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Update XMLs from upstream (#1448)

* litle less than half way

* done?

* revert ganon for now

* anime1

* anime 2-3

* object_ganon

* rest of gaBon

* missed some changes

* player
pull/1512/head^2
louist103 6 months ago committed by GitHub
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  1. 4
      ZAPDTR/docs/zapd_extraction_xml_reference.md
  2. 8
      soh/assets/xml/GC_NMQ_D/code/fbdemo_circle.xml
  3. 4
      soh/assets/xml/GC_NMQ_D/objects/gameplay_field_keep.xml
  4. 1147
      soh/assets/xml/GC_NMQ_D/objects/gameplay_keep.xml
  5. 36
      soh/assets/xml/GC_NMQ_D/objects/object_ahg.xml
  6. 16
      soh/assets/xml/GC_NMQ_D/objects/object_ani.xml
  7. 14
      soh/assets/xml/GC_NMQ_D/objects/object_bji.xml
  8. 33
      soh/assets/xml/GC_NMQ_D/objects/object_boj.xml
  9. 86
      soh/assets/xml/GC_NMQ_D/objects/object_cne.xml
  10. 4
      soh/assets/xml/GC_NMQ_D/objects/object_d_hsblock.xml
  11. 4
      soh/assets/xml/GC_NMQ_D/objects/object_dy_obj.xml
  12. 182
      soh/assets/xml/GC_NMQ_D/objects/object_ganon.xml
  13. 324
      soh/assets/xml/GC_NMQ_D/objects/object_ganon2.xml
  14. 50
      soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime1.xml
  15. 35
      soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime2.xml
  16. 24
      soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime3.xml
  17. 194
      soh/assets/xml/GC_NMQ_D/objects/object_gndd.xml
  18. 4
      soh/assets/xml/GC_NMQ_D/objects/object_haka_door.xml
  19. 4
      soh/assets/xml/GC_NMQ_D/objects/object_hidan_objects.xml
  20. 117
      soh/assets/xml/GC_NMQ_D/objects/object_human.xml
  21. 4
      soh/assets/xml/GC_NMQ_D/objects/object_kz.xml
  22. 2
      soh/assets/xml/GC_NMQ_D/objects/object_link_boy.xml
  23. 6
      soh/assets/xml/GC_NMQ_D/objects/object_md.xml
  24. 4
      soh/assets/xml/GC_NMQ_D/objects/object_niw.xml
  25. 22
      soh/assets/xml/GC_NMQ_D/objects/object_oF1d_map.xml
  26. 35
      soh/assets/xml/GC_NMQ_D/objects/object_oF1s.xml
  27. 222
      soh/assets/xml/GC_NMQ_D/objects/object_rd.xml
  28. 2
      soh/assets/xml/GC_NMQ_D/objects/object_sd.xml
  29. 24
      soh/assets/xml/GC_NMQ_D/objects/object_skj.xml
  30. 4
      soh/assets/xml/GC_NMQ_D/objects/object_st.xml
  31. 90
      soh/assets/xml/GC_NMQ_D/overlays/ovl_Boss_Ganon.xml
  32. 270
      soh/assets/xml/GC_NMQ_D/textures/backgrounds.xml
  33. 6
      soh/assets/xml/GC_NMQ_D/textures/parameter_static.xml
  34. 6
      soh/assets/xml/GC_NMQ_D/textures/place_title_cards.xml
  35. 124
      soh/assets/xml/GC_NMQ_D/textures/skyboxes.xml
  36. 8
      soh/assets/xml/GC_NMQ_PAL_F/code/fbdemo_circle.xml
  37. 4
      soh/assets/xml/GC_NMQ_PAL_F/objects/gameplay_field_keep.xml
  38. 1147
      soh/assets/xml/GC_NMQ_PAL_F/objects/gameplay_keep.xml
  39. 36
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_ahg.xml
  40. 16
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_ani.xml
  41. 14
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_bji.xml
  42. 33
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_boj.xml
  43. 86
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_cne.xml
  44. 4
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_dy_obj.xml
  45. 182
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_ganon.xml
  46. 324
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_ganon2.xml
  47. 50
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_ganon_anime1.xml
  48. 34
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_ganon_anime2.xml
  49. 18
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_ganon_anime3.xml
  50. 194
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_gndd.xml
  51. 4
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_haka_door.xml
  52. 4
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_hidan_objects.xml
  53. 117
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_human.xml
  54. 4
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_kz.xml
  55. 4
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_link_boy.xml
  56. 4
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_niw.xml
  57. 22
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_oF1d_map.xml
  58. 35
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_oF1s.xml
  59. 222
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_rd.xml
  60. 2
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_sd.xml
  61. 24
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_skj.xml
  62. 4
      soh/assets/xml/GC_NMQ_PAL_F/objects/object_st.xml
  63. 90
      soh/assets/xml/GC_NMQ_PAL_F/overlays/ovl_Boss_Ganon.xml
  64. 270
      soh/assets/xml/GC_NMQ_PAL_F/textures/backgrounds.xml
  65. 6
      soh/assets/xml/GC_NMQ_PAL_F/textures/parameter_static.xml
  66. 6
      soh/assets/xml/GC_NMQ_PAL_F/textures/place_title_cards.xml
  67. 124
      soh/assets/xml/GC_NMQ_PAL_F/textures/skyboxes.xml
  68. 2
      soh/src/code/z_actor.c
  69. 2
      soh/src/code/z_draw.c
  70. 8
      soh/src/code/z_fbdemo_circle.c
  71. 10
      soh/src/code/z_parameter.c
  72. 44
      soh/src/code/z_player_lib.c
  73. 158
      soh/src/code/z_vr_box.c
  74. 4
      soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
  75. 258
      soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c
  76. 98
      soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c
  77. 6
      soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c
  78. 6
      soh/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c
  79. 10
      soh/src/overlays/actors/ovl_En_Door/z_en_door.c
  80. 8
      soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c
  81. 4
      soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c
  82. 42
      soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c
  83. 4
      soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c
  84. 2
      soh/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c
  85. 4
      soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c
  86. 78
      soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
  87. 2
      soh/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c
  88. 4095
      soh/src/overlays/actors/ovl_player_actor/z_player.c

4
ZAPDTR/docs/zapd_extraction_xml_reference.md

@ -489,7 +489,7 @@ Current supported types are `Vec3s`, `Vec3i` or `Vec3f`. @@ -489,7 +489,7 @@ Current supported types are `Vec3s`, `Vec3i` or `Vec3f`.
- Example:
```xml
<Array Name="D_04002040" Count="24" Offset="0x2040">
<Array Name="gLinkPauseChildDekuShieldJointTable" Count="24" Offset="0x2040">
<Vector Type="s16" Dimensions="3" />
</Array>
```
@ -497,7 +497,7 @@ Current supported types are `Vec3s`, `Vec3i` or `Vec3f`. @@ -497,7 +497,7 @@ Current supported types are `Vec3s`, `Vec3i` or `Vec3f`.
Will be extracted as:
```c
Vec3s D_04002040[24] = {
Vec3s gLinkPauseChildDekuShieldJointTable[24] = {
{ -37, 2346, 93 },
{ 0, 11995, 0 },
{ -16385, -305, -16333 },

8
soh/assets/xml/GC_NMQ_D/code/fbdemo_circle.xml

@ -1,9 +1,9 @@ @@ -1,9 +1,9 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x12CBB0">
<Texture Name="sCircleWipeDefaultTex" Format="i8" Width="16" Height="64" Offset="0x10ED68"/>
<Texture Name="sCircleWipeWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F168"/>
<Texture Name="sCircleWipeRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F568"/>
<Texture Name="sCircleWipeStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F968"/>
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0x10ED68"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F168"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F568"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F968"/>
<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD68">
<Vtx/>
</Array>

4
soh/assets/xml/GC_NMQ_D/objects/gameplay_field_keep.xml

@ -27,8 +27,8 @@ @@ -27,8 +27,8 @@
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoor1DL" Offset="0x47A0"/>
<DList Name="gFieldDoor2DL" Offset="0x4978"/>
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>

1147
soh/assets/xml/GC_NMQ_D/objects/gameplay_keep.xml

File diff suppressed because it is too large Load Diff

36
soh/assets/xml/GC_NMQ_D/objects/object_ahg.xml

@ -1,5 +1,6 @@ @@ -1,5 +1,6 @@
<Root>
<File Name="object_ahg" Segment="6">
<File Name="object_ahg" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -18,21 +19,21 @@ @@ -18,21 +19,21 @@
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C"/>
<Texture Name="object_ahg_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x57C"/>
<Texture Name="object_ahg_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x67C"/>
<Texture Name="object_ahg_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x77C"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00057C" OutName="tex_0000057C" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00067C" OutName="tex_0000067C" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00077C" OutName="tex_0000077C" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
<DList Name="object_ahg_DL_003500" Offset="0x3500"/>
<DList Name="object_ahg_DL_003670" Offset="0x3670"/>
@ -49,10 +50,11 @@ @@ -49,10 +50,11 @@
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/>
<DList Name="object_ahg_DL_004628" Offset="0x4628"/>
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88"/>
<Texture Name="object_ahg_TLUT_0047C8" OutName="tlut_000047C8" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<DList Name="object_ahg_DL_005508" Offset="0x5508"/>
<DList Name="object_ahg_DL_005728" Offset="0x5728"/>
</File>

16
soh/assets/xml/GC_NMQ_D/objects/object_ani.xml

@ -2,7 +2,7 @@ @@ -2,7 +2,7 @@
<File Name="object_ani" Segment="6">
<!-- Kakariko Roof Man Skeleton -->
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Kakariko Roof Man Limbs -->
<Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
@ -35,11 +35,11 @@ @@ -35,11 +35,11 @@
<DList Name="gRoofManRightUpperArmDL" Offset="0x4D70"/>
<DList Name="gRoofManRightForearmDL" Offset="0x4C00"/>
<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes --> <!-- There's something weird going on with the TLUTs here... -->
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes -->
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="ci8" Width="16" Height="16" Offset="0x1088"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<!-- Roof Man DisplayList Textures -->
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
@ -47,9 +47,9 @@ @@ -47,9 +47,9 @@
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<!-- Kakariko Roof Man Eye Textures -->

14
soh/assets/xml/GC_NMQ_D/objects/object_bji.xml

@ -1,5 +1,6 @@ @@ -1,5 +1,6 @@
<Root>
<File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -18,18 +19,17 @@ @@ -18,18 +19,17 @@
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Texture Name="object_bji_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_000DFC" OutName="tex_00000DFC" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<DList Name="object_bji_DL_002560" Offset="0x2560"/>

33
soh/assets/xml/GC_NMQ_D/objects/object_boj.xml

@ -1,5 +1,6 @@ @@ -1,5 +1,6 @@
<Root>
<File Name="object_boj" Segment="6">
<File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -17,18 +18,19 @@ @@ -17,18 +18,19 @@
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/>
@ -46,13 +48,14 @@ @@ -46,13 +48,14 @@
<DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250"/>
<Texture Name="object_boj_TLUT_003B98" OutName="tlut_00003B98" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
<DList Name="object_boj_DL_005528" Offset="0x5528"/>
<DList Name="object_boj_DL_005738" Offset="0x5738"/>

86
soh/assets/xml/GC_NMQ_D/objects/object_cne.xml

@ -1,51 +1,53 @@ @@ -1,51 +1,53 @@
<Root>
<File Name="object_cne" Segment="6">
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gCnePelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gCneLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gCneLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gCneLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gCneRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gCneRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gCneRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gCneTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gCneLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gCneRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gCneRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gCneHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<DList Name="object_cne_DL_001300" Offset="0x1300"/>
<DList Name="object_cne_DL_001608" Offset="0x1608"/>
<DList Name="object_cne_DL_0016E8" Offset="0x16E8"/>
<DList Name="object_cne_DL_001808" Offset="0x1808"/>
<DList Name="object_cne_DL_0018C8" Offset="0x18C8"/>
<DList Name="object_cne_DL_0019A8" Offset="0x19A8"/>
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8"/>
<DList Name="object_cne_DL_001B88" Offset="0x1B88"/>
<DList Name="object_cne_DL_001E50" Offset="0x1E50"/>
<DList Name="object_cne_DL_001F18" Offset="0x1F18"/>
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0"/>
<DList Name="object_cne_DL_0020A8" Offset="0x20A8"/>
<DList Name="object_cne_DL_002170" Offset="0x2170"/>
<DList Name="object_cne_DL_002238" Offset="0x2238"/>
<DList Name="object_cne_DL_002300" Offset="0x2300"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="object_cne_DL_002860" Offset="0x2860"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>

4
soh/assets/xml/GC_NMQ_D/objects/object_d_hsblock.xml

@ -1,7 +1,7 @@ @@ -1,7 +1,7 @@
<Root>
<File Name="object_d_hsblock" Segment="6">
<Collision Name="gHookshotPostCol" Offset="0x578"/>
<Collision Name="gHookshotTargetCol" Offset="0x730"/>
<Collision Name="gHookshotTargetCol" Offset="0x578"/>
<Collision Name="gHookshotPostCol" Offset="0x730"/>
<DList Name="gHookshotPostDL" Offset="0x210"/>
<DList Name="gHookshotTargetDL" Offset="0x470"/>
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>

4
soh/assets/xml/GC_NMQ_D/objects/object_dy_obj.xml

@ -65,8 +65,8 @@ @@ -65,8 +65,8 @@
<!-- Other DisplayLists -->
<DList Name="gGreatFairyBetaDL" Offset="0xD1B0"/>
<DList Name="gGreatFairyFlowerDL" Offset="0xDC68"/>
<DList Name="gGreatFairyParticleAppearDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleAliveDL" Offset="0x58D8"/>
<DList Name="gGreatFairyParticleMaterialDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleModelDL" Offset="0x58D8"/>
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
<!-- Great Fairy Palettes -->

182
soh/assets/xml/GC_NMQ_D/objects/object_ganon.xml

@ -1,96 +1,106 @@ @@ -1,96 +1,106 @@
<Root>
<!-- Assets for Ganondorf -->
<File Name="object_ganon" Segment="6">
<DList Name="object_ganon_DL_0049C0" Offset="0x49C0"/>
<DList Name="object_ganon_DL_004C08" Offset="0x4C08"/>
<DList Name="object_ganon_DL_004E08" Offset="0x4E08"/>
<DList Name="object_ganon_DL_004F20" Offset="0x4F20"/>
<DList Name="object_ganon_DL_005070" Offset="0x5070"/>
<DList Name="object_ganon_DL_005270" Offset="0x5270"/>
<DList Name="object_ganon_DL_005388" Offset="0x5388"/>
<DList Name="object_ganon_DL_0054D8" Offset="0x54D8"/>
<DList Name="object_ganon_DL_006030" Offset="0x6030"/>
<DList Name="object_ganon_DL_006198" Offset="0x6198"/>
<DList Name="object_ganon_DL_0062F0" Offset="0x62F0"/>
<DList Name="object_ganon_DL_006460" Offset="0x6460"/>
<DList Name="object_ganon_DL_0066E8" Offset="0x66E8"/>
<DList Name="object_ganon_DL_006A28" Offset="0x6A28"/>
<DList Name="object_ganon_DL_006B90" Offset="0x6B90"/>
<DList Name="object_ganon_DL_006F20" Offset="0x6F20"/>
<DList Name="object_ganon_DL_007048" Offset="0x7048"/>
<DList Name="object_ganon_DL_007310" Offset="0x7310"/>
<DList Name="object_ganon_DL_007518" Offset="0x7518"/>
<DList Name="object_ganon_DL_007640" Offset="0x7640"/>
<DList Name="object_ganon_DL_007908" Offset="0x7908"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
<DList Name="gGanondorfRightFootDL" Offset="0x4E08"/>
<DList Name="gGanondorfRightThighDL" Offset="0x4F20"/>
<DList Name="gGanondorfLeftShinDL" Offset="0x5070"/>
<DList Name="gGanondorfLeftFootDL" Offset="0x5270"/>
<DList Name="gGanondorfLeftThighDL" Offset="0x5388"/>
<DList Name="gGanondorfHeadDL" Offset="0x54D8"/>
<DList Name="gGanondorfRightUpperLipDL" Offset="0x6030"/>
<DList Name="gGanondorfLowerHairEndDL" Offset="0x6198"/>
<DList Name="gGanondorfUpperHairEndDL" Offset="0x62F0"/>
<DList Name="gGanondorfJawDL" Offset="0x6460"/>
<DList Name="gGanondorfMouthDL" Offset="0x66E8"/>
<DList Name="gGanondorfLeftUpperLipDL" Offset="0x6A28"/>
<DList Name="gGanondorfTorsoDL" Offset="0x6B90"/>
<DList Name="gGanondorfRightForearmDL" Offset="0x6F20"/>
<DList Name="gGanondorfRightUpperArmDL" Offset="0x7048"/>
<DList Name="gGanondorfRightShoulderDL" Offset="0x7310"/>
<DList Name="gGanondorfLeftForearmDL" Offset="0x7518"/>
<DList Name="gGanondorfLeftUpperArmDL" Offset="0x7640"/>
<DList Name="gGanondorfLeftShoulderDL" Offset="0x7908"/>
<Texture Name="object_ganon_TLUT_007B10" OutName="tlut_00007B10" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="object_ganon_TLUT_007D10" OutName="tlut_00007D10" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="object_ganon_Tex_007F10" OutName="tex_00007F10" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="object_ganon_Tex_007F90" OutName="tex_00007F90" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008090" OutName="tex_00008090" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008190" OutName="tex_00008190" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="object_ganon_Tex_0081D0" OutName="tex_000081D0" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_0082D0" OutName="tex_000082D0" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_0083D0" OutName="tex_000083D0" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="object_ganon_Tex_0083F0" OutName="tex_000083F0" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008470" OutName="tex_00008470" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008570" OutName="tex_00008570" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="object_ganon_Tex_0085F0" OutName="tex_000085F0" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008630" OutName="tex_00008630" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="object_ganon_Tex_008730" OutName="tex_00008730" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008930" OutName="tex_00008930" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="object_ganon_Tex_008B30" OutName="tex_00008B30" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="object_ganon_Tex_008D30" OutName="tex_00008D30" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="object_ganon_Tex_008DB0" OutName="tex_00008DB0" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="object_ganon_Tex_008FB0" OutName="tex_00008FB0" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="object_ganon_Tex_0091B0" OutName="tex_000091B0" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="object_ganon_TLUT_0095B0" OutName="tlut_000095B0" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="object_ganon_Tex_009620" OutName="tex_00009620" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gDorfEyeTex" OutName="dorf_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="object_ganon_Tex_009E20" OutName="tex_00009E20" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="object_ganon_Tex_00A020" OutName="tex_0000A020" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="object_ganon_Tex_00A220" OutName="tex_0000A220" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="object_ganon_Tex_00A260" OutName="tex_0000A260" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="object_ganon_Tex_00A460" OutName="tex_0000A460" Format="ci8" Width="8" Height="8" Offset="0xA460"/>
<Texture Name="object_ganon_Tex_00A4A0" OutName="tex_0000A4A0" Format="ci8" Width="8" Height="8" Offset="0xA4A0"/>
<Texture Name="object_ganon_Tex_00A4E0" OutName="tex_0000A4E0" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="object_ganon_Tex_00A8E0" OutName="tex_0000A8E0" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<!-- Ganondorf Textures -->
<Texture Name="gGanondorfSkinTLUT" OutName="ganondorf_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="gGanondorfHairTLUT" OutName="ganondorf_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="gGanondorfInnerMouthTex" OutName="ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="gGanondorfJawTex" OutName="ganondorf_jaw" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfSideburnTex" OutName="ganondorf_sideburn" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfOuterMouthTex" OutName="ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="gGanondorfUpperLipTex" OutName="ganondorf_upper_lip" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfHairTex" OutName="ganondorf_hair" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfTeethTex" OutName="ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="gGanondorfEyebrowTex" OutName="ganondorf_eyebrow" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfHairFringeTex" OutName="ganondorf_hair_fringe" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfNoseBridgeTex" OutName="ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="gGanondorfNoseTex" OutName="ganondorf_nose" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfEarTex" OutName="ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="gGanondorfEyeOrbitTex" OutName="ganondorf_eye_orbit" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfGerudoFabricTex" OutName="ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="gGanondorfRedFabricTex" OutName="ganondorf_red_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="gGanondorfBodysuitTex" OutName="ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="gGanondorfLeatherTex" OutName="ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="gGanondorfCapeFasteningTex" OutName="ganondorf_cape_fastening" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="gGanondorfGerudoFabricWithSunTex" OutName="ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="gGanondorfHandTLUT" OutName="ganondorf_hand_tlut" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="gGanondorfJewelTex" OutName="ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gGanondorfNormalEyeTex" OutName="ganondorf_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="gGanondorfChestJewelTex" OutName="ganondorf_chest_jewel" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="gGanondorfBlackLeatherTex" OutName="ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="gGanondorfThumbTex" OutName="ganondorf_thumb" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfGauntletAndPauldronTex" OutName="ganondorf_gauntlet_and_pauldron" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="gGanondorfHandSideTex" OutName="ganondorf_hand_side" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfFingerTex" OutName="ganondorf_finger" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<DList Name="object_ganon_DL_00BE90" Offset="0xBE90"/>
<DList Name="object_ganon_DL_00BF40" Offset="0xBF40"/>
<DList Name="object_ganon_DL_00C048" Offset="0xC048"/>
<DList Name="object_ganon_DL_00C518" Offset="0xC518"/>
<DList Name="gDorfOpenHandDL" Offset="0xC9E8"/>
<!-- DisplayList for Ganondorf's eyes -->
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>
<Texture Name="gDorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfJewelDL" Offset="0xBF40"/>
<DList Name="gGanondorfLeftHandDL" Offset="0xC048"/>
<DList Name="gGanondorfRightHandClosedDL" Offset="0xC518"/>
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
<Animation Name="object_ganon_Anim_011348" Offset="0x11348"/>
<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<Limb Name="object_ganon_Limb_011358" LimbType="Standard" Offset="0x11358"/>
<Limb Name="object_ganon_Limb_011364" LimbType="Standard" Offset="0x11364"/>
<Limb Name="object_ganon_Limb_011370" LimbType="Standard" Offset="0x11370"/>
<Limb Name="object_ganon_Limb_01137C" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="object_ganon_Limb_011388" LimbType="Standard" Offset="0x11388"/>
<Limb Name="object_ganon_Limb_011394" LimbType="Standard" Offset="0x11394"/>
<Limb Name="object_ganon_Limb_0113A0" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="object_ganon_Limb_0113AC" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="object_ganon_Limb_0113B8" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="object_ganon_Limb_0113C4" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="object_ganon_Limb_0113D0" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="object_ganon_Limb_0113DC" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="object_ganon_Limb_0113E8" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="object_ganon_Limb_0113F4" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="object_ganon_Limb_011400" LimbType="Standard" Offset="0x11400"/>
<Limb Name="object_ganon_Limb_01140C" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="object_ganon_Limb_011418" LimbType="Standard" Offset="0x11418"/>
<Limb Name="object_ganon_Limb_011424" LimbType="Standard" Offset="0x11424"/>
<Limb Name="object_ganon_Limb_011430" LimbType="Standard" Offset="0x11430"/>
<Limb Name="object_ganon_Limb_01143C" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="object_ganon_Limb_011448" LimbType="Standard" Offset="0x11448"/>
<Limb Name="object_ganon_Limb_011454" LimbType="Standard" Offset="0x11454"/>
<Limb Name="object_ganon_Limb_011460" LimbType="Standard" Offset="0x11460"/>
<Limb Name="object_ganon_Limb_01146C" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="object_ganon_Limb_011478" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
<Skeleton Name="gDorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
<!-- Ganondorf Limbs -->
<Limb Name="gGanondorfRootLimb" LimbType="Standard" Offset="0x11358"/>
<Limb Name="gGanondorfTorsoLimb" LimbType="Standard" Offset="0x11364"/>
<Limb Name="gGanondorfLeftShoulderLimb" LimbType="Standard" Offset="0x11370"/>
<Limb Name="gGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="gGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x11388"/>
<Limb Name="gGanondorfLeftHandLimb" LimbType="Standard" Offset="0x11394"/>
<Limb Name="gGanondorfRightShoulderLimb" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="gGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="gGanondorfRightForearmLimb" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="gGanondorfRightHandLimb" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="gGanondorfJewelLimb" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="gGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="gGanondorfMouthLimb" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="gGanondorfJawLimb" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="gGanondorfUpperHairEndLimb" LimbType="Standard" Offset="0x11400"/>
<Limb Name="gGanondorfLowerHairEndLimb" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="gGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11418"/>
<Limb Name="gGanondorfHeadLimb" LimbType="Standard" Offset="0x11424"/>
<Limb Name="gGanondorfPelvisLimb" LimbType="Standard" Offset="0x11430"/>
<Limb Name="gGanondorfLeftThighLimb" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="gGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11448"/>
<Limb Name="gGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11454"/>
<Limb Name="gGanondorfRightThighLimb" LimbType="Standard" Offset="0x11460"/>
<Limb Name="gGanondorfRightShinLimb" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="gGanondorfRightFootLimb" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Skeleton -->
<Skeleton Name="gGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
</File>
</Root>

324
soh/assets/xml/GC_NMQ_D/objects/object_ganon2.xml

@ -1,158 +1,174 @@ @@ -1,158 +1,174 @@
<Root>
<!-- Assets for Ganon -->
<File Name="object_ganon2" Segment="6">
<Animation Name="object_ganon2_Anim_003B1C" Offset="0x3B1C"/>
<Animation Name="object_ganon2_Anim_007288" Offset="0x7288"/>
<Animation Name="object_ganon2_Anim_008EB8" Offset="0x8EB8"/>
<Animation Name="object_ganon2_Anim_009654" Offset="0x9654"/>
<Animation Name="object_ganon2_Anim_00ADD0" Offset="0xADD0"/>
<Animation Name="object_ganon2_Anim_00CAF8" Offset="0xCAF8"/>
<Animation Name="object_ganon2_Anim_00DFF0" Offset="0xDFF0"/>
<Animation Name="object_ganon2_Anim_00E8EC" Offset="0xE8EC"/>
<Animation Name="object_ganon2_Anim_00F1D0" Offset="0xF1D0"/>
<Animation Name="object_ganon2_Anim_00FFE4" Offset="0xFFE4"/>
<DList Name="object_ganon2_DL_0163F0" Offset="0x163F0"/>
<DList Name="object_ganon2_DL_016630" Offset="0x16630"/>
<DList Name="object_ganon2_DL_016740" Offset="0x16740"/>
<DList Name="object_ganon2_DL_0168E0" Offset="0x168E0"/>
<DList Name="object_ganon2_DL_016AA8" Offset="0x16AA8"/>
<DList Name="object_ganon2_DL_016BE8" Offset="0x16BE8"/>
<DList Name="object_ganon2_DL_016D10" Offset="0x16D10"/>
<DList Name="object_ganon2_DL_016F80" Offset="0x16F80"/>
<DList Name="object_ganon2_DL_017160" Offset="0x17160"/>
<DList Name="object_ganon2_DL_017620" Offset="0x17620"/>
<DList Name="object_ganon2_DL_017910" Offset="0x17910"/>
<DList Name="object_ganon2_DL_017AF0" Offset="0x17AF0"/>
<DList Name="object_ganon2_DL_017FB0" Offset="0x17FB0"/>
<DList Name="object_ganon2_DL_0180E0" Offset="0x180E0"/>
<DList Name="object_ganon2_DL_018650" Offset="0x18650"/>
<DList Name="object_ganon2_DL_018740" Offset="0x18740"/>
<DList Name="object_ganon2_DL_018828" Offset="0x18828"/>
<DList Name="object_ganon2_DL_0188D8" Offset="0x188D8"/>
<DList Name="object_ganon2_DL_0189C8" Offset="0x189C8"/>
<DList Name="object_ganon2_DL_018AB0" Offset="0x18AB0"/>
<DList Name="object_ganon2_DL_018B60" Offset="0x18B60"/>
<DList Name="object_ganon2_DL_018EA0" Offset="0x18EA0"/>
<DList Name="object_ganon2_DL_019210" Offset="0x19210"/>
<DList Name="object_ganon2_DL_019330" Offset="0x19330"/>
<DList Name="object_ganon2_DL_019420" Offset="0x19420"/>
<DList Name="object_ganon2_DL_019510" Offset="0x19510"/>
<DList Name="object_ganon2_DL_0195C0" Offset="0x195C0"/>
<DList Name="object_ganon2_DL_019A40" Offset="0x19A40"/>
<DList Name="object_ganon2_DL_019C68" Offset="0x19C68"/>
<DList Name="object_ganon2_DL_019F48" Offset="0x19F48"/>
<DList Name="object_ganon2_DL_01A050" Offset="0x1A050"/>
<DList Name="object_ganon2_DL_01A4E0" Offset="0x1A4E0"/>
<DList Name="object_ganon2_DL_01A708" Offset="0x1A708"/>
<DList Name="object_ganon2_DL_01A9E8" Offset="0x1A9E8"/>
<DList Name="object_ganon2_DL_01AAF0" Offset="0x1AAF0"/>
<Texture Name="object_ganon2_TLUT_01AF80" OutName="tlut_0001AF80" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="object_ganon2_TLUT_01B180" OutName="tlut_0001B180" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Blob Name="object_ganon2_Blob_01B380" Size="0x200" Offset="0x1B380"/>
<Texture Name="object_ganon2_TLUT_01B580" OutName="tlut_0001B580" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="object_ganon2_TLUT_01B780" OutName="tlut_0001B780" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="object_ganon2_TLUT_01B980" OutName="tlut_0001B980" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="object_ganon2_TLUT_01BB80" OutName="tlut_0001BB80" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="object_ganon2_TLUT_01BD80" OutName="tlut_0001BD80" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="object_ganon2_TLUT_01BF80" OutName="tlut_0001BF80" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="object_ganon2_Tex_01C180" OutName="tex_0001C180" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="object_ganon2_Tex_01C280" OutName="tex_0001C280" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="object_ganon2_Tex_01C380" OutName="tex_0001C380" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="object_ganon2_Tex_01C400" OutName="tex_0001C400" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="object_ganon2_Tex_01C800" OutName="tex_0001C800" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="object_ganon2_Tex_01C900" OutName="tex_0001C900" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="object_ganon2_Tex_01CA00" OutName="tex_0001CA00" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="object_ganon2_Tex_01CC00" OutName="tex_0001CC00" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="object_ganon2_Tex_01CD00" OutName="tex_0001CD00" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="object_ganon2_Tex_01CF00" OutName="tex_0001CF00" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D000" OutName="tex_0001D000" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D100" OutName="tex_0001D100" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D200" OutName="tex_0001D200" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D300" OutName="tex_0001D300" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="object_ganon2_Tex_01D400" OutName="tex_0001D400" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="object_ganon2_Tex_01D500" OutName="tex_0001D500" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="object_ganon2_Tex_01D580" OutName="tex_0001D580" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="object_ganon2_TLUT_01D780" OutName="tlut_0001D780" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="object_ganon2_TLUT_01D7A8" OutName="tlut_0001D7A8" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01D908" OutName="tex_0001D908" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01DD08" OutName="tex_0001DD08" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="object_ganon2_Tex_01E108" OutName="tex_0001E108" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="object_ganon2_Tex_01E188" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/> <!-- eye open -->
<Texture Name="object_ganon2_Tex_01E208" OutName="tex_0001E208" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="object_ganon2_Tex_01E288" OutName="tex_0001E288" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="object_ganon2_Tex_01E488" OutName="tex_0001E488" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="object_ganon2_Tex_01E588" OutName="tex_0001E588" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="object_ganon2_Tex_01E788" OutName="tex_0001E788" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="object_ganon2_Tex_01E888" OutName="tex_0001E888" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="object_ganon2_Tex_01E988" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/> <!-- eye half closed -->
<Texture Name="object_ganon2_Tex_01EA08" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/> <!-- eye closed -->
<DList Name="object_ganon2_DL_020B18" Offset="0x20B18"/>
<DList Name="object_ganon2_DL_020BE0" Offset="0x20BE0"/>
<DList Name="object_ganon2_DL_020C80" Offset="0x20C80"/>
<DList Name="object_ganon2_DL_020DE8" Offset="0x20DE8"/>
<DList Name="object_ganon2_DL_020F50" Offset="0x20F50"/>
<DList Name="object_ganon2_DL_021120" Offset="0x21120"/>
<DList Name="object_ganon2_DL_0212F0" Offset="0x212F0"/>
<DList Name="object_ganon2_DL_0215D0" Offset="0x215D0"/>
<DList Name="object_ganon2_DL_0218B8" Offset="0x218B8"/>
<DList Name="object_ganon2_DL_0219D8" Offset="0x219D8"/>
<Texture Name="object_ganon2_Tex_021A90" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<Limb Name="object_ganon2_Limb_025690" LimbType="Standard" Offset="0x25690"/>
<Limb Name="object_ganon2_Limb_02569C" LimbType="Standard" Offset="0x2569C"/>
<Limb Name="object_ganon2_Limb_0256A8" LimbType="Standard" Offset="0x256A8"/>
<Limb Name="object_ganon2_Limb_0256B4" LimbType="Standard" Offset="0x256B4"/>
<Limb Name="object_ganon2_Limb_0256C0" LimbType="Standard" Offset="0x256C0"/>
<Limb Name="object_ganon2_Limb_0256CC" LimbType="Standard" Offset="0x256CC"/>
<Limb Name="object_ganon2_Limb_0256D8" LimbType="Standard" Offset="0x256D8"/>
<Limb Name="object_ganon2_Limb_0256E4" LimbType="Standard" Offset="0x256E4"/>
<Limb Name="object_ganon2_Limb_0256F0" LimbType="Standard" Offset="0x256F0"/>
<Limb Name="object_ganon2_Limb_0256FC" LimbType="Standard" Offset="0x256FC"/>
<Limb Name="object_ganon2_Limb_025708" LimbType="Standard" Offset="0x25708"/>
<Limb Name="object_ganon2_Limb_025714" LimbType="Standard" Offset="0x25714"/>
<Limb Name="object_ganon2_Limb_025720" LimbType="Standard" Offset="0x25720"/>
<Limb Name="object_ganon2_Limb_02572C" LimbType="Standard" Offset="0x2572C"/>
<Limb Name="object_ganon2_Limb_025738" LimbType="Standard" Offset="0x25738"/>
<Limb Name="object_ganon2_Limb_025744" LimbType="Standard" Offset="0x25744"/>
<Limb Name="object_ganon2_Limb_025750" LimbType="Standard" Offset="0x25750"/>
<Limb Name="object_ganon2_Limb_02575C" LimbType="Standard" Offset="0x2575C"/>
<Limb Name="object_ganon2_Limb_025768" LimbType="Standard" Offset="0x25768"/>
<Limb Name="object_ganon2_Limb_025774" LimbType="Standard" Offset="0x25774"/>
<Limb Name="object_ganon2_Limb_025780" LimbType="Standard" Offset="0x25780"/>
<Limb Name="object_ganon2_Limb_02578C" LimbType="Standard" Offset="0x2578C"/>
<Limb Name="object_ganon2_Limb_025798" LimbType="Standard" Offset="0x25798"/>
<Limb Name="object_ganon2_Limb_0257A4" LimbType="Standard" Offset="0x257A4"/>
<Limb Name="object_ganon2_Limb_0257B0" LimbType="Standard" Offset="0x257B0"/>
<Limb Name="object_ganon2_Limb_0257BC" LimbType="Standard" Offset="0x257BC"/>
<Limb Name="object_ganon2_Limb_0257C8" LimbType="Standard" Offset="0x257C8"/>
<Limb Name="object_ganon2_Limb_0257D4" LimbType="Standard" Offset="0x257D4"/>
<Limb Name="object_ganon2_Limb_0257E0" LimbType="Standard" Offset="0x257E0"/>
<Limb Name="object_ganon2_Limb_0257EC" LimbType="Standard" Offset="0x257EC"/>
<Limb Name="object_ganon2_Limb_0257F8" LimbType="Standard" Offset="0x257F8"/>
<Limb Name="object_ganon2_Limb_025804" LimbType="Standard" Offset="0x25804"/>
<Limb Name="object_ganon2_Limb_025810" LimbType="Standard" Offset="0x25810"/>
<Limb Name="object_ganon2_Limb_02581C" LimbType="Standard" Offset="0x2581C"/>
<Limb Name="object_ganon2_Limb_025828" LimbType="Standard" Offset="0x25828"/>
<Limb Name="object_ganon2_Limb_025834" LimbType="Standard" Offset="0x25834"/>
<Limb Name="object_ganon2_Limb_025840" LimbType="Standard" Offset="0x25840"/>
<Limb Name="object_ganon2_Limb_02584C" LimbType="Standard" Offset="0x2584C"/>
<Limb Name="object_ganon2_Limb_025858" LimbType="Standard" Offset="0x25858"/>
<Limb Name="object_ganon2_Limb_025864" LimbType="Standard" Offset="0x25864"/>
<Limb Name="object_ganon2_Limb_025870" LimbType="Standard" Offset="0x25870"/>
<Limb Name="object_ganon2_Limb_02587C" LimbType="Standard" Offset="0x2587C"/>
<Limb Name="object_ganon2_Limb_025888" LimbType="Standard" Offset="0x25888"/>
<Limb Name="object_ganon2_Limb_025894" LimbType="Standard" Offset="0x25894"/>
<Limb Name="object_ganon2_Limb_0258A0" LimbType="Standard" Offset="0x258A0"/>
<Limb Name="object_ganon2_Limb_0258AC" LimbType="Standard" Offset="0x258AC"/>
<Skeleton Name="object_ganon2_Skel_025970" Type="Flex" LimbType="Standard" Offset="0x25970"/>
<Animation Name="object_ganon2_Anim_026510" Offset="0x26510"/>
<Animation Name="object_ganon2_Anim_026AF4" Offset="0x26AF4"/>
<Animation Name="object_ganon2_Anim_027824" Offset="0x27824"/>
<Animation Name="object_ganon2_Anim_02A848" Offset="0x2A848"/>
<Animation Name="object_ganon2_Anim_02B528" Offset="0x2B528"/>
<Animation Name="object_ganon2_Anim_02C0D0" Offset="0x2C0D0"/>
<Animation Name="object_ganon2_Anim_02C6B4" Offset="0x2C6B4"/>
<Animation Name="object_ganon2_Anim_0334F8" Offset="0x334F8"/>
<Animation Name="object_ganon2_Anim_034278" Offset="0x34278"/>
<Animation Name="object_ganon2_Anim_0353C0" Offset="0x353C0"/>
<Animation Name="object_ganon2_Anim_035BDC" Offset="0x35BDC"/>
<!-- Ganon Animations -->
<Animation Name="gGanonFinalBlowAnim" Offset="0x3B1C"/> <!-- Original name is "Last_hit_motion1" -->
<Animation Name="gGanonDeadStartAnim" Offset="0x7288"/> <!-- Original name is "Last_hit_motion2" -->
<Animation Name="gGanonDeadLoopAnim" Offset="0x8EB8"/> <!-- Original name is "Last_mogaki" ("writhing") -->
<Animation Name="gGanonGuardToWalk" Offset="0x9654"/> <!-- Unused. Original name is "gn2_K_to_walk" -->
<Animation Name="gGanonLeftSwordSwingAnim" Offset="0xADD0"/> <!-- Original name is "gn2_Katack01L" -->
<Animation Name="gGanonRightSwordSwingAnim" Offset="0xCAF8"/> <!-- Original name is "gn2_Katack01R" -->
<Animation Name="gGanonDamageAnim" Offset="0xDFF0"/> <!-- Original name is "gn2_Kdamage" -->
<Animation Name="gGanonGuardWalkAnim" Offset="0xE8EC"/> <!-- Original name is "gn2_Kfrontwalk" -->
<Animation Name="gGanonGuardSidestepAnim" Offset="0xF1D0"/> <!-- Unused. Original name is "gn2_Ksidewalk" -->
<Animation Name="gGanonGuardIdleAnim" Offset="0xFFE4"/> <!-- Original name is "gn2_Kwait" -->
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonPelvisDL" Offset="0x163F0"/>
<DList Name="gGanonTail1DL" Offset="0x16630"/>
<DList Name="gGanonTail2DL" Offset="0x16740"/>
<DList Name="gGanonTail3DL" Offset="0x168E0"/>
<DList Name="gGanonTail4DL" Offset="0x16AA8"/>
<DList Name="gGanonTail5DL" Offset="0x16BE8"/>
<DList Name="gGanonRightShinDL" Offset="0x16D10"/>
<DList Name="gGanonRightFootDL" Offset="0x16F80"/>
<DList Name="gGanonRightThighDL" Offset="0x17160"/>
<DList Name="gGanonLeftShinDL" Offset="0x17620"/>
<DList Name="gGanonLeftFootDL" Offset="0x17910"/>
<DList Name="gGanonLeftThighDL" Offset="0x17AF0"/>
<DList Name="gGanonNeckDL" Offset="0x17FB0"/>
<DList Name="gGanonHeadDL" Offset="0x180E0"/>
<DList Name="gGanonRightHair3DL" Offset="0x18650"/>
<DList Name="gGanonRightHair2DL" Offset="0x18740"/>
<DList Name="gGanonRightHair1DL" Offset="0x18828"/>
<DList Name="gGanonLeftHair3DL" Offset="0x188D8"/>
<DList Name="gGanonLeftHair2DL" Offset="0x189C8"/>
<DList Name="gGanonLeftHair1DL" Offset="0x18AB0"/>
<DList Name="gGanonJawDL" Offset="0x18B60"/>
<DList Name="gGanonMouthDL" Offset="0x18EA0"/>
<DList Name="gGanonSnoutDL" Offset="0x19210"/>
<DList Name="gGanonMiddleHair3DL" Offset="0x19330"/>
<DList Name="gGanonMiddleHair2DL" Offset="0x19420"/>
<DList Name="gGanonMiddleHair1DL" Offset="0x19510"/>
<DList Name="gGanonTorsoDL" Offset="0x195C0"/>
<DList Name="gGanonRightShoulderDL" Offset="0x19A40"/>
<DList Name="gGanonRightForearmDL" Offset="0x19C68"/>
<DList Name="gGanonRightWristDL" Offset="0x19F48"/>
<DList Name="gGanonRightUpperArmDL" Offset="0x1A050"/>
<DList Name="gGanonLeftShoulderDL" Offset="0x1A4E0"/>
<DList Name="gGanonLeftForearmDL" Offset="0x1A708"/>
<DList Name="gGanonLeftWristDL" Offset="0x1A9E8"/>
<DList Name="gGanonLeftUpperArmDL" Offset="0x1AAF0"/>
<!-- Ganon Textures -->
<Texture Name="gGanonBodyTLUT" OutName="ganon_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="gGanonHairFringeTLUT" OutName="ganon_hair_fringe_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Texture Name="gGanonUnusedTLUT" OutName="ganon_unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B380"/>
<Texture Name="gGanonGerudoFabricTLUT" OutName="ganon_gerudo_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="gGanonRedFabricTLUT" OutName="ganon_red_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="gGanonBlackLeatherAndPauldronTLUT" OutName="ganon_black_metal_and_pauldron_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="gGanonLeatherTLUT" OutName="ganon_leather_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="gGanonHoofTLUT" OutName="ganon_hoof_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="gGanonTailTLUT" OutName="ganon_tail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="gGanonHairTex" OutName="ganon_hair" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="gGanonMouthTex" OutName="ganon_mouth" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="gGanonFacialHairTex" OutName="ganon_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="gGanonBodyTex" OutName="ganon_body" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="gGanonSnoutFrontTex" OutName="ganon_snout_front" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="gGanonSnoutSideTex" OutName="ganon_snout_side" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="gGanonHairFringeTex" OutName="ganon_hair_fringe" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="gGanonGerudoFabricTex" OutName="ganon_gerudo_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="gGanonFurTuftTex" OutName="ganon_fur_tuft" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="gGanonRedFabricTex" OutName="ganon_red_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="gGanonPauldronTex" OutName="ganon_pauldron" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="gGanonCapeFasteningTex" OutName="ganon_cape_fastening" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="gGanonBlackLeatherTex" OutName="ganon_black_leather" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="gGanonLeatherTex" OutName="ganon_leather" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="gGanonHoofTex" OutName="ganon_hoof" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="gGanonUnderSkirtTex" OutName="ganon_under_skirt" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="gGanonTailTex" OutName="ganon_tail" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="gGanonEyesTLUT" OutName="ganon_eyes_tlut" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="gGanonHandTLUT" OutName="ganon_hand_tlut" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="gGanonHandTex" OutName="ganon_hand" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="gGanonJewelTex" OutName="ganon_jewel" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="gGanonClawAndTeethTex" OutName="ganon_claw_and_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="gGanonEyeOpenTex" OutName="ganon_eye_open" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/>
<Texture Name="gGanonLipsTex" OutName="ganon_lips" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="gGanonHornBaseTex" OutName="ganon_horn_base" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="gGanonHornTex" OutName="ganon_horn" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="gGanonSwordBladeTex" OutName="ganon_sword_blade" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="gGanonSwordGuardTex" OutName="ganon_sword_guard" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="gGanonSwordGripTex" OutName="ganon_sword_grip" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonEyesDL" Offset="0x20B18"/>
<DList Name="gGanonJewelDL" Offset="0x20BE0"/>
<DList Name="gGanonRightHornDL" Offset="0x20C80"/>
<DList Name="gGanonLeftHornDL" Offset="0x20DE8"/>
<DList Name="gGanonRightHandDL" Offset="0x20F50"/>
<DList Name="gGanonLeftHandDL" Offset="0x21120"/>
<DList Name="gGanonRightSwordDL" Offset="0x212F0"/>
<DList Name="gGanonLeftSwordDL" Offset="0x215D0"/>
<DList Name="gGanonOuterTeethDL" Offset="0x218B8"/>
<DList Name="gGanonInnerTeethDL" Offset="0x219D8"/>
<!-- Ganon Title Card Texture -->
<Texture Name="gGanonTitleCardTex" OutName="ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<!-- Ganon Limbs -->
<Limb Name="gGanonRootLimb" LimbType="Standard" Offset="0x25690"/>
<Limb Name="gGanonTorsoLimb" LimbType="Standard" Offset="0x2569C"/>
<Limb Name="gGanonLeftShoulderLimb" LimbType="Standard" Offset="0x256A8"/>
<Limb Name="gGanonLeftUpperArmLimb" LimbType="Standard" Offset="0x256B4"/>
<Limb Name="gGanonLeftForearmLimb" LimbType="Standard" Offset="0x256C0"/>
<Limb Name="gGanonLeftWristLimb" LimbType="Standard" Offset="0x256CC"/>
<Limb Name="gGanonLeftSwordLimb" LimbType="Standard" Offset="0x256D8"/>
<Limb Name="gGanonLeftHandLimb" LimbType="Standard" Offset="0x256E4"/>
<Limb Name="gGanonRightShoulderLimb" LimbType="Standard" Offset="0x256F0"/>
<Limb Name="gGanonRightUpperArmLimb" LimbType="Standard" Offset="0x256FC"/>
<Limb Name="gGanonRightForearmLimb" LimbType="Standard" Offset="0x25708"/>
<Limb Name="gGanonRightWristLimb" LimbType="Standard" Offset="0x25714"/>
<Limb Name="gGanonRightSwordLimb" LimbType="Standard" Offset="0x25720"/>
<Limb Name="gGanonRightHandLimb" LimbType="Standard" Offset="0x2572C"/>
<Limb Name="gGanonNeckLimb" LimbType="Standard" Offset="0x25738"/>
<Limb Name="gGanonJewelLimb" LimbType="Standard" Offset="0x25744"/>
<Limb Name="gGanonSnoutLimb" LimbType="Standard" Offset="0x25750"/>
<Limb Name="gGanonOuterTeethLimb" LimbType="Standard" Offset="0x2575C"/>
<Limb Name="gGanonMouthLimb" LimbType="Standard" Offset="0x25768"/>
<Limb Name="gGanonInnerTeethLimb" LimbType="Standard" Offset="0x25774"/>
<Limb Name="gGanonJawLimb" LimbType="Standard" Offset="0x25780"/>
<Limb Name="gGanonMiddleHair1Limb" LimbType="Standard" Offset="0x2578C"/>
<Limb Name="gGanonMiddleHair2Limb" LimbType="Standard" Offset="0x25798"/>
<Limb Name="gGanonMiddleHair3Limb" LimbType="Standard" Offset="0x257A4"/>
<Limb Name="gGanonLeftHair1Limb" LimbType="Standard" Offset="0x257B0"/>
<Limb Name="gGanonLeftHair2Limb" LimbType="Standard" Offset="0x257BC"/>
<Limb Name="gGanonLeftHair3Limb" LimbType="Standard" Offset="0x257C8"/>
<Limb Name="gGanonRightHair1Limb" LimbType="Standard" Offset="0x257D4"/>
<Limb Name="gGanonRightHair2Limb" LimbType="Standard" Offset="0x257E0"/>
<Limb Name="gGanonRightHair3Limb" LimbType="Standard" Offset="0x257EC"/>
<Limb Name="gGanonEyesLimb" LimbType="Standard" Offset="0x257F8"/>
<Limb Name="gGanonHeadLimb" LimbType="Standard" Offset="0x25804"/>
<Limb Name="gGanonLeftHornLimb" LimbType="Standard" Offset="0x25810"/>
<Limb Name="gGanonRightHornLimb" LimbType="Standard" Offset="0x2581C"/>
<Limb Name="gGanonPelvisLimb" LimbType="Standard" Offset="0x25828"/>
<Limb Name="gGanonLeftThighLimb" LimbType="Standard" Offset="0x25834"/>
<Limb Name="gGanonLeftShinLimb" LimbType="Standard" Offset="0x25840"/>
<Limb Name="gGanonLeftFootLimb" LimbType="Standard" Offset="0x2584C"/>
<Limb Name="gGanonRightThighLimb" LimbType="Standard" Offset="0x25858"/>
<Limb Name="gGanonRightShinLimb" LimbType="Standard" Offset="0x25864"/>
<Limb Name="gGanonRightFootLimb" LimbType="Standard" Offset="0x25870"/>
<Limb Name="gGanonTail1Limb" LimbType="Standard" Offset="0x2587C"/>
<Limb Name="gGanonTail2Limb" LimbType="Standard" Offset="0x25888"/>
<Limb Name="gGanonTail3Limb" LimbType="Standard" Offset="0x25894"/>
<Limb Name="gGanonTail4Limb" LimbType="Standard" Offset="0x258A0"/>
<Limb Name="gGanonTail5Limb" LimbType="Standard" Offset="0x258AC"/>
<!-- Ganon Skeleton -->
<Skeleton Name="gGanonSkel" Type="Flex" LimbType="Standard" Offset="0x25970"/>
<!-- Ganon Animations -->
<Animation Name="gGanonStunStartAnim" Offset="0x26510"/> <!-- Original name is "gn2_Lhit" -->
<Animation Name="gGanonStunLoopAnim" Offset="0x26AF4"/> <!-- Original name is "gn2_Lmahi" ("paralysis, stupor") -->
<Animation Name="gGanonStunEndAnim" Offset="0x27824"/> <!-- Original name is "gn2_Lmahi_to_K" -->
<Animation Name="gGanonDownedStartAnim" Offset="0x2A848"/> <!-- Original name is "gn2_downDEMO" -->
<Animation Name="gGanonStunEndToWalkAnim" Offset="0x2B528"/> <!-- Unused, similar to gGanonStunEndAnim. Transitions into walk instead of guard. -->
<Animation Name="gGanonDuplicateStunStartAnim" Offset="0x2C0D0"/> <!-- Unused duplicate of gGanonStunStartAnim -->
<Animation Name="gGanonDuplicateStunLoopAnim" Offset="0x2C6B4"/> <!-- Unused duplicate of gGanonStunLoopAnim -->
<Animation Name="gGanonGetUpAnim" Offset="0x334F8"/> <!-- Original name is "gn2_hukkiDEMO" ("return, comeback") -->
<Animation Name="gGanonDownedLoopAnim" Offset="0x34278"/> <!-- Original name is "gn2_mahiDEMO" -->
<Animation Name="gGanonWalkAnim" Offset="0x353C0"/> <!-- Original name is "gn2_walk" -->
<Animation Name="gGanonWalkToGuardAnim" Offset="0x35BDC"/> <!-- Unused. Original name is "gn2_walk_to_K" -->
</File>
</Root>

50
soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime1.xml

@ -1,29 +1,29 @@ @@ -1,29 +1,29 @@
<Root>
<File Name="object_ganon_anime1" Segment="6">
<Animation Name="gDorfBigMagicWindupAnim" Offset="0x0540"/>
<Animation Name="gDorfBigMagicThrowAnim" Offset="0x0FE8"/>
<Animation Name="gDorfBigMagicThrowEndAnim" Offset="0x1440"/>
<Animation Name="gDorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
<Animation Name="gDorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
<Animation Name="gDorfPoundAnim" Offset="0x2D2C"/>
<Animation Name="gDorfPoundEndAnim" Offset="0x343C"/>
<Animation Name="gDorfKneelVulnerableAnim" Offset="0x3D40"/>
<Animation Name="gDorfLightArrowHitAnim" Offset="0x4884"/>
<Animation Name="gDorfLightEnergyHitAnim" Offset="0x4DA8"/>
<Animation Name="gDorfGetUp1Anim" Offset="0x58C4"/>
<Animation Name="gDorfGetUp2Anim" Offset="0x6028"/>
<Animation Name="gDorfLandAnim" Offset="0x63CC"/>
<Animation Name="gDorfVulnerableAnim" Offset="0x69A0"/>
<Animation Name="gDorfThrowAnim" Offset="0x738C"/>
<Animation Name="gDorfBigMagicHitAnim" Offset="0x8128"/>
<Animation Name="gDorfGetUp3Anim" Offset="0x8A88"/>
<Animation Name="gDorfLightArrowWaitAnim" Offset="0x8F44"/>
<Animation Name="gDorfDamageAnim" Offset="0x96B0"/>
<Animation Name="gDorfFloatAnim" Offset="0x9A14"/>
<Animation Name="gDorfBlockAnim" Offset="0x9D5C"/>
<Animation Name="gDorfBlockReleaseAnim" Offset="0xA598"/>
<Animation Name="gDorfChargeLightBallAnim" Offset="0xAA24"/>
<Animation Name="gDorfVolleyLeftAnim" Offset="0xB4AC"/>
<Animation Name="gDorfVolleyRightAnim" Offset="0xBC28"/>
<Animation Name="gGanondorfBigMagicWindupAnim" Offset="0x0540"/>
<Animation Name="gGanondorfBigMagicThrowAnim" Offset="0x0FE8"/>
<Animation Name="gGanondorfBigMagicThrowEndAnim" Offset="0x1440"/>
<Animation Name="gGanondorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
<Animation Name="gGanondorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
<Animation Name="gGanondorfPoundAnim" Offset="0x2D2C"/>
<Animation Name="gGanondorfPoundEndAnim" Offset="0x343C"/>
<Animation Name="gGanondorfDownedAnim" Offset="0x3D40"/>
<Animation Name="gGanondorfLightArrowHitAnim" Offset="0x4884"/>
<Animation Name="gGanondorfLightEnergyHitAnim" Offset="0x4DA8"/>
<Animation Name="gGanondorfGetUp1Anim" Offset="0x58C4"/>
<Animation Name="gGanondorfGetUp2Anim" Offset="0x6028"/>
<Animation Name="gGanondorfLandAnim" Offset="0x63CC"/>
<Animation Name="gGanondorfVulnerableAnim" Offset="0x69A0"/>
<Animation Name="gGanondorfThrowAnim" Offset="0x738C"/>
<Animation Name="gGanondorfBigMagicHitAnim" Offset="0x8128"/>
<Animation Name="gGanondorfGetUp3Anim" Offset="0x8A88"/>
<Animation Name="gGanondorfLightArrowWaitAnim" Offset="0x8F44"/>
<Animation Name="gGanondorfDamageAnim" Offset="0x96B0"/>
<Animation Name="gGanondorfFloatAnim" Offset="0x9A14"/>
<Animation Name="gGanondorfBlockAnim" Offset="0x9D5C"/>
<Animation Name="gGanondorfBlockReleaseAnim" Offset="0xA598"/>
<Animation Name="gGanondorfChargeLightBallAnim" Offset="0xAA24"/>
<Animation Name="gGanondorfVolleyLeftAnim" Offset="0xB4AC"/>
<Animation Name="gGanondorfVolleyRightAnim" Offset="0xBC28"/>
</File>
</Root>

35
soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime2.xml

@ -1,21 +1,22 @@ @@ -1,21 +1,22 @@
<Root>
<!-- Animations used during the intro and ending cutscenes for the Ganondorf fight. -->
<File Name="object_ganon_anime2" Segment="6">
<Animation Name="object_ganon_anime2_Anim_001F58" Offset="0x1F58"/>
<Animation Name="object_ganon_anime2_Anim_003018" Offset="0x3018"/>
<Animation Name="object_ganon_anime2_Anim_004304" Offset="0x4304"/>
<Animation Name="object_ganon_anime2_Anim_004F64" Offset="0x4F64"/>
<Animation Name="object_ganon_anime2_Anim_005FFC" Offset="0x5FFC"/>
<Animation Name="object_ganon_anime2_Anim_006AF4" Offset="0x6AF4"/>
<Animation Name="object_ganon_anime2_Anim_007268" Offset="0x7268"/>
<Animation Name="object_ganon_anime2_Anim_007A64" Offset="0x7A64"/>
<Animation Name="object_ganon_anime2_Anim_0089F8" Offset="0x89F8"/>
<Animation Name="object_ganon_anime2_Anim_009AE0" Offset="0x9AE0"/>
<Animation Name="object_ganon_anime2_Anim_00ADDC" Offset="0xADDC"/>
<Animation Name="object_ganon_anime2_Anim_00B668" Offset="0xB668"/>
<Animation Name="object_ganon_anime2_Anim_00BE38" Offset="0xBE38"/>
<Animation Name="object_ganon_anime2_Anim_00EA00" Offset="0xEA00"/>
<Animation Name="object_ganon_anime2_Anim_00F19C" Offset="0xF19C"/>
<Animation Name="object_ganon_anime2_Anim_010298" Offset="0x10298"/>
<Animation Name="object_ganon_anime2_Anim_010514" Offset="0x10514"/>
<Animation Name="gGanondorfTurnAroundAnim" Offset="0x1F58"/> <!-- Original name is "G_furimuku" ("to turn around") -->
<Animation Name="gGanondorfStandIdleAnim" Offset="0x3018"/> <!-- Original name is "G_n_wait" -->
<Animation Name="gGanondorfStandUpFromOrganAnim" Offset="0x4304"/> <!-- Original name is "G_okosu" ("to stand up") -->
<Animation Name="gGanondorfStopPlayingOrganAnim" Offset="0x4F64"/> <!-- Original name is "G_or_end" -->
<Animation Name="gGanondorfPlayOrganAnim" Offset="0x5FFC"/> <!-- Original name is "G_or_hikuL" ("to play (a keyboard instrument)") -->
<Animation Name="gGanondorfLeanOnOrganAnim" Offset="0x6AF4"/> <!-- Original name is "G_tame" ("to hesitate") -->
<Animation Name="gGanondorfRaiseHandStartAnim" Offset="0x7268"/> <!-- Original name is "G_te_ageru" ("to raise") -->
<Animation Name="gGanondorfRaiseHandLoopAnim" Offset="0x7A64"/> <!-- Original name is "G_te_hikaru" ("to shine") -->
<Animation Name="gGanondorfStandBackwardsAnim" Offset="0x89F8"/> <!-- Original name is "G_usiro_wait" ("back-facing") -->
<Animation Name="gGanondorfLaughWhileLeaningAnim" Offset="0x9AE0"/> <!-- Unused. Original name is "G_warau" ("to laugh") -->
<Animation Name="gGanondorfCollapseAnim" Offset="0xADDC"/> <!-- Original name is "g_demo_down" -->
<Animation Name="gGanondorfVomitStartAnim" Offset="0xB668"/> <!-- Original name is "g_demo_hedohaki" ("to vomit") -->
<Animation Name="gGanondorfVomitLoopAnim" Offset="0xBE38"/> <!-- Original name is "g_demo_hedohaki_wait" -->
<Animation Name="gGanondorfDefeatedStartAnim" Offset="0xEA00"/> <!-- Original name is "g_demo_hizaoti" ("fall on your knees") -->
<Animation Name="gGanondorfDefeatedLoopAnim" Offset="0xF19C"/> <!-- Original name is "g_demo_hizaoti_wait" -->
<Animation Name="gGanondorfYellStartAnim" Offset="0x10298"/> <!-- Original name is "g_demo_sakebi" ("shout, yell") -->
<Animation Name="gGanondorfYellLoopAnim" Offset="0x10514"/> <!-- Original name is "g_demo_sakebi_wait" -->
</File>
</Root>

24
soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime3.xml

@ -1,13 +1,17 @@ @@ -1,13 +1,17 @@
<Root>
<!-- Animations used in the intro to the Ganon fight. -->
<File Name="object_ganon_anime3" Segment="6">
<Animation Name="object_ganon_anime3_Anim_000BFC" Offset="0xBFC"/>
<Animation Name="object_ganon_anime3_Anim_002168" Offset="0x2168"/>
<Animation Name="object_ganon_anime3_Anim_0028A8" Offset="0x28A8"/>
<Animation Name="object_ganon_anime3_Anim_002E6C" Offset="0x2E6C"/>
<Animation Name="object_ganon_anime3_Anim_003754" Offset="0x3754"/>
<Animation Name="object_ganon_anime3_Anim_003884" Offset="0x3884"/>
<Animation Name="object_ganon_anime3_Anim_003F38" Offset="0x3F38"/>
<Animation Name="object_ganon_anime3_Anim_010380" Offset="0x10380"/>
<Animation Name="object_ganon_anime3_Anim_0147E0" Offset="0x147E0"/>
<!-- Ganondorf Animations -->
<Animation Name="gGanondorfShowTriforceStartAnim" Offset="0xBFC"/> <!-- Original name is "GF_aw" -->
<Animation Name="gGanondorfBurstOutAnim" Offset="0x2168"/> <!-- Original name is "GF_f" -->
<Animation Name="gGanondorfTransformEndAnim" Offset="0x28A8"/> <!-- Original name is "GF_hen_shin" ("transformation") -->
<Animation Name="gGanondorfFloatingHeavyBreathingAnim" Offset="0x2E6C"/> <!-- Original name is "GF_sw" -->
<Animation Name="gGanondorfTransformStartAnim" Offset="0x3754"/> <!-- Original name is "GF_tijimu" ("to shrink, to contract") -->
<Animation Name="gGanondorfTransformLoopAnim" Offset="0x3884"/> <!-- Original name is "GF_tijimu_wait" -->
<Animation Name="gGanondorfShowTriforceLoopAnim" Offset="0x3F38"/> <!-- Original name is "GF_tw" -->
<!-- Ganon Animations -->
<Animation Name="gGanonUncurlAndFlailAnim" Offset="0x10380"/> <!-- Original name is "LG_DANGO" ("ball-shaped") -->
<Animation Name="gGanonRoarAnim" Offset="0x147E0"/> <!-- Original name is "LG_Hoeru" ("howl") -->
</File>
</Root>
</Root>

194
soh/assets/xml/GC_NMQ_D/objects/object_gndd.xml

@ -1,96 +1,106 @@ @@ -1,96 +1,106 @@
<Root>
<!-- Assets for the young version of Ganondorf (the one before the seven-year timeskip). -->
<File Name="object_gndd" Segment="6">
<Animation Name="object_gndd_Anim_0005B4" Offset="0x5B4"/>
<Animation Name="object_gndd_Anim_0008A0" Offset="0x8A0"/>
<Animation Name="object_gndd_Anim_000BC8" Offset="0xBC8"/>
<Animation Name="object_gndd_Anim_000F54" Offset="0xF54"/>
<Animation Name="object_gndd_Anim_0014F4" Offset="0x14F4"/>
<Animation Name="object_gndd_Anim_001D28" Offset="0x1D28"/>
<Animation Name="object_gndd_Anim_002928" Offset="0x2928"/>
<Animation Name="object_gndd_Anim_003284" Offset="0x3284"/>
<Animation Name="object_gndd_Anim_003428" Offset="0x3428"/>
<Animation Name="object_gndd_Anim_003D84" Offset="0x3D84"/>
<Animation Name="object_gndd_Anim_004260" Offset="0x4260"/>
<Animation Name="object_gndd_Anim_004534" Offset="0x4534"/>
<Animation Name="object_gndd_Anim_0048B0" Offset="0x48B0"/>
<Animation Name="object_gndd_Anim_0050A8" Offset="0x50A8"/>
<DList Name="object_gndd_DL_0061C0" Offset="0x61C0"/>
<DList Name="object_gndd_DL_0069F8" Offset="0x69F8"/>
<DList Name="object_gndd_DL_006B78" Offset="0x6B78"/>
<DList Name="object_gndd_DL_006D90" Offset="0x6D90"/>
<DList Name="object_gndd_DL_006FC8" Offset="0x6FC8"/>
<DList Name="object_gndd_DL_00A6A8" Offset="0xA6A8"/>
<DList Name="object_gndd_DL_00AB10" Offset="0xAB10"/>
<DList Name="object_gndd_DL_00B410" Offset="0xB410"/>
<DList Name="object_gndd_DL_00B4B0" Offset="0xB4B0"/>
<DList Name="object_gndd_DL_00B918" Offset="0xB918"/>
<DList Name="object_gndd_DL_00BA90" Offset="0xBA90"/>
<DList Name="object_gndd_DL_00BC08" Offset="0xBC08"/>
<DList Name="object_gndd_DL_00BEA0" Offset="0xBEA0"/>
<DList Name="object_gndd_DL_00C138" Offset="0xC138"/>
<DList Name="object_gndd_DL_00C550" Offset="0xC550"/>
<DList Name="object_gndd_DL_00C968" Offset="0xC968"/>
<DList Name="object_gndd_DL_00CBF8" Offset="0xCBF8"/>
<DList Name="object_gndd_DL_00CE88" Offset="0xCE88"/>
<DList Name="object_gndd_DL_00D080" Offset="0xD080"/>
<DList Name="object_gndd_DL_00D278" Offset="0xD278"/>
<DList Name="object_gndd_DL_00D470" Offset="0xD470"/>
<DList Name="object_gndd_DL_00D668" Offset="0xD668"/>
<DList Name="object_gndd_DL_00E1A8" Offset="0xE1A8"/>
<Texture Name="object_gndd_TLUT_00ECB8" OutName="tlut_0000ECB8" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="object_gndd_Tex_00EEB8" OutName="tex_0000EEB8" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="object_gndd_Tex_00EF38" OutName="tex_0000EF38" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="object_gndd_Tex_00F138" OutName="tex_0000F138" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="object_gndd_Tex_00F178" OutName="tex_0000F178" Format="ci8" Width="32" Height="16" Offset="0xF178"/>
<Texture Name="object_gndd_Tex_00F378" OutName="tex_0000F378" Format="ci8" Width="32" Height="16" Offset="0xF378"/>
<Texture Name="object_gndd_Tex_00F578" OutName="tex_0000F578" Format="ci8" Width="32" Height="16" Offset="0xF578"/>
<Texture Name="object_gndd_Tex_00F778" OutName="tex_0000F778" Format="ci8" Width="32" Height="16" Offset="0xF778"/>
<Texture Name="object_gndd_Tex_00F978" OutName="tex_0000F978" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="object_gndd_Tex_00FB78" OutName="tex_0000FB78" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>