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Fix Lakeside Laboratory title card (#2501)
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@ -896,7 +896,7 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void*
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texture = gStableTitleCardENGTex;
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break;
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case SCENE_HYLIA_LABO:
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texture = gLakeHyliaTitleCardENGTex;
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texture = gLakesideLaboratoryTitleCardENGTex;
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break;
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case SCENE_HUT:
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texture = gGravekeepersHutTitleCardENGTex;
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