Commit Graph

331 Commits

Author SHA1 Message Date
briaguya
350315a5d1
Merge pull request #1769 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-13 14:55:19 -04:00
lilDavid
f4c871e35c
Fix Anju as Adult and Trade Pocket Cucco order (#1766) 2022-10-13 12:40:48 -04:00
Amaro Martínez
42a5f46e5e
Fix Gerudo Warrior Clothing (#1752)
* Fix Gerudo Warrior Clothing

* Update soh/soh/GameMenuBar.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-13 09:46:58 -04:00
Rozelette
7878b8f3e4
Fix animation in Ganon that is causing an OOB access during animation (#1764)
* Fix animation in Ganon that is causing an OOB access during animation

* Fix function args
2022-10-13 09:18:31 -04:00
aMannus
7906d70485
Fix: Pickup item cutscene logic fix (#1733)
* Fix: Fix for the pickup CS logic fix (fixed)

* Tiny cleanup

* More fixes + clarified comments

* Extract more logic into bool, clarified comments
2022-10-12 22:30:15 -04:00
Rozelette
dd62d0882e
Add hack for Ruto's earrings (#1759)
* Add hack for Ruto's earrings

* Add tag for the underlining issue for easy grepping

* typo
2022-10-12 22:18:35 -04:00
briaguya
595e105ef1
Merge pull request #1758 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-12 18:44:26 -04:00
aMannus
d102506fba
Catch-all fix for mask select (#1728) 2022-10-12 17:21:04 -04:00
Rozelette
63f763a556
When testing if an animation is new, make sure we are using the loaded file pointers (#1748) 2022-10-11 18:58:28 +02:00
mergify[bot]
83541f4605
[#80] Fix for goron spin on wake up animation (#1714) (#1746) 2022-10-11 18:01:06 +02:00
mergify[bot]
43b7ca96d7
Fix Ruto softlock with fast text (fixes #96) (#1732) (#1745)
(cherry picked from commit e7ea2a3ae1)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2022-10-11 17:17:41 +02:00
Rozelette
e7ea2a3ae1
Fix Ruto softlock with fast text (fixes #96) (#1732) 2022-10-11 00:58:33 +02:00
Garrett Cox
b0510d78f8
[#1712] Reset fileNum when returning to title screen and prevent saving when file = 0xFF (#1721) 2022-10-10 10:16:40 +02:00
Garrett Cox
14543d567a
[#80] Fix for goron spin on wake up animation (#1714) 2022-10-10 10:16:27 +02:00
Garrett Cox
fd3872ae30
[#1715] Fix crash when retrieving a merchant message while using fast file select (#1722) 2022-10-10 09:40:52 +02:00
Josh Bodner
8df4d640ac
Add support for extra buttons to be used as walk speed modifiers (#449) 2022-10-10 08:28:19 +02:00
Garrett Cox
aa00cba76e
[#1718] Fix interpolation issue with bunny hood ears (#1724) 2022-10-10 08:27:22 +02:00
Amaro Martínez
18208cc993
Fix A cursor color in the Continue prompt (#1717) 2022-10-10 08:26:40 +02:00
Garrett Cox
eb081dc719
Add fix for ice traps while wearing bunny hood (#1713) 2022-10-09 08:38:25 +02:00
briaguya
7e841d6156
Merge pull request #1710 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-07 22:21:19 -04:00
aMannus
f563ac733f Fix skipping "get item" cutscene logic 2022-10-07 19:24:58 -04:00
Garrett Cox
2a302a802f
Enhanced debug warp screen (#1479) 2022-10-06 14:39:12 +02:00
briaguya
236cb0bfb0
Merge pull request #1690 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-03 21:12:58 -04:00
Garrett Cox
02c0caff4f
[#1567] Fix merchant message table being generated before items were loaded from save (#1674) 2022-10-03 08:50:19 +02:00
Garrett Cox
2ad0b37fa5
[#1675] Fix for business scrubs crashing on expensive scrub shuffle (#1676) 2022-10-03 08:49:53 +02:00
Ada
37ffc8b9c8 Fixes Y-Axis inversion in C Up view 2022-10-01 19:19:23 -04:00
louist103
f3f357c874
Merge pull request #1663 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-01 17:19:12 -04:00
Garrett Cox
ec88b90ed8
[OTR] Initial support for PNG textures (#1634) 2022-10-01 22:33:29 +02:00
briaguya
9804035dc0 fix: match auto center option text to behavior 2022-10-01 13:46:58 -04:00
louis
d61b398f41 Fix MQ not going away after deleting file 2022-10-01 13:22:24 -04:00
aMannus
fba4839705
Rando: Add randomized ice trap messages (#1559)
* Add: Randomized Ice Trap Messages

* Add text to freestanding items, other tweaks/fixes

* More messages

* ADD: French Translation + 1 Extra

* %w is not %UwU%

* TWEAK: One msall breakline

* Add German & small text tweak

* Minor code optimization

* Updated French

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-10-01 09:56:25 -04:00
briaguya
8888fb2ec1
Master Quest (#3) (#1632)
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-09-29 19:07:48 -04:00
David Chavez
083ceb4423
Feature: Crowd Control Integration (#1568)
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1df2.

* Revert "few fix and paper Link"

This reverts commit 65e76dcfee.

* Paper Link & few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer & Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya <briaguya@alice>

Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
2022-09-27 22:41:17 -04:00
PurpleHato
1b141fd68c
FIX: Missing custom colors on ENTER NAME (#1623) 2022-09-27 19:33:01 -04:00
PurpleHato
694c6c9832
FIX: Set back default comportment of some Views (#1615)
* FIX: Set back default comportment of some Views

- Renamed Auto-Center First Person View to Disable Auto-Centering in First Person View and make it necessary to be checked to take effect and not being active by default

- Disable gInvertYAxis being enabled by default (which it not vanilla)

* Tweak: small whoopsie
2022-09-27 19:32:28 -04:00
Garrett Cox
6265613bc7
Correct default value of gInvertYAxis and change default trials required to vanilla (#1610) 2022-09-26 20:09:01 -04:00
Garrett Cox
b3c7edcf76
[#1603] Ensure gFasterHeavyBlockLift only affects large silver rocks (#1607) 2022-09-26 19:51:19 -04:00
Garrett Cox
c2ff12c3e8
[#1584] Undo the special rotation done for spiritual stones after they are purchased so the sold out sign isn't sideways (#1606) 2022-09-26 19:50:49 -04:00
Garrett Cox
0e1248f840
[#1602] Fix crash when attempting to render a non-randomized item in bombchu bowling (#1604) 2022-09-27 00:24:19 +02:00
Christopher Leggett
a927a881fc
Fixes Happy Mask shop on the Switch. (#1591) 2022-09-27 00:05:46 +02:00
Rozelette
cf881d7d25
Fix Gohma disintegration (#1593) 2022-09-26 17:53:22 +02:00
Rozelette
5a0b854c5c
Fix Phantom Ganon not disintegrating (#1579) 2022-09-25 12:18:06 -04:00
Rozelette
bf2420f7d3
Fix Ganondorf texture issues (#1578) 2022-09-25 12:16:16 -04:00
briaguya
2b78bea475
Randomizer v2 (#1065)
* Revert changes to GetItemFromGet

* Fixes Ganon's Boss Key shuffled while regular boss Keys aren't.

* Enum + combo box

* Add obtainability checks correctly

* combobox title rename + no number tracking

* Fix repeatable purchases and bottles rendering incorrectly

* Move shopsanity option in GUI

* Struct instead of ImVec + basic comportment for all case

* Attempt to fix odd build issue

* Cast randoGet for ganons boss key

* Remove redundancy in KD room

* Update logic Cvar names

* Fix Ganons Trials coming from old save files. Fixes #1365

* Fixes crash when entering Ganon's Castle lobby on linux.

* Makes `Item_Give` safe to use with a NULL globalCtx.

This should allow it's use for giving items to Link's Pocket
during rando save initialization.

* Converts Song from Impa to use `Item_Give`

* Adds more options for Link's starting item.

* Removes unneeded `GiveLinkItem` functions.

* and make it build

* bring back new rando dropdown

* gSaveContext access in GameMenuBar.cpp

* Implement Skip Scarecrow's Song

* Reimplement progressive Bombchus

* Rando-next: Deku Nut and Seed ammo gives a blue rupee
Fixes #1390

* Fixes Link starting with BGS

* Persist item tracker notes

* Adjust Hooks include

* Use SohImGui::RequestCvarSaveOnNextTick

* Fix issues from LUS refactor

* Fix for overriding deku scrub messages

* Fix mistake from merge

oops

* Restore checkboxes to enhancements menu

These got lost in the merge

* Update location access logic

Including MQ locations in Spirit and GC now

* Implement rando bombchu drops

* Missing break

* Simplify mudwall collision check

There was no need to have a second collider specifically for Ice Arrow hits

* Update settings.cpp

* Simplify mudwall collision check

* Restore checkboxes in menu

Accidentally lost these during merge

* Clean up bool

* Update logic Cvar name

* Fixed capacity on ammmo tracking

* Fix for beans obtainability

* Hook into file delete and clear notes

* Incorporate magic arrows in rando settings

* Update tooltip

To inform the player that they might have to reload the room if they're enabling this for the first time.

* Update tooltip

* Add line break in tooltip

* Tooltip wording + line break

* tweak on main logic

* All color logic for all types

* Fix: changes to please new LUS

* Ensure itemTrackerNotes vector is not fully empty

* Implement's Tycoon Wallet.

* Refactor DrawItemCount and Use EnhancementCombobox for tracker capacity options

* small tweaks and rename

* always display XX/YY when in ammo/capacity mode

* Move all merchant messages to be generated on file load

* added hovertext for the number display

* Swap german and french translations for shop messages

* Set key colors to be on by default

* Add another flag to skip mask shop

* Fix Sold Out bug

* Fix gerudo keys, add disabled checkbox

* tooltip line break

* Add trials required and merchant prices to save file instead of loading from active spoiler log

* Remove trialsRequired persisting in save manager

* Adds slotIndex to girla (shop item actor) and uses that for IdentifyShopItem.

* Fix issue when merchantPrices is empty

* Fix for a single zeroed merchantPrice entry

* Fix #1417

* Implements items selling out and fixes issues with purchasing some items.

* Fixes order of operations so Rupees will be spent.

* Fixes sold out items not getting overwritten by the randomized info.

* Clarify var names and comments

Also preserve chain platform cutscene in spirit based on Link's position

* Remove !=0 from cvar check

* Clarify var names and comments

* Rename randomizerMerchantPrices to merchantPrices

* Handle shop items in SaveManager

* Fix merge mistake

* Base whats in the bazaar shop on entranceIndex instead of age

* Tidy up chain platform cutscene check

* Fix merge error

Didn't mean to have Zhora changes in here yet

* Use 3drando item table for parsing spoiler names

* Use another nested method instead of one at the top level to fetch the table

* Add missing newline

* Remove log

* Respect custom draw functions

* Fix issues with rendering songs

* Fix localized item names for shopsanity

* Implements a larger array of Sprites for the Icon Hash.

* Uses the hash instead of seed for spoilerfile name and icons.

* Removes some unused functions and variables in `spoiler_log.cpp`

* Prevents leading 0s added to hash from being in file name

* Changes filename format to icon indexes separated by dashes

* Hopefully makes Jenkins happy

* Hopefully makes Jenkins happy

* [Rando] Child Gerudo Fortress 37th Heartpiece randomized
Fixes #1071

* Add descriptions to save editor flags editor, and added randomizer flags (#1386)

* Add descriptions to save editor flags editor, and added randomizer flags

* Hide randomizer flags when not on a randomizer save

* Move flag descriptions to header file

* Update soh/soh/Enhancements/debugger/debugSaveEditor.h

* Update soh/soh/Enhancements/debugger/debugSaveEditor.h

* Fix merge error

* crash on pause menu on linux (only in appimage)
Fixes #1437

* Applies fix to Song from Impa as well.

* Allow buying tunics as child when shopsanity is on

* Fix for custom draw methods overriding sold out sign

* Simplify logic around shopsanity and fix some issues

* Fix dungeon reward stone rotation and add particles

* Fix some issues with ice traps

* Fix adult wallet having its own max capacity

* Fix amount of keys given for BotW

* format

* Use EnGirlAShopItem enum instead of raw hex values

* [#1434] Renders non-warp songs more consistently with warp songs

* A few changes around merchant messages

* Various changes from PR feedback

* Rando: Junk Hint missing french translation

* Typo

* Fix free scrub being at 0 instead of TEXT_SCRUB_RANDOM

* Replace magic numbers in message handler

* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Fix BGS softlock for shopsanity

* Support tycoon wallet on tracker

* Revert "Fix BGS softlock for shopsanity"

This reverts commit 5fdb961ea4.

* [#1053] Resolves an issue with shop items and bombchu bowling where BGS would display two message boxes

* Implements some necessary plumbing and resolves several Ice Trap Softlocks.

Adds a way for an item entry to tell what type of check it came from (NPC vs Chest vs Freestanding, etc.)
Sets this value from chests and item00 actors.

Relocates pendingIceTraps to save context so it can persist through cutscenes and get stored on save init for Link's Pocket and Song from Impa.

Restructures pendingIceTraps into a counter rather than a true or false, so that we can be frozen multiple times in a row if applicable (atm that should only be at the start of a run if Link's Pocket and Song from Impa were both Ice Traps).

Adds a textbox for Ice Traps and a special case of holding up nothing in the get item process. This fixes all the cases where Ice Traps would softlock due to the actor giving the item expecting a closing textbox. After holding the item above his head Link increments the pendingIceTraps counter by one and sets whatever flag he has pending.

None of the above plumbing applies to Ice Traps from chests, those work exactly the same as before, as do freestanding item00 ice traps (thanks to the additional check for ITEM_FROM_FREESTANDING.

OoT and Ruto's Letter count as NPC's, so they get the FOWL text box and set a pending ice trap rather than immediately freezing, since Link weill be in the water. Link will get frozen the next time he touches land, which in the case of OoT is after the fade to white and right before the Song of Time check.

Fixes all the other softlocks I'm aware of, including Fishing, Bombchu Bowling, Skull Kid, and losing the second Gerudo Archery check.

* fix bgs check in player

* move bgs logic for tokensanity into MOD_NONE check

* set bgs flag before `Item_Give`ing

* move bgs flag into `MOD_NONE` check in girla

* use existing check in `z_player`

* Adds comment explaining the decision to default ITEM_FROM_NPC.

* Rename pendingIceTraps to pendingIceTrapCount

* Adds some RANDOTODO comments about cleaning up a couple things.

* Merge branch 'develop-zhora' into ztornn

* manually restore changes to `z_player.c`

* Fix after some ice trap prepwork from earlier

* Actual fix

* Woops

* More rupee names

* Actually fix it

* Add back comment

* Fix Skip Scarecrow Song

* Fix ruto's letter and LH sun stick rendering

* Also fixes it for treasure chest game

* Tweak: Rando French Wallet

* ADD: French Tycoon

* Hide dungeon items/notes by default

* [#1301] Fix issue with UI not restoring after getting an item from biggoron

* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c

* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c

* Fix random crash that only affected one person for some reason

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Sarge-117 <adam_branston@outlook.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: lil David <1337lilDavid@gmail.com>
Co-authored-by: Sarge-117 <108380086+Sarge-117@users.noreply.github.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2022-09-21 00:50:22 -04:00
Garrett Cox
936c493b9e
Add cheat for easy pause buffering (#1439)
* Add cheat for easy pause buffering

* Add pause input buffering

* Fix pause input buffering

* Changes from feedback

* Convert frame to bool

* Handle when pad is nullptr

* Add newline

* Split input buffering into it's own CVAR

* Split SetShouldBlockGameInput up into to methods
2022-09-20 23:24:06 -04:00
MoriyaFaith
d83c6f1753
[Bugfix + Enhancement] Sword Trail fixes and enhancements (#1473)
* Fix Trails, add more Trail Customization

* 3d Bombs; Bombchu now glow custom trail colors

* 3D Seed/Nut Model, Separate Sword Slash Colors

* Removed 3D Seeds/Nuts; Don't work properly

* restored previous removal of sword blur code

* Remove things not related to Trails

* Remove fix to random color code
2022-09-20 22:49:31 -04:00
Christopher Leggett
d2153d601c
Fixes Restore Old GS Cutscene to only trigger on Gold Skulltulas. (#1529) 2022-09-20 21:11:10 -04:00
aMannus
98be9a8472
Fix vanilla sun's song grave bug (#1532) 2022-09-20 20:09:23 -04:00
Josh Bodner
b54f6daa27
Consolidate D-pad CVars and clean up presets (#1298)
* Consolidate D-pad CVars

* Update other tooltip

* Clean up presets

* Fix incorrect preset value

* Undo crouch
2022-09-20 08:15:07 +02:00
Rozelette
66c2fdaacd
Fix unused dynamic link shadow for possible future enhancement (#1495)
* Fix unused dynamic link shadow for possible future enhancement

* No longer removing pritns

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-09-19 23:24:13 -04:00
MoriyaFaith
f6fa3c74c7
Main commit (#1369) 2022-09-19 23:13:59 -04:00
Josh Bodner
e97ba37a5e
Port Dampe behavior to vanilla (#1364)
* Port Dampe behavior to vanilla

* Add Dampe winning to Enhanced preset
2022-09-19 22:58:10 -04:00
briaguya
b18cc9d628
Temporary Fishing Fixes for rando (#1525)
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
2022-09-19 22:55:46 -04:00
Josh Bodner
55e79cd9d2 Add ability to disable fish randomly escaping 2022-09-19 22:31:40 -04:00
Rozelette
c9aafcf7c5
Add hack to load bss texture in ovl_En_Jsjutan (fixes #69) (#1482)
* Add hack to load bss texture in ovl_En_Jsjutan

* Remove (debug?) reference to jsjutanShadowTex in LUS
2022-09-19 22:30:27 -04:00
Garrett Cox
34d6212ab2
[#1336] Fix issues with gFasterHeavyBlockLift (#1476) 2022-09-19 20:08:47 -04:00
louist103
e76890a796
Update XMLs from upstream (#1448)
* litle less than half way

* done?

* revert ganon for now

* anime1

* anime 2-3

* object_ganon

* rest of gaBon

* missed some changes

* player
2022-09-18 23:29:24 -04:00
briaguya
941cf65227
use strnlen for c string empty check (#1352)
* use strcmp for c string compare

* Update z_file_choose.c

Co-authored-by: briaguya <briaguya@alice>
2022-09-13 21:12:03 -04:00
Christopher Leggett
67bbeca809
Another fix for getting items near critters. (#1332) 2022-09-13 20:45:23 -04:00
Josh Bodner
eda5a6ac91
Fix blocks not being pushed all the way (#1363) 2022-09-13 20:38:26 -04:00
Sarge-117
a9f3aedf8e
Enhanced Magic Arrows (non-rando) (#1376)
* Add magic arrow enhancements, non-rando

Changes to red ice actor, sun switch actor, and mudwall actor to adjust their collision

* Update tooltip

* Simplify mudwall collision check

* Restore checkboxes in menu

Accidentally lost these during merge

* Update tooltip

* Add line break in tooltip

* Clarify var names and comments

Also preserve chain platform cutscene in spirit based on Link's position

* Remove !=0 from cvar check

* Missed a couple

* Clean up chain platform cutscene check
2022-09-08 22:58:08 -04:00
Baoulettes
d2fa0d6485 Rando: Fix Fast File Select seed loading (#1252)
* FixRandoLoading

* better methode
2022-09-03 01:33:24 -04:00
David Chavez
0ce0ab1260
Phase 1: Separate ImGui Drawing From LUS (#1310)
* Update LUS imported paths

* Introduce GameMenuBar

* Fix imports after LUS import paths change

* Move Randomizer

* Replace needs_save

* Migrate Developer Tools

* Migrate Cheats

* Migrate Enhancements

* Separate UIWidgets

* Add missing Hooks.cpp file

* Migrate Settings

* Remove UI methods from LUS

* Cleanup imports and exposed properties

* Cleanup more methods

* Fix project generation

* Fix CI compilation

* Remove resolved TODO
2022-09-03 00:00:04 -04:00
Christopher Leggett
776219fb52
Backports a fix for sheik checks from rando-next (#1340)
* Fixes some Sheik checks I had accidentally set the wrong flag for.

* Removes duplicate switch case from cherry-pick
2022-08-31 15:25:47 +02:00
Christopher Leggett
a572c11f4f
Fixes ice trap gidata not getting cleared after trap is sprung. (#1322) 2022-08-27 09:27:20 +02:00
Baoulettes
c0b9171f98
Cosmetics Editor Fixes (#1287) 2022-08-25 01:28:27 +02:00
Jake Edvenson
927ffd0b8b
Enhancement: Scarecrow song skip (#1183)
* Added Skip Scarecrow Song

Added in the option for if the user has the time saver for Scarecrow song enabled and has their Ocarina pulled out in range of Pierre.
Added Skip Scarecrow Song
New enhancement under time-savers that allows the user to only pull out their ocarina to summon Pierre.

* Added Default for Scarecrow summon

The scarecrow summon option now defaults to 0 and can be turned on individually. I haven't included it in any other presets so people don't feel like they're cheating.

* Checks if scarecrow song is in possession

* Fixed positional Scarecrow logic

* Fixed style
2022-08-23 20:30:06 -04:00
Baoulettes
d6ebce068d
fixes only (#1255) 2022-08-23 20:20:56 -04:00
Ada
d735616020
Adds game specific camera options (#1212)
* Adds inversion options

* Fixes compilation

* Adds options to new detailed control editor

* Fixes inversion on C-Up view

* Fixes right stick aiming

* Fixes right stick aiming again

* Adds tooltip function + tooltips to gamecontroleditor.cpp

* Fixes tooltip for X axis

* Uses LUS tooltip function instead of new one

* Adds padding to camera control editor

To fit more in line with other enhancement checkboxes
2022-08-23 20:12:14 -04:00
Christopher Leggett
168e84498f
Rework Get Item Table to be more flexible for adding custom items (#1050)
* Adds ItemTableManager class.

* Implements new getItem table in game.

* Adds rando item table and way to differentiate tables in GetItemEntry.

* Adds rough ability to differentiate between rando and vanilla items.merge stashed changes from before develop-zhora merge

* Change ItemTableID to be uint16_t so we can use ModIndex for it.

* Should fix switch build

* Should fix switch build pt 2

* Adds new files to CMakeLists.

* Implements fixes for competing getItem calls.

* Correctly renders freestanding items

Particle effects are probably broken, need to fix them still, I pretty
much know how I would do that.

* Fixed Particle effects in the new getItem system.

* Fixes item fanfares

* Partially fixes Ice Traps

Obtaining a freestanding Ice Trap causes link to slide forward
and receiving one from an NPC plays the sound effect and damage
animation but doesn't freeze link.

* Some more partial ice trap fixing that wasn't pushed earlier

* Removes unused function override

* Replaces ::find with ::at and adds exception handling

* Removes some commented out code.

* Refactors rando's GetItemEntry array into two arrays.

One array is for the vanilla items that don't have GetItemEntries in
vanilla, the other is for rando exclusive items. They are stored in
separate arrays before getting added to the table so that we can apply
different modIndexes. The items in the first table have are handled
by the vanilla Item_Give, and the second table needed a custom
`Randomizer_Item_Give` function.

* Renames, relocates, and implements ModIndex enum.

* Removes now unused ItemIDs and GetItemIDs

Also makes all the necessary changes to other code that was still
using them indirectly through the GI to GID map that was removed.
There's quite a lot of changes here and I haven't had time to test them
yet.

* Re-implements GIMESSAGE_UNTRANSLATED as macro

* Removes commented out function.

* Throws exception if an invalid itemID is used

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943694857

* Removes ARRAY_SIZE in favor of ARRAY_COUNT

ARRAY_COUNT already exists in `macros.h`, I just didn't find it before.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943153833

* Inverts CheckContainsRandoItem to CheckContainsVanillaItem.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940895135

* Cleanup, bugfixes, removing the `- 1`s from `z_player.c`

* Fixes some funky formatting that got committed earlier.

* Adds else if to added fanfare sound cases.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940112924 and https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940113492

* Extends GetItemEntry to include getItemId

Also adapts some existing calls for both the entry and the id to only
get the entry.

* Extends GetItemEntry to include GID.

This allows for using it later when drawing freestanding items.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943168136

* Rando-specific items use new textId again.

This got lost when merging develop-zhora in because I didn't have custom
messages merged when I started this.

* Sets global modIndex to MOD_NONE on scene load

Fixes a crash when buying items in shops due to them
not triggering the rando code that normally sets these items.
May have also been crashing vanilla playthroughs.

* Realized I had the bgm conditions wrong.

* Fixes "static drops" (i.e. sticks from withered babas)

* Fixes LACS/Prelude situation... again.

* Fixes too many arguments error.

Not sure why this didn't fail to build on Windows before.

* Fixes Link's Pocket items.

* Simplifies sram init for rando-specific items

* Fixes issues with approaching bottleable items.

* Fixes Ruto's Letter.

It was accidentally getting classified as a rando item.

* Should re-fix freestanding ice traps

* Makes freestanding items set player->getItemEntry.

This prevents freestanding items from setting the global modIndex.
This is part of a larger transition that needs to happen to switch
to setting getItemEntries for all of the rando items. This prevents
some things that set getItemId of GI_MAX from granting a Fire Medallion
when the global modIndex is MOD_RANDOMIZER.

* Makes sure we aren't using getItemEntry when not randoed.

* Replace Randomizer_GetRandomizedItemId with Randomizer_GetRandomizedItem and Randomizer_GetItemIdFromKnownCheck with Randomizer_GetItemFromKnownCheck

* Introduce some new methods and migrate most actors to them

* Fixes ocarina game skull kids to set player->getItemEntry

* Sets `z_en_box.c` to set `player->getItemEntry`

* Fix logical errors and migrate most of the rest of the rando checks to GiveItemEntryFromActor

* Use GiveItemEntryFromActorWithFixedRange in item00

* Fixes Anju to set player->getItemEntry.

* Add a few missing cases

* Additional fix for Skull Kid

* Fixes vanilla ice traps and randomized ice smoke

* Fixes rendering of treasure chest game items.

* Removes unused `Randomizer_GetItemIdFromGetItemId`.

* Cleans up an if statement for item00.

* Cleans up another if statement in item00

* This should fix a bug with the Gerudo Archery minigame.

I wasn't able to get the bug to happen after making this change.

* Documents our new GiveItemEntry fuctions.

* Uses more descriptive type name for ItemIDs for creating custom messages.

* Fixes potential issue with if statement.

* Fixes missed type change.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-08-23 20:11:38 -04:00
louist103
eed3942b81
Restore Gold skulltula CS from the "0.9" version (#1217)
* GS CS

* add to defaults
2022-08-21 22:11:23 -04:00
Kenix3
72981221ad
Merge pull request #1226 from HarbourMasters/develop-rachael
rachael -> zhora
2022-08-16 23:40:06 -04:00
David Chavez
6b0338a37d
[zret] Port some documentation changes (#1164)
* zret: Documentation pass on scene/room commands #1226

* Update OTR scene

* zret: Document the lens system #1079

* zret: Misc. doc/cleanup 4 #1093

* zret: Fix misc 8 #1150

* zret: Document Distortions from z_camera and z_view #1102
2022-08-16 21:53:28 -04:00
briaguya
6206cd7db0
add ActorResetFunc for courtyard guards (#1213)
Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:52 -04:00
briaguya
01b7fedc35
clean up a few epochs that were missed (#1204)
Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:37 -04:00
briaguya
71b1db1fb6
volvagia interpolation fix (#1203)
Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:12 -04:00
aMannus
cd37a56161
Rando: Fix being able to get Sun's Song check multiple times (#1185) 2022-08-16 22:16:44 +02:00
Josh Bodner
eb632ccb50
Adjustable push speed (#1190) 2022-08-16 22:09:11 +02:00
Christopher Leggett
0f2e7db8e0
Fix Ice Traps on Windows and Mac (#1216) 2022-08-16 21:49:52 +02:00
lilDavid
46a421f933
Add window to customize specific controls (#1122) 2022-08-16 09:43:09 +02:00
briaguya
42bce9d33e
don't abuse epochs (#1179)
* don't abuse epochs

* update bongo hand trails

Co-authored-by: briaguya <briaguya@alice>
2022-08-14 23:18:12 -04:00
aMannus
fabe051d3d
Fix lost woods leading music in rando (#1155) 2022-08-14 23:04:40 -04:00
aMannus
37dd045bd2
Rando: Fix bomb/bombchu shops (#1134)
* Fix bomb shops in rando

* Addressed review comments
2022-08-14 23:01:00 -04:00
Kenix3
86faa42acf Make libultra OSContPad struct consistent with the one from libultraship 2022-08-11 19:41:53 -04:00
Kenix3
094388187f Cleans up Controllers
Renames VirtualController to DummyController.
Makes controller axis treated the same as buttons.
Made Controller class members private or protected
Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
2022-08-11 19:41:53 -04:00
briaguya
317de33a8b Merge branch 'develop-rachael' into rachael-to-zhora 2022-08-08 21:43:04 -04:00
briaguya
fa090c51f6
Merge pull request #831 from leggettc18/custom-messages
System for Creating and Storing Custom Messages
2022-08-08 21:24:48 -04:00
Christopher Leggett
e63d84bd7d
Adapts this branch for cmake building. 2022-08-08 21:14:29 -04:00
aMannus
4ea7f8371f
Rando: Zelda sequence fixes (#1095)
* Fixed zelda sequence oddities

* Fixed code inconsistency

* Adressed review comments

* Adressed review comments, removed unneccesary entrance skip

* Addressed some more review comments

* tiny cleanup
2022-08-08 19:59:06 -04:00
InfoManiac742
0e10b59307
Update z_kaleido_item.c (#1046) 2022-08-08 19:58:01 -04:00
InfoManiac742
4bf4ad3359
Update z_en_ru1.c (#1042) 2022-08-08 19:56:56 -04:00
lilDavid
f80ba4102a
Add instant boomerang recall (#1006) 2022-08-08 19:55:07 -04:00
Dog
1f5d323d89
Randomizer: Skip Cutscenes (#846)
* Skip Jabu Jabu's fishy feeding time if rando is enabled Issue #757

Also skip the ganon tower fall cutscene if you died to ganon during the ganon fight for issue #773

* Immediately give control back to player when talon running cutscene starts.

* Fix case of not skipping Gannon
2022-08-08 19:48:53 -04:00
Christopher Leggett
59baf24dc6
Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages 2022-08-08 19:46:09 -04:00
Josh Bodner
c23457d666
Automatically save after every scene transition (#984)
* Automatically save after every scene transition

* Refactor and don't save in grottos

* Don't save in cutscenes

* Save after getting items as well

* Fix paren
2022-08-05 00:15:49 -04:00
briaguya
facd1723f8
don't use signed ints for epochs (#1044)
Co-authored-by: briaguya <briaguya@alice>
2022-08-04 17:32:23 -04:00
briaguya
739434e3e4 Merge branch 'develop-rachael' into rachael-to-zhora 2022-08-03 23:01:11 -04:00
Ada
bd86c792c3
Moves release version text (#1028) 2022-08-03 22:44:43 -04:00
Christopher Leggett
dffcbb035e
Fixes glitchy dungeon maps. (#1032) 2022-08-03 22:43:55 -04:00
Kenix3
0f7a88bd5a
This should fix (all?) 60fps interpolation issues left. (#938)
* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya <briaguya@alice>
2022-08-03 22:36:13 -04:00