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Fix silver rupee room in GtG (#2252)
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@ -259,6 +259,10 @@ bool IsEnemyFoundToRandomize(int16_t sceneNum, int8_t roomNum, int16_t actorId,
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// Only randomize the initial deku scrub actor (single and triple attack), not the flower they spawn.
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case ACTOR_EN_DEKUNUTS:
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return (params == -256 || params == 768);
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// Don't randomize the OoB wallmaster in the silver rupee room because it's only there to
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// not trigger unlocking the door after killing the other wallmaster in authentic gameplay.
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case ACTOR_EN_WALLMAS:
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return (!(!isMQ && sceneNum == SCENE_MEN && roomNum == 2 && posX == -2345));
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// Only randomize initial floormaster actor (it can split and does some spawning on init).
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case ACTOR_EN_FLOORMAS:
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return (params == 0 || params == -32768);
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