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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 09:22:18 -05:00
Fix Ganondorf boss battle ending (MQ only) (#2072)
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7f4a19461c
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52b896271c
@ -707,19 +707,29 @@ extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize)
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return result;
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}
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extern "C" void ResourceMgr_LoadFile(const char* resName) {
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OTRGlobals::Instance->context->GetResourceManager()->LoadResource(resName);
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}
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std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path) {
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std::string GetName(const char* path) {
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std::string Path = path;
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if (ResourceMgr_IsGameMasterQuest()) {
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if (IsGameMasterQuest()) {
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size_t pos = 0;
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if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
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Path.replace(pos, 7, "/mq/");
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}
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}
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return OTRGlobals::Instance->context->GetResourceManager()->LoadResource(Path.c_str());
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return Path;
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}
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extern "C" const char* ResourceMgr_GetName(const char* path) {
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auto s = new std::string(GetName(path));
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const char* name = s->c_str();
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return name;
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}
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extern "C" void ResourceMgr_LoadFile(const char* resName) {
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OTRGlobals::Instance->context->GetResourceManager()->LoadResource(resName);
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}
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std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path) {
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return OTRGlobals::Instance->context->GetResourceManager()->LoadResource(ResourceMgr_GetName(path));
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}
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extern "C" char* ResourceMgr_LoadFileRaw(const char* resName) {
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@ -794,14 +804,7 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
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else if (res->ResType == Ship::ResourceType::Array)
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return (char*)(std::static_pointer_cast<Ship::Array>(res))->vertices.data();
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else {
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std::string Path = filePath;
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if (ResourceMgr_IsGameMasterQuest()) {
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size_t pos = 0;
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if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
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Path.replace(pos, 7, "/mq/");
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}
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}
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return ResourceMgr_LoadTexByName(Path.c_str());
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return ResourceMgr_LoadTexByName(ResourceMgr_GetName(filePath));
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}
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}
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@ -35,6 +35,7 @@ private:
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};
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uint32_t IsGameMasterQuest();
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std::string GetName(const char* path);
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#endif
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#ifndef __cplusplus
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@ -57,6 +58,7 @@ uint32_t ResourceMgr_GetNumGameVersions();
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uint32_t ResourceMgr_GetGameVersion(int index);
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void ResourceMgr_CacheDirectory(const char* resName);
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char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
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const char* ResourceMgr_GetName(const char* path);
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void ResourceMgr_LoadFile(const char* resName);
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char* ResourceMgr_LoadFileFromDisk(const char* filePath);
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char* ResourceMgr_LoadJPEG(char* data, int dataSize);
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@ -1197,8 +1197,8 @@ void BossGanon_SetupTowerCutscene(BossGanon* this, PlayState* play) {
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void BossGanon_ShatterWindows(u8 windowShatterState) {
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s16 i;
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u8* tex1 = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_006C18));
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u8* tex2 = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_007418));
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u8* tex1 = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(ResourceMgr_GetName(ganon_boss_sceneTex_006C18)));
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u8* tex2 = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(ResourceMgr_GetName(ganon_boss_sceneTex_007418)));
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u8* templateTex = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(gGanondorfWindowShatterTemplateTex));
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for (i = 0; i < 2048; i++) {
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@ -3819,8 +3819,8 @@ void BossGanon_Draw(Actor* thisx, PlayState* play) {
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// Invalidate textures if they have changed
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if (this->windowShatterState != GDF_WINDOW_SHATTER_OFF) {
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gSPInvalidateTexCache(POLY_OPA_DISP++, ganon_boss_sceneTex_006C18);
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gSPInvalidateTexCache(POLY_OPA_DISP++, ganon_boss_sceneTex_007418);
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gSPInvalidateTexCache(POLY_OPA_DISP++, ResourceMgr_GetName(ganon_boss_sceneTex_006C18));
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gSPInvalidateTexCache(POLY_OPA_DISP++, ResourceMgr_GetName(ganon_boss_sceneTex_007418));
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}
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func_80093D18(play->state.gfxCtx);
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