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@ -301,6 +301,9 @@ void Title_Init(GameState* thisx) {
@@ -301,6 +301,9 @@ void Title_Init(GameState* thisx) {
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saveloading = true; |
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gSaveContext.fileNum = selectedfile; |
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Sram_OpenSave(); |
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Randomizer_LoadSettings(""); |
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Randomizer_LoadHintLocations(""); |
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Randomizer_LoadItemLocations("", true); |
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gSaveContext.gameMode = 0; |
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gSaveContext.magic = gSaveContext.magic; |
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SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext); |
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