LoadResource(resName);
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}
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std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path) {
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std::shared_ptr<Ship::Resource> GetResourceByNameHandlingMQ(const char* path) {
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std::string Path = path;
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if (ResourceMgr_IsGameMasterQuest()) {
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size_t pos = 0;
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@ -884,6 +884,16 @@ std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path) {
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return OTRGlobals::Instance->context->GetResourceManager()->LoadResource(Path.c_str());
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}
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extern "C" char* GetResourceDataByNameHandlingMQ(const char* path) {
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auto res = GetResourceByNameHandlingMQ(path);
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if (res == nullptr) {
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return nullptr;
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}
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return (char*)res->GetPointer();
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}
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extern "C" char* ResourceMgr_LoadFileRaw(const char* resName) {
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// TODO: This should not exist. Anywhere we are loading textures with this function should be Resources instead.
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// We are not currently packing our otr archive with certain textures as resources with otr headers.
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@ -961,21 +971,14 @@ extern "C" uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
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extern "C" uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
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extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
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auto res = ResourceMgr_LoadResource(filePath);
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auto res = GetResourceByNameHandlingMQ(filePath);
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if (res->Type == Ship::ResourceType::DisplayList)
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return (char*)&((std::static_pointer_cast<Ship::DisplayList>(res))->Instructions[0]);
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else if (res->Type == Ship::ResourceType::Array)
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return (char*)(std::static_pointer_cast<Ship::Array>(res))->Vertices.data();
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else {
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std::string Path = filePath;
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if (ResourceMgr_IsGameMasterQuest()) {
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size_t pos = 0;
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if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
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Path.replace(pos, 7, "/mq/");
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}
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}
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return (char*)GetResourceDataByName(Path.c_str(), false);
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return (char*)GetResourceDataByNameHandlingMQ(filePath);
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}
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}
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@ -984,14 +987,14 @@ extern "C" Sprite* GetSeedTexture(uint8_t index) {
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}
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extern "C" char* ResourceMgr_LoadPlayerAnimByName(const char* animPath) {
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auto anim = std::static_pointer_cast<Ship::PlayerAnimation>(ResourceMgr_LoadResource(animPath));
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auto anim = std::static_pointer_cast<Ship::PlayerAnimation>(GetResourceByNameHandlingMQ(animPath));
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return (char*)&anim->limbRotData[0];
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}
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extern "C" Gfx* ResourceMgr_LoadGfxByName(const char* path)
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{
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auto res = std::static_pointer_cast<Ship::DisplayList>(ResourceMgr_LoadResource(path));
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auto res = std::static_pointer_cast<Ship::DisplayList>(GetResourceByNameHandlingMQ(path));
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return (Gfx*)&res->Instructions[0];
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}
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@ -1052,13 +1055,13 @@ extern "C" void ResourceMgr_UnpatchGfxByName(const char* path, const char* patch
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extern "C" char* ResourceMgr_LoadArrayByName(const char* path)
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{
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auto res = std::static_pointer_cast<Ship::Array>(ResourceMgr_LoadResource(path));
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auto res = std::static_pointer_cast<Ship::Array>(GetResourceByNameHandlingMQ(path));
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return (char*)res->Scalars.data();
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}
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extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
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auto res = std::static_pointer_cast<Ship::Array>(ResourceMgr_LoadResource(path));
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auto res = std::static_pointer_cast<Ship::Array>(GetResourceByNameHandlingMQ(path));
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// if (res->CachedGameAsset != nullptr)
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// return (char*)res->CachedGameAsset;
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@ -1186,14 +1189,7 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path) {
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}
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extern "C" s32* ResourceMgr_LoadCSByName(const char* path) {
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// Handle mq vs nonmq for cutscenes due to scene/ paths
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auto res = ResourceMgr_LoadResource(path);
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if (res == nullptr) {
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return nullptr;
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}
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return (s32*)res->GetPointer();
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return (s32*)GetResourceDataByNameHandlingMQ(path);
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}
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std::filesystem::path GetSaveFile(std::shared_ptr<Mercury> Conf) {
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@ -59,6 +59,7 @@ uint32_t ResourceMgr_GetNumGameVersions();
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uint32_t ResourceMgr_GetGameVersion(int index);
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void ResourceMgr_CacheDirectory(const char* resName);
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char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
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char* GetResourceDataByNameHandlingMQ(const char* path);
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void ResourceMgr_LoadFile(const char* resName);
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char* ResourceMgr_LoadFileFromDisk(const char* filePath);
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char* ResourceMgr_LoadJPEG(char* data, int dataSize);
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@ -50,7 +50,7 @@ std::shared_ptr<Ship::OtrFile> ResourceMgr_LoadFile(const char* path) {
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}
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// Forward Declaration of function declared in OTRGlobals.cpp
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std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path);
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std::shared_ptr<Ship::Resource> GetResourceByNameHandlingMQ(const char* path);
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bool Scene_CommandSpawnList(PlayState* play, Ship::SceneCommand* cmd)
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{
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@ -566,7 +566,7 @@ extern "C" s32 OTRfunc_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomN
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//DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
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//&roomCtx->loadQueue, NULL, __FILE__, __LINE__);
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auto roomData = std::static_pointer_cast<Ship::Scene>(ResourceMgr_LoadResource(play->roomList[roomNum].fileName));
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auto roomData = std::static_pointer_cast<Ship::Scene>(GetResourceByNameHandlingMQ(play->roomList[roomNum].fileName));
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roomCtx->status = 1;
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roomCtx->roomToLoad = roomData.get();
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@ -118,10 +118,7 @@ void func_808C12C4(u8* arg1, s16 arg2) {
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}
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void func_808C1554(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
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// Entering the King Dodongo boss battle was crashing when using only an mq otr
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// because it was trying to load a texture from a non-mq path
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// HACK: GetResourceDataByName doesn't account for mq vs non-mq paths, LoadTexOrDListByName does.
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arg0 = ResourceMgr_LoadTexOrDListByName(arg0);
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arg0 = GetResourceDataByNameHandlingMQ(arg0);
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floorTex = GetResourceDataByName(floorTex, false);
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u16* temp_s3 = SEGMENTED_TO_VIRTUAL(arg0);
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@ -1210,10 +1210,8 @@ void BossGanon_SetupTowerCutscene(BossGanon* this, PlayState* play) {
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void BossGanon_ShatterWindows(u8 windowShatterState) {
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s16 i;
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// Temporary solution: using LoadTexOrDList to ensure we actually have the texture available
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// based on mq/nonmq. This will be handled properly with LUS 1.0
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u8* tex1 = ResourceMgr_LoadTexOrDListByName(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_006C18));
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u8* tex2 = ResourceMgr_LoadTexOrDListByName(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_007418));
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u8* tex1 = GetResourceDataByNameHandlingMQ(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_006C18));
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u8* tex2 = GetResourceDataByNameHandlingMQ(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_007418));
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u8* templateTex = GetResourceDataByName(SEGMENTED_TO_VIRTUAL(gGanondorfWindowShatterTemplateTex), false);
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for (i = 0; i < 2048; i++) {
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