fix: match auto center option text to behavior

This commit is contained in:
briaguya 2022-09-29 23:57:19 -04:00 committed by louist103
parent 973ec52b2a
commit 9804035dc0
3 changed files with 4 additions and 4 deletions

View File

@ -238,7 +238,7 @@ namespace GameControlEditor {
UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
UIWidgets::Tooltip("Allows for aiming with the rights stick when:\n-Aiming in the C-Up view\n-Aiming with weapons");
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First Person View", "gAutoCenterView");
UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First Person View", "gDisableAutoCenterView");
UIWidgets::Tooltip("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
}

View File

@ -117,8 +117,8 @@ namespace GameMenuBar {
CVar_SetS32("gInvertYAxis", 1);
// Right Stick Aiming
CVar_SetS32("gRightStickAiming", 0);
// Auto-Center First Person View
CVar_SetS32("gAutoCenterView", 0);
// Disable Auto-Center First Person View
CVar_SetS32("gDisableAutoCenterView", 0);
// Text Speed (1 to 5)
CVar_SetS32("gTextSpeed", 1);

View File

@ -11175,7 +11175,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
s16 temp3;
if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) {
if (CVar_GetS32("gAutoCenterView", 0)) {
if (!CVar_GetS32("gDisableAutoCenterView", 0)) {
temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30);