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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 09:22:18 -05:00
fix medi goron not selling randomized item and continuously selling knifes (#2206)
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c4b077d83b
commit
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@ -93,13 +93,13 @@ void EnGm_Destroy(Actor* thisx, PlayState* play) {
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s32 func_80A3D7C8(void) {
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if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
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return 0;
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} else if (!(gBitFlags[2] & gSaveContext.inventory.equipment)) {
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return 1;
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} else if (gBitFlags[3] & gSaveContext.inventory.equipment) {
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return 2;
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} else if ((gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF) &&
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(gBitFlags[2] & gSaveContext.inventory.equipment)) {
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!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
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return 1;
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} else if (!(gBitFlags[2] & gSaveContext.inventory.equipment)) { // Don't have giant's knife
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return 1;
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} else if (gBitFlags[3] & gSaveContext.inventory.equipment) { // Have broken giant's knife
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return 2;
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} else {
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return 3;
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}
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@ -256,7 +256,6 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
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GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE);
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gSaveContext.pendingSale = itemEntry.itemId;
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GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f);
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Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
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gSaveContext.infTable[11] |= 2;
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this->actionFunc = func_80A3DF00;
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} else {
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@ -276,6 +275,11 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
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void func_80A3DF00(EnGm* this, PlayState* play) {
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if (Actor_HasParent(&this->actor, play)) {
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if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
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!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
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Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
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}
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this->actor.parent = NULL;
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this->actionFunc = func_80A3DF60;
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} else {
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@ -284,14 +288,12 @@ void func_80A3DF00(EnGm* this, PlayState* play) {
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GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE);
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gSaveContext.pendingSale = itemEntry.itemId;
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GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f);
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Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
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gSaveContext.infTable[11] |= 2;
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}
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else {
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gSaveContext.pendingSale = ItemTable_Retrieve(GI_SWORD_KNIFE).itemId;
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func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
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}
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}
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}
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