[#2165] Rename big key to boss key for spoiler files (#2170)

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Garrett Cox 2022-12-12 20:58:32 -06:00 committed by GitHub
parent 462eb6d25a
commit 389a3b1709
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2 changed files with 7 additions and 7 deletions

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@ -133,12 +133,12 @@ void ItemTable_Init() { // RandomizerGet
itemTable[ICE_CAVERN_COMPASS] = Item(RG_ICE_CAVERN_COMPASS, Text{"Ice Cavern Compass", "Boussole de la Caverne Polaire", "Brújula de la caverna de hielo"}, ITEMTYPE_COMPASS, 0xA4, false, &noVariable, ICE_CAVERN_COMPASS);
//Boss Keys
itemTable[FOREST_TEMPLE_BOSS_KEY] = Item(RG_FOREST_TEMPLE_BOSS_KEY, Text{"Forest Temple Big Key", "Clé d'Or du Temple de la Forêt", "Gran llave del Templo del Bosque"}, ITEMTYPE_BOSSKEY, 0x95, true, &BossKeyForestTemple, FOREST_TEMPLE_BOSS_KEY);
itemTable[FIRE_TEMPLE_BOSS_KEY] = Item(RG_FIRE_TEMPLE_BOSS_KEY, Text{"Fire Temple Big Key", "Clé d'Or du Temple du Feu", "Gran llave del Templo del Fuego"}, ITEMTYPE_BOSSKEY, 0x96, true, &BossKeyFireTemple, FIRE_TEMPLE_BOSS_KEY);
itemTable[WATER_TEMPLE_BOSS_KEY] = Item(RG_WATER_TEMPLE_BOSS_KEY, Text{"Water Temple Big Key", "Clé d'Or du Temple de l'Eau", "Gran llave del Templo del Agua"}, ITEMTYPE_BOSSKEY, 0x97, true, &BossKeyWaterTemple, WATER_TEMPLE_BOSS_KEY);
itemTable[SPIRIT_TEMPLE_BOSS_KEY] = Item(RG_SPIRIT_TEMPLE_BOSS_KEY, Text{"Spirit Temple Big Key", "Clé d'Or du Temple de l'Esprit", "Gran llave del Templo del Espíritu"}, ITEMTYPE_BOSSKEY, 0x98, true, &BossKeySpiritTemple, SPIRIT_TEMPLE_BOSS_KEY);
itemTable[SHADOW_TEMPLE_BOSS_KEY] = Item(RG_SHADOW_TEMPLE_BOSS_KEY, Text{"Shadow Temple Big Key", "Clé d'Or du Temple de l'Ombre", "Gran llave del Templo de las Sombras"}, ITEMTYPE_BOSSKEY, 0x99, true, &BossKeyShadowTemple, SHADOW_TEMPLE_BOSS_KEY);
itemTable[GANONS_CASTLE_BOSS_KEY] = Item(RG_GANONS_CASTLE_BOSS_KEY, Text{"Ganon's Castle Big Key", "Clé d'Or du Château de Ganon", "Gran llave del Castillo de Ganon"}, ITEMTYPE_BOSSKEY, 0x9A, true, &BossKeyGanonsCastle, GANONS_CASTLE_BOSS_KEY);
itemTable[FOREST_TEMPLE_BOSS_KEY] = Item(RG_FOREST_TEMPLE_BOSS_KEY, Text{"Forest Temple Boss Key", "Clé d'Or du Temple de la Forêt", "Gran llave del Templo del Bosque"}, ITEMTYPE_BOSSKEY, 0x95, true, &BossKeyForestTemple, FOREST_TEMPLE_BOSS_KEY);
itemTable[FIRE_TEMPLE_BOSS_KEY] = Item(RG_FIRE_TEMPLE_BOSS_KEY, Text{"Fire Temple Boss Key", "Clé d'Or du Temple du Feu", "Gran llave del Templo del Fuego"}, ITEMTYPE_BOSSKEY, 0x96, true, &BossKeyFireTemple, FIRE_TEMPLE_BOSS_KEY);
itemTable[WATER_TEMPLE_BOSS_KEY] = Item(RG_WATER_TEMPLE_BOSS_KEY, Text{"Water Temple Boss Key", "Clé d'Or du Temple de l'Eau", "Gran llave del Templo del Agua"}, ITEMTYPE_BOSSKEY, 0x97, true, &BossKeyWaterTemple, WATER_TEMPLE_BOSS_KEY);
itemTable[SPIRIT_TEMPLE_BOSS_KEY] = Item(RG_SPIRIT_TEMPLE_BOSS_KEY, Text{"Spirit Temple Boss Key", "Clé d'Or du Temple de l'Esprit", "Gran llave del Templo del Espíritu"}, ITEMTYPE_BOSSKEY, 0x98, true, &BossKeySpiritTemple, SPIRIT_TEMPLE_BOSS_KEY);
itemTable[SHADOW_TEMPLE_BOSS_KEY] = Item(RG_SHADOW_TEMPLE_BOSS_KEY, Text{"Shadow Temple Boss Key", "Clé d'Or du Temple de l'Ombre", "Gran llave del Templo de las Sombras"}, ITEMTYPE_BOSSKEY, 0x99, true, &BossKeyShadowTemple, SHADOW_TEMPLE_BOSS_KEY);
itemTable[GANONS_CASTLE_BOSS_KEY] = Item(RG_GANONS_CASTLE_BOSS_KEY, Text{"Ganon's Castle Boss Key", "Clé d'Or du Château de Ganon", "Gran llave del Castillo de Ganon"}, ITEMTYPE_BOSSKEY, 0x9A, true, &BossKeyGanonsCastle, GANONS_CASTLE_BOSS_KEY);
//Small Keys
itemTable[FOREST_TEMPLE_SMALL_KEY] = Item(RG_FOREST_TEMPLE_SMALL_KEY, Text{"Forest Temple Small Key", "Petite Clé du Temple de la Forêt", "Llave del Templo del Bosque"}, ITEMTYPE_SMALLKEY, 0xAF, true, &ForestTempleKeys, FOREST_TEMPLE_SMALL_KEY);

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@ -232,7 +232,7 @@ std::vector<std::string> itemNames = {
"Gold Skulltula Token",
"Heart Container",
"Piece of Heart",
"Big Key",
"Boss Key",
"Compass",
"Dungeon Map",
"Small Key",