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https://github.com/HarbourMasters/Shipwright.git
synced 2025-01-10 21:48:17 -05:00
Adjustable push speed (#1190)
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parent
a3d0962054
commit
eb632ccb50
@ -1205,8 +1205,8 @@ namespace SohImGui {
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PaddedEnhancementSliderInt("King Zora Speed: %dx", "##MWEEPSPEED", "gMweepSpeed", 1, 5, "", 1, false, false, true);
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EnhancementSliderInt("Biggoron Forge Time: %d days", "##FORGETIME", "gForgeTime", 0, 3, "", 3);
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Tooltip("Allows you to change the number of days it takes for Biggoron to forge the Biggoron Sword");
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PaddedEnhancementSliderInt("Vine/Ladder Climb speed +%d", "##CLIMBSPEED", "gClimbSpeed", 0, 12, "", 0);
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EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
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PaddedEnhancementSliderInt("Vine/Ladder Climb speed +%d", "##CLIMBSPEED", "gClimbSpeed", 0, 12, "", 0, false, false, true);
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PaddedEnhancementSliderInt("Block pushing speed +%d", "##BLOCKSPEED", "gFasterBlockPush", 0, 5, "", 0, false, false, true);
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PaddedEnhancementCheckbox("Faster Heavy Block Lift", "gFasterHeavyBlockLift", true, false);
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Tooltip("Speeds up lifting silver rocks and obelisks");
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PaddedEnhancementCheckbox("No Forced Navi", "gNoForcedNavi", true, false);
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@ -2093,7 +2093,7 @@ namespace SohImGui {
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CVar_SetS32("gForgeTime", 3);
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// Vine/Ladder Climb speed (+0 to +12)
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CVar_SetS32("gClimbSpeed", 0);
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// Faster Block Push
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// Faster Block Push (+0 to +5)
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CVar_SetS32("gFasterBlockPush", 0);
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// No Forced Navi
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CVar_SetS32("gNoForcedNavi", 0);
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@ -2263,8 +2263,8 @@ namespace SohImGui {
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CVar_SetS32("gTextSpeed", 5);
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// King Zora Speed (1 to 5)
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CVar_SetS32("gMweepSpeed", 2);
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// Faster Block Push
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CVar_SetS32("gFasterBlockPush", 1);
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// Faster Block Push (+0 to +5)
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CVar_SetS32("gFasterBlockPush", 5);
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// Better Owl
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CVar_SetS32("gBetterOwl", 1);
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// Prevent Dropped Ocarina Inputs
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@ -193,12 +193,7 @@ void BgHakaGate_StatueTurn(BgHakaGate* this, GlobalContext* globalCtx) {
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s16 turnAngle;
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this->vTurnRateDeg10++;
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if (CVar_GetS32("gFasterBlockPush", 0) != 0) {
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this->vTurnRateDeg10 = 10;
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CLAMP_MAX(this->vTurnRateDeg10, 5);
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} else {
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this->vTurnRateDeg10 = CLAMP_MAX(this->vTurnRateDeg10, 5);
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}
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this->vTurnRateDeg10 = CLAMP_MAX(this->vTurnRateDeg10, 10);
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turnFinished = Math_StepToS(&this->vTurnAngleDeg10, 600, this->vTurnRateDeg10);
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turnAngle = this->vTurnAngleDeg10 * this->vTurnDirection;
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this->dyna.actor.shape.rot.y = (this->vRotYDeg10 + turnAngle) * 0.1f * (0x10000 / 360.0f);
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@ -216,9 +211,9 @@ void BgHakaGate_StatueTurn(BgHakaGate* this, GlobalContext* globalCtx) {
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if (turnFinished) {
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player->stateFlags2 &= ~0x10;
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this->vRotYDeg10 = (this->vRotYDeg10 + turnAngle) % 3600;
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this->vTurnRateDeg10 = 0;
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this->vTurnRateDeg10 = CVar_GetS32("gFasterBlockPush", 0) * 2;
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this->vTurnAngleDeg10 = 0;
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this->vTimer = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 2 : 5;
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this->vTimer = 5 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 5);
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this->actionFunc = BgHakaGate_StatueIdle;
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this->dyna.unk_150 = 0.0f;
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}
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@ -137,8 +137,8 @@ void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) {
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}
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}
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this->dyna.actor.speedXZ += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.05f;
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this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f);
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this->dyna.actor.speedXZ = this->dyna.actor.speedXZ + (CVar_GetS32("gFasterBlockPush", 0) * 0.3) + 0.5f;
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this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 3.0f);
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if (D_8088BFC0 > 0.0f) {
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temp_v1 = Math_StepToF(&D_8088BFC0, 20.0f, this->dyna.actor.speedXZ);
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@ -156,7 +156,7 @@ void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) {
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this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z;
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D_8088BFC0 = 0.0f;
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this->dyna.actor.speedXZ = 0.0f;
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this->timer = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 2 : 5;
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this->timer = 5 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 5);
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}
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func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
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@ -443,7 +443,7 @@ void func_80896950(BgJyaCobra* this, GlobalContext* globalCtx) {
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if (this->dyna.unk_150 > 0.001f) {
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this->unk_168++;
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if (this->unk_168 >= CVar_GetS32("gFasterBlockPush", 0) != 0 ? 5 : 15) {
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if (this->unk_168 >= (15 - CVar_GetS32("gFasterBlockPush", 0) * 2)) {
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func_808969F8(this, globalCtx);
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}
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} else {
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@ -476,18 +476,17 @@ void func_808969F8(BgJyaCobra* this, GlobalContext* globalCtx) {
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this->unk_174.x = player->actor.world.pos.x - this->dyna.actor.world.pos.x;
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this->unk_174.y = player->actor.world.pos.y - this->dyna.actor.world.pos.y;
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this->unk_174.z = player->actor.world.pos.z - this->dyna.actor.world.pos.z;
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this->unk_170 = this->unk_16E = 0;
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this->unk_170 = 0;
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this->unk_172 = true;
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this->unk_16E = CVar_GetS32("gFasterBlockPush", 0) * 20;
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}
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void func_80896ABC(BgJyaCobra* this, GlobalContext* globalCtx) {
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s16 temp_v0;
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Player* player = GET_PLAYER(globalCtx);
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if (CVar_GetS32("gFasterBlockPush", 0) != 0)
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this->unk_16E = 150.0f;
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temp_v0 = (s16)((this->unk_16C * 0x2000) + this->dyna.actor.home.rot.y) - this->dyna.actor.world.rot.y;
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if (ABS(temp_v0) < CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3712 : 7424) {
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if (ABS(temp_v0) < 7424) {
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Math_StepToS(&this->unk_16E, 106, 4);
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} else {
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Math_StepToS(&this->unk_16E, 21, 10);
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@ -94,7 +94,7 @@ void BgMoriKaitenkabe_Wait(BgMoriKaitenkabe* this, GlobalContext* globalCtx) {
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if (this->dyna.unk_150 > 0.001f) {
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this->timer++;
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if ((this->timer > CVar_GetS32("gFasterBlockPush", 0) != 0 ? 14 : 28) && !Player_InCsMode(globalCtx)) {
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if ((this->timer > (28 - CVar_GetS32("gFasterBlockPush", 0) * 4)) && !Player_InCsMode(globalCtx)) {
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BgMoriKaitenkabe_SetupRotate(this);
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func_8002DF54(globalCtx, &this->dyna.actor, 8);
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Math_Vec3f_Copy(&this->lockedPlayerPos, &player->actor.world.pos);
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@ -118,7 +118,7 @@ void BgMoriKaitenkabe_Wait(BgMoriKaitenkabe* this, GlobalContext* globalCtx) {
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void BgMoriKaitenkabe_SetupRotate(BgMoriKaitenkabe* this) {
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this->actionFunc = BgMoriKaitenkabe_Rotate;
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this->rotSpeed = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.0f;
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this->rotSpeed = CVar_GetS32("gFasterBlockPush", 0) * 0.1f;
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this->rotYdeg = 0.0f;
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}
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@ -387,8 +387,8 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) {
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s32 blockStop;
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Player* player = GET_PLAYER(globalCtx);
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this->dyna.actor.speedXZ += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.1f;
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this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f);
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this->dyna.actor.speedXZ = this->dyna.actor.speedXZ + (CVar_GetS32("gFasterBlockPush", 0) * 0.3) + 0.5f;
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this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 3.0f);
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blockStop = Math_StepToF(&sBgPoEventblockPushDist, 20.0f, this->dyna.actor.speedXZ);
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displacement = this->direction * sBgPoEventblockPushDist;
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this->dyna.actor.world.pos.x = (Math_SinS(this->dyna.unk_158) * displacement) + this->dyna.actor.home.pos.x;
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@ -403,7 +403,7 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) {
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this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z;
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sBgPoEventblockPushDist = 0.0f;
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this->dyna.actor.speedXZ = 0.0f;
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this->direction = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 5;
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this->direction = 5 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 5);
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sBgPoEventBlocksAtRest++;
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this->actionFunc = BgPoEvent_BlockIdle;
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if (this->type == 1) {
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@ -260,9 +260,9 @@ void func_808B4194(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
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s32 approxFResult;
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Actor* actor = &this->dyna.actor;
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this->unk_174 += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 1.0f : 0.5f;
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this->unk_174 = this->unk_174 + (CVar_GetS32("gFasterBlockPush", 0) * 0.3) + 0.5f;
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this->unk_174 = CLAMP_MAX(this->unk_174, 2.0f);
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this->unk_174 = CLAMP_MAX(this->unk_174, 3.0f);
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approxFResult = Math_StepToF(&this->unk_178, 20.0f, this->unk_174);
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@ -294,7 +294,7 @@ void func_808B4194(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
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this->dyna.unk_150 = 0.0f;
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this->unk_178 = 0.0f;
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this->unk_174 = 0.0f;
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this->unk_168 = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 10;
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this->unk_168 = 10 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 2);
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func_808B4084(this, globalCtx);
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}
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Audio_PlayActorSound2(actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
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@ -667,10 +667,11 @@ void EnAm_Statue(EnAm* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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f32 temp158f = this->dyna.unk_158;
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s16 moveDir = 0;
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s32 blockSpeed = CVar_GetS32("gFasterBlockPush", 0);
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if (this->unk_258 == 0) {
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if (this->dyna.unk_150 != 0.0f) {
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this->unk_258 = 0x8000;
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this->unk_258 = 0x8000 - (blockSpeed * 0x1000);
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}
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} else {
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this->unk_258 -= 0x800;
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@ -696,7 +697,12 @@ void EnAm_Statue(EnAm* this, GlobalContext* globalCtx) {
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}
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this->dyna.actor.world.rot.y = this->dyna.unk_158;
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this->dyna.actor.speedXZ = Math_SinS(this->unk_258) * (this->dyna.unk_150 * 0.5f);
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this->dyna.actor.speedXZ = Math_SinS(this->unk_258 * 8 / (8 - blockSpeed)) * (this->dyna.unk_150 * 0.5f) +
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(blockSpeed == 5 ? blockSpeed * (this->dyna.unk_150 * 0.5f) * 0.25681 :
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(blockSpeed == 4 ? blockSpeed * (this->dyna.unk_150 * 0.5f) * 0.18305 :
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(blockSpeed == 3 ? blockSpeed * (this->dyna.unk_150 * 0.5f) * 0.14222 :
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(blockSpeed == 2 ? blockSpeed * (this->dyna.unk_150 * 0.5f) * 0.11625 :
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(blockSpeed == 1 ? blockSpeed * (this->dyna.unk_150 * 0.5f) * 0.09828 : 0)))));
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}
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if (this->dyna.actor.bgCheckFlags & 2) {
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@ -558,9 +558,9 @@ void ObjOshihiki_Push(ObjOshihiki* this, GlobalContext* globalCtx) {
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f32 pushDistSigned;
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s32 stopFlag;
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this->pushSpeed += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 1.0f : 0.5f;
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this->pushSpeed = this->pushSpeed + (CVar_GetS32("gFasterBlockPush", 0) * 0.3) + 0.5f;
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this->stateFlags |= PUSHBLOCK_PUSH;
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this->pushSpeed = CLAMP_MAX(this->pushSpeed, 2.0f);
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this->pushSpeed = CLAMP_MAX(this->pushSpeed, 3.0f);
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stopFlag = Math_StepToF(&this->pushDist, 20.0f, this->pushSpeed);
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pushDistSigned = ((this->direction >= 0.0f) ? 1.0f : -1.0f) * this->pushDist;
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thisx->world.pos.x = thisx->home.pos.x + (pushDistSigned * this->yawSin);
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@ -586,7 +586,7 @@ void ObjOshihiki_Push(ObjOshihiki* this, GlobalContext* globalCtx) {
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this->dyna.unk_150 = 0.0f;
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this->pushDist = 0.0f;
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this->pushSpeed = 0.0f;
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this->timer = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 10;
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this->timer = 10 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 2);
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if (this->floorBgIds[this->highestFloor] == BGCHECK_SCENE) {
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ObjOshihiki_SetupOnScene(this, globalCtx);
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} else {
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