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Rando: Fix being able to get Sun's Song check multiple times (#1185)
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@ -323,13 +323,9 @@ void func_80ABF708(EnOkarinaTag* this, GlobalContext* globalCtx) {
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}
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void GivePlayerRandoRewardSunSong(EnOkarinaTag* song, GlobalContext* globalCtx, RandomizerCheck check) {
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if (song->actor.parent != NULL && song->actor.parent->id == GET_PLAYER(globalCtx)->actor.id &&
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!Flags_GetTreasure(globalCtx, 0x1F)) {
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Flags_SetTreasure(globalCtx, 0x1F);
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} else if (!Flags_GetTreasure(globalCtx, 0x1F)) {
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GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_LETTER_ZELDA);
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func_8002F434(&song->actor, globalCtx, getItemId, 10000.0f, 100.0f);
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}
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Flags_SetTreasure(globalCtx, 0x1F);
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GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_LETTER_ZELDA);
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func_8002F434(&song->actor, globalCtx, getItemId, 10000.0f, 100.0f);
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}
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void func_80ABF7CC(EnOkarinaTag* this, GlobalContext* globalCtx) {
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@ -338,15 +334,11 @@ void func_80ABF7CC(EnOkarinaTag* this, GlobalContext* globalCtx) {
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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Message_CloseTextbox(globalCtx);
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if (!gSaveContext.n64ddFlag) {
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if (!CHECK_QUEST_ITEM(QUEST_SONG_SUN)) {
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&gSunSongGraveSunSongTeachCs);
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gSaveContext.cutsceneTrigger = 1;
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}
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} else {
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if (!Flags_GetTreasure(globalCtx, 0x1F)) {
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GivePlayerRandoRewardSunSong(this, globalCtx, RC_SONG_FROM_ROYAL_FAMILYS_TOMB);
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}
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if (!gSaveContext.n64ddFlag && !CHECK_QUEST_ITEM(QUEST_SONG_SUN)) {
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&gSunSongGraveSunSongTeachCs);
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gSaveContext.cutsceneTrigger = 1;
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} else if (!Flags_GetTreasure(globalCtx, 0x1F)) {
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GivePlayerRandoRewardSunSong(this, globalCtx, RC_SONG_FROM_ROYAL_FAMILYS_TOMB);
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}
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this->actionFunc = func_80ABF708;
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}
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