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https://github.com/HarbourMasters/Shipwright.git
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greg bridge in logic (#2460)
* greg bridge in logic --------- Co-authored-by: briaguya <briaguya@alice>
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@ -116,6 +116,10 @@ public:
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return false;
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}
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if (randomizerGet == RG_GREG_RUPEE) {
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return Bridge.Is(RAINBOWBRIDGE_GREG);
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}
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return IsAdvancement();
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}
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@ -177,7 +177,7 @@ void ItemTable_Init() { // RandomizerGet
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//Generic Items
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itemTable[RECOVERY_HEART] = Item(RG_RECOVERY_HEART, Text{"Recovery Heart", "Coeur de Vie", "Corazón"}, ITEMTYPE_ITEM, GI_HEART, false, &noVariable, RECOVERY_HEART);
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itemTable[GREEN_RUPEE] = Item(RG_GREEN_RUPEE, Text{"Green Rupee", "Rubis Vert", "Rupia verde"}, ITEMTYPE_ITEM, GI_RUPEE_GREEN, false, &noVariable, GREEN_RUPEE);
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itemTable[GREG_RUPEE] = Item(RG_GREG_RUPEE, Text{"Greg Rupee", "Rubis Greg", "Rupia Greg"}, ITEMTYPE_ITEM, GI_RUPEE_GREEN, false, &noVariable, GREG_RUPEE);
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itemTable[GREG_RUPEE] = Item(RG_GREG_RUPEE, Text{"Greg Rupee", "Rubis Greg", "Rupia Greg"}, ITEMTYPE_ITEM, GI_RUPEE_GREEN, true, &Greg, GREG_RUPEE);
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itemTable[BLUE_RUPEE] = Item(RG_BLUE_RUPEE, Text{"Blue Rupee", "Rubis Bleu", "Rupia azul"}, ITEMTYPE_ITEM, GI_RUPEE_BLUE, false, &noVariable, BLUE_RUPEE);
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itemTable[RED_RUPEE] = Item(RG_RED_RUPEE, Text{"Red Rupee", "Rubis Rouge", "Rupia roja"}, ITEMTYPE_ITEM, GI_RUPEE_RED, false, &noVariable, RED_RUPEE);
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itemTable[PURPLE_RUPEE] = Item(RG_PURPLE_RUPEE, Text{"Purple Rupee", "Rubis Pourpre", "Rupia morada"}, ITEMTYPE_ITEM, GI_RUPEE_PURPLE, false, &noVariable, PURPLE_RUPEE);
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@ -120,6 +120,9 @@ namespace Logic {
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bool ShadowTrialClear = false;
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bool LightTrialClear = false;
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//Greg
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bool Greg = false;
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//Progressive Items
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uint8_t ProgressiveBulletBag = 0;
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uint8_t ProgressiveBombBag = 0;
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@ -781,7 +784,8 @@ namespace Logic {
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(Bridge.Is(RAINBOWBRIDGE_MEDALLIONS) && MedallionCount >= BridgeMedallionCount.Value<uint8_t>()) ||
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(Bridge.Is(RAINBOWBRIDGE_REWARDS) && StoneCount + MedallionCount >= BridgeRewardCount.Value<uint8_t>()) ||
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(Bridge.Is(RAINBOWBRIDGE_DUNGEONS) && DungeonCount >= BridgeDungeonCount.Value<uint8_t>()) ||
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(Bridge.Is(RAINBOWBRIDGE_TOKENS) && GoldSkulltulaTokens >= BridgeTokenCount.Value<uint8_t>());
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(Bridge.Is(RAINBOWBRIDGE_TOKENS) && GoldSkulltulaTokens >= BridgeTokenCount.Value<uint8_t>()) ||
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(Bridge.Is(RAINBOWBRIDGE_GREG) && Greg);
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CanTriggerLACS = (LACSCondition == LACSCONDITION_VANILLA && ShadowMedallion && SpiritMedallion) ||
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(LACSCondition == LACSCONDITION_STONES && StoneCount >= LACSStoneCount.Value<uint8_t>()) ||
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@ -998,6 +1002,9 @@ namespace Logic {
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ShadowTrialClear = false;
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LightTrialClear = false;
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//Greg
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Greg = false;
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//Progressive Items
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ProgressiveBulletBag = 0;
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ProgressiveBombBag = 0;
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@ -113,6 +113,9 @@ extern bool SpiritTrialClear;
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extern bool ShadowTrialClear;
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extern bool LightTrialClear;
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//Greg
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extern bool Greg;
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// Progression Items
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extern uint8_t ProgressiveBulletBag;
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extern uint8_t ProgressiveBombBag;
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@ -109,6 +109,8 @@ string_view bridgeDungeons = "The Rainbow Bridge requires completing
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"into the blue warp at the end of them."; //
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string_view bridgeTokens = "The Rainbow Bridge requires collecting a\n" //
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"configurable number of Gold Skulltula Tokens."; //
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string_view bridgeGreg = "The Rainbow Bridge requires collecting\n" //
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"Greg the green rupee."; //
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/*------------------------------ //
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| BRIDGE CONDITIONS | //
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------------------------------*/ //
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@ -40,6 +40,7 @@ extern string_view bridgeMedallions;
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extern string_view bridgeRewards;
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extern string_view bridgeDungeons;
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extern string_view bridgeTokens;
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extern string_view bridgeGreg;
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extern string_view bridgeStoneCountDesc;
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extern string_view bridgeMedallionCountDesc;
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@ -59,7 +59,7 @@ namespace Settings {
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Option OpenDoorOfTime = Option::U8 ("Door of Time", {"Closed", "Song only", "Open"}, {doorOfTimeClosed, doorOfTimeSongOnly, doorOfTimeOpen});
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Option ZorasFountain = Option::U8 ("Zora's Fountain", {"Closed", "Closed as child", "Open"}, {fountainNormal, fountainAdult, fountainOpen});
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Option GerudoFortress = Option::U8 ("Gerudo Fortress", {"Normal", "Fast", "Open"}, {gerudoNormal, gerudoFast, gerudoOpen});
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Option Bridge = Option::U8 ("Rainbow Bridge", {"Vanilla", "Always open", "Stones", "Medallions", "Dungeon rewards", "Dungeons", "Tokens"}, {bridgeVanilla, bridgeOpen, bridgeStones, bridgeMedallions, bridgeRewards, bridgeDungeons, bridgeTokens}, OptionCategory::Setting, RAINBOWBRIDGE_VANILLA);
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Option Bridge = Option::U8 ("Rainbow Bridge", {"Vanilla", "Always open", "Stones", "Medallions", "Dungeon rewards", "Dungeons", "Tokens", "Greg"}, {bridgeVanilla, bridgeOpen, bridgeStones, bridgeMedallions, bridgeRewards, bridgeDungeons, bridgeTokens, bridgeGreg}, OptionCategory::Setting, RAINBOWBRIDGE_VANILLA);
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Option BridgeStoneCount = Option::U8 ("Stone Count", {NumOpts(0, 3)}, {bridgeStoneCountDesc}, OptionCategory::Setting, 1, true);
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Option BridgeMedallionCount= Option::U8 ("Medallion Count", {NumOpts(0, 6)}, {bridgeMedallionCountDesc}, OptionCategory::Setting, 1, true);
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Option BridgeRewardCount = Option::U8 ("Reward Count", {NumOpts(0, 9)}, {bridgeRewardCountDesc}, OptionCategory::Setting, 1, true);
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@ -69,6 +69,7 @@ typedef enum {
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RAINBOWBRIDGE_REWARDS,
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RAINBOWBRIDGE_DUNGEONS,
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RAINBOWBRIDGE_TOKENS,
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RAINBOWBRIDGE_GREG,
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} RainbowBridgeSetting;
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typedef enum {
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@ -690,6 +690,8 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
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gSaveContext.randoSettings[index].value = RO_BRIDGE_DUNGEONS;
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} else if(it.value() == "Tokens") {
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gSaveContext.randoSettings[index].value = RO_BRIDGE_TOKENS;
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} else if(it.value() == "Greg") {
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gSaveContext.randoSettings[index].value = RO_BRIDGE_GREG;
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}
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break;
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case RSK_RAINBOW_BRIDGE_STONE_COUNT:
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@ -2987,8 +2989,8 @@ void DrawRandoEditor(bool& open) {
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static const char* randoDoorOfTime[3] = { "Closed", "Song only", "Open" };
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static const char* randoZorasFountain[3] = { "Closed", "Closed as child", "Open" };
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static const char* randoGerudoFortress[3] = { "Normal", "Fast", "Open" };
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static const char* randoRainbowBridge[7] = { "Vanilla", "Always open", "Stones", "Medallions",
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"Dungeon rewards", "Dungeons", "Tokens" };
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static const char* randoRainbowBridge[8] = { "Vanilla", "Always open", "Stones", "Medallions",
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"Dungeon rewards", "Dungeons", "Tokens", "Greg" };
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static const char* randoGanonsTrial[3] = { "Skip", "Set Number", "Random Number" };
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static const char* randoMqDungeons[3] = { "None", "Set Number", "Random Number" };
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@ -3228,7 +3230,9 @@ void DrawRandoEditor(bool& open) {
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"are considered complete after stepping in to the blue warp after "
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"the boss.\n"
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"\n"
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"Tokens - Obtain the specified amount of Skulltula tokens."
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"Tokens - Obtain the specified amount of Skulltula tokens.\n"
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"\n"
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"Greg - Find Greg the Green Rupee."
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);
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UIWidgets::EnhancementCombobox("gRandomizeRainbowBridge", randoRainbowBridge, RO_BRIDGE_MAX, RO_BRIDGE_VANILLA);
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@ -3263,6 +3267,8 @@ void DrawRandoEditor(bool& open) {
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UIWidgets::EnhancementSliderInt("Token Count: %d", "##RandoTokenCount",
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"gRandomizeTokenCount", 1, 100, "", 100, true);
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break;
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case RO_BRIDGE_GREG:
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break;
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}
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UIWidgets::PaddedSeparator();
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@ -1175,6 +1175,7 @@ typedef enum {
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RO_BRIDGE_DUNGEON_REWARDS,
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RO_BRIDGE_DUNGEONS,
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RO_BRIDGE_TOKENS,
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RO_BRIDGE_GREG,
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RO_BRIDGE_MAX,
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} RandoOptionRainbowBridge;
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@ -135,6 +135,12 @@ void BgGjyoBridge_TriggerCutscene(BgGjyoBridge* this, PlayState* play) {
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func_800F595C(NA_BGM_BRIDGE_TO_GANONS);
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}
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break;
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case RO_BRIDGE_GREG:
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if (Flags_GetRandomizerInf(RAND_INF_GREG_FOUND)) {
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this->actionFunc = BgGjyoBridge_SpawnBridge;
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func_800F595C(NA_BGM_BRIDGE_TO_GANONS);
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}
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break;
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}
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}
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}
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