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Fix: some greg hint stuff (#2557)
Co-authored-by: briaguya <briaguya@alice>
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@ -1648,7 +1648,9 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
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}
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} else if (Randomizer_GetSettingValue(RSK_DAMPES_DIARY_HINT) && textId == TEXT_DAMPES_DIARY) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::randoMiscHintsTableID, TEXT_DAMPES_DIARY);
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} else if (Randomizer_GetSettingValue(RSK_GREG_HINT) && (textId == 0x704C || textId == 0x6E)) {
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} else if (play->sceneNum == SCENE_TAKARAYA &&
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Randomizer_GetSettingValue(RSK_GREG_HINT) &&
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(textId == 0x704C || textId == 0x6E || textId == 0x84)) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::randoMiscHintsTableID, TEXT_CHEST_GAME_PROCEED);
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} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_WARP_SONGS) &&
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(textId >= TEXT_WARP_MINUET_OF_FOREST && textId <= TEXT_WARP_PRELUDE_OF_LIGHT)) {
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@ -104,15 +104,11 @@ void func_80B1778C(EnTakaraMan* this, PlayState* play) {
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if (!this->unk_21A && this->unk_214) {
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if (Flags_GetSwitch(play, 0x32)) {
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// text id 0x84 is used in places other than the treasure chest game.
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// in order to provide a unique text id that can be replaced for the custom
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// greg hint, we set it to 0x6E instead
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if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_GREG_HINT)) {
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this->actor.textId = 0x6E;
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} else {
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this->actor.textId = 0x84; //Thanks a lot! (Lost)
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}
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this->dialogState = TEXT_STATE_EVENT;
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this->actor.textId = 0x84; //Thanks a lot! (Lost)
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// with text state event, it is only possible to talk to the person running the game
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// once. we want the player to be able to ask again if they accidentally blast through
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// the greg hint box, so we check for greg hint here
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this->dialogState = Randomizer_GetSettingValue(RSK_GREG_HINT) ? TEXT_STATE_DONE : TEXT_STATE_EVENT;
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} else {
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this->actor.textId = 0x704C; //Proceed
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this->dialogState = TEXT_STATE_DONE;
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