Update z_kaleido_item.c (#1046)

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InfoManiac742 2022-08-08 16:58:01 -07:00 committed by GitHub
parent 4bf4ad3359
commit 0e10b59307
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 5 additions and 5 deletions

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@ -11,12 +11,12 @@ static s16 sEquipAnimTimer = 0;
static s16 sEquipMoveTimer = 10;
static s16 sAmmoVtxOffset[] = {
0, 2, 4, 6, 99, 99, 8, 99, 99, 10, 99, 99, 99, 99, 99, 99, 12,
0, 2, 4, 6, 99, 99, 8, 99, 10, 99, 99, 99, 99, 99, 12,
};
extern const char* _gAmmoDigit0Tex[];
void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx, s16 item) {
void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx, s16 item, int slot) {
s16 ammo;
s16 i;
@ -50,7 +50,7 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx,
gDPPipeSync(POLY_KAL_DISP++);
if (i != 0) {
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[item] + 31) * 4], 4, 0);
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[slot] + 31) * 4], 4, 0);
gDPLoadTextureBlock(POLY_KAL_DISP++, ((u8*)_gAmmoDigit0Tex[i]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
@ -59,7 +59,7 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx,
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
}
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[item] + 32) * 4], 4, 0);
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[slot] + 32) * 4], 4, 0);
gDPLoadTextureBlock(POLY_KAL_DISP++, ((u8*)_gAmmoDigit0Tex[ammo]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
@ -464,7 +464,7 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
for (i = 0; i < 15; i++) {
if ((gAmmoItems[i] != ITEM_NONE) && (gSaveContext.inventory.items[i] != ITEM_NONE)) {
KaleidoScope_DrawAmmoCount(pauseCtx, globalCtx->state.gfxCtx, gSaveContext.inventory.items[i]);
KaleidoScope_DrawAmmoCount(pauseCtx, globalCtx->state.gfxCtx, gSaveContext.inventory.items[i], i);
}
}