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@ -4617,7 +4617,9 @@ void func_8083A0F4(GlobalContext* globalCtx, Player* this) {
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anim = D_80853914[PLAYER_ANIMGROUP_13][this->modelAnimType];
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}
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if (CVar_GetS32("gFasterHeavyBlockLift", 0) && (interactActorId == ACTOR_EN_ISHI || interactActorId == ACTOR_BG_HEAVY_BLOCK)) {
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// Same actor is used for small and large silver rocks, use actor params to identify large ones
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bool isLargeSilverRock = interactActorId == ACTOR_EN_ISHI && interactRangeActor->params & 1 == 1;
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if (CVar_GetS32("gFasterHeavyBlockLift", 0) && (isLargeSilverRock || interactActorId == ACTOR_BG_HEAVY_BLOCK)) {
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LinkAnimation_PlayOnceSetSpeed(globalCtx, &this->skelAnime, anim, 5.0f);
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} else {
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LinkAnimation_PlayOnce(globalCtx, &this->skelAnime, anim);
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