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@ -6104,7 +6104,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
@@ -6104,7 +6104,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
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} |
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GetItemEntry giEntry; |
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if (this->getItemEntry.objectId == OBJECT_INVALID) { |
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if (this->getItemEntry.objectId == OBJECT_INVALID || (this->getItemId != this->getItemEntry.getItemId)) { |
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giEntry = ItemTable_Retrieve(this->getItemId); |
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} else { |
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giEntry = this->getItemEntry; |
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@ -9430,6 +9430,7 @@ static EffectBlureInit2 D_8085470C = {
@@ -9430,6 +9430,7 @@ static EffectBlureInit2 D_8085470C = {
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static Vec3s D_80854730 = { -57, 3377, 0 }; |
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void Player_InitCommon(Player* this, GlobalContext* globalCtx, FlexSkeletonHeader* skelHeader) { |
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this->getItemEntry = (GetItemEntry)GET_ITEM_NONE; |
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this->ageProperties = &sAgeProperties[gSaveContext.linkAge]; |
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Actor_ProcessInitChain(&this->actor, sInitChain); |
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this->swordEffectIndex = TOTAL_EFFECT_COUNT; |
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