

1075 changed files with 42362 additions and 121232 deletions
@ -1,37 +1,18 @@
@@ -1,37 +1,18 @@
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#pragma once |
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#include "align_asset_macro.h" |
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#define dsTransCircleNormalTex "__OTR__code/z_fbdemo_circle/sTransCircleNormalTex" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char sTransCircleNormalTex[] = dsTransCircleNormalTex; |
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#else |
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static const char sTransCircleNormalTex[] __attribute__((aligned (2))) = dsTransCircleNormalTex; |
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#endif |
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static const ALIGN_ASSET(2) char sTransCircleNormalTex[] = dsTransCircleNormalTex; |
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#define dsTransCircleWaveTex "__OTR__code/z_fbdemo_circle/sTransCircleWaveTex" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char sTransCircleWaveTex[] = dsTransCircleWaveTex; |
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#else |
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static const char sTransCircleWaveTex[] __attribute__((aligned (2))) = dsTransCircleWaveTex; |
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#endif |
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static const ALIGN_ASSET(2) char sTransCircleWaveTex[] = dsTransCircleWaveTex; |
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#define dsTransCircleRippleTex "__OTR__code/z_fbdemo_circle/sTransCircleRippleTex" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char sTransCircleRippleTex[] = dsTransCircleRippleTex; |
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#else |
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static const char sTransCircleRippleTex[] __attribute__((aligned (2))) = dsTransCircleRippleTex; |
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#endif |
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static const ALIGN_ASSET(2) char sTransCircleRippleTex[] = dsTransCircleRippleTex; |
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#define dsTransCircleStarburstTex "__OTR__code/z_fbdemo_circle/sTransCircleStarburstTex" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex; |
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#else |
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static const char sTransCircleStarburstTex[] __attribute__((aligned (2))) = dsTransCircleStarburstTex; |
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#endif |
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#define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char sCircleWipeVtx[] = dsCircleWipeVtx; |
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#else |
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static const char sCircleWipeVtx[] __attribute__((aligned (2))) = dsCircleWipeVtx; |
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#endif |
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static const ALIGN_ASSET(2) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex; |
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#define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx" |
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static const ALIGN_ASSET(2) char sCircleWipeVtx[] = dsCircleWipeVtx; |
@ -1,16 +1,9 @@
@@ -1,16 +1,9 @@
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#pragma once |
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#include "align_asset_macro.h" |
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#define dsTriforceWipeDL "__OTR__code/z_fbdemo_triforce/sTriforceWipeDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char sTriforceWipeDL[] = dsTriforceWipeDL; |
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#else |
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static const char sTriforceWipeDL[] __attribute__((aligned (2))) = dsTriforceWipeDL; |
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#endif |
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#define dsTriforceWipeVtx "__OTR__code/z_fbdemo_triforce/sTriforceWipeVtx" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char sTriforceWipeVtx[] = dsTriforceWipeVtx; |
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#else |
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static const char sTriforceWipeVtx[] __attribute__((aligned (2))) = dsTriforceWipeVtx; |
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#endif |
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static const ALIGN_ASSET(2) char sTriforceWipeDL[] = dsTriforceWipeDL; |
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#define dsTriforceWipeVtx "__OTR__code/z_fbdemo_triforce/sTriforceWipeVtx" |
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static const ALIGN_ASSET(2) char sTriforceWipeVtx[] = dsTriforceWipeVtx; |
@ -1,16 +1,9 @@
@@ -1,16 +1,9 @@
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#pragma once |
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#include "align_asset_macro.h" |
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#define dsWipe1Vtx "__OTR__code/z_fbdemo_wipe1/sWipe1Vtx" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char sWipe1Vtx[] = dsWipe1Vtx; |
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#else |
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static const char sWipe1Vtx[] __attribute__((aligned (2))) = dsWipe1Vtx; |
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#endif |
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#define dsWipe1Tex "__OTR__code/z_fbdemo_wipe1/sWipe1Tex" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char sWipe1Tex[] = dsWipe1Tex; |
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#else |
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static const char sWipe1Tex[] __attribute__((aligned (2))) = dsWipe1Tex; |
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#endif |
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static const ALIGN_ASSET(2) char sWipe1Vtx[] = dsWipe1Vtx; |
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#define dsWipe1Tex "__OTR__code/z_fbdemo_wipe1/sWipe1Tex" |
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static const ALIGN_ASSET(2) char sWipe1Tex[] = dsWipe1Tex; |
@ -1,2 +1,3 @@
@@ -1,2 +1,3 @@
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#pragma once |
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#include "align_asset_macro.h" |
@ -1,499 +1,216 @@
@@ -1,499 +1,216 @@
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#pragma once |
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#include "align_asset_macro.h" |
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#define dgUnusedCandleDL "__OTR__objects/gameplay_dangeon_keep/gUnusedCandleDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gUnusedCandleDL[] = dgUnusedCandleDL; |
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#else |
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static const char gUnusedCandleDL[] __attribute__((aligned (2))) = dgUnusedCandleDL; |
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#endif |
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static const ALIGN_ASSET(2) char gUnusedCandleDL[] = dgUnusedCandleDL; |
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#define dgBrownFragmentDL "__OTR__objects/gameplay_dangeon_keep/gBrownFragmentDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gBrownFragmentDL[] = dgBrownFragmentDL; |
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#else |
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static const char gBrownFragmentDL[] __attribute__((aligned (2))) = dgBrownFragmentDL; |
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#endif |
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static const ALIGN_ASSET(2) char gBrownFragmentDL[] = dgBrownFragmentDL; |
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#define dgUnusedStoneTex "__OTR__objects/gameplay_dangeon_keep/gUnusedStoneTex" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gUnusedStoneTex[] = dgUnusedStoneTex; |
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#else |
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static const char gUnusedStoneTex[] __attribute__((aligned (2))) = dgUnusedStoneTex; |
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#endif |
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static const ALIGN_ASSET(2) char gUnusedStoneTex[] = dgUnusedStoneTex; |
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#define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gDoorLockDL[] = dgDoorLockDL; |
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#else |
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static const char gDoorLockDL[] __attribute__((aligned (2))) = dgDoorLockDL; |
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#endif |
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static const ALIGN_ASSET(2) char gDoorLockDL[] = dgDoorLockDL; |
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#define dgDoorChainsDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainsDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gDoorChainsDL[] = dgDoorChainsDL; |
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#else |
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static const char gDoorChainsDL[] __attribute__((aligned (2))) = dgDoorChainsDL; |
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#endif |
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static const ALIGN_ASSET(2) char gDoorChainsDL[] = dgDoorChainsDL; |
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#define dgUnusedGoldLockTex "__OTR__objects/gameplay_dangeon_keep/gUnusedGoldLockTex" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex; |
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#else |
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static const char gUnusedGoldLockTex[] __attribute__((aligned (2))) = dgUnusedGoldLockTex; |
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#endif |
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static const ALIGN_ASSET(2) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex; |
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#define dgDoorChainTex "__OTR__objects/gameplay_dangeon_keep/gDoorChainTex" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gDoorChainTex[] = dgDoorChainTex; |
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#else |
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static const char gDoorChainTex[] __attribute__((aligned (2))) = dgDoorChainTex; |
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#endif |
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static const ALIGN_ASSET(2) char gDoorChainTex[] = dgDoorChainTex; |
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#define dgUnusedBombBagDL "__OTR__objects/gameplay_dangeon_keep/gUnusedBombBagDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gUnusedBombBagDL[] = dgUnusedBombBagDL; |
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#else |
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static const char gUnusedBombBagDL[] __attribute__((aligned (2))) = dgUnusedBombBagDL; |
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#endif |
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static const ALIGN_ASSET(2) char gUnusedBombBagDL[] = dgUnusedBombBagDL; |
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#define dgPushBlockSilverTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockSilverTex" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gPushBlockSilverTex[] = dgPushBlockSilverTex; |
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#else |
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static const char gPushBlockSilverTex[] __attribute__((aligned (2))) = dgPushBlockSilverTex; |
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#endif |
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static const ALIGN_ASSET(2) char gPushBlockSilverTex[] = dgPushBlockSilverTex; |
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#define dgPushBlockBaseTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockBaseTex" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gPushBlockBaseTex[] = dgPushBlockBaseTex; |
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#else |
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static const char gPushBlockBaseTex[] __attribute__((aligned (2))) = dgPushBlockBaseTex; |
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#endif |
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static const ALIGN_ASSET(2) char gPushBlockBaseTex[] = dgPushBlockBaseTex; |
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#define dgPushBlockGrayTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockGrayTex" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gPushBlockGrayTex[] = dgPushBlockGrayTex; |
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#else |
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static const char gPushBlockGrayTex[] __attribute__((aligned (2))) = dgPushBlockGrayTex; |
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#endif |
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static const ALIGN_ASSET(2) char gPushBlockGrayTex[] = dgPushBlockGrayTex; |
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#define dgPushBlockDL "__OTR__objects/gameplay_dangeon_keep/gPushBlockDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gPushBlockDL[] = dgPushBlockDL; |
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#else |
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static const char gPushBlockDL[] __attribute__((aligned (2))) = dgPushBlockDL; |
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#endif |
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static const ALIGN_ASSET(2) char gPushBlockDL[] = dgPushBlockDL; |
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#define dgPushBlockCol "__OTR__objects/gameplay_dangeon_keep/gPushBlockCol" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gPushBlockCol[] = dgPushBlockCol; |
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#else |
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static const char gPushBlockCol[] __attribute__((aligned (2))) = dgPushBlockCol; |
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#endif |
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static const ALIGN_ASSET(2) char gPushBlockCol[] = dgPushBlockCol; |
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#define dgWoodenPlatofrmDL "__OTR__objects/gameplay_dangeon_keep/gWoodenPlatofrmDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gWoodenPlatofrmDL[] = dgWoodenPlatofrmDL; |
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#else |
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static const char gWoodenPlatofrmDL[] __attribute__((aligned (2))) = dgWoodenPlatofrmDL; |
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#endif |
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static const ALIGN_ASSET(2) char gWoodenPlatofrmDL[] = dgWoodenPlatofrmDL; |
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#define dgSmallWoodenBoxDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gSmallWoodenBoxDL[] = dgSmallWoodenBoxDL; |
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#else |
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static const char gSmallWoodenBoxDL[] __attribute__((aligned (2))) = dgSmallWoodenBoxDL; |
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#endif |
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static const ALIGN_ASSET(2) char gSmallWoodenBoxDL[] = dgSmallWoodenBoxDL; |
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#define dgSmallWoodenBoxFragmentDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxFragmentDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gSmallWoodenBoxFragmentDL[] = dgSmallWoodenBoxFragmentDL; |
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#else |
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static const char gSmallWoodenBoxFragmentDL[] __attribute__((aligned (2))) = dgSmallWoodenBoxFragmentDL; |
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#endif |
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static const ALIGN_ASSET(2) char gSmallWoodenBoxFragmentDL[] = dgSmallWoodenBoxFragmentDL; |
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#define dgBetaKokiriSwordSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaKokiriSwordSpriteDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gBetaKokiriSwordSpriteDL[] = dgBetaKokiriSwordSpriteDL; |
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#else |
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static const char gBetaKokiriSwordSpriteDL[] __attribute__((aligned (2))) = dgBetaKokiriSwordSpriteDL; |
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#endif |
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static const ALIGN_ASSET(2) char gBetaKokiriSwordSpriteDL[] = dgBetaKokiriSwordSpriteDL; |
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#define dgMagicJarSpriteDL "__OTR__objects/gameplay_dangeon_keep/gMagicJarSpriteDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gMagicJarSpriteDL[] = dgMagicJarSpriteDL; |
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#else |
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static const char gMagicJarSpriteDL[] __attribute__((aligned (2))) = dgMagicJarSpriteDL; |
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#endif |
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static const ALIGN_ASSET(2) char gMagicJarSpriteDL[] = dgMagicJarSpriteDL; |
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#define dgBetaSlingshotSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaSlingshotSpriteDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gBetaSlingshotSpriteDL[] = dgBetaSlingshotSpriteDL; |
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#else |
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static const char gBetaSlingshotSpriteDL[] __attribute__((aligned (2))) = dgBetaSlingshotSpriteDL; |
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#endif |
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static const ALIGN_ASSET(2) char gBetaSlingshotSpriteDL[] = dgBetaSlingshotSpriteDL; |
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#define dgFloorSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch1DL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gFloorSwitch1DL[] = dgFloorSwitch1DL; |
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#else |
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static const char gFloorSwitch1DL[] __attribute__((aligned (2))) = dgFloorSwitch1DL; |
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#endif |
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static const ALIGN_ASSET(2) char gFloorSwitch1DL[] = dgFloorSwitch1DL; |
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#define dgRustyFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gRustyFloorSwitchDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gRustyFloorSwitchDL[] = dgRustyFloorSwitchDL; |
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#else |
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static const char gRustyFloorSwitchDL[] __attribute__((aligned (2))) = dgRustyFloorSwitchDL; |
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#endif |
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static const ALIGN_ASSET(2) char gRustyFloorSwitchDL[] = dgRustyFloorSwitchDL; |
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#define dgFloorSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch2DL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gFloorSwitch2DL[] = dgFloorSwitch2DL; |
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#else |
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static const char gFloorSwitch2DL[] __attribute__((aligned (2))) = dgFloorSwitch2DL; |
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#endif |
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static const ALIGN_ASSET(2) char gFloorSwitch2DL[] = dgFloorSwitch2DL; |
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#define dgFloorSwitchCol "__OTR__objects/gameplay_dangeon_keep/gFloorSwitchCol" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gFloorSwitchCol[] = dgFloorSwitchCol; |
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#else |
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static const char gFloorSwitchCol[] __attribute__((aligned (2))) = dgFloorSwitchCol; |
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#endif |
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static const ALIGN_ASSET(2) char gFloorSwitchCol[] = dgFloorSwitchCol; |
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#define dgFloorSwitch3DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch3DL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gFloorSwitch3DL[] = dgFloorSwitch3DL; |
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#else |
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static const char gFloorSwitch3DL[] __attribute__((aligned (2))) = dgFloorSwitch3DL; |
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#endif |
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static const ALIGN_ASSET(2) char gFloorSwitch3DL[] = dgFloorSwitch3DL; |
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#define dgBetaFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaFloorSwitchDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gBetaFloorSwitchDL[] = dgBetaFloorSwitchDL; |
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#else |
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static const char gBetaFloorSwitchDL[] __attribute__((aligned (2))) = dgBetaFloorSwitchDL; |
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#endif |
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static const ALIGN_ASSET(2) char gBetaFloorSwitchDL[] = dgBetaFloorSwitchDL; |
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#define dgEyeSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch1DL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gEyeSwitch1DL[] = dgEyeSwitch1DL; |
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#else |
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static const char gEyeSwitch1DL[] __attribute__((aligned (2))) = dgEyeSwitch1DL; |
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#endif |
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static const ALIGN_ASSET(2) char gEyeSwitch1DL[] = dgEyeSwitch1DL; |
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#define dgEyeSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch2DL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gEyeSwitch2DL[] = dgEyeSwitch2DL; |
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#else |
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static const char gEyeSwitch2DL[] __attribute__((aligned (2))) = dgEyeSwitch2DL; |
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#endif |
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static const ALIGN_ASSET(2) char gEyeSwitch2DL[] = dgEyeSwitch2DL; |
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#define dgCrystalSwitchCoreOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreOpaDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gCrystalSwitchCoreOpaDL[] = dgCrystalSwitchCoreOpaDL; |
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#else |
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static const char gCrystalSwitchCoreOpaDL[] __attribute__((aligned (2))) = dgCrystalSwitchCoreOpaDL; |
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#endif |
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static const ALIGN_ASSET(2) char gCrystalSwitchCoreOpaDL[] = dgCrystalSwitchCoreOpaDL; |
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#define dgCrystalSwitchCoreXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreXluDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gCrystalSwitchCoreXluDL[] = dgCrystalSwitchCoreXluDL; |
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#else |
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static const char gCrystalSwitchCoreXluDL[] __attribute__((aligned (2))) = dgCrystalSwitchCoreXluDL; |
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#endif |
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static const ALIGN_ASSET(2) char gCrystalSwitchCoreXluDL[] = dgCrystalSwitchCoreXluDL; |
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#define dgCrystalSwitchDiamondOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondOpaDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gCrystalSwitchDiamondOpaDL[] = dgCrystalSwitchDiamondOpaDL; |
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#else |
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static const char gCrystalSwitchDiamondOpaDL[] __attribute__((aligned (2))) = dgCrystalSwitchDiamondOpaDL; |
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#endif |
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static const ALIGN_ASSET(2) char gCrystalSwitchDiamondOpaDL[] = dgCrystalSwitchDiamondOpaDL; |
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#define dgCrystalSwitchDiamondXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondXluDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gCrystalSwitchDiamondXluDL[] = dgCrystalSwitchDiamondXluDL; |
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#else |
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static const char gCrystalSwitchDiamondXluDL[] __attribute__((aligned (2))) = dgCrystalSwitchDiamondXluDL; |
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#endif |
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static const ALIGN_ASSET(2) char gCrystalSwitchDiamondXluDL[] = dgCrystalSwitchDiamondXluDL; |
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#define dgBetaCrystalSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaCrystalSwitchDL" |
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#ifdef _WIN32 |
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static const __declspec(align(2)) char gBetaCrystalSwitchDL[] = dgBetaCrystalSwitchDL; |
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#else |
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static const char gBetaCrystalSwitchDL[] __attribute__((aligned (2))) = dgBetaCrystalSwitchDL; |
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#endif |
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static const ALIGN_ASSET(2) char gBetaCrystalSwitchDL[] = dgBetaCrystalSwitchDL; |
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#define dgEyeSwitchGoldClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosedTex" |
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#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gEyeSwitchGoldClosedTex[] = dgEyeSwitchGoldClosedTex; |
||||
#else |
||||
static const char gEyeSwitchGoldClosedTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldClosedTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gEyeSwitchGoldClosedTex[] = dgEyeSwitchGoldClosedTex; |
||||
|
||||
#define dgEyeSwitchGoldOpeningTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpeningTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gEyeSwitchGoldOpeningTex[] = dgEyeSwitchGoldOpeningTex; |
||||
#else |
||||
static const char gEyeSwitchGoldOpeningTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldOpeningTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gEyeSwitchGoldOpeningTex[] = dgEyeSwitchGoldOpeningTex; |
||||
|
||||
#define dgEyeSwitchGoldClosingTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosingTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gEyeSwitchGoldClosingTex[] = dgEyeSwitchGoldClosingTex; |
||||
#else |
||||
static const char gEyeSwitchGoldClosingTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldClosingTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gEyeSwitchGoldClosingTex[] = dgEyeSwitchGoldClosingTex; |
||||
|
||||
#define dgEyeSwitchGoldOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpenTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gEyeSwitchGoldOpenTex[] = dgEyeSwitchGoldOpenTex; |
||||
#else |
||||
static const char gEyeSwitchGoldOpenTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldOpenTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gEyeSwitchGoldOpenTex[] = dgEyeSwitchGoldOpenTex; |
||||
|
||||
#define dgEyeSwitchSilverOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverOpenTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gEyeSwitchSilverOpenTex[] = dgEyeSwitchSilverOpenTex; |
||||
#else |
||||
static const char gEyeSwitchSilverOpenTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverOpenTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gEyeSwitchSilverOpenTex[] = dgEyeSwitchSilverOpenTex; |
||||
|
||||
#define dgEyeSwitchSilverHalfTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverHalfTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gEyeSwitchSilverHalfTex[] = dgEyeSwitchSilverHalfTex; |
||||
#else |
||||
static const char gEyeSwitchSilverHalfTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverHalfTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gEyeSwitchSilverHalfTex[] = dgEyeSwitchSilverHalfTex; |
||||
|
||||
#define dgEyeSwitchSilverClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverClosedTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gEyeSwitchSilverClosedTex[] = dgEyeSwitchSilverClosedTex; |
||||
#else |
||||
static const char gEyeSwitchSilverClosedTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverClosedTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gEyeSwitchSilverClosedTex[] = dgEyeSwitchSilverClosedTex; |
||||
|
||||
#define dgDungeonKeepTex_00C8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00C8A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gDungeonKeepTex_00C8A0[] = dgDungeonKeepTex_00C8A0; |
||||
#else |
||||
static const char gDungeonKeepTex_00C8A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00C8A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gDungeonKeepTex_00C8A0[] = dgDungeonKeepTex_00C8A0; |
||||
|
||||
#define dgDungeonkeepTex_00D0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonkeepTex_00D0A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gDungeonkeepTex_00D0A0[] = dgDungeonkeepTex_00D0A0; |
||||
#else |
||||
static const char gDungeonkeepTex_00D0A0[] __attribute__((aligned (2))) = dgDungeonkeepTex_00D0A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gDungeonkeepTex_00D0A0[] = dgDungeonkeepTex_00D0A0; |
||||
|
||||
#define dgDungeonKeepTex_00E8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00E8A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gDungeonKeepTex_00E8A0[] = dgDungeonKeepTex_00E8A0; |
||||
#else |
||||
static const char gDungeonKeepTex_00E8A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00E8A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gDungeonKeepTex_00E8A0[] = dgDungeonKeepTex_00E8A0; |
||||
|
||||
#define dgDungeonKeepTex_00ECA0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00ECA0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gDungeonKeepTex_00ECA0[] = dgDungeonKeepTex_00ECA0; |
||||
#else |
||||
static const char gDungeonKeepTex_00ECA0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00ECA0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gDungeonKeepTex_00ECA0[] = dgDungeonKeepTex_00ECA0; |
||||
|
||||
#define dgDungeonKeepTex_00F0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00F0A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gDungeonKeepTex_00F0A0[] = dgDungeonKeepTex_00F0A0; |
||||
#else |
||||
static const char gDungeonKeepTex_00F0A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00F0A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gDungeonKeepTex_00F0A0[] = dgDungeonKeepTex_00F0A0; |
||||
|
||||
#define dgCrstalSwitchRedTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchRedTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gCrstalSwitchRedTex[] = dgCrstalSwitchRedTex; |
||||
#else |
||||
static const char gCrstalSwitchRedTex[] __attribute__((aligned (2))) = dgCrstalSwitchRedTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gCrstalSwitchRedTex[] = dgCrstalSwitchRedTex; |
||||
|
||||
#define dgCrstalSwitchBlueTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchBlueTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gCrstalSwitchBlueTex[] = dgCrstalSwitchBlueTex; |
||||
#else |
||||
static const char gCrstalSwitchBlueTex[] __attribute__((aligned (2))) = dgCrstalSwitchBlueTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gCrstalSwitchBlueTex[] = dgCrstalSwitchBlueTex; |
||||
|
||||
#define dgPotDL "__OTR__objects/gameplay_dangeon_keep/gPotDL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gPotDL[] = dgPotDL; |
||||
#else |
||||
static const char gPotDL[] __attribute__((aligned (2))) = dgPotDL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gPotDL[] = dgPotDL; |
||||
|
||||
#define dgPotFragmentDL "__OTR__objects/gameplay_dangeon_keep/gPotFragmentDL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gPotFragmentDL[] = dgPotFragmentDL; |
||||
#else |
||||
static const char gPotFragmentDL[] __attribute__((aligned (2))) = dgPotFragmentDL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gPotFragmentDL[] = dgPotFragmentDL; |
||||
|
||||
#define dgameplay_dangeon_keepTex_000000 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000000" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_000000[] = dgameplay_dangeon_keepTex_000000; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_000000[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_000000; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000000[] = dgameplay_dangeon_keepTex_000000; |
||||
|
||||
#define dgameplay_dangeon_keepTex_000200 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000200" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_000200[] = dgameplay_dangeon_keepTex_000200; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_000200[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_000200; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000200[] = dgameplay_dangeon_keepTex_000200; |
||||
|
||||
#define dgameplay_dangeon_keepTex_0005C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0005C0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0005C0[] = dgameplay_dangeon_keepTex_0005C0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_0005C0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0005C0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0005C0[] = dgameplay_dangeon_keepTex_0005C0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_001280 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_001280" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_001280[] = dgameplay_dangeon_keepTex_001280; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_001280[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_001280; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_001280[] = dgameplay_dangeon_keepTex_001280; |
||||
|
||||
#define dgameplay_dangeon_keepTex_0164B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0164B0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0164B0[] = dgameplay_dangeon_keepTex_0164B0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_0164B0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0164B0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0164B0[] = dgameplay_dangeon_keepTex_0164B0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_00F8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00F8A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00F8A0[] = dgameplay_dangeon_keepTex_00F8A0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_00F8A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00F8A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00F8A0[] = dgameplay_dangeon_keepTex_00F8A0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_011CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011CA0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_011CA0[] = dgameplay_dangeon_keepTex_011CA0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_011CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_011CA0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011CA0[] = dgameplay_dangeon_keepTex_011CA0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_012CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_012CA0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_012CA0[] = dgameplay_dangeon_keepTex_012CA0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_012CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_012CA0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_012CA0[] = dgameplay_dangeon_keepTex_012CA0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_0154B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0154B0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0154B0[] = dgameplay_dangeon_keepTex_0154B0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_0154B0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0154B0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0154B0[] = dgameplay_dangeon_keepTex_0154B0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_015CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_015CB0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_015CB0[] = dgameplay_dangeon_keepTex_015CB0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_015CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_015CB0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_015CB0[] = dgameplay_dangeon_keepTex_015CB0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_016CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_016CB0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_016CB0[] = dgameplay_dangeon_keepTex_016CB0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_016CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_016CB0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_016CB0[] = dgameplay_dangeon_keepTex_016CB0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_007CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_007CA0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_007CA0[] = dgameplay_dangeon_keepTex_007CA0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_007CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_007CA0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_007CA0[] = dgameplay_dangeon_keepTex_007CA0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_0078A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0078A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0078A0[] = dgameplay_dangeon_keepTex_0078A0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_0078A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0078A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0078A0[] = dgameplay_dangeon_keepTex_0078A0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_00D8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00D8A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00D8A0[] = dgameplay_dangeon_keepTex_00D8A0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_00D8A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00D8A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00D8A0[] = dgameplay_dangeon_keepTex_00D8A0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_00E0A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00E0A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00E0A0[] = dgameplay_dangeon_keepTex_00E0A0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_00E0A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00E0A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00E0A0[] = dgameplay_dangeon_keepTex_00E0A0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_0080A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0080A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0080A0[] = dgameplay_dangeon_keepTex_0080A0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_0080A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0080A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0080A0[] = dgameplay_dangeon_keepTex_0080A0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_0088A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0088A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0088A0[] = dgameplay_dangeon_keepTex_0088A0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_0088A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0088A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0088A0[] = dgameplay_dangeon_keepTex_0088A0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_013CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CB0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_013CB0[] = dgameplay_dangeon_keepTex_013CB0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_013CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_013CB0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CB0[] = dgameplay_dangeon_keepTex_013CB0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_0134A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0134A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0134A0[] = dgameplay_dangeon_keepTex_0134A0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_0134A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0134A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0134A0[] = dgameplay_dangeon_keepTex_0134A0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_013CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CA0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_013CA0[] = dgameplay_dangeon_keepTex_013CA0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_013CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_013CA0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CA0[] = dgameplay_dangeon_keepTex_013CA0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_0108A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0108A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0108A0[] = dgameplay_dangeon_keepTex_0108A0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_0108A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0108A0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0108A0[] = dgameplay_dangeon_keepTex_0108A0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_0118A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0118A0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_dangeon_keepTex_0118A0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_0118A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0118A0; |
||||
#endif |
||||
|
||||
#define dgameplay_dangeon_keepTex_011AA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011AA0" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0; |
||||
#else |
||||
static const char gameplay_dangeon_keepTex_011AA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_011AA0; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_dangeon_keepTex_0118A0; |
||||
|
||||
#define dgameplay_dangeon_keepTex_011AA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011AA0" |
||||
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0; |
@ -1,429 +1,186 @@
@@ -1,429 +1,186 @@
|
||||
#pragma once |
||||
|
||||
#include "align_asset_macro.h" |
||||
|
||||
#define dgHanaFlower1DL "__OTR__objects/gameplay_field_keep/gHanaFlower1DL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gHanaFlower1DL[] = dgHanaFlower1DL; |
||||
#else |
||||
static const char gHanaFlower1DL[] __attribute__((aligned (2))) = dgHanaFlower1DL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gHanaFlower1DL[] = dgHanaFlower1DL; |
||||
|
||||
#define dgHanaFlower2DL "__OTR__objects/gameplay_field_keep/gHanaFlower2DL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gHanaFlower2DL[] = dgHanaFlower2DL; |
||||
#else |
||||
static const char gHanaFlower2DL[] __attribute__((aligned (2))) = dgHanaFlower2DL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gHanaFlower2DL[] = dgHanaFlower2DL; |
||||
|
||||
#define dgHanaFlower3DL "__OTR__objects/gameplay_field_keep/gHanaFlower3DL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gHanaFlower3DL[] = dgHanaFlower3DL; |
||||
#else |
||||
static const char gHanaFlower3DL[] __attribute__((aligned (2))) = dgHanaFlower3DL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gHanaFlower3DL[] = dgHanaFlower3DL; |
||||
|
||||
#define dgHanaLeaf1DL "__OTR__objects/gameplay_field_keep/gHanaLeaf1DL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gHanaLeaf1DL[] = dgHanaLeaf1DL; |
||||
#else |
||||
static const char gHanaLeaf1DL[] __attribute__((aligned (2))) = dgHanaLeaf1DL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gHanaLeaf1DL[] = dgHanaLeaf1DL; |
||||
|
||||
#define dgHanaLeaf2DL "__OTR__objects/gameplay_field_keep/gHanaLeaf2DL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gHanaLeaf2DL[] = dgHanaLeaf2DL; |
||||
#else |
||||
static const char gHanaLeaf2DL[] __attribute__((aligned (2))) = dgHanaLeaf2DL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gHanaLeaf2DL[] = dgHanaLeaf2DL; |
||||
|
||||
#define dgHanaLeaf3DL "__OTR__objects/gameplay_field_keep/gHanaLeaf3DL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gHanaLeaf3DL[] = dgHanaLeaf3DL; |
||||
#else |
||||
static const char gHanaLeaf3DL[] __attribute__((aligned (2))) = dgHanaLeaf3DL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gHanaLeaf3DL[] = dgHanaLeaf3DL; |
||||
|
||||
#define dgHanaLeaf4DL "__OTR__objects/gameplay_field_keep/gHanaLeaf4DL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gHanaLeaf4DL[] = dgHanaLeaf4DL; |
||||
#else |
||||
static const char gHanaLeaf4DL[] __attribute__((aligned (2))) = dgHanaLeaf4DL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gHanaLeaf4DL[] = dgHanaLeaf4DL; |
||||
|
||||
#define dgHanaLeaf5DL "__OTR__objects/gameplay_field_keep/gHanaLeaf5DL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gHanaLeaf5DL[] = dgHanaLeaf5DL; |
||||
#else |
||||
static const char gHanaLeaf5DL[] __attribute__((aligned (2))) = dgHanaLeaf5DL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gHanaLeaf5DL[] = dgHanaLeaf5DL; |
||||
|
||||
#define dgHanaFlowerTex "__OTR__objects/gameplay_field_keep/gHanaFlowerTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gHanaFlowerTex[] = dgHanaFlowerTex; |
||||
#else |
||||
static const char gHanaFlowerTex[] __attribute__((aligned (2))) = dgHanaFlowerTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gHanaFlowerTex[] = dgHanaFlowerTex; |
||||
|
||||
#define dgHanaLeafTex "__OTR__objects/gameplay_field_keep/gHanaLeafTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gHanaLeafTex[] = dgHanaLeafTex; |
||||
#else |
||||
static const char gHanaLeafTex[] __attribute__((aligned (2))) = dgHanaLeafTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gHanaLeafTex[] = dgHanaLeafTex; |
||||
|
||||
#define dgHanaDL "__OTR__objects/gameplay_field_keep/gHanaDL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gHanaDL[] = dgHanaDL; |
||||
#else |
||||
static const char gHanaDL[] __attribute__((aligned (2))) = dgHanaDL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gHanaDL[] = dgHanaDL; |
||||
|
||||
#define dgBgBombwallCol "__OTR__objects/gameplay_field_keep/gBgBombwallCol" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gBgBombwallCol[] = dgBgBombwallCol; |
||||
#else |
||||
static const char gBgBombwallCol[] __attribute__((aligned (2))) = dgBgBombwallCol; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gBgBombwallCol[] = dgBgBombwallCol; |
||||
|
||||
#define dgBgBombwallNormalDL "__OTR__objects/gameplay_field_keep/gBgBombwallNormalDL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gBgBombwallNormalDL[] = dgBgBombwallNormalDL; |
||||
#else |
||||
static const char gBgBombwallNormalDL[] __attribute__((aligned (2))) = dgBgBombwallNormalDL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gBgBombwallNormalDL[] = dgBgBombwallNormalDL; |
||||
|
||||
#define dgBgBombwallBrokenDL "__OTR__objects/gameplay_field_keep/gBgBombwallBrokenDL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gBgBombwallBrokenDL[] = dgBgBombwallBrokenDL; |
||||
#else |
||||
static const char gBgBombwallBrokenDL[] __attribute__((aligned (2))) = dgBgBombwallBrokenDL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gBgBombwallBrokenDL[] = dgBgBombwallBrokenDL; |
||||
|
||||
#define dgGrottoDL "__OTR__objects/gameplay_field_keep/gGrottoDL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gGrottoDL[] = dgGrottoDL; |
||||
#else |
||||
static const char gGrottoDL[] __attribute__((aligned (2))) = dgGrottoDL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gGrottoDL[] = dgGrottoDL; |
||||
|
||||
#define dgGrottoTex "__OTR__objects/gameplay_field_keep/gGrottoTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gGrottoTex[] = dgGrottoTex; |
||||
#else |
||||
static const char gGrottoTex[] __attribute__((aligned (2))) = dgGrottoTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gGrottoTex[] = dgGrottoTex; |
||||
|
||||
#define dgButterflyDL_002480 "__OTR__objects/gameplay_field_keep/gButterflyDL_002480" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gButterflyDL_002480[] = dgButterflyDL_002480; |
||||
#else |
||||
static const char gButterflyDL_002480[] __attribute__((aligned (2))) = dgButterflyDL_002480; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gButterflyDL_002480[] = dgButterflyDL_002480; |
||||
|
||||
#define dgButterflyDL_002520 "__OTR__objects/gameplay_field_keep/gButterflyDL_002520" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gButterflyDL_002520[] = dgButterflyDL_002520; |
||||
#else |
||||
static const char gButterflyDL_002520[] __attribute__((aligned (2))) = dgButterflyDL_002520; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gButterflyDL_002520[] = dgButterflyDL_002520; |
||||
|
||||
#define dgButterflyDL_002580 "__OTR__objects/gameplay_field_keep/gButterflyDL_002580" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gButterflyDL_002580[] = dgButterflyDL_002580; |
||||
#else |
||||
static const char gButterflyDL_002580[] __attribute__((aligned (2))) = dgButterflyDL_002580; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gButterflyDL_002580[] = dgButterflyDL_002580; |
||||
|
||||
#define dgButterflyDL_002620 "__OTR__objects/gameplay_field_keep/gButterflyDL_002620" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gButterflyDL_002620[] = dgButterflyDL_002620; |
||||
#else |
||||
static const char gButterflyDL_002620[] __attribute__((aligned (2))) = dgButterflyDL_002620; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gButterflyDL_002620[] = dgButterflyDL_002620; |
||||
|
||||
#define dgButterflyWingTex "__OTR__objects/gameplay_field_keep/gButterflyWingTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gButterflyWingTex[] = dgButterflyWingTex; |
||||
#else |
||||
static const char gButterflyWingTex[] __attribute__((aligned (2))) = dgButterflyWingTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gButterflyWingTex[] = dgButterflyWingTex; |
||||
|
||||
#define dgButterflySkel "__OTR__objects/gameplay_field_keep/gButterflySkel" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gButterflySkel[] = dgButterflySkel; |
||||
#else |
||||
static const char gButterflySkel[] __attribute__((aligned (2))) = dgButterflySkel; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gButterflySkel[] = dgButterflySkel; |
||||
|
||||
#define dgButterflyAnim "__OTR__objects/gameplay_field_keep/gButterflyAnim" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gButterflyAnim[] = dgButterflyAnim; |
||||
#else |
||||
static const char gButterflyAnim[] __attribute__((aligned (2))) = dgButterflyAnim; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gButterflyAnim[] = dgButterflyAnim; |
||||
|
||||
#define dgBgBombwallTLUT "__OTR__objects/gameplay_field_keep/gBgBombwallTLUT" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gBgBombwallTLUT[] = dgBgBombwallTLUT; |
||||
#else |
||||
static const char gBgBombwallTLUT[] __attribute__((aligned (2))) = dgBgBombwallTLUT; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gBgBombwallTLUT[] = dgBgBombwallTLUT; |
||||
|
||||
#define dgBgBombwallNormalTex "__OTR__objects/gameplay_field_keep/gBgBombwallNormalTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gBgBombwallNormalTex[] = dgBgBombwallNormalTex; |
||||
#else |
||||
static const char gBgBombwallNormalTex[] __attribute__((aligned (2))) = dgBgBombwallNormalTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gBgBombwallNormalTex[] = dgBgBombwallNormalTex; |
||||
|
||||
#define dgBgBombWallBrokenTex "__OTR__objects/gameplay_field_keep/gBgBombWallBrokenTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gBgBombWallBrokenTex[] = dgBgBombWallBrokenTex; |
||||
#else |
||||
static const char gBgBombWallBrokenTex[] __attribute__((aligned (2))) = dgBgBombWallBrokenTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gBgBombWallBrokenTex[] = dgBgBombWallBrokenTex; |
||||
|
||||
#define dgFieldDoorDL_004720 "__OTR__objects/gameplay_field_keep/gFieldDoorDL_004720" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldDoorDL_004720[] = dgFieldDoorDL_004720; |
||||
#else |
||||
static const char gFieldDoorDL_004720[] __attribute__((aligned (2))) = dgFieldDoorDL_004720; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldDoorDL_004720[] = dgFieldDoorDL_004720; |
||||
|
||||
#define dgFieldDoorLeftDL "__OTR__objects/gameplay_field_keep/gFieldDoorLeftDL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldDoorLeftDL[] = dgFieldDoorLeftDL; |
||||
#else |
||||
static const char gFieldDoorLeftDL[] __attribute__((aligned (2))) = dgFieldDoorLeftDL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldDoorLeftDL[] = dgFieldDoorLeftDL; |
||||
|
||||
#define dgFieldDoorRightDL "__OTR__objects/gameplay_field_keep/gFieldDoorRightDL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldDoorRightDL[] = dgFieldDoorRightDL; |
||||
#else |
||||
static const char gFieldDoorRightDL[] __attribute__((aligned (2))) = dgFieldDoorRightDL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldDoorRightDL[] = dgFieldDoorRightDL; |
||||
|
||||
#define dgFieldDoor1Tex "__OTR__objects/gameplay_field_keep/gFieldDoor1Tex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldDoor1Tex[] = dgFieldDoor1Tex; |
||||
#else |
||||
static const char gFieldDoor1Tex[] __attribute__((aligned (2))) = dgFieldDoor1Tex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldDoor1Tex[] = dgFieldDoor1Tex; |
||||
|
||||
#define dgFieldDoorKnobTopHalfTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTopHalfTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldDoorKnobTopHalfTex[] = dgFieldDoorKnobTopHalfTex; |
||||
#else |
||||
static const char gFieldDoorKnobTopHalfTex[] __attribute__((aligned (2))) = dgFieldDoorKnobTopHalfTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldDoorKnobTopHalfTex[] = dgFieldDoorKnobTopHalfTex; |
||||
|
||||
#define dgFieldDoorKnobTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldDoorKnobTex[] = dgFieldDoorKnobTex; |
||||
#else |
||||
static const char gFieldDoorKnobTex[] __attribute__((aligned (2))) = dgFieldDoorKnobTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldDoorKnobTex[] = dgFieldDoorKnobTex; |
||||
|
||||
#define dgFieldUnusedFishSkel "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkel" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldUnusedFishSkel[] = dgFieldUnusedFishSkel; |
||||
#else |
||||
static const char gFieldUnusedFishSkel[] __attribute__((aligned (2))) = dgFieldUnusedFishSkel; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldUnusedFishSkel[] = dgFieldUnusedFishSkel; |
||||
|
||||
#define dgFieldUnusedFishAnim "__OTR__objects/gameplay_field_keep/gFieldUnusedFishAnim" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldUnusedFishAnim[] = dgFieldUnusedFishAnim; |
||||
#else |
||||
static const char gFieldUnusedFishAnim[] __attribute__((aligned (2))) = dgFieldUnusedFishAnim; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldUnusedFishAnim[] = dgFieldUnusedFishAnim; |
||||
|
||||
#define dgFieldUnusedFishDL "__OTR__objects/gameplay_field_keep/gFieldUnusedFishDL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldUnusedFishDL[] = dgFieldUnusedFishDL; |
||||
#else |
||||
static const char gFieldUnusedFishDL[] __attribute__((aligned (2))) = dgFieldUnusedFishDL; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldUnusedFishDL[] = dgFieldUnusedFishDL; |
||||
|
||||
#define dgFieldSkelUnusedFishDL_0061E8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0061E8" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_0061E8[] = dgFieldSkelUnusedFishDL_0061E8; |
||||
#else |
||||
static const char gFieldSkelUnusedFishDL_0061E8[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_0061E8; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_0061E8[] = dgFieldSkelUnusedFishDL_0061E8; |
||||
|
||||
#define dgFieldSkelUnusedFishDL_0063A8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0063A8" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_0063A8[] = dgFieldSkelUnusedFishDL_0063A8; |
||||
#else |
||||
static const char gFieldSkelUnusedFishDL_0063A8[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_0063A8; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_0063A8[] = dgFieldSkelUnusedFishDL_0063A8; |
||||
|
||||
#define dgFieldSkelUnusedFishDL_006448 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_006448" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_006448[] = dgFieldSkelUnusedFishDL_006448; |
||||
#else |
||||
static const char gFieldSkelUnusedFishDL_006448[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_006448; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_006448[] = dgFieldSkelUnusedFishDL_006448; |
||||
|
||||
#define dgFieldUnusedFishTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldUnusedFishTex[] = dgFieldUnusedFishTex; |
||||
#else |
||||
static const char gFieldUnusedFishTex[] __attribute__((aligned (2))) = dgFieldUnusedFishTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldUnusedFishTex[] = dgFieldUnusedFishTex; |
||||
|
||||
#define dgFieldUnusedFishBottomTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishBottomTex" |
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#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldUnusedFishBottomTex[] = dgFieldUnusedFishBottomTex; |
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#else |
||||
static const char gFieldUnusedFishBottomTex[] __attribute__((aligned (2))) = dgFieldUnusedFishBottomTex; |
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#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldUnusedFishBottomTex[] = dgFieldUnusedFishBottomTex; |
||||
|
||||
#define dgFieldUnusedFishFinTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishFinTex" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gFieldUnusedFishFinTex[] = dgFieldUnusedFishFinTex; |
||||
#else |
||||
static const char gFieldUnusedFishFinTex[] __attribute__((aligned (2))) = dgFieldUnusedFishFinTex; |
||||
#endif |
||||
|
||||
static const ALIGN_ASSET(2) char gFieldUnusedFishFinTex[] = dgFieldUnusedFishFinTex; |
||||
|
||||
#define dgSilverRockDL "__OTR__objects/gameplay_field_keep/gSilverRockDL" |
||||
#ifdef _WIN32 |
||||
static const __declspec(align(2)) char gSilverRockDL[] = dgSilverRockDL; |
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#else |
||||
static const char gSilverRockDL[] __attribute__((aligned (2))) = dgSilverRockDL; |
||||
# |