Master Quest (#3) (#1632)

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
This commit is contained in:
briaguya 2022-09-29 19:07:48 -04:00 committed by GitHub
parent dc3c0dd9c8
commit 8888fb2ec1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
575 changed files with 22984 additions and 76 deletions

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@ -36,6 +36,7 @@ class RomVersion:
ROM_INFO_TABLE = dict()
ROM_INFO_TABLE[Checksums.OOT_PAL_GC] = RomVersion("CFG/filelists/gamecube_pal.txt", 0x7170, "GC_NMQ_PAL_F")
ROM_INFO_TABLE[Checksums.OOT_PAL_GC_DBG1] = RomVersion("CFG/filelists/dbg.txt", 0x12F70, "GC_NMQ_D")
ROM_INFO_TABLE[Checksums.OOT_PAL_GC_MQ_DBG] = RomVersion("CFG/filelists/dbg.txt", 0x12F70, "GC_MQ_D")
class RomDmaEntry:
def __init__(self, rom, i):

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@ -24,6 +24,13 @@ sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
```
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
```
#### Ocarina of Time Debug PAL GC MQ (Dungeons will be Master Quest)
```
Build team: `zelda@srd022j`
Build date: `03-02-21 00:16:31` (year-month-day)
sha1: 079b855b943d6ad8bd1eb026c0ed169ecbdac7da (Produced by decomp)
sha1: 50bebedad9e0f10746a52b07239e47fa6c284d03 (Alternate)
```
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!

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@ -1864,6 +1864,8 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
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View File

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View File

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<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<DList Name="gBombBodyDL" Offset="0x7860"/>
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
<DList Name="gBombCapDL" Offset="0x7A50"/>
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
<DList Name="gBombchuDL" Offset="0x7E10"/>
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
<Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
<Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
<Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
<Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
<Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
<Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
<DList Name="gUnknownBlankDL" Offset="0xC690"/>
<DList Name="gBoomerangDL" Offset="0xC698"/>
<DList Name="gBoomerangRefDL" Offset="0xC808"/>
<DList Name="gCompassArrowDL" Offset="0xC820"/>
<DList Name="gZTargetArrowDL" Offset="0xCB70"/>
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
<DList Name="gEffFragments2DL" Offset="0xCD80"/>
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
<DList Name="gUnusedRockFragmentDL" Offset="0xD240"/>
<DList Name="gBoulderFragmentsDL" Offset="0xD340"/>
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
<Animation Name="gDoorChildOpeningLeftAnim" Offset="0xE5B4"/>
<Animation Name="gDoorChildOpeningRightAnim" Offset="0xE6A0"/>
<Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xE758"/>
<DList Name="gDoorFrameDL" Offset="0xEC30"/>
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
<DList Name="gDoorRightDL" Offset="0xEE00"/>
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0xFF78"/>
<Animation Name="gDoorAdultOpeningRightAnim" Offset="0x10038"/>
<DList Name="gEffDustDL" Offset="0x10050"/>
<DList Name="gEffFlash1DL" Offset="0x10130"/>
<DList Name="gEffFlash2DL" Offset="0x101A8"/>
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x10228"/>
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x11230"/>
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
<DList Name="gSpinAttack1DL" Offset="0x12570"/>
<DList Name="gSpinAttack2DL" Offset="0x12690"/>
<DList Name="gSpinAttack3DL" Offset="0x12AF0"/>
<DList Name="gSpinAttack4DL" Offset="0x12C10"/>
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x13130"/>
<DList Name="gSpinAttackChargingDL" Offset="0x13610"/>
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13700"/>
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
<DList Name="gUnusedBeamBladeDL" Offset="0x149C0"/>
<Animation Name="gFairyAnim" Offset="0x14BA4"/>
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
<DList Name="gFairyWing1DL" Offset="0x15400"/>
<DList Name="gFairyWing2DL" Offset="0x154C8"/>
<DList Name="gFairyWing3DL" Offset="0x15590"/>
<DList Name="gFairyWing4DL" Offset="0x15658"/>
<DList Name="gGlowCircleTextureLoadDL" Offset="0x15720"/>
<DList Name="gGlowCircleDL" Offset="0x15760"/>
<DList Name="gGlowCircleSmallDL" Offset="0x15780"/>
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
<DList Name="gEffFireCircleDL" Offset="0x184B0"/>
<Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
<Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A120">
<Vtx/>
</Array>
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
<Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x1AA20"/>
<Texture Name="gEffFireFootprint4Tex" OutName="eff_fire_footprint_4" Format="ia8" Width="32" Height="32" Offset="0x1AE20"/>
<Texture Name="gEffFireFootprint5Tex" OutName="eff_fire_footprint_5" Format="ia8" Width="32" Height="32" Offset="0x1B220"/>
<Texture Name="gEffFireFootprint6Tex" OutName="eff_fire_footprint_6" Format="ia8" Width="32" Height="32" Offset="0x1B620"/>
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BA20"/>
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1BE20"/>
<DList Name="gEffFireFootprintDL" Offset="0x1C220"/>
<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1C6C0"/>
<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CAC0"/>
<Texture Name="gEffUnusedBubbles4Tex" OutName="eff_unused_bubbles_4" Format="ia8" Width="32" Height="32" Offset="0x1CEC0"/>
<Texture Name="gEffUnusedBubbles5Tex" OutName="eff_unused_bubbles_5" Format="ia8" Width="32" Height="32" Offset="0x1D2C0"/>
<Texture Name="gEffUnusedBubbles6Tex" OutName="eff_unused_bubbles_6" Format="ia8" Width="32" Height="32" Offset="0x1D6C0"/>
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/>
<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/>
<DList Name="gEffUnusedBubblesDL" Offset="0x1E2C0"/>
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F370"/>
<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/>
<Texture Name="gEffHitMark3Tex" OutName="eff_hit_mark_3" Format="i4" Width="32" Height="24" Offset="0x1F670"/>
<Texture Name="gEffHitMark4Tex" OutName="eff_hit_mark_4" Format="i4" Width="32" Height="24" Offset="0x1F7F0"/>
<Texture Name="gEffHitMark5Tex" OutName="eff_hit_mark_5" Format="i4" Width="32" Height="24" Offset="0x1F970"/>
<Texture Name="gEffHitMark6Tex" OutName="eff_hit_mark_6" Format="i4" Width="32" Height="24" Offset="0x1FAF0"/>
<Texture Name="gEffHitMark7Tex" OutName="eff_hit_mark_7" Format="i4" Width="32" Height="24" Offset="0x1FC70"/>
<Texture Name="gEffHitMark8Tex" OutName="eff_hit_mark_8" Format="i4" Width="32" Height="24" Offset="0x1FDF0"/>
<Texture Name="gEffHitMark9Tex" OutName="eff_hit_mark_9" Format="i4" Width="32" Height="24" Offset="0x1FF70"/>
<Texture Name="gEffHitMark10Tex" OutName="eff_hit_mark_10" Format="i4" Width="32" Height="24" Offset="0x200F0"/>
<Texture Name="gEffHitMark11Tex" OutName="eff_hit_mark_11" Format="i4" Width="32" Height="24" Offset="0x20270"/>
<Texture Name="gEffHitMark12Tex" OutName="eff_hit_mark_12" Format="i4" Width="32" Height="24" Offset="0x203F0"/>
<Texture Name="gEffHitMark13Tex" OutName="eff_hit_mark_13" Format="i4" Width="32" Height="24" Offset="0x20570"/>
<Texture Name="gEffHitMark14Tex" OutName="eff_hit_mark_14" Format="i4" Width="32" Height="24" Offset="0x206F0"/>
<Texture Name="gEffHitMark15Tex" OutName="eff_hit_mark_15" Format="i4" Width="32" Height="24" Offset="0x20870"/>
<Texture Name="gEffHitMark16Tex" OutName="eff_hit_mark_16" Format="i4" Width="32" Height="24" Offset="0x209F0"/>
<Texture Name="gEffHitMark17Tex" OutName="eff_hit_mark_17" Format="i4" Width="32" Height="24" Offset="0x20B70"/>
<Texture Name="gEffHitMark18Tex" OutName="eff_hit_mark_18" Format="i4" Width="32" Height="24" Offset="0x20CF0"/>
<Texture Name="gEffHitMark19Tex" OutName="eff_hit_mark_19" Format="i4" Width="32" Height="24" Offset="0x20E70"/>
<Texture Name="gEffHitMark20Tex" OutName="eff_hit_mark_20" Format="i4" Width="32" Height="24" Offset="0x20FF0"/>
<Texture Name="gEffHitMark21Tex" OutName="eff_hit_mark_21" Format="i4" Width="32" Height="24" Offset="0x21170"/>
<Texture Name="gEffHitMark22Tex" OutName="eff_hit_mark_22" Format="i4" Width="32" Height="24" Offset="0x212F0"/>
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21470"/>
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x215F0"/>
<DList Name="gEffHitMarkDL" Offset="0x21770"/>
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21810"/>
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i8" Width="32" Height="64" Offset="0x22010"/>
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22810"/>
<Texture Name="gEffMagmaBubble1Tex" OutName="eff_magma_bubbles_1" Format="ia8" Width="16" Height="24" Offset="0x23810"/>
<Texture Name="gEffMagmaBubble2Tex" OutName="eff_magma_bubbles_2" Format="ia8" Width="16" Height="24" Offset="0x23990"/>
<Texture Name="gEffMagmaBubble3Tex" OutName="eff_magma_bubbles_3" Format="ia8" Width="16" Height="24" Offset="0x23B10"/>
<Texture Name="gEffMagmaBubble4Tex" OutName="eff_magma_bubbles_4" Format="ia8" Width="16" Height="24" Offset="0x23C90"/>
<Texture Name="gEffMagmaBubble5Tex" OutName="eff_magma_bubbles_5" Format="ia8" Width="16" Height="24" Offset="0x23E10"/>
<Texture Name="gEffMagmaBubble6Tex" OutName="eff_magma_bubbles_6" Format="ia8" Width="16" Height="24" Offset="0x23F90"/>
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x24110"/>
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24290"/>
<DList Name="gEffMagmaBubbleDL" Offset="0x24410"/>
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x244B0"/>
<DList Name="gEffWaterRippleDL" Offset="0x254B0"/>
<DList Name="gEffSparkDL" Offset="0x25550"/>
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x255F0"/>
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25AF0"/>
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x25FF0"/>
<Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x264F0"/>
<Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x269F0"/>
<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x26EF0"/>
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x273F0"/>
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x278F0"/>
<DList Name="gEffWaterSplashDL" Offset="0x27DF0"/>
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x27E90"/>
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28290"/>
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28690"/>
<Texture Name="gUnknownEffStone4Tex" OutName="unknown_eff_stone_4" Format="ia8" Width="32" Height="32" Offset="0x28A90"/>
<Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x28E90"/>
<Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29290"/>
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29690"/>
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29A90"/>
<DList Name="gUnknownEffStoneDL" Offset="0x29E90"/>
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x29F30"/>
<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A530"/>
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AB30"/>
<Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i8" Width="16" Height="96" Offset="0x2B130"/>
<Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i8" Width="16" Height="96" Offset="0x2B730"/>
<Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2BD30"/>
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
<DList Name="gEffLightningDL" Offset="0x2CF30"/>
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<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
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<DList Name="gEffEnemyDeathFlameDL" Offset="0x31FE0"/>
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<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
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<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
<DList Name="gEffIceFragment3DL" Offset="0x33EE0"/>
<Animation Name="gBugCrawlAnim" Offset="0x341FC"/>
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<DList Name="gBugLimb1WrapperDL" Offset="0x342B0"/>
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x342C0"/>
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<DList Name="gBugLimb2WrapperDL" Offset="0x343A0"/>
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x343B0"/>
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<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x344A0"/>
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<DList Name="gBugLimb4WrapperDL" Offset="0x34580"/>
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34590"/>
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<DList Name="gBugLimb5WrapperDL" Offset="0x34670"/>
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34680"/>
<DList Name="gBugLimb6DL" Offset="0x346C0"/>
<DList Name="gBugLimb6WrapperDL" Offset="0x34760"/>
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34770"/>
<DList Name="gBugLimb7DL" Offset="0x347B0"/>
<DList Name="gBugLimb7WrapperDL" Offset="0x34850"/>
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34860"/>
<DList Name="gBugLimb8DL" Offset="0x348A0"/>
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<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34950"/>
<DList Name="gBugLimb9DL" Offset="0x34990"/>
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="32" Height="4" Offset="0x35320"/>
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36730"/>
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
<DList Name="gLensFlareCircleDL" Offset="0x37730"/>
<DList Name="gLensFlareRingDL" Offset="0x37798"/>
<DList Name="gEffSparklesDL" Offset="0x37880"/>
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
<DList Name="gHoverBootsCircleDL" Offset="0x37E30"/>
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
<DList Name="gMoonDL" Offset="0x38F00"/>
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
<Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
<DList Name="gLiftableRockDL" Offset="0x39660"/>
<!-- unused in game -->
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x39890"/>
<Collision Name="gWideTallBlockCol" Offset="0x39A48"/>
<DList Name="gFlatBlockDL" Offset="0x39C00"/>
<Collision Name="gTallBlockCol" Offset="0x39DC0"/>
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x39F70"/>
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A120"/>
<DList Name="gFlatRotBlockDL" Offset="0x3A2D0"/>
<Collision Name="gLargerFlatBlockCol" Offset="0x3A480"/>
<DList Name="gSmallCubeDL" Offset="0x3A630"/>
<Collision Name="gSmallerCubeCol" Offset="0x3A7F0"/>
<DList Name="gTreeStumpDL" Offset="0x3A9B0"/>
<DList Name="gGrassBladesDL" Offset="0x3AB80"/>
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
<DList Name="gHeartPieceInteriorDL" Offset="0x3B030"/>
<DList Name="gHeartPieceExteriorDL" Offset="0x3BBA0"/>
<DList Name="gHeartContainerInteriorDL" Offset="0x3BCD8"/>
<DList Name="gSignRectangularDL" Offset="0x3C050"/>
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
<DList Name="gItemDropDL" Offset="0x3F070"/>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
<DList Name="gRupeeDL" Offset="0x42440"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
<DList Name="gRaindropDL" Offset="0x48160"/>
<DList Name="gFootShadowDL" Offset="0x48180"/>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
<DList Name="gCircleShadowDL" Offset="0x49210"/>
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
<DList Name="gHorseShadowDL" Offset="0x49AD0"/>
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/>
<DList Name="gSunDL" Offset="0x4D1C0"/>
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
<DList Name="gEffFire2DL" Offset="0x4D5A0"/>
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
<DList Name="gUnusedUnknownShape1DL" Offset="0x4F2B0"/>
<DList Name="gUnusedUnknownShape1RefDL" Offset="0x4F630"/>
<DList Name="gUnusedUnknownShape2DL" Offset="0x502E0"/>
<DList Name="gUnusedUnknownShape2RefDL" Offset="0x50600"/>
<DList Name="gUnusedUnknownShape3DL" Offset="0x51280"/>
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x51598"/>
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
<Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
<Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
<Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
<Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
<Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
<Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
<Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
<Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
</File>
</Root>

View File

@ -0,0 +1,37 @@
<Root>
<File Name="object_Bb" Segment="6">
<Animation Name="object_Bb_Anim_000184" Offset="0x184"/>
<Animation Name="object_Bb_Anim_0002AC" Offset="0x2AC"/>
<Animation Name="object_Bb_Anim_000444" Offset="0x444"/>
<DList Name="object_Bb_DL_000C20" Offset="0xC20"/>
<DList Name="object_Bb_DL_000CB0" Offset="0xCB0"/>
<DList Name="object_Bb_DL_000D40" Offset="0xD40"/>
<DList Name="object_Bb_DL_000E08" Offset="0xE08"/>
<DList Name="object_Bb_DL_001100" Offset="0x1100"/>
<DList Name="object_Bb_DL_001190" Offset="0x1190"/>
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
<Limb Name="object_Bb_Limb_001940" LimbType="Standard" Offset="0x1940"/>
<Limb Name="object_Bb_Limb_00194C" LimbType="Standard" Offset="0x194C"/>
<Limb Name="object_Bb_Limb_001958" LimbType="Standard" Offset="0x1958"/>
<Limb Name="object_Bb_Limb_001964" LimbType="Standard" Offset="0x1964"/>
<Limb Name="object_Bb_Limb_001970" LimbType="Standard" Offset="0x1970"/>
<Limb Name="object_Bb_Limb_00197C" LimbType="Standard" Offset="0x197C"/>
<Limb Name="object_Bb_Limb_001988" LimbType="Standard" Offset="0x1988"/>
<Limb Name="object_Bb_Limb_001994" LimbType="Standard" Offset="0x1994"/>
<Limb Name="object_Bb_Limb_0019A0" LimbType="Standard" Offset="0x19A0"/>
<Limb Name="object_Bb_Limb_0019AC" LimbType="Standard" Offset="0x19AC"/>
<Limb Name="object_Bb_Limb_0019B8" LimbType="Standard" Offset="0x19B8"/>
<Limb Name="object_Bb_Limb_0019C4" LimbType="Standard" Offset="0x19C4"/>
<Limb Name="object_Bb_Limb_0019D0" LimbType="Standard" Offset="0x19D0"/>
<Limb Name="object_Bb_Limb_0019DC" LimbType="Standard" Offset="0x19DC"/>
<Limb Name="object_Bb_Limb_0019E8" LimbType="Standard" Offset="0x19E8"/>
<Skeleton Name="object_Bb_Skel_001A30" Type="Normal" LimbType="Standard" Offset="0x1A30"/>
</File>
</Root>

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@ -0,0 +1,61 @@
<Root>
<File Name="object_ahg" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00057C" OutName="tex_0000057C" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00067C" OutName="tex_0000067C" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00077C" OutName="tex_0000077C" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
<DList Name="object_ahg_DL_003500" Offset="0x3500"/>
<DList Name="object_ahg_DL_003670" Offset="0x3670"/>
<DList Name="object_ahg_DL_0037A0" Offset="0x37A0"/>
<DList Name="object_ahg_DL_0038D8" Offset="0x38D8"/>
<DList Name="object_ahg_DL_003A48" Offset="0x3A48"/>
<DList Name="object_ahg_DL_003B78" Offset="0x3B78"/>
<DList Name="object_ahg_DL_003CB0" Offset="0x3CB0"/>
<DList Name="object_ahg_DL_003ED8" Offset="0x3ED8"/>
<DList Name="object_ahg_DL_004018" Offset="0x4018"/>
<DList Name="object_ahg_DL_004148" Offset="0x4148"/>
<DList Name="object_ahg_DL_004280" Offset="0x4280"/>
<DList Name="object_ahg_DL_0043C0" Offset="0x43C0"/>
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/>
<DList Name="object_ahg_DL_004628" Offset="0x4628"/>
<Texture Name="object_ahg_TLUT_0047C8" OutName="tlut_000047C8" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<DList Name="object_ahg_DL_005508" Offset="0x5508"/>
<DList Name="object_ahg_DL_005728" Offset="0x5728"/>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="object_am" Segment="6">
<Skeleton Name="gArmosSkel" Type="Normal" LimbType="Standard" Offset="0x5948"/>
<Animation Name="gArmosRicochetAnim" Offset="0x33C"/>
<Animation Name="gArmosHopAnim" Offset="0x238"/>
<Animation Name="gArmosDamagedAnim" Offset="0x5B3C"/>
<Collision Name="gArmosCol" Offset="0x118"/>
</File>
</Root>

View File

@ -0,0 +1,59 @@
<Root>
<File Name="object_ane" Segment="6">
<!-- Cucco Lady Skeleton -->
<Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Cucco Lady Skeleton Limbs -->
<Limb Name="gCuccoLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gCuccoLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gCuccoLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gCuccoLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gCuccoLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gCuccoLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gCuccoLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gCuccoLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gCuccoLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gCuccoLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gCuccoLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gCuccoLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gCuccoLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gCuccoLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gCuccoLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Cucco Lady Limb DisplayLists -->
<DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/>
<DList Name="gCuccoLadyDL_6D20" Offset="0x6D20"/>
<DList Name="gCuccoLadyDL_6C38" Offset="0x6C38"/>
<DList Name="gCuccoLadyShoe1DL" Offset="0x69B0"/>
<DList Name="gCuccoLadyDL_68E0" Offset="0x68E0"/>
<DList Name="gCuccoLadyDL_67F8" Offset="0x67F8"/>
<DList Name="gCuccoLadyShoe2DL" Offset="0x6570"/>
<DList Name="gCuccoLadyTorsoDL" Offset="0x6280"/>
<DList Name="gCuccoLadyDL_6148" Offset="0x6148"/>
<DList Name="gCuccoLadyDL_6018" Offset="0x6018"/>
<DList Name="gCuccoLadyDL_5E28" Offset="0x5E28"/>
<DList Name="gCuccoLadyDL_5CF0" Offset="0x5CF0"/>
<DList Name="gCuccoLadyDL_5BC0" Offset="0x5BC0"/>
<DList Name="gCuccoLadyDL_59D0" Offset="0x59D0"/>
<DList Name="gCuccoLadyHeadDL" Offset="0x54D8"/>
<!-- Palettes -->
<Texture Name="gCuccoLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<!-- Textures -->
<Texture Name="gCuccoLadyHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyTex_0388" OutName="tex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
<Texture Name="gCuccoLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyShirtButtonTex" OutName="shirt_button" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyWaistTex" OutName="waist" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySkirtTex" OutName="skirt" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
<!-- Eye Textures -->
<Texture Name="gCuccoLadyEyeOpenTex" OutName="cucco_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
<Texture Name="gCuccoLadyEyeHalfTex" OutName="cucco_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
<Texture Name="gCuccoLadyEyeClosedTex" OutName="cucco_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
</File>
</Root>

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<Root>
<File Name="object_ani" Segment="6">
<!-- Kakariko Roof Man Skeleton -->
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Kakariko Roof Man Limbs -->
<Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gRoofManLeftLegLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gRoofManLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gRoofManRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gRoofManRightLegLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gRoofManRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gRoofManTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gRoofManLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gRoofManLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gRoofManLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gRoofManRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gRoofManRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gRoofManRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gRoofManHeadLimb" LimbType="Standard" Offset="0xA8"/>
<!-- Kakariko Roof Man Limb DisplayLists -->
<DList Name="gRoofManWaistDL" Offset="0x61C8"/>
<DList Name="gRoofManLeftThighDL" Offset="0x60A0"/>
<DList Name="gRoofManLeftLegDL" Offset="0x5D58"/>
<DList Name="gRoofManLeftFootDL" Offset="0x5B80"/>
<DList Name="gRoofManRightThighDL" Offset="0x5A58"/>
<DList Name="gRoofManRightLegDL" Offset="0x57F0"/>
<DList Name="gRoofManRightFootDL" Offset="0x5610"/>
<DList Name="gRoofManTorsoDL" Offset="0x5318"/>
<DList Name="gRoofManLeftUpperArmDL" Offset="0x51C8"/>
<DList Name="gRoofManLeftForearmDL" Offset="0x5058"/>
<DList Name="gRoofManLeftHandDL" Offset="0x4EC0"/>
<DList Name="gRoofManRightUpperArmDL" Offset="0x4D70"/>
<DList Name="gRoofManRightForearmDL" Offset="0x4C00"/>
<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes -->
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<!-- Roof Man DisplayList Textures -->
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
<Texture Name="gRoofManForearmGradientTex" OutName="roof_man_forearm_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<!-- Kakariko Roof Man Eye Textures -->
<Texture Name="gRoofManEyeOpenTex" OutName="roof_man_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
<Texture Name="gRoofManEyeHalfTex" OutName="roof_man_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
<Texture Name="gRoofManEyeClosedTex" OutName="roof_man_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
<!-- Kakariko Roof Man Animations -->
<Animation Name="gRoofManKnockbackAnim" Offset="0x67B8"/>
<Animation Name="gRoofManGettingUpAfterKnockbackAnim" Offset="0x70F0"/>
<Animation Name="gRoofManIdleAnim" Offset="0x76EC"/>
</File>
</Root>

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<Root>
<File Name="object_anubice" Segment="6">
<Skeleton Name="gAnubiceSkel" Type="Normal" LimbType="Standard" Offset="0x3990"/>
<Animation Name="gAnubiceFallDownAnim" Offset="0x348"/>
<Animation Name="gAnubiceAttackingAnim" Offset="0x78C"/>
<Animation Name="gAnubiceIdleAnim" Offset="0xF74"/>
<DList Name="gAnubiceEyesDL" Offset="0x3468"/>
<DList Name="gAnubiceFireAttackDL" Offset="0x3510"/>
<!-- The following are unused -->
<Animation Name="gAnubiceLaughingAnim" Offset="0x144"/>
<Animation Name="gAnubiceStandUpAnim" Offset="0x930"/>
<DList Name="gAnubiceUnusedParticleMaterialDL" Offset="0x3610"/>
<DList Name="gAnubiceUnusedParticleModelDL" Offset="0x3688"/>
<!-- I think those might be for taking damage or something -->
<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
</File>
</Root>

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@ -0,0 +1,59 @@
<Root>
<File Name="object_aob" Segment="6">
<!-- Dog Lady Skeleton -->
<Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Dog Lady Limbs -->
<Limb Name="gDogLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gDogLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gDogLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gDogLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gDogLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gDogLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gDogLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gDogLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gDogLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gDogLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gDogLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gDogLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gDogLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Dog Lady Limb DisplayLists -->
<DList Name="gDogLadyDressDL" Offset="0x5588"/>
<DList Name="gDogLadyDL_54B8" Offset="0x54B8"/>
<DList Name="gDogLadyDL_53E8" Offset="0x53E8"/>
<DList Name="gDogLadyDL_5318" Offset="0x5318"/>
<DList Name="gDogLadyDL_5248" Offset="0x5248"/>
<DList Name="gDogLadyDL_5178" Offset="0x5178"/>
<DList Name="gDogLadyDL_50A8" Offset="0x50A8"/>
<DList Name="gDogLadyTorsoDL" Offset="0x4E08"/>
<DList Name="gDogLadyDL_4C60" Offset="0x4C60"/>
<DList Name="gDogLadyDL_4B30" Offset="0x4B30"/>
<DList Name="gDogLadyDL_4928" Offset="0x4928"/>
<DList Name="gDogLadyDL_4780" Offset="0x4780"/>
<DList Name="gDogLadyDL_4650" Offset="0x4650"/>
<DList Name="gDogLadyDL_4448" Offset="0x4448"/>
<DList Name="gDogLadyHeadDL" Offset="0x3C88"/>
<!-- Palettes -->
<Texture Name="gDogLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<!-- Textures -->
<Texture Name="gDogLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gDogLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
<Texture Name="gDogLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
<Texture Name="gDogLadyLipGradientTex" OutName="lip_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
<Texture Name="gDogLadyNostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
<Texture Name="gDogLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
<Texture Name="gDogLadyDressShoulderPatternTex" OutName="dress_shoulder_pattern" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
<Texture Name="gDogLadyDressTex" OutName="dress" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
<!-- Dog Lady Eye Textures -->
<Texture Name="gDogLadyEyeOpenTex" OutName="dog_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
<Texture Name="gDogLadyEyeHalfTex" OutName="dog_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
<Texture Name="gDogLadyEyeClosedTex" OutName="dog_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
</File>
</Root>

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<Root>
<File Name="object_b_heart" Segment="6">
<DList Name="object_b_heart_DL_000240" Offset="0x240"/>
<DList Name="object_b_heart_DL_000348" Offset="0x348"/>
<Texture Name="object_b_heart_Tex_0003C0" OutName="tex_000003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
<Texture Name="object_b_heart_Tex_0005C0" OutName="tex_000005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
</File>
</Root>

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@ -0,0 +1,45 @@
<Root>
<File Name="object_bba" Segment="6">
<Limb Name="object_bba_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bba_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bba_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bba_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bba_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bba_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bba_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bba_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bba_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bba_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bba_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bba_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bba_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000F08" OutName="tex_00000F08" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<DList Name="object_bba_DL_002948" Offset="0x2948"/>
<DList Name="object_bba_DL_003298" Offset="0x3298"/>
<DList Name="object_bba_DL_0033A8" Offset="0x33A8"/>
<DList Name="object_bba_DL_0034C8" Offset="0x34C8"/>
<DList Name="object_bba_DL_0035F0" Offset="0x35F0"/>
<DList Name="object_bba_DL_003700" Offset="0x3700"/>
<DList Name="object_bba_DL_003820" Offset="0x3820"/>
<DList Name="object_bba_DL_003948" Offset="0x3948"/>
<DList Name="object_bba_DL_003C80" Offset="0x3C80"/>
<DList Name="object_bba_DL_003D50" Offset="0x3D50"/>
<DList Name="object_bba_DL_003E20" Offset="0x3E20"/>
<DList Name="object_bba_DL_003EF0" Offset="0x3EF0"/>
<DList Name="object_bba_DL_003FC0" Offset="0x3FC0"/>
<DList Name="object_bba_DL_004090" Offset="0x4090"/>
<DList Name="object_bba_DL_004160" Offset="0x4160"/>
</File>
</Root>

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@ -0,0 +1,61 @@
<Root>
<File Name="object_bdan_objects" Segment="6">
<!-- Textures -->
<Texture Name="gJabuObjectsTex_00140" OutName="jabu_objects_tex_00000140" Format="ci8" Width="32" Height="32" Offset="0x0140" TlutOffset="0x0000"/>
<Texture Name="gJabuObjectsTex_007A0" OutName="jabu_objects_tex_000007A0" Format="ci8" Width="32" Height="32" Offset="0x07A0" TlutOffset="0x0660"/>
<Texture Name="gJabuObjectsTex_00E00" OutName="jabu_objects_tex_00000E00" Format="ci8" Width="32" Height="32" Offset="0x0E00" TlutOffset="0x0CC0"/>
<Texture Name="gJabuObjectsTex_01460" OutName="jabu_objects_tex_00001460" Format="ci8" Width="32" Height="32" Offset="0x1460" TlutOffset="0x1320"/>
<Texture Name="gJabuObjectsTex_01AC0" OutName="jabu_objects_tex_00001AC0" Format="ci8" Width="32" Height="32" Offset="0x1AC0" TlutOffset="0x1980"/>
<Texture Name="gJabuObjectsTex_02120" OutName="jabu_objects_tex_00002120" Format="ci8" Width="32" Height="32" Offset="0x2120" TlutOffset="0x1FE0"/>
<Texture Name="gJabuObjectsTex_02780" OutName="jabu_objects_tex_00002780" Format="ci8" Width="32" Height="32" Offset="0x2780" TlutOffset="0x2640"/>
<Texture Name="gJabuObjectsTex_02DE0" OutName="jabu_objects_tex_00002DE0" Format="ci8" Width="32" Height="32" Offset="0x2DE0" TlutOffset="0x2CA0"/>
<Texture Name="gJabuObjectsTex_03498" OutName="jabu_objects_tex_00003498" Format="ci8" Width="32" Height="32" Offset="0x3498" TlutOffset="0x3300"/>
<Texture Name="gJabuObjectsTex_03BB8" OutName="jabu_objects_tex_00003BB8" Format="ci8" Width="32" Height="64" Offset="0x3BB8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_043B8" OutName="jabu_objects_tex_000043B8" Format="ci8" Width="32" Height="32" Offset="0x43B8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_06748" OutName="jabu_objects_tex_00006748" Format="ci8" Width="32" Height="32" Offset="0x6748" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_06B48" OutName="jabu_objects_tex_00006B48" Format="ci8" Width="32" Height="64" Offset="0x6B48" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_07348" OutName="jabu_objects_tex_00007348" Format="ci8" Width="32" Height="64" Offset="0x7348" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_08D10" OutName="jabu_objects_tex_00008D10" Format="rgba16" Width="32" Height="64" Offset="0x8D10"/>
<Texture Name="gJabuObjectsTex_09D10" OutName="jabu_objects_tex_00009D10" Format="rgba16" Width="32" Height="32" Offset="0x9D10"/>
<Texture Name="gJabuObjectsTex_0A510" OutName="jabu_objects_tex_0000A510" Format="rgba16" Width="32" Height="64" Offset="0xA510"/>
<Texture Name="gJabuObjectsTex_0B510" OutName="jabu_objects_tex_0000B510" Format="rgba16" Width="32" Height="32" Offset="0xB510"/>
<Texture Name="gJabuObjectsTex_0BD10" OutName="jabu_objects_tex_0000BD10" Format="rgba16" Width="32" Height="32" Offset="0xBD10"/>
<Texture Name="gJabuObjectsTex_0C510" OutName="jabu_objects_tex_0000C510" Format="rgba16" Width="32" Height="32" Offset="0xC510"/>
<!-- Palettes -->
<Texture Name="gJabuObjects1TLUT" OutName="jabu_objects_1_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0000"/>
<Texture Name="gJabuObjects2TLUT" OutName="jabu_objects_2_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0660"/>
<Texture Name="gJabuObjects3TLUT" OutName="jabu_objects_3_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0CC0"/>
<Texture Name="gJabuObjects4TLUT" OutName="jabu_objects_4_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1320"/>
<Texture Name="gJabuObjects5TLUT" OutName="jabu_objects_5_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1980"/>
<Texture Name="gJabuObjects6TLUT" OutName="jabu_objects_6_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1FE0"/>
<Texture Name="gJabuObjects7TLUT" OutName="jabu_objects_7_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2640"/>
<Texture Name="gJabuObjects8TLUT" OutName="jabu_objects_8_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2CA0"/>
<Texture Name="gJabuObjects9TLUT" OutName="jabu_objects_9_tlut" Format="rgba16" Width="204" Height="1" Offset="0x3300"/>
<Texture Name="gJabuObjects10TLUT" OutName="jabu_objects_10_tlut" Format="rgba16" Width="16" Height="16" Offset="0x39B0"/>
<Texture Name="gJabuObjects11TLUT" OutName="jabu_objects_11_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6540"/>
<!-- DLists -->
<DList Name="gJabuDoorSection1DL" Offset="0x0590"/>
<DList Name="gJabuDoorSection2DL" Offset="0x0BF0"/>
<DList Name="gJabuDoorSection3DL" Offset="0x1250"/>
<DList Name="gJabuDoorSection4DL" Offset="0x18B0"/>
<DList Name="gJabuDoorSection5DL" Offset="0x1F10"/>
<DList Name="gJabuDoorSection6DL" Offset="0x2570"/>
<DList Name="gJabuDoorSection7DL" Offset="0x2BD0"/>
<DList Name="gJabuDoorSection8DL" Offset="0x3230"/>
<DList Name="gJabuWaterDL" Offset="0x38E8"/>
<DList Name="gJabuElevatorPlatformDL" Offset="0x4BE8"/>
<DList Name="gJabuFallingPlatformDL" Offset="0x5200"/>
<DList Name="gJabuBlueFloorSwitchDL" Offset="0x5A20"/>
<DList Name="gJabuYellowFloorSwitchDL" Offset="0x61A0"/>
<DList Name="gJabuWebDoorDL" Offset="0x6460"/>
<DList Name="gJabuObjectsLargeRotatingSpikePlatformDL" Offset="0x8618"/>
<!-- Collision -->
<Collision Name="gJabuElevatorCol" Offset="0x5048"/>
<Collision Name="gJabuLoweringPlatformCol" Offset="0x5580"/>
<Collision Name="gJabuFloorSwitchCol" Offset="0x5CF8"/>
<Collision Name="gJabuBigOctoPlatformCol" Offset="0x8CE0"/>
</File>
</Root>

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@ -0,0 +1,15 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6">
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/>
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/>
<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File>
</Root>

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@ -0,0 +1,50 @@
<Root>
<File Name="object_bg" Segment="6">
<!-- Bombchu Bowling Girl skeleton -->
<Skeleton Name="gChuGirlSkel" Type="Flex" LimbType="Standard" Offset="0x6EB0"/>
<!-- Bombchu Bowling Girl animations -->
<Animation Name="gChuGirlWakeUpAnim" Offset="0x80"/>
<Animation Name="gChuGirlNoddingOffAnim" Offset="0x710"/>
<Animation Name="gChuGirlLeanOverCounterAnim" Offset="0x72AC"/>
<!-- Bombchu Bowling Girl limb displaylists -->
<DList Name="gChuGirlWaistDL" Offset="0x4038"/>
<DList Name="gChuGirlTorsoDL" Offset="0x3DB0"/>
<DList Name="gChuGirlNeckDL" Offset="0x33C8"/>
<DList Name="gChuGirlHeadDL" Offset="0x2EE0"/>
<DList Name="gChuGirlLeftUpperArmDL" Offset="0x3780"/>
<DList Name="gChuGirlLeftForearmDL" Offset="0x3670"/>
<DList Name="gChuGirlLeftHandDL" Offset="0x3520"/>
<DList Name="gChuGirlRightUpperArmDL" Offset="0x3BC8"/>
<DList Name="gChuGirlRightForearmDL" Offset="0x3AB8"/>
<DList Name="gChuGirlRightHandDL" Offset="0x3968"/>
<!-- Bombchu Bowling Girl limbs -->
<Limb Name="gChuGirlWaistLimb" LimbType="Standard" Offset="0x6E10"/>
<Limb Name="gChuGirlTorsoLimb" LimbType="Standard" Offset="0x6E1C"/>
<Limb Name="gChuGirlNeckLimb" LimbType="Standard" Offset="0x6E28"/>
<Limb Name="gChuGirlHeadLimb" LimbType="Standard" Offset="0x6E34"/>
<Limb Name="gChuGirlLeftUpperArmLimb" LimbType="Standard" Offset="0x6E40"/>
<Limb Name="gChuGirlLeftForearmLimb" LimbType="Standard" Offset="0x6E4C"/>
<Limb Name="gChuGirlLeftHandLimb" LimbType="Standard" Offset="0x6E58"/>
<Limb Name="gChuGirlRightUpperArmLimb" LimbType="Standard" Offset="0x6E64"/>
<Limb Name="gChuGirlRightForearmLimb" LimbType="Standard" Offset="0x6E70"/>
<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
<!-- Bombchu Bowling Girl limb textures -->
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
<!-- Bombchu Bowling Girl eye textures -->
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
</File>
</Root>

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@ -0,0 +1,58 @@
<Root>
<File Name="object_bigokuta" Segment="6">
<Animation Name="object_bigokuta_Anim_000444" Offset="0x444"/>
<Animation Name="object_bigokuta_Anim_000A74" Offset="0xA74"/>
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C"/>
<Animation Name="object_bigokuta_Anim_0014B8" Offset="0x14B8"/>
<Animation Name="object_bigokuta_Anim_001CA4" Offset="0x1CA4"/>
<DList Name="object_bigokuta_DL_004090" Offset="0x4090"/>
<DList Name="object_bigokuta_DL_004158" Offset="0x4158"/>
<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8"/>
<DList Name="object_bigokuta_DL_0043D0" Offset="0x43D0"/>
<DList Name="object_bigokuta_DL_0044F8" Offset="0x44F8"/>
<DList Name="object_bigokuta_DL_004AB8" Offset="0x4AB8"/>
<DList Name="object_bigokuta_DL_004CA0" Offset="0x4CA0"/>
<DList Name="object_bigokuta_DL_004E10" Offset="0x4E10"/>
<DList Name="object_bigokuta_DL_004EB8" Offset="0x4EB8"/>
<DList Name="object_bigokuta_DL_004F90" Offset="0x4F90"/>
<DList Name="object_bigokuta_DL_005038" Offset="0x5038"/>
<DList Name="object_bigokuta_DL_005110" Offset="0x5110"/>
<DList Name="object_bigokuta_DL_0051D0" Offset="0x51D0"/>
<DList Name="object_bigokuta_DL_0053B0" Offset="0x53B0"/>
<DList Name="object_bigokuta_DL_005470" Offset="0x5470"/>
<DList Name="object_bigokuta_DL_005650" Offset="0x5650"/>
<DList Name="object_bigokuta_DL_005710" Offset="0x5710"/>
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0"/>
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0"/>
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
<Limb Name="object_bigokuta_Limb_006A90" LimbType="Standard" Offset="0x6A90"/>
<Limb Name="object_bigokuta_Limb_006A9C" LimbType="Standard" Offset="0x6A9C"/>
<Limb Name="object_bigokuta_Limb_006AA8" LimbType="Standard" Offset="0x6AA8"/>
<Limb Name="object_bigokuta_Limb_006AB4" LimbType="Standard" Offset="0x6AB4"/>
<Limb Name="object_bigokuta_Limb_006AC0" LimbType="Standard" Offset="0x6AC0"/>
<Limb Name="object_bigokuta_Limb_006ACC" LimbType="Standard" Offset="0x6ACC"/>
<Limb Name="object_bigokuta_Limb_006AD8" LimbType="Standard" Offset="0x6AD8"/>
<Limb Name="object_bigokuta_Limb_006AE4" LimbType="Standard" Offset="0x6AE4"/>
<Limb Name="object_bigokuta_Limb_006AF0" LimbType="Standard" Offset="0x6AF0"/>
<Limb Name="object_bigokuta_Limb_006AFC" LimbType="Standard" Offset="0x6AFC"/>
<Limb Name="object_bigokuta_Limb_006B08" LimbType="Standard" Offset="0x6B08"/>
<Limb Name="object_bigokuta_Limb_006B14" LimbType="Standard" Offset="0x6B14"/>
<Limb Name="object_bigokuta_Limb_006B20" LimbType="Standard" Offset="0x6B20"/>
<Limb Name="object_bigokuta_Limb_006B2C" LimbType="Standard" Offset="0x6B2C"/>
<Limb Name="object_bigokuta_Limb_006B38" LimbType="Standard" Offset="0x6B38"/>
<Limb Name="object_bigokuta_Limb_006B44" LimbType="Standard" Offset="0x6B44"/>
<Limb Name="object_bigokuta_Limb_006B50" LimbType="Standard" Offset="0x6B50"/>
<Limb Name="object_bigokuta_Limb_006B5C" LimbType="Standard" Offset="0x6B5C"/>
<Limb Name="object_bigokuta_Limb_006B68" LimbType="Standard" Offset="0x6B68"/>
<Skeleton Name="object_bigokuta_Skel_006BC0" Type="Flex" LimbType="Standard" Offset="0x6BC0"/>
</File>
</Root>

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<Root>
<File Name="object_bird" Segment="6">
<Animation Name="gBirdFlyAnim" Offset="0x6C"/>
<DList Name="gBirdLeftWingDL" Offset="0x80"/>
<DList Name="gBirdLeftWingWrapper1DL" Offset="0x120"/>
<DList Name="gBirdLeftWingWrapper2DL" Offset="0x130"/>
<DList Name="gBirdRightWingDL" Offset="0x180"/>
<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
<DList Name="gBirdBodyDL" Offset="0x280"/>
<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" OutName="wing" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>
<Limb Name="gBirdLimb_002124" LimbType="Standard" Offset="0x2124"/>
<Limb Name="gBirdLeftWingLimb" LimbType="Standard" Offset="0x2130"/>
<Limb Name="gBirdLimb_00213C" LimbType="Standard" Offset="0x213C"/>
<Limb Name="gBirdLimb_002148" LimbType="Standard" Offset="0x2148"/>
<Limb Name="gBirdRightWingLimb" LimbType="Standard" Offset="0x2154"/>
<Limb Name="gBirdBodyLimb" LimbType="Standard" Offset="0x2160"/>
<Skeleton Name="gBirdSkel" Type="Normal" LimbType="Standard" Offset="0x2190"/>
</File>
</Root>

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@ -0,0 +1,56 @@
<Root>
<File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Texture Name="object_bji_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_000DFC" OutName="tex_00000DFC" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<DList Name="object_bji_DL_002560" Offset="0x2560"/>
<DList Name="object_bji_DL_002B88" Offset="0x2B88"/>
<DList Name="object_bji_DL_002C50" Offset="0x2C50"/>
<DList Name="object_bji_DL_002D40" Offset="0x2D40"/>
<DList Name="object_bji_DL_002E40" Offset="0x2E40"/>
<DList Name="object_bji_DL_002F08" Offset="0x2F08"/>
<DList Name="object_bji_DL_002FF8" Offset="0x2FF8"/>
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<DList Name="object_bji_DL_003580" Offset="0x3580"/>
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<DList Name="object_bji_DL_003710" Offset="0x3710"/>
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<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
<DList Name="object_bji_DL_003F68" Offset="0x3F68"/>
</File>
</Root>

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<Root>
<File Name="object_bl" Segment="6">
<!-- Biri Animations -->
<Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
<Animation Name="gBiriClimbAnim" Offset="0x64"/>
<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
<!-- Biri DLists -->
<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
<!-- Biri Textures -->
<Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
<Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
<Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
<Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
<Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
<Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
<Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
<Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<!-- Biri Limbs and Skeleton -->
<Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
<Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/>
<Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/>
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
</File>
</Root>

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@ -0,0 +1,15 @@
<Root>
<File Name="object_blkobj" Segment="6">
<!-- Illusion Room Collision -->
<Collision Name="gIllusionRoomCol" Offset="0x7564"/>
<!-- Illusion Room DLists -->
<DList Name="gIllusionRoomNormalDL" Offset="0x14E0"/>
<DList Name="gIllusionRoomIllusionDL" Offset="0x53D0"/>
<!-- Unused Content -->
<!-- Illusion room DLists -->
<DList Name="gIllusionRoomTreeDL" Offset="0x7EB0"/>
</File>
</Root>

View File

@ -0,0 +1,47 @@
<Root>
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<Limb Name="object_bob_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bob_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bob_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bob_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bob_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bob_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bob_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bob_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bob_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bob_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bob_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bob_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bob_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bob_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bob_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
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<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_000788" OutName="tex_00000788" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_0007C8" OutName="tex_000007C8" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
<Texture Name="object_bob_Tex_000FC8" OutName="tex_00000FC8" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
<Texture Name="object_bob_Tex_0017C8" OutName="tex_000017C8" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
<Texture Name="object_bob_Tex_001FC8" OutName="tex_00001FC8" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_0020C8" OutName="tex_000020C8" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_0021C8" OutName="tex_000021C8" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_002208" OutName="tex_00002208" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
<DList Name="object_bob_DL_003B78" Offset="0x3B78"/>
<DList Name="object_bob_DL_003F68" Offset="0x3F68"/>
<DList Name="object_bob_DL_0040B0" Offset="0x40B0"/>
<DList Name="object_bob_DL_0041E0" Offset="0x41E0"/>
<DList Name="object_bob_DL_004310" Offset="0x4310"/>
<DList Name="object_bob_DL_004458" Offset="0x4458"/>
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<DList Name="object_bob_DL_0046B8" Offset="0x46B8"/>
<DList Name="object_bob_DL_004A48" Offset="0x4A48"/>
<DList Name="object_bob_DL_004B18" Offset="0x4B18"/>
<DList Name="object_bob_DL_004BE8" Offset="0x4BE8"/>
<DList Name="object_bob_DL_004C38" Offset="0x4C38"/>
<DList Name="object_bob_DL_004D08" Offset="0x4D08"/>
<DList Name="object_bob_DL_004DD8" Offset="0x4DD8"/>
<DList Name="object_bob_DL_004E28" Offset="0x4E28"/>
</File>
</Root>

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@ -0,0 +1,65 @@
<Root>
<File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/>
<DList Name="object_boj_DL_002C10" Offset="0x2C10"/>
<DList Name="object_boj_DL_002D18" Offset="0x2D18"/>
<DList Name="object_boj_DL_002E20" Offset="0x2E20"/>
<DList Name="object_boj_DL_002F68" Offset="0x2F68"/>
<DList Name="object_boj_DL_003070" Offset="0x3070"/>
<DList Name="object_boj_DL_003178" Offset="0x3178"/>
<DList Name="object_boj_DL_003350" Offset="0x3350"/>
<DList Name="object_boj_DL_003468" Offset="0x3468"/>
<DList Name="object_boj_DL_003578" Offset="0x3578"/>
<DList Name="object_boj_DL_003680" Offset="0x3680"/>
<DList Name="object_boj_DL_003798" Offset="0x3798"/>
<DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
<Texture Name="object_boj_TLUT_003B98" OutName="tlut_00003B98" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
<DList Name="object_boj_DL_005528" Offset="0x5528"/>
<DList Name="object_boj_DL_005738" Offset="0x5738"/>
<DList Name="object_boj_DL_0059B0" Offset="0x59B0"/>
<DList Name="object_boj_DL_005BC8" Offset="0x5BC8"/>
</File>
</Root>

View File

@ -0,0 +1,14 @@
<Root>
<File Name="object_bombf" Segment="6">
<!-- Bomb Flower DisplayList Textures -->
<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
<!-- Bomb Flower DisplayLists -->
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
</File>
</Root>

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@ -0,0 +1,7 @@
<Root>
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
</File>
</Root>

View File

@ -0,0 +1,18 @@
<Root>
<File Name="object_bowl" Segment="6">
<!-- Bombchu Bowling DisplayList Textures -->
<Texture Name="gBowlingWoodPanelTex" OutName="bowling_wood_panel" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
<Texture Name="gBowlingStoneWallTex" OutName="bowling_stone_wall" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
<Texture Name="gBowlingStripesTex" OutName="bowling_stripes" Format="i4" Width="16" Height="16" Offset="0x3470"/>
<!-- Bombchu Bowling DisplayLists -->
<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
<DList Name="gBowlingRound2WallDL" Offset="0x1390"/>
<DList Name="gBowlingDL_1B80" Offset="0x1B80"/>
<!-- Bombchu Bowling Collision -->
<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
</File>
</Root>

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@ -0,0 +1,29 @@
<Root>
<File Name="object_box" Segment="6">
<Skeleton Name="gTreasureChestCurveSkel" Type="Curve" LimbType="Curve" Offset="0x5EB8"/>
<CurveAnimation Name="gTreasureChestCurveAnim_4B60" SkelOffset="0x5EB8" Offset="0x4B60"/>
<CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>
<Animation Name="gTreasureChestAnim_000128" Offset="0x128"/>
<Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/>
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
<Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
<!--Large Unaccounted-->
<Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/>
<Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/>
</File>
</Root>

View File

@ -0,0 +1,25 @@
<Root>
<File Name="object_brob" Segment="6">
<Animation Name="object_brob_Anim_000290" Offset="0x290"/>
<DList Name="object_brob_DL_0007E0" Offset="0x7E0"/>
<DList Name="object_brob_DL_000898" Offset="0x898"/>
<DList Name="object_brob_DL_0009D0" Offset="0x9D0"/>
<DList Name="object_brob_DL_000AE8" Offset="0xAE8"/>
<DList Name="object_brob_DL_000C00" Offset="0xC00"/>
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="object_brob_Limb_001548" LimbType="Standard" Offset="0x1548"/>
<Limb Name="object_brob_Limb_001554" LimbType="Standard" Offset="0x1554"/>
<Limb Name="object_brob_Limb_001560" LimbType="Standard" Offset="0x1560"/>
<Limb Name="object_brob_Limb_00156C" LimbType="Standard" Offset="0x156C"/>
<Limb Name="object_brob_Limb_001578" LimbType="Standard" Offset="0x1578"/>
<Limb Name="object_brob_Limb_001584" LimbType="Standard" Offset="0x1584"/>
<Limb Name="object_brob_Limb_001590" LimbType="Standard" Offset="0x1590"/>
<Limb Name="object_brob_Limb_00159C" LimbType="Standard" Offset="0x159C"/>
<Limb Name="object_brob_Limb_0015A8" LimbType="Standard" Offset="0x15A8"/>
<Skeleton Name="object_brob_Skel_0015D8" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
<Animation Name="object_brob_Anim_001678" Offset="0x1678"/>
<Animation Name="object_brob_Anim_001750" Offset="0x1750"/>
<Animation Name="object_brob_Anim_001958" Offset="0x1958"/>
<Collision Name="object_brob_Col_001A70" Offset="0x1A70"/>
</File>
</Root>

View File

@ -0,0 +1,6 @@
<Root>
<File Name="object_bubble" Segment="6">
<Texture Name="gBubbleTex" OutName="bubble" Format="ia8" Width="64" Height="64" Offset="0x0"/>
<DList Name="gBubbleDL" Offset="0x1000"/>
</File>
</Root>

View File

@ -0,0 +1,79 @@
<Root>
<File Name="object_bv" Segment="6">
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>
<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x199A0"/>
<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x18870"/>
<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x4E70"/>
<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17FC8"/>
<Animation Name="gBarinadeBodyAnim" Offset="0x5184"/> <!-- Body anim 1-->
<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x166A8"/> <!-- Support anim 1 -->
<Animation Name="gBarinadeZapperIdleAnim" Offset="0x18D18"/> <!-- Zapper anim 1 -->
<Animation Name="gBarinadeStumpAnim" Offset="0x18150"/> <!-- Stump anim 1 -->
<Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim -->
<Animation Name="gBarinadeSupportDamage1Anim" Offset="0x162AC"/> <!-- Support damaged anim 1 -->
<Animation Name="gBarinadeSupportDamage2Anim" Offset="0x164B0"/> <!-- Support damaged anim 2 -->
<Animation Name="gBarinadeSupportCutAnim" Offset="0x17694"/> <!-- Support cut init anim -->
<Animation Name="gBarinadeSupportDetachedAnim" Offset="0x177F4"/> <!-- Support cut idle anim -->
<Animation Name="gBarinadeZapperDamage1Anim" Offset="0x18A68"/> <!-- Zapper damaged anim 1 -->
<Animation Name="gBarinadeZapperDamage2Anim" Offset="0x18B90"/> <!-- Zapper damaged anim 2 -->
<!-- body overrides -->
<DList Name="gBarinadeDL_008D70" Offset="0x8D70"/>
<DList Name="gBarinadeDL_008BB8" Offset="0x8BB8"/>
<!-- Bari something -->
<DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/>
<!-- large spark -->
<DList Name="gBarinadeDL_0156A0" Offset="0x156A0"/>
<DList Name="gBarinadeDL_015710" Offset="0x15710"/>
<!-- spark ball -->
<DList Name="gBarinadeDL_011738" Offset="0x11738"/>
<DList Name="gBarinadeDL_011768" Offset="0x11768"/>
<!-- blood -->
<DList Name="gBarinadeDL_009430" Offset="0x9430"/>
<DList Name="gBarinadeDL_009468" Offset="0x9468"/>
<!-- tumor -->
<DList Name="gBarinadeDL_0128B8" Offset="0x128B8"/>
<DList Name="gBarinadeDL_012948" Offset="0x12948"/>
<!-- gore -->
<DList Name="gBarinadeDL_012BA0" Offset="0x12BA0"/>
<DList Name="gBarinadeDL_012C50" Offset="0x12C50"/>
<!-- zapper charge -->
<DList Name="gBarinadeDL_0135B0" Offset="0x135B0"/>
<DList Name="gBarinadeDL_013638" Offset="0x13638"/>
<!-- small spark -->
<DList Name="gBarinadeDL_008F08" Offset="0x8F08"/>
<DList Name="gBarinadeDL_008F70" Offset="0x8F70"/>
<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x96F8"/>
<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0xA6F8"/>
<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xB6F8"/>
<Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xC6F8"/>
<Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xD6F8"/>
<Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xE6F8"/>
<Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xF6F8"/>
<Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0x106F8"/>
<DList Name="gBarinadeDoorPiece1DL" Offset="0x1A3E8"/>
<DList Name="gBarinadeDoorPiece2DL" Offset="0x1AEE8"/>
<DList Name="gBarinadeDoorPiece3DL" Offset="0x1B9E8"/>
<DList Name="gBarinadeDoorPiece4DL" Offset="0x1C4E8"/>
<DList Name="gBarinadeDoorPiece5DL" Offset="0x1CFE8"/>
<DList Name="gBarinadeDoorPiece6DL" Offset="0x1DAE8"/>
<DList Name="gBarinadeDoorPiece7DL" Offset="0x1E5E8"/>
<DList Name="gBarinadeDoorPiece8DL" Offset="0x1F0E8"/>
<Animation Name="gBarinadeAnim_018A00" Offset="0x18A00"/>
<Animation Name="gBarinadeAnim_015F10" Offset="0x15F10"/>
<Animation Name="gBarinadeAnim_015D10" Offset="0x15D10"/>
<DList Name="gBarinadeDL_008E88" Offset="0x8E88"/>
<DList Name="gBarinadeDL_008EF0" Offset="0x8EF0"/>
<DList Name="gBarinadeDL_009388" Offset="0x9388"/>
<DList Name="gBarinadeDL_0093A0" Offset="0x93A0"/>
<DList Name="gBarinadeDL_0094F8" Offset="0x94F8"/>
<DList Name="gBarinadeDL_0095B0" Offset="0x95B0"/>
</File>
</Root>

View File

@ -0,0 +1,29 @@
<Root>
<File Name="object_bw" Segment="6">
<Animation Name="object_bw_Anim_000228" Offset="0x228"/>
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/>
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/>
<DList Name="object_bw_DL_000558" Offset="0x558"/>
<DList Name="object_bw_DL_000680" Offset="0x680"/>
<DList Name="object_bw_DL_001050" Offset="0x1050"/>
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/>
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/>
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/>
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/>
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/>
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/>
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/>
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/>
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/>
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/>
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/>
<Animation Name="object_bw_Anim_002250" Offset="0x2250"/>
</File>
</Root>

View File

@ -0,0 +1,7 @@
<Root>
<File Name="object_bwall" Segment="6">
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
<Collision Name="object_bwall_Col_000118" Offset="0x118"/>
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
</File>
</Root>

View File

@ -0,0 +1,13 @@
<Root>
<File Name="object_bxa" Segment="6">
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
<DList Name="object_bxa_DL_001D80" Offset="0x1D80"/>
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
<Texture Name="object_bxa_Tex_0024F0" OutName="tex_000024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
<Texture Name="object_bxa_Tex_0026F0" OutName="tex_000026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
<Texture Name="object_bxa_Tex_0027F0" OutName="tex_000027F0" Format="rgba16" Width="16" Height="16" Offset="0x27F0"/>
<Texture Name="object_bxa_Tex_0029F0" OutName="tex_000029F0" Format="rgba16" Width="16" Height="16" Offset="0x29F0"/>
</File>
</Root>

View File

@ -0,0 +1,53 @@
<Root>
<File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gCnePelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gCneLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gCneLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gCneLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gCneRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gCneRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gCneRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gCneTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gCneLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gCneRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gCneRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gCneHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>

View File

@ -0,0 +1,41 @@
<Root>
<File Name="object_cob" Segment="6">
<Texture Name="object_cob_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_cob_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="16" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000280" OutName="tex_00000280" Format="ci8" Width="8" Height="8" Offset="0x280" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_0002C0" OutName="tex_000002C0" Format="ci8" Width="8" Height="8" Offset="0x2C0" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000300" OutName="tex_00000300" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000340" OutName="tex_00000340" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
<DList Name="object_cob_DL_001300" Offset="0x1300"/>
<DList Name="object_cob_DL_001678" Offset="0x1678"/>
<DList Name="object_cob_DL_001780" Offset="0x1780"/>
<DList Name="object_cob_DL_001898" Offset="0x1898"/>
<DList Name="object_cob_DL_0019B0" Offset="0x19B0"/>
<DList Name="object_cob_DL_001AB8" Offset="0x1AB8"/>
<DList Name="object_cob_DL_001BD0" Offset="0x1BD0"/>
<DList Name="object_cob_DL_001CE8" Offset="0x1CE8"/>
<DList Name="object_cob_DL_001E40" Offset="0x1E40"/>
<DList Name="object_cob_DL_001E90" Offset="0x1E90"/>
<DList Name="object_cob_DL_001EE0" Offset="0x1EE0"/>
<DList Name="object_cob_DL_001F30" Offset="0x1F30"/>
<DList Name="object_cob_DL_001F80" Offset="0x1F80"/>
<DList Name="object_cob_DL_001FD0" Offset="0x1FD0"/>
<DList Name="object_cob_DL_002020" Offset="0x2020"/>
<Limb Name="object_cob_Limb_002108" LimbType="Standard" Offset="0x2108"/>
<Limb Name="object_cob_Limb_002114" LimbType="Standard" Offset="0x2114"/>
<Limb Name="object_cob_Limb_002120" LimbType="Standard" Offset="0x2120"/>
<Limb Name="object_cob_Limb_00212C" LimbType="Standard" Offset="0x212C"/>
<Limb Name="object_cob_Limb_002138" LimbType="Standard" Offset="0x2138"/>
<Limb Name="object_cob_Limb_002144" LimbType="Standard" Offset="0x2144"/>
<Limb Name="object_cob_Limb_002150" LimbType="Standard" Offset="0x2150"/>
<Limb Name="object_cob_Limb_00215C" LimbType="Standard" Offset="0x215C"/>
<Limb Name="object_cob_Limb_002168" LimbType="Standard" Offset="0x2168"/>
<Limb Name="object_cob_Limb_002174" LimbType="Standard" Offset="0x2174"/>
<Limb Name="object_cob_Limb_002180" LimbType="Standard" Offset="0x2180"/>
<Limb Name="object_cob_Limb_00218C" LimbType="Standard" Offset="0x218C"/>
<Limb Name="object_cob_Limb_002198" LimbType="Standard" Offset="0x2198"/>
<Limb Name="object_cob_Limb_0021A4" LimbType="Standard" Offset="0x21A4"/>
<Limb Name="object_cob_Limb_0021B0" LimbType="Standard" Offset="0x21B0"/>
<Skeleton Name="object_cob_Skel_0021F8" Type="Flex" LimbType="Standard" Offset="0x21F8"/>
</File>
</Root>

View File

@ -0,0 +1,55 @@
<Root>
<File Name="object_cow" Segment="6">
<!-- Cow Body Skeleton -->
<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/>
<!-- Cow Body Limbs -->
<Limb Name="gCowRootLimb" LimbType="Standard" Offset="0x3FC0"/>
<Limb Name="gCowHeadLimb" LimbType="Standard" Offset="0x3FCC"/>
<Limb Name="gCowJawLimb" LimbType="Standard" Offset="0x3FD8"/>
<Limb Name="gCowNoseLimb" LimbType="Standard" Offset="0x3FE4"/>
<Limb Name="gCowNoseRingLimb" LimbType="Standard" Offset="0x3FF0"/>
<!-- Cow Body Limb DisplayLists -->
<DList Name="gCowTorsoDL" Offset="0x1A80"/>
<DList Name="gCowHeadDL" Offset="0x1FE8"/>
<DList Name="gCowJawDL" Offset="0x2760"/>
<DList Name="gCowNoseDL" Offset="0x2368"/>
<DList Name="gCowNoseRingDL" Offset="0x2628"/>
<!-- Cow Tail Skeleton -->
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/>
<!-- Cow Tail Limbs -->
<Limb Name="gCowTailRootLimb" LimbType="Standard" Offset="0x4BE0"/>
<Limb Name="gCowTailUpperLimb" LimbType="Standard" Offset="0x4BEC"/>
<Limb Name="gCowTailMiddleLimb" LimbType="Standard" Offset="0x4BF8"/>
<Limb Name="gCowTailLowerLimb" LimbType="Standard" Offset="0x4C04"/>
<Limb Name="gCowTailEndLimb" LimbType="Standard" Offset="0x4C10"/>
<!-- Cow Tail Limb DisplayLists -->
<DList Name="gCowTailConnectionDL" Offset="0x46F0"/>
<DList Name="gCowTailUpperDL" Offset="0x47D0"/>
<DList Name="gCowTailMiddleDL" Offset="0x48D0"/>
<DList Name="gCowTailLowerDL" Offset="0x49D0"/>
<DList Name="gCowTailEndDL" Offset="0x4AD0"/>
<!-- Cow Animations -->
<Animation Name="gCowBodyChewAnim" Offset="0x01CC"/>
<Animation Name="gCowBodyMoveHeadAnim" Offset="0x4264"/>
<Animation Name="gCowTailIdleAnim" Offset="0x4348"/>
<Animation Name="gCowTailSwishAnim" Offset="0x4E98"/>
<!-- Cow Palettes -->
<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
<!-- Cow DisplayList Textures -->
<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
<Texture Name="gCowSpottedPatternTex" OutName="cow_spotted_pattern" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="object_crow" Segment="6">
<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
<Texture Name="gGuayEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
<Texture Name="gGuayBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>
</File>
</Root>

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@ -0,0 +1,60 @@
<Root>
<File Name="object_cs" Segment="6">
<Skeleton Name="gGraveyardKidSkel" Type="Flex" LimbType="Standard" Offset="0x8540"/>
<Limb Name="gGraveyardKidTorsoLimb" LimbType="Standard" Offset="0x8450"/>
<Limb Name="gGraveyardKidLeftThighLimb" LimbType="Standard" Offset="0x845C"/>
<Limb Name="gGraveyardKidLeftShinLimb" LimbType="Standard" Offset="0x8468"/>
<Limb Name="gGraveyardKidLeftFootLimb" LimbType="Standard" Offset="0x8474"/>
<Limb Name="gGraveyardKidRightThighLimb" LimbType="Standard" Offset="0x8480"/>
<Limb Name="gGraveyardKidRightShinLimb" LimbType="Standard" Offset="0x848C"/>
<Limb Name="gGraveyardKidRightFootLimb" LimbType="Standard" Offset="0x8498"/>
<Limb Name="gGraveyardKidChestLimb" LimbType="Standard" Offset="0x84A4"/>
<Limb Name="gGraveyardKidLeftShoulderLimb" LimbType="Standard" Offset="0x84B0"/>
<Limb Name="gGraveyardKidLeftArmLimb" LimbType="Standard" Offset="0x84BC"/>
<Limb Name="gGraveyardKidLeftHandLimb" LimbType="Standard" Offset="0x84C8"/>
<Limb Name="gGraveyardKidRightShoulderLimb" LimbType="Standard" Offset="0x84D4"/>
<Limb Name="gGraveyardKidRightArmLimb" LimbType="Standard" Offset="0x84E0"/>
<Limb Name="gGraveyardKidRightHandLimb" LimbType="Standard" Offset="0x84EC"/>
<Limb Name="gGraveyardKidHeadLimb" LimbType="Standard" Offset="0x84F8"/>
<DList Name="gGraveyardKidTorsoDL" Offset="0x7910"/>
<DList Name="gGraveyardKidLeftThighDL" Offset="0x7F00"/>
<DList Name="gGraveyardKidLeftShinDL" Offset="0x8050"/>
<DList Name="gGraveyardKidLeftFootDL" Offset="0x81E8"/>
<DList Name="gGraveyardKidRightThighDL" Offset="0x7A30"/>
<DList Name="gGraveyardKidRightShinDL" Offset="0x7B80"/>
<DList Name="gGraveyardKidRightFootDL" Offset="0x7D18"/>
<DList Name="gGraveyardKidChestDL" Offset="0x65B0"/>
<DList Name="gGraveyardKidLeftUpperArmDL" Offset="0x7388"/>
<DList Name="gGraveyardKidLeftArmDL" Offset="0x7540"/>
<DList Name="gGraveyardKidLeftHandDL" Offset="0x7788"/>
<DList Name="gGraveyardKidRightUpperArmDL" Offset="0x6CA8"/>
<DList Name="gGraveyardKidRightArmDL" Offset="0x6E60"/>
<DList Name="gGraveyardKidRightHandDL" Offset="0x70A8"/>
<DList Name="gGraveyardKidHeadDL" Offset="0x6808"/>
<Animation Name="gGraveyardKidWalkAnim" Offset="0x0700"/>
<Animation Name="gGraveyardKidSwingStickUpAnim" Offset="0x0E10"/>
<Animation Name="gGraveyardKidGrabStickTwoHandsAnim" Offset="0x1588"/>
<Animation Name="gGraveyardKidIdleAnim" Offset="0x195C"/>
<Texture Name="gGraveyardKidEyesOpenTex" OutName="eyes_open" Format="rgba16" Width="64" Height="16" Offset="0x2130"/>
<Texture Name="gGraveyardKidEyesHalfTex" OutName="eyes_half" Format="rgba16" Width="64" Height="16" Offset="0x2930"/>
<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgba16" Width="64" Height="16" Offset="0x3130"/>
<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x1970"/>
<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot2Tex' OutName="boot2" Format="ci8" Width="8" Height="8" Offset="0x3BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x1D30"/>
<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidStickTex' OutName="stick" Format="ci8" Width="8" Height="8" Offset="0x3B70" TlutOffset="0x1970"/>
</File>
</Root>

View File

@ -0,0 +1,7 @@
<Root>
<File Name="object_d_elevator" Segment="6">
<DList Name="object_d_elevator_DL_000180" Offset="0x180"/>
<Collision Name="object_d_elevator_Col_000360" Offset="0x360"/>
<Texture Name="object_d_elevator_Tex_000390" OutName="tex_00000390" Format="i8" Width="64" Height="64" Offset="0x390"/>
</File>
</Root>

View File

@ -0,0 +1,10 @@
<Root>
<File Name="object_d_hsblock" Segment="6">
<Collision Name="gHookshotTargetCol" Offset="0x578"/>
<Collision Name="gHookshotPostCol" Offset="0x730"/>
<DList Name="gHookshotPostDL" Offset="0x210"/>
<DList Name="gHookshotTargetDL" Offset="0x470"/>
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
<Texture Name="gHookshotPostTex" OutName="hookshot_post" Format="i8" Width="32" Height="64" Offset="0xF60"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="object_d_lift" Segment="6">
<DList Name="gCollapsingPlatformDL" Offset="0x140"/>
<Collision Name="gCollapsingPlatformCol" Offset="0x3D0"/>
<Texture Name="gCollapsingPlatformSideTex" OutName="collapsing_platform_side" Format="i8" Width="64" Height="16" Offset="0x400"/>
<Texture Name="gCollapsingPlatformTopTex" OutName="collapsing_platform_top" Format="i8" Width="64" Height="64" Offset="0x800"/>
</File>
</Root>

View File

@ -0,0 +1,60 @@
<Root>
<File Name="object_daiku" Segment="6">
<Animation Name="object_daiku_Anim_000600" Offset="0x600"/>
<Animation Name="object_daiku_Anim_000C44" Offset="0xC44"/>
<Animation Name="object_daiku_Anim_001AB0" Offset="0x1AB0"/>
<Texture Name="object_daiku_TLUT_001AC0" OutName="tlut_00001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001D00" OutName="tex_00001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001E00" OutName="tex_00001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
<Texture Name="object_daiku_Tex_001E20" OutName="tex_00001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EA0" OutName="tex_00001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EE0" OutName="tex_00001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001FE0" OutName="tex_00001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002020" OutName="tex_00002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
<Texture Name="object_daiku_Tex_002820" OutName="tex_00002820" Format="ci8" Width="16" Height="16" Offset="0x2820" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002920" OutName="tex_00002920" Format="ci8" Width="8" Height="8" Offset="0x2920" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
<DList Name="object_daiku_DL_005490" Offset="0x5490"/>
<DList Name="object_daiku_DL_005880" Offset="0x5880"/>
<DList Name="object_daiku_DL_005990" Offset="0x5990"/>
<DList Name="object_daiku_DL_005AC0" Offset="0x5AC0"/>
<DList Name="object_daiku_DL_005BD0" Offset="0x5BD0"/>
<DList Name="object_daiku_DL_005CF0" Offset="0x5CF0"/>
<DList Name="object_daiku_DL_006210" Offset="0x6210"/>
<DList Name="object_daiku_DL_006520" Offset="0x6520"/>
<DList Name="object_daiku_DL_006650" Offset="0x6650"/>
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<DList Name="object_daiku_DL_0068F0" Offset="0x68F0"/>
<DList Name="object_daiku_DL_006A20" Offset="0x6A20"/>
<DList Name="object_daiku_DL_006B50" Offset="0x6B50"/>
<DList Name="object_daiku_DL_006CC0" Offset="0x6CC0"/>
<DList Name="object_daiku_DL_006EB0" Offset="0x6EB0"/>
<DList Name="object_daiku_DL_007158" Offset="0x7158"/>
<DList Name="object_daiku_DL_007268" Offset="0x7268"/>
<DList Name="object_daiku_DL_007380" Offset="0x7380"/>
<DList Name="object_daiku_DL_007630" Offset="0x7630"/>
<DList Name="object_daiku_DL_007740" Offset="0x7740"/>
<Limb Name="object_daiku_Limb_007858" LimbType="Standard" Offset="0x7858"/>
<Limb Name="object_daiku_Limb_007864" LimbType="Standard" Offset="0x7864"/>
<Limb Name="object_daiku_Limb_007870" LimbType="Standard" Offset="0x7870"/>
<Limb Name="object_daiku_Limb_00787C" LimbType="Standard" Offset="0x787C"/>
<Limb Name="object_daiku_Limb_007888" LimbType="Standard" Offset="0x7888"/>
<Limb Name="object_daiku_Limb_007894" LimbType="Standard" Offset="0x7894"/>
<Limb Name="object_daiku_Limb_0078A0" LimbType="Standard" Offset="0x78A0"/>
<Limb Name="object_daiku_Limb_0078AC" LimbType="Standard" Offset="0x78AC"/>
<Limb Name="object_daiku_Limb_0078B8" LimbType="Standard" Offset="0x78B8"/>
<Limb Name="object_daiku_Limb_0078C4" LimbType="Standard" Offset="0x78C4"/>
<Limb Name="object_daiku_Limb_0078D0" LimbType="Standard" Offset="0x78D0"/>
<Limb Name="object_daiku_Limb_0078DC" LimbType="Standard" Offset="0x78DC"/>
<Limb Name="object_daiku_Limb_0078E8" LimbType="Standard" Offset="0x78E8"/>
<Limb Name="object_daiku_Limb_0078F4" LimbType="Standard" Offset="0x78F4"/>
<Limb Name="object_daiku_Limb_007900" LimbType="Standard" Offset="0x7900"/>
<Limb Name="object_daiku_Limb_00790C" LimbType="Standard" Offset="0x790C"/>
<Skeleton Name="object_daiku_Skel_007958" Type="Flex" LimbType="Standard" Offset="0x7958"/>
<Animation Name="object_daiku_Anim_007DE0" Offset="0x7DE0"/>
<Animation Name="object_daiku_Anim_008164" Offset="0x8164"/>
<Animation Name="object_daiku_Anim_00885C" Offset="0x885C"/>
</File>
</Root>

View File

@ -0,0 +1,32 @@
<Root>
<File Name="object_ddan_objects" Segment="6">
<!-- Dodongo's Cavern DisplayList Textures -->
<Texture Name="gDodongoTex_0410" OutName="tex_0410" Format="ci8" Width="32" Height="64" Offset="0x0410" TlutOffset="0x02D0"/>
<Texture Name="gDodongoRisingPlatformSide1Tex" OutName="rising_platform_side_1" Format="ci8" Width="32" Height="64" Offset="0x2018" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformTopTex" OutName="rising_platform_top" Format="ci8" Width="32" Height="32" Offset="0x2818" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformSide2Tex" OutName="rising_platform_side_2" Format="ci8" Width="32" Height="64" Offset="0x2C18" TlutOffset="0x1E10"/>
<Texture Name="gDodongoFallingStairsTex" OutName="falling_stairs" Format="ci8" Width="32" Height="32" Offset="0x3F18" TlutOffset="0x3D10"/>
<Texture Name="gDodongoDoorLeftSideTex" OutName="door_left_side" Format="rgba16" Width="32" Height="64" Offset="0x4F60"/>
<Texture Name="gDodongoBarsTex" OutName="door_bars" Format="rgba16" Width="32" Height="32" Offset="0x5F60"/>
<Texture Name="gDodongoBarsBottomTex" OutName="door_bars_bottom" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
<Texture Name="gDodongoTex_6F60" OutName="tex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
<Texture Name="gDodongoFallingStairsVinesTex" OutName="falling_stairs_vines" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
<!-- Palettes -->
<Texture Name="gDodongo1TLUT" OutName="tlut_1" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
<Texture Name="gDodongo2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
<Texture Name="gDodongo3TLUT" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
<!-- Dodongo's Cavern DisplayLists -->
<DList Name="gDodongoDoorDL" Offset="0xC0"/>
<DList Name="gDodongoBarsDL" Offset="0x1F0"/>
<DList Name="gDodongoLowerJawDL" Offset="0x1350"/>
<DList Name="gDodongoRisingPlatformDL" Offset="0x37B8"/>
<DList Name="gDodongoFallingStairsDL" Offset="0x48A8"/>
<!-- Dodongo's Cavern Collision -->
<Collision Name="gDodongoLowerJawCol" Offset="0x1DDC"/>
<Collision Name="gDodongoRisingPlatformCol" Offset="0x3CE0"/>
<Collision Name="gDodongoFallingStairsCol" Offset="0x4F30"/>
</File>
</Root>

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@ -0,0 +1,38 @@
<Root>
<File Name="object_dekubaba" Segment="6">
<!-- Deku Baba animations -->
<Animation Name="gDekuBabaPauseChompAnim" Offset="0x208"/>
<Animation Name="gDekuBabaFastChompAnim" Offset="0x2B8"/>
<!-- Deku Baba body DLists (not all are limb DLists) -->
<DList Name="gDekuBabaLowerJawDL" Offset="0x580"/>
<DList Name="gDekuBabaUpperJawDL" Offset="0xB68"/>
<DList Name="gDekuBabaBaseLeavesDL" Offset="0x10F0"/>
<DList Name="gDekuBabaStemTopDL" Offset="0x1330"/>
<DList Name="gDekuBabaStemMiddleDL" Offset="0x1628"/>
<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
<!-- Deku Baba body textures -->
<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
<!-- Deku Baba limbs -->
<Limb Name="object_dekubaba_Limb_0029D0" LimbType="Standard" Offset="0x29D0"/>
<Limb Name="object_dekubaba_Limb_0029DC" LimbType="Standard" Offset="0x29DC"/>
<Limb Name="object_dekubaba_Limb_0029E8" LimbType="Standard" Offset="0x29E8"/>
<Limb Name="object_dekubaba_Limb_0029F4" LimbType="Standard" Offset="0x29F4"/>
<Limb Name="object_dekubaba_Limb_002A00" LimbType="Standard" Offset="0x2A00"/>
<Limb Name="object_dekubaba_Limb_002A0C" LimbType="Standard" Offset="0x2A0C"/>
<Limb Name="object_dekubaba_Limb_002A18" LimbType="Standard" Offset="0x2A18"/>
<!-- Deku Baba skeleton -->
<Skeleton Name="gDekuBabaSkel" Type="Normal" LimbType="Standard" Offset="0x2A40"/>
<!-- Deku Baba stick drop -->
<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
</File>
</Root>

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@ -0,0 +1,13 @@
<Root>
<File Name="object_dekujr" Segment="6">
<Texture Name="object_dekujr_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="object_dekujr_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<Texture Name="object_dekujr_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<Texture Name="object_dekujr_Tex_001400" OutName="tex_00001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
<DList Name="object_dekujr_DL_0030D0" Offset="0x30D0"/> <!-- dekujr body -->
<DList Name="object_dekujr_DL_0032D8" Offset="0x32D8"/> <!-- dekujr face and shadow -->
</File>
</Root>

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@ -0,0 +1,32 @@
<Root>
<File Name="object_dekunuts" Segment="6">
<!-- Deku Scrub skeleton -->
<Skeleton Name="gDekuNutsSkel" Type="Normal" LimbType="Standard" Offset="0x3268"/>
<!-- Deku Scrub animations -->
<Animation Name="gDekuNutsSpitAnim" Offset="0x1C4"/>
<Animation Name="gDekuNutsDamageAnim" Offset="0x368"/>
<Animation Name="gDekuNutsBurrowAnim" Offset="0x4D8"/>
<Animation Name="gDekuNutsDieAnim" Offset="0x6B0"/>
<Animation Name="gDekuNutsUnburrowAnim" Offset="0x8C4"/>
<Animation Name="gDekuNutsLookAroundAnim" Offset="0xAF0"/>
<Animation Name="gDekuNutsUpAnim" Offset="0xD1C"/>
<Animation Name="gDekuNutsStandAnim" Offset="0xE6C"/>
<Animation Name="gDekuNutsGaspAnim" Offset="0x1024"/>
<Animation Name="gDekuNutsRunAnim" Offset="0x3650"/>
<!-- Deku Scrub textures -->
<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgba16" Width="32" Height="32" Offset="0x2368"/>
<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x2B68"/>
<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x2D68"/>
<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgba16" Width="8" Height="8" Offset="0x2DE8"/>
<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="8" Offset="0x2E68"/>
<!-- Deku Scrub flower -->
<DList Name="gDekuNutsFlowerDL" Offset="0x2298"/>
<!-- Deku Nut -->
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
</File>
</Root>

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@ -0,0 +1,14 @@
<Root>
<File Name="object_demo_6k" Segment="6">
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>
<Texture Name="object_demo_6k_Tex_0010D0" OutName="tex_000010D0" Format="i8" Width="16" Height="128" Offset="0x10D0"/>
<DList Name="object_demo_6k_DL_0022B0" Offset="0x22B0"/>
<Texture Name="object_demo_6k_Tex_0025E0" OutName="tex_000025E0" Format="i8" Width="64" Height="64" Offset="0x25E0"/>
<Array Name="object_demo_6kVtx_0035E0" Count="63" Offset="0x35E0">
<Vtx/>
</Array>
<DList Name="object_demo_6k_DL_0039D0" Offset="0x39D0"/>
</File>
</Root>

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@ -0,0 +1,41 @@
<Root>
<File Name="object_demo_kekkai" Segment="6">
<!-- Demo_Kekkai -->
<DList Name="gTowerBarrierDL" Offset="0x4930"/>
<DList Name="gTrialBarrierFloorDL" Offset="0x4F00"/>
<Array Name="gTrialBarrierEnergyVtx" Count="102" Offset="0x4FD0">
<Vtx/>
</Array>
<DList Name="gTrialBarrierEnergyDL" Offset="0x5A30"/>
<DList Name="gTrialBarrierOrbDL" Offset="0x5CB0"/>
<!-- Bg_Gnd_Darkmeiro -->
<DList Name="gShadowTrialPathDL" Offset="0x88B0"/>
<DList Name="gClearBlockDL" Offset="0xBEC0"/>
<Collision Name="gClearBlockCol" Offset="0xC080"/>
<!-- Bg_Gnd_Firemeiro -->
<DList Name="gFireTrialPlatformDL" Offset="0xE210"/>
<Collision Name="gFireTrialPlatformCol" Offset="0xECD8"/>
<!-- Bg_Gnd_Iceblock -->
<DList Name="gWaterTrialIceBlockDL" Offset="0x4420"/>
<Collision Name="gWaterTrialIceBlockCol" Offset="0x4618"/>
<!-- Bg_Gnd_Nisekabe -->
<DList Name="gLightTrialFakeWallDL" Offset="0x9230"/>
<DList Name="gGanonsCastleUnusedFakeWallDL" Offset="0xA390"/>
<DList Name="gGanonsCastleScrubsFakeWallDL" Offset="0xB4A0"/>
<!-- Bg_Gnd_Soulmeiro -->
<DList Name="gSpiritTrialWebDL" Offset="0x7C00"/>
<DList Name="gSpiritTrialLightSourceDL" Offset="0x2320"/>
<DList Name="gSpiritTrialLightFloorDL" Offset="0x35A0"/>
<!-- Object_Kankyo -->
<DList Name="gDemoKekkaiDL_005FF0" Offset="0x5FF0"/>
<!-- Door_Shutter -->
<DList Name="gGanonsCastleDoorDL" Offset="0x20D0"/>
</File>
</Root>

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@ -0,0 +1,6 @@
<Root>
<File Name="object_demo_tre_lgt" Segment="6">
<!-- This file is empty -->
<Blob Name="gWarpDemoTreLgtBlob_000000" Size="0x10" Offset="0x0"/>
</File>
</Root>

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@ -0,0 +1,59 @@
<Root>
<File Name="object_dh" Segment="6">
<DList Name="object_dh_DL_000760" Offset="0x760"/>
<DList Name="object_dh_DL_000808" Offset="0x808"/>
<DList Name="object_dh_DL_000910" Offset="0x910"/>
<Limb Name="object_dh_Limb_000BA8" LimbType="Standard" Offset="0xBA8"/>
<Limb Name="object_dh_Limb_000BB4" LimbType="Standard" Offset="0xBB4"/>
<Limb Name="object_dh_Limb_000BC0" LimbType="Standard" Offset="0xBC0"/>
<Skeleton Name="object_dh_Skel_000BD8" Type="Flex" LimbType="Standard" Offset="0xBD8"/>
<Texture Name="object_dh_Tex_000BF0" OutName="tex_00000BF0" Format="rgba16" Width="16" Height="32" Offset="0xBF0"/>
<Texture Name="object_dh_Tex_000FF0" OutName="tex_00000FF0" Format="rgba16" Width="32" Height="16" Offset="0xFF0"/>
<Animation Name="object_dh_Anim_0015B0" Offset="0x15B0"/>
<Animation Name="object_dh_Anim_001A3C" Offset="0x1A3C"/>
<Animation Name="object_dh_Anim_002148" Offset="0x2148"/>
<Animation Name="object_dh_Anim_0032BC" Offset="0x32BC"/>
<Animation Name="object_dh_Anim_00375C" Offset="0x375C"/>
<Animation Name="object_dh_Anim_003A8C" Offset="0x3A8C"/>
<Animation Name="object_dh_Anim_003D6C" Offset="0x3D6C"/>
<Animation Name="object_dh_Anim_004658" Offset="0x4658"/>
<Texture Name="object_dh_Tex_004670" OutName="tex_00004670" Format="rgba16" Width="16" Height="32" Offset="0x4670"/>
<Texture Name="object_dh_Tex_004A70" OutName="tex_00004A70" Format="rgba16" Width="16" Height="32" Offset="0x4A70"/>
<Texture Name="object_dh_Tex_004E70" OutName="tex_00004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
<DList Name="object_dh_DL_006D10" Offset="0x6D10"/>
<DList Name="object_dh_DL_006DD8" Offset="0x6DD8"/>
<DList Name="object_dh_DL_006EF8" Offset="0x6EF8"/>
<DList Name="object_dh_DL_006FE0" Offset="0x6FE0"/>
<DList Name="object_dh_DL_007108" Offset="0x7108"/>
<DList Name="object_dh_DL_007228" Offset="0x7228"/>
<DList Name="object_dh_DL_007338" Offset="0x7338"/>
<DList Name="object_dh_DL_007420" Offset="0x7420"/>
<DList Name="object_dh_DL_007540" Offset="0x7540"/>
<DList Name="object_dh_DL_007650" Offset="0x7650"/>
<DList Name="object_dh_DL_007738" Offset="0x7738"/>
<DList Name="object_dh_DL_007818" Offset="0x7818"/>
<DList Name="object_dh_DL_0078F8" Offset="0x78F8"/>
<DList Name="object_dh_DL_007BA8" Offset="0x7BA8"/>
<Limb Name="object_dh_Limb_007D98" LimbType="Standard" Offset="0x7D98"/>
<Limb Name="object_dh_Limb_007DA4" LimbType="Standard" Offset="0x7DA4"/>
<Limb Name="object_dh_Limb_007DB0" LimbType="Standard" Offset="0x7DB0"/>
<Limb Name="object_dh_Limb_007DBC" LimbType="Standard" Offset="0x7DBC"/>
<Limb Name="object_dh_Limb_007DC8" LimbType="Standard" Offset="0x7DC8"/>
<Limb Name="object_dh_Limb_007DD4" LimbType="Standard" Offset="0x7DD4"/>
<Limb Name="object_dh_Limb_007DE0" LimbType="Standard" Offset="0x7DE0"/>
<Limb Name="object_dh_Limb_007DEC" LimbType="Standard" Offset="0x7DEC"/>
<Limb Name="object_dh_Limb_007DF8" LimbType="Standard" Offset="0x7DF8"/>
<Limb Name="object_dh_Limb_007E04" LimbType="Standard" Offset="0x7E04"/>
<Limb Name="object_dh_Limb_007E10" LimbType="Standard" Offset="0x7E10"/>
<Limb Name="object_dh_Limb_007E1C" LimbType="Standard" Offset="0x7E1C"/>
<Limb Name="object_dh_Limb_007E28" LimbType="Standard" Offset="0x7E28"/>
<Limb Name="object_dh_Limb_007E34" LimbType="Standard" Offset="0x7E34"/>
<Limb Name="object_dh_Limb_007E40" LimbType="Standard" Offset="0x7E40"/>
<Skeleton Name="object_dh_Skel_007E88" Type="Flex" LimbType="Standard" Offset="0x7E88"/>
<DList Name="object_dh_DL_007FC0" Offset="0x7FC0"/>
<Texture Name="object_dh_Tex_0080C0" OutName="tex_000080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
<Texture Name="object_dh_Tex_0088C0" OutName="tex_000088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
</File>
</Root>

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@ -0,0 +1,30 @@
<Root>
<File Name="object_dnk" Segment="6">
<!-- Forest Stage scrub skeleton -->
<Skeleton Name="gDntStageSkel" Type="Normal" LimbType="Standard" Offset="0x2AF0"/>
<!-- Forest Stage scrub animations -->
<Animation Name="gDntStageSpitAnim" Offset="0x31C"/>
<Animation Name="gDntStageHideAnim" Offset="0x430"/>
<Animation Name="gDntStageDanceAnim" Offset="0x6CC"/>
<Animation Name="gDntStageUnburrowAnim" Offset="0x894"/>
<Animation Name="gDntStageUpAnim" Offset="0xB70"/>
<Animation Name="gDntStageWalkAnim" Offset="0x2E1C"/>
<!-- Forest Stage scrub eye textures -->
<Texture Name="gDntStageEyeOpenTex" OutName="dnt_stage_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x27D0"/>
<Texture Name="gDntStageEyeHalfTex" OutName="dnt_stage_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x25D0"/>
<Texture Name="gDntStageEyeShutTex" OutName="dnt_stage_eye_shut" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
<!-- Forest Stage scrub flower -->
<DList Name="gDntStageFlowerDL" Offset="0x1B00"/>
<!-- Forest Stage scrub Deku Nut (used by Nutsball) -->
<DList Name="gDntStageNutDL" Offset="0x1890"/>
<!-- Unused Content -->
<!-- Forest Stage scrub animation -->
<Animation Name="gDntStageWaitAnim" Offset="0x2CB8"/>
</File>
</Root>

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@ -0,0 +1,35 @@
<Root>
<File Name="object_dns" Segment="6">
<!-- Forest Stage leader skeleton -->
<Skeleton Name="gDntJijiSkel" Type="Normal" LimbType="Standard" Offset="0x33E0"/>
<!-- Forest Stage leader animations -->
<Animation Name="gDntJijiBurrowAnim" Offset="0x560"/>
<Animation Name="gDntJijiCowerAnim" Offset="0x944"/>
<Animation Name="gDntJijiHideAnim" Offset="0xA70"/>
<Animation Name="gDntJijiTalkAnim" Offset="0xBD0"/>
<Animation Name="gDntJijiUnburrowAnim" Offset="0xDF8"/>
<Animation Name="gDntJijiUpAnim" Offset="0x12B0"/>
<Animation Name="gDntJijiWalkAnim" Offset="0x37C0"/>
<!-- Forest Stage leader eye textures -->
<Texture Name="gDntJijiEyeOpenTex" Format="rgba16" Width="8" Height="8" Offset="0x30A0"/>
<Texture Name="gDntJijiEyeHalfTex" Format="rgba16" Width="8" Height="8" Offset="0x2EA0"/>
<Texture Name="gDntJijiEyeShutTex" Format="rgba16" Width="8" Height="8" Offset="0x3020"/>
<!-- Forest Stage leader flower -->
<DList Name="gDntJijiFlowerDL" Offset="0x2310"/>
<!-- Forest Stage leader deku nut (used by NutsBall) -->
<DList Name="gDntJijiNutDL" Offset="0x2410"/>
<!-- Unused Content -->
<!-- Forest Stage leader unused animations -->
<Animation Name="gDntJijiSpitAnim" Offset="0x400"/>
<Animation Name="gDntJijiDanceAnim" Offset="0x82C"/>
<Animation Name="gDntJijiUnkAnim" Offset="0xF98"/> <!-- This animation seems corrupted-->
<Animation Name="gDntJijiWaitAnim" Offset="0x364C"/>
</File>
</Root>

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@ -0,0 +1,33 @@
<Root>
<File Name="object_dodojr" Segment="6">
<Animation Name="object_dodojr_Anim_0004A0" Offset="0x4A0"/>
<Animation Name="object_dodojr_Anim_0005F0" Offset="0x5F0"/>
<Animation Name="object_dodojr_Anim_000724" Offset="0x724"/>
<Animation Name="object_dodojr_Anim_000860" Offset="0x860"/>
<Animation Name="object_dodojr_Anim_0009D4" Offset="0x9D4"/>
<DList Name="object_dodojr_DL_001180" Offset="0x1180"/>
<DList Name="object_dodojr_DL_0012E0" Offset="0x12E0"/>
<DList Name="object_dodojr_DL_0013E8" Offset="0x13E8"/>
<DList Name="object_dodojr_DL_001508" Offset="0x1508"/>
<DList Name="object_dodojr_DL_001618" Offset="0x1618"/>
<Texture Name="object_dodojr_Tex_001700" OutName="tex_00001700" Format="rgba16" Width="16" Height="16" Offset="0x1700"/>
<Texture Name="object_dodojr_Tex_001900" OutName="tex_00001900" Format="rgba16" Width="8" Height="16" Offset="0x1900"/>
<Texture Name="object_dodojr_Tex_001A00" OutName="tex_00001A00" Format="rgba16" Width="32" Height="8" Offset="0x1A00"/>
<Texture Name="object_dodojr_Tex_001C00" OutName="tex_00001C00" Format="rgba16" Width="16" Height="32" Offset="0x1C00"/>
<Limb Name="object_dodojr_Limb_002000" LimbType="Standard" Offset="0x2000"/>
<Limb Name="object_dodojr_Limb_00200C" LimbType="Standard" Offset="0x200C"/>
<Limb Name="object_dodojr_Limb_002018" LimbType="Standard" Offset="0x2018"/>
<Limb Name="object_dodojr_Limb_002024" LimbType="Standard" Offset="0x2024"/>
<Limb Name="object_dodojr_Limb_002030" LimbType="Standard" Offset="0x2030"/>
<Limb Name="object_dodojr_Limb_00203C" LimbType="Standard" Offset="0x203C"/>
<Limb Name="object_dodojr_Limb_002048" LimbType="Standard" Offset="0x2048"/>
<Limb Name="object_dodojr_Limb_002054" LimbType="Standard" Offset="0x2054"/>
<Limb Name="object_dodojr_Limb_002060" LimbType="Standard" Offset="0x2060"/>
<Limb Name="object_dodojr_Limb_00206C" LimbType="Standard" Offset="0x206C"/>
<Limb Name="object_dodojr_Limb_002078" LimbType="Standard" Offset="0x2078"/>
<Limb Name="object_dodojr_Limb_002084" LimbType="Standard" Offset="0x2084"/>
<Limb Name="object_dodojr_Limb_002090" LimbType="Standard" Offset="0x2090"/>
<Limb Name="object_dodojr_Limb_00209C" LimbType="Standard" Offset="0x209C"/>
<Skeleton Name="object_dodojr_Skel_0020E0" Type="Normal" LimbType="Standard" Offset="0x20E0"/>
</File>
</Root>

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<Root>
<File Name="object_dodongo" Segment="6">
<!-- Dodongo Animations -->
<Animation Name="gDodongoDieAnim" Offset="0x13C4"/>
<Animation Name="gDodongoDamageAnim" Offset="0x1A44"/>
<!-- Breathe Fire Animation also used for swallowing bomb and stunned -->
<Animation Name="gDodongoBreatheFireAnim" Offset="0x28F0"/>
<Animation Name="gDodongoAfterBreatheFireAnim" Offset="0x3088"/>
<Animation Name="gDodongoSweepTailRightAnim" Offset="0x3B14"/>
<Animation Name="gDodongoSweepTailLeftAnim" Offset="0x42C4"/>
<Animation Name="gDodongoWaitAnim" Offset="0x4C20"/>
<Animation Name="gDodongoWalkAnim" Offset="0x8B1C"/>
<!-- Unused Dodongo Animations -->
<Animation Name="gDodongoTwitchAnim" Offset="0x15F4"/>
<Animation Name="gDodongoGetUpAnim" Offset="0x1F44"/>
<Animation Name="gDodongoLowerTailAnim" Offset="0x3368"/>
<Animation Name="gDodongoRightStepAnim" Offset="0x8DE0"/>
<Animation Name="gDodongoLeftStepAnim" Offset="0x9088"/>
<!-- Dodongo Textures -->
<Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/>
<Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/>
<Texture Name="gDodongoSkinTex" OutName="skin" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/>
<Texture Name="gDodongoFaceTex" OutName="face" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/>
<Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/>
<Texture Name="gDodongoToothTex" OutName="tooth" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/>
<!-- Dodongo Skeleton -->
<Skeleton Name="gDodongoSkel" Type="Normal" LimbType="Standard" Offset="0x8318"/>
<!-- Fire Effect Textures -->
<Texture Name="gDodongoFire0Tex" OutName="fire_0" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gDodongoFire1Tex" OutName="fire_1" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
<Texture Name="gDodongoFire2Tex" OutName="fire_2" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
<Texture Name="gDodongoFire3Tex" OutName="fire_3" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
<!-- Fire Effect -->
<DList Name="gDodongoFireDL" Offset="0x98A0"/>
</File>
</Root>

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<Root>
<File Name="object_dog" Segment="6">
<Animation Name="gDogBarkAnim" Offset="0x278"/>
<Animation Name="gDogBowAnim" Offset="0x928"/>
<Animation Name="gDogBow2Anim" Offset="0xC28"/>
<Animation Name="gDogRunAnim" Offset="0xD78"/>
<Animation Name="gDogSitAnim" Offset="0x1150"/>
<Animation Name="gDogWalkAnim" Offset="0x1368"/>
<Texture Name="gDogFur1Tex" OutName="fur_1" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
<Texture Name="gDogFur2Tex" OutName="fur_2" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
<Texture Name="gDogFur3Tex" OutName="fur_3" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
<Texture Name="gDogFaceEyeTex" OutName="face_and_eye" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
<Texture Name="gDogFaceNoseTex" OutName="face_and_nose" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
<DList Name="gDogHeadDL" Offset="0x60E0"/>
<DList Name="gDogRightFaceHairDL" Offset="0x6448"/>
<DList Name="gDogLeftFaceHairDL" Offset="0x64E8"/>
<DList Name="gDogFrontBodyDL" Offset="0x6588"/>
<DList Name="gDogFrontRightLegDL" Offset="0x67A0"/>
<DList Name="gDogFrontLeftLegDL" Offset="0x6950"/>
<DList Name="gDogBackBodyDL" Offset="0x6B00"/>
<DList Name="gDogBackRightLegDL" Offset="0x6CA0"/>
<DList Name="gDogBackLeftLegDL" Offset="0x6E50"/>
<DList Name="gDogTailDL" Offset="0x7000"/>
<Limb Name="gDogRootLimb" LimbType="Standard" Offset="0x71D0"/>
<Limb Name="gDogBodyBackLimb" LimbType="Standard" Offset="0x71DC"/>
<Limb Name="gDogBodyFrontLimb" LimbType="Standard" Offset="0x71E8"/>
<Limb Name="gDogHeadControlLimb" LimbType="Standard" Offset="0x71F4"/>
<Limb Name="gDogHeadLimb" LimbType="Standard" Offset="0x7200"/>
<Limb Name="gDogRightFaceHairLimb" LimbType="Standard" Offset="0x720C"/>
<Limb Name="gDogLeftFaceHairLimb" LimbType="Standard" Offset="0x7218"/>
<Limb Name="gDogFrontRightLegLimb" LimbType="Standard" Offset="0x7224"/>
<Limb Name="gDogFrontLeftLegLimb" LimbType="Standard" Offset="0x7230"/>
<Limb Name="gDogBackRightLegLimb" LimbType="Standard" Offset="0x723C"/>
<Limb Name="gDogBackLeftLegLimb" LimbType="Standard" Offset="0x7248"/>
<Limb Name="gDogTailLimb" LimbType="Standard" Offset="0x7254"/>
<Skeleton Name="gDogSkel" Type="Flex" LimbType="Standard" Offset="0x7290"/>
</File>
</Root>

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<Root>
<File Name="object_door_gerudo" Segment="6">
<Texture Name="gGerudoCellDoorTex" OutName="cell_door" Format="rgba16" Width="16" Height="64" Offset="0x1A0"/>
<DList Name="gGerudoCellDoorDL" Offset="0x40"/>
<Collision Name="gGerudoCellDoorCol" Offset="0x170"/>
</File>
</Root>

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@ -0,0 +1,17 @@
<Root>
<File Name="object_door_killer" Segment="6">
<DList Name="object_door_killer_DL_000A20" Offset="0xA20"/>
<DList Name="object_door_killer_DL_000AD8" Offset="0xAD8"/>
<DList Name="object_door_killer_DL_000BB0" Offset="0xBB0"/>
<DList Name="object_door_killer_DL_000C88" Offset="0xC88"/>
<DList Name="object_door_killer_DL_000D60" Offset="0xD60"/>
<DList Name="object_door_killer_DL_000E38" Offset="0xE38"/>
<DList Name="object_door_killer_DL_000F10" Offset="0xF10"/>
<DList Name="object_door_killer_DL_000FE8" Offset="0xFE8"/>
<DList Name="object_door_killer_DL_001250" Offset="0x1250"/>
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
<DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/>
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8"/>
</File>
</Root>

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@ -0,0 +1,38 @@
<Root>
<File Name="object_ds" Segment="6">
<!-- Potion Shop Lady Skeleton -->
<Skeleton Name="gPotionShopLadySkel" Type="Flex" LimbType="Standard" Offset="0x4768"/>
<!-- Potion Shop Lady Limbs -->
<Limb Name="gPotionShopLadyRootLimb" LimbType="Standard" Offset="0x4718"/>
<Limb Name="gPotionShopLadyCatLimb" LimbType="Standard" Offset="0x4724"/>
<Limb Name="gPotionShopLadyTorsoLimb" LimbType="Standard" Offset="0x4730"/>
<Limb Name="gPotionShopLadyArmLimb" LimbType="Standard" Offset="0x473C"/>
<Limb Name="gPotionShopLadyHeadLimb" LimbType="Standard" Offset="0x4748"/>
<!-- Potion Shop Lady Limb DisplayLists -->
<DList Name="gPotionShopLadyCatDL" Offset="0x36C0"/>
<DList Name="gPotionShopLadyTorsoDL" Offset="0x2A40"/>
<DList Name="gPotionShopLadyArmDL" Offset="0x3440"/>
<DList Name="gPotionShopLadyHeadDL" Offset="0x2C00"/>
<!-- Potion Shop Lady Palettes -->
<Texture Name="gPotionShopLadyTLUT" OutName="potion_shop_lady_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3918"/>
<!-- Potion Shop Lady DisplayList Textures -->
<Texture Name="gPotionShopLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x3B18" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyelashBottomTex" OutName="eyelash_bottom" Format="ci8" Width="16" Height="8" Offset="0x3B58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyelashTopTex" OutName="eyelash_top" Format="ci8" Width="16" Height="8" Offset="0x3BD8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEar1Tex" OutName="ear_1" Format="ci8" Width="16" Height="16" Offset="0x3C58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x3D58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyeTex" OutName="eye" Format="ci8" Width="16" Height="8" Offset="0x3F58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEar2Tex" OutName="ear_2" Format="ci8" Width="16" Height="16" Offset="0x3FD8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyArmGradientTex" OutName="arm_gradient" Format="ci8" Width="8" Height="8" Offset="0x40D8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyShirtPatternTex" OutName="shirt_pattern" Format="ci8" Width="16" Height="16" Offset="0x4118" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyCatPattern1Tex" OutName="cat_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x4218" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyCatPattern2Tex" OutName="cat_pattern_2" Format="ci8" Width="16" Height="16" Offset="0x4618" TlutOffset="0x3918"/>
<!-- Potion Shop Lady Animations-->
<Animation Name="gPotionShopLadyAnim" Offset="0x39C"/>
</File>
</Root>

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<Root>
<File Name="object_ds2" Segment="6">
<Animation Name="object_ds2_Anim_0002E4" Offset="0x2E4"/>
<DList Name="object_ds2_DL_001990" Offset="0x1990"/>
<DList Name="object_ds2_DL_001C98" Offset="0x1C98"/>
<DList Name="object_ds2_DL_002188" Offset="0x2188"/>
<DList Name="object_ds2_DL_0022B0" Offset="0x22B0"/>
<DList Name="object_ds2_DL_002480" Offset="0x2480"/>
<DList Name="object_ds2_DL_002610" Offset="0x2610"/>
<DList Name="object_ds2_DL_002738" Offset="0x2738"/>
<DList Name="object_ds2_DL_002908" Offset="0x2908"/>
<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_00002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98"/>
<Texture Name="object_ds2_Tex_002C98" OutName="tex_00002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002D98" OutName="tex_00002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_00002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002ED8" OutName="tex_00002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x30D8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x34D8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x38D8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003CD8" OutName="tex_00003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_00003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" TlutOffset="0x2A98"/>
<Limb Name="object_ds2_Limb_0041D8" LimbType="Standard" Offset="0x41D8"/>
<Limb Name="object_ds2_Limb_0041E4" LimbType="Standard" Offset="0x41E4"/>
<Limb Name="object_ds2_Limb_0041F0" LimbType="Standard" Offset="0x41F0"/>
<Limb Name="object_ds2_Limb_0041FC" LimbType="Standard" Offset="0x41FC"/>
<Limb Name="object_ds2_Limb_004208" LimbType="Standard" Offset="0x4208"/>
<Limb Name="object_ds2_Limb_004214" LimbType="Standard" Offset="0x4214"/>
<Limb Name="object_ds2_Limb_004220" LimbType="Standard" Offset="0x4220"/>
<Limb Name="object_ds2_Limb_00422C" LimbType="Standard" Offset="0x422C"/>
<Skeleton Name="object_ds2_Skel_004258" Type="Flex" LimbType="Standard" Offset="0x4258"/>
</File>
</Root>

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@ -0,0 +1,81 @@
<Root>
<File Name="object_du" Segment="6">
<!-- Darunia's skeleton -->
<Skeleton Name="gDaruniaSkel" Type="Flex" LimbType="Standard" Offset="0x11CA8"/>
<Animation Name="gDaruniaIdleAnim" Offset="0x6EB0"/>
<Animation Name="gDaruniaItemGiveAnim" Offset="0x800"/>
<Animation Name="gDaruniaItemGiveIdleAnim" Offset="0xD00"/>
<!-- Used in the Goron's Ruby Cutscene -->
<Animation Name="gDaruniaHitLinkAnim" Offset="0x1D70"/>
<Animation Name="gDaruniaHitBreastAnim" Offset="0x2374"/>
<Animation Name="gDaruniaStandUpAfterFallingAnim" Offset="0x288C"/>
<!-- Animations of Darunia dancing the Saria's Song -->
<!-- He opens and closes his arms -->
<Animation Name="gDaruniaDancingLoop1Anim" Offset="0x2D94"/>
<!-- I don't understand this one -->
<Animation Name="gDaruniaDancingLoop2Anim" Offset="0x3D48"/>
<!-- Dances side to side -->
<Animation Name="gDaruniaDancingLoop3Anim" Offset="0x4C04"/>
<!-- I don't know. He thinks he is a chicken maybe (?) -->
<Animation Name="gDaruniaDancingLoop4Anim" Offset="0x4ED8"/>
<!-- Seems to go from from dancing to idle -->
<Animation Name="gDaruniaDancingEndAnim" Offset="0x41F4"/>
<!-- Link played a song which isn't the Saria's Song -->
<Animation Name="gDaruniaWrongSongAnim" Offset="0x3A30"/>
<Animation Name="gDaruniaWrongSongEndAnim" Offset="0x46F4"/>
<!-- Cutscene in the Chamber of Sages, after killing Ganon -->
<Animation Name="gDaruniaSageFormationAnim" Offset="0x12014"/>
<!-- Cutscene in credits. Saria is in Darunia's shoulders -->
<Animation Name="gDaruniaLookingUpToSariaAnim" Offset="0x5458"/>
<Animation Name="gDaruniaCreditsHitBreastAnim" Offset="0x6104"/>
<Animation Name="gDaruniaCreditsIdleAnim" Offset="0x67CC"/>
<!-- Darunia's eyes textures -->
<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8080" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8480" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8880" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xA540" TlutOffset="0x7AF8"/>
<!-- Darunia's mouth textures -->
<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x8C80" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0x9D40" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xA940" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB180" TlutOffset="0x7CC8"/>
<!-- Darunia's nose textures -->
<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x7FC0" TlutOffset="0x7980"/>
<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB140" TlutOffset="0x7980"/>
<!-- Palettes -->
<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x6EC0"/>
<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x7AF8"/>
<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x7CC8"/>
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgba16" Width="47" Height="4" Offset="0x7980"/>
<!-- Palette: gDaruniaPalette_6EC0 -->
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x72C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x73C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7440" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7480" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7580" TlutOffset="0x6EC0"/>
<!-- Palette: gDaruniaPalette_7980 -->
<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x7EC0" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x7F40" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8000" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00" TlutOffset="0x7980"/>
</File>
</Root>

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@ -0,0 +1,121 @@
<Root>
<File Name="object_dy_obj" Segment="6">
<!-- Great Fairy Skeleton -->
<Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" Offset="0x1C450"/>
<!-- Great Fairy Limbs -->
<Limb Name="gGreatFairyRootLimb" LimbType="Standard" Offset="0x1C2A0"/>
<Limb Name="gGreatFairyLeftThighLimb" LimbType="Standard" Offset="0x1C2AC"/>
<Limb Name="gGreatFairyLeftLegLimb" LimbType="Standard" Offset="0x1C2B8"/>
<Limb Name="gGreatFairyLeftFootLimb" LimbType="Standard" Offset="0x1C2C4"/>
<Limb Name="gGreatFairyRightThighLimb" LimbType="Standard" Offset="0x1C2D0"/>
<Limb Name="gGreatFairyRightLegLimb" LimbType="Standard" Offset="0x1C2DC"/>
<Limb Name="gGreatFairyRightFootLimb" LimbType="Standard" Offset="0x1C2E8"/>
<Limb Name="gGreatFairyTorsoLimb" LimbType="Standard" Offset="0x1C2F4"/>
<Limb Name="gGreatFairyLeftUpperArmLimb" LimbType="Standard" Offset="0x1C300"/>
<Limb Name="gGreatFairyLeftForearmLimb" LimbType="Standard" Offset="0x1C30C"/>
<Limb Name="gGreatFairyLeftHandLimb" LimbType="Standard" Offset="0x1C318"/>
<Limb Name="gGreatFairyRightUpperArmLimb" LimbType="Standard" Offset="0x1C324"/>
<Limb Name="gGreatFairyRightForearmLimb" LimbType="Standard" Offset="0x1C330"/>
<Limb Name="gGreatFairyRightHandLimb" LimbType="Standard" Offset="0x1C33C"/>
<Limb Name="gGreatFairyHeadLimb" LimbType="Standard" Offset="0x1C348"/>
<Limb Name="gGreatFairyMiddleHairLowerPartLimb" LimbType="Standard" Offset="0x1C354"/>
<Limb Name="gGreatFairyMiddleHairMiddlePartLimb" LimbType="Standard" Offset="0x1C360"/>
<Limb Name="gGreatFairyMiddleHairUpperPartLimb" LimbType="Standard" Offset="0x1C36C"/>
<Limb Name="gGreatFairyMiddleHairTipLimb" LimbType="Standard" Offset="0x1C378"/>
<Limb Name="gGreatFairyLeftHairLowerPartLimb" LimbType="Standard" Offset="0x1C384"/>
<Limb Name="gGreatFairyLeftHairMiddlePartLimb" LimbType="Standard" Offset="0x1C390"/>
<Limb Name="gGreatFairyLeftHairUpperPartLimb" LimbType="Standard" Offset="0x1C39C"/>
<Limb Name="gGreatFairyLeftHairTipLimb" LimbType="Standard" Offset="0x1C3A8"/>
<Limb Name="gGreatFairyRightHairLowerPartLimb" LimbType="Standard" Offset="0x1C3B4"/>
<Limb Name="gGreatFairyRightHairMiddlePartLimb" LimbType="Standard" Offset="0x1C3C0"/>
<Limb Name="gGreatFairyRightHairUpperPartLimb" LimbType="Standard" Offset="0x1C3CC"/>
<Limb Name="gGreatFairyRightHairTipLimb" LimbType="Standard" Offset="0x1C3D8"/>
<!-- Great Fairy Limb DisplayLists -->
<DList Name="gGreatFairyWaistDL" Offset="0x136D0"/>
<DList Name="gGreatFairyLeftThighDL" Offset="0x160D8"/>
<DList Name="gGreatFairyLeftLegDL" Offset="0x16358"/>
<DList Name="gGreatFairyLeftFootDL" Offset="0x164C8"/>
<DList Name="gGreatFairyRightThighDL" Offset="0x15A58"/>
<DList Name="gGreatFairyRightLegDL" Offset="0x15E40"/>
<DList Name="gGreatFairyRightFootDL" Offset="0x15FB0"/>
<DList Name="gGreatFairyTorsoDL" Offset="0x137F8"/>
<DList Name="gGreatFairyLeftUpperArmDL" Offset="0x154F0"/>
<DList Name="gGreatFairyLeftForearmDL" Offset="0x15628"/>
<DList Name="gGreatFairyLeftHandDL" Offset="0x15860"/>
<DList Name="gGreatFairyRightUpperArmDL" Offset="0x15018"/>
<DList Name="gGreatFairyRightForearmDL" Offset="0x15150"/>
<DList Name="gGreatFairyRightHandDL" Offset="0x152F8"/>
<DList Name="gGreatFairyHeadDL" Offset="0x13BE8"/>
<DList Name="gGreatFairyMiddleHairLowerPartDL" Offset="0x14B80"/>
<DList Name="gGreatFairyMiddleHairMiddlePartDL" Offset="0x14D10"/>
<DList Name="gGreatFairyMiddleHairUpperPartDL" Offset="0x14E18"/>
<DList Name="gGreatFairyMiddleHairTipDL" Offset="0x14F20"/>
<DList Name="gGreatFairyLeftHairLowerPartDL" Offset="0x14680"/>
<DList Name="gGreatFairyLeftHairMiddlePartDL" Offset="0x14810"/>
<DList Name="gGreatFairyLeftHairUpperPartDL" Offset="0x14910"/>
<DList Name="gGreatFairyLeftHairTipDL" Offset="0x14A88"/>
<DList Name="gGreatFairyRightHairLowerPartDL" Offset="0x14200"/>
<DList Name="gGreatFairyRightHairMiddlePartDL" Offset="0x14310"/>
<DList Name="gGreatFairyRightHairUpperPartDL" Offset="0x14488"/>
<DList Name="gGreatFairyRightHairTipDL" Offset="0x14588"/>
<!-- Other DisplayLists -->
<DList Name="gGreatFairyBetaDL" Offset="0xD1B0"/>
<DList Name="gGreatFairyFlowerDL" Offset="0xDC68"/>
<DList Name="gGreatFairyParticleMaterialDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleModelDL" Offset="0x58D8"/>
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
<!-- Great Fairy Palettes -->
<Texture Name="gGreatFairyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x165F0"/>
<!-- Great Fairy DisplayList Textures -->
<Texture Name="gGreatFairyParticleTex" OutName="particle" Format="i4" Width="32" Height="32" Offset="0x58F0"/>
<Texture Name="gGreatFairyBetaGradient1Tex" OutName="beta_gradient_1" Format="rgba16" Width="32" Height="32" Offset="0x86B0"/>
<Texture Name="gGreatFairyBetaGradient2Tex" OutName="beta_gradient_2" Format="rgba16" Width="32" Height="32" Offset="0x8EB0"/>
<Texture Name="gGreatFairyBetaClothesTex" OutName="beta_clothes" Format="rgba16" Width="16" Height="16" Offset="0x96B0"/>
<Texture Name="gGreatFairyFlowerTex" OutName="flower" Format="ia16" Width="32" Height="32" Offset="0x98B0"/>
<Texture Name="gGreatFairyBootPatternTex" OutName="boot_pattern" Format="ci8" Width="32" Height="64" Offset="0x167F0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern1Tex" OutName="leaves_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x16FF0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairySkinGradient" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x173F0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern2Tex" OutName="leaves_pattern_2" Format="rgba16" Width="32" Height="16" Offset="0x17430"/>
<Texture Name="gGreatFairyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x17830" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyEar1Tex" OutName="ear_1" Format="ci8" Width="8" Height="8" Offset="0x1B130" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyEar2Tex" OutName="ear_2" Format="ci8" Width="8" Height="8" Offset="0x1B170" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1B1B0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern3Tex" OutName="leaves_pattern_3" Format="ci8" Width="32" Height="32" Offset="0x1B2B0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairySpiralBeamPatternTex" OutName="spiral_beam_pattern" Format="i8" Width="16" Height="16" Offset="0x1B6B0"/>
<Texture Name="gGreatFairySpiralBeamGradientTex" OutName="spiral_beam_gradient" Format="i8" Width="32" Height="64" Offset="0x1B7B0"/>
<!-- Great Fairy Eye Textures -->
<Texture Name="gGreatFairyEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x17930"/>
<Texture Name="gGreatFairyEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x18130"/>
<Texture Name="gGreatFairyEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18930"/>
<!-- Great Fairy Mouth Textures -->
<Texture Name="gGreatFairyMouthClosedTex" OutName="mouth_closed" Format="rgba16" Width="64" Height="32" Offset="0x19130"/>
<Texture Name="gGreatFairyMouthOpenTex" OutName="mouth_open" Format="rgba16" Width="64" Height="32" Offset="0x1A130"/>
<!-- Great Fairy Animations -->
<Animation Name="gGreatFairyAnim_000108" Offset="0x108"/>
<Animation Name="gGreatFairySpellFountainSpinShrinkAnim" Offset="0x92C"/>
<Animation Name="gGreatFairyLayingSidewaysAnim" Offset="0x1DF0"/>
<Animation Name="gGreatFairyLayingDownTransitionAnim" Offset="0x31C0"/>
<Animation Name="gGreatFairyAfterSpellAnim" Offset="0x4344"/>
<Animation Name="gGreatFairyAnim_005810" Offset="0x5810"/>
<Animation Name="gGreatFairyJewelFountainSpinShrinkAnim" Offset="0x5E60"/>
<Animation Name="gGreatFairyGivingUpgradeAnim" Offset="0x69E8"/>
<Animation Name="gGreatFairyAfterUpgradeAnim" Offset="0x7CA8"/>
<Animation Name="gGreatFairySittingTransitionAnim" Offset="0x8698"/>
<Animation Name="gGreatFairySittingAnim" Offset="0x1D514"/>
<!-- Spiral Beam Vertices -->
<Array Name="gGreatFairySpiralBeamVtx" Count="27" Offset="0x1BFB0">
<Vtx/>
</Array>
</File>
</Root>

View File

@ -0,0 +1,26 @@
<Root>
<File Name="object_ec" Segment="6">
<Animation Name="gDemoEcCuccoLadyAnim" Offset="0xCD8"/>
<Animation Name="gDemoEcCarpenterAnim" Offset="0x164C"/>
<Animation Name="gDemoEcWindmillManAnim" Offset="0x196C"/>
<Animation Name="gDemoEcGerudoAnim" Offset="0x2254"/>
<Animation Name="gDemoEcGoronAnim" Offset="0x2FA0"/>
<Animation Name="gDemoEcGoron2Anim" Offset="0x3A98"/>
<Animation Name="gDemoEcIngoAnim" Offset="0x48F4"/>
<Animation Name="gDemoEcDancingKokiriAnim" Offset="0x513C"/>
<Animation Name="gDemoEcKokiriAnim" Offset="0x5670"/>
<Animation Name="gDemoEcOldManAnim" Offset="0x5EA8"/>
<Animation Name="gDemoEcAnim_006220" Offset="0x6220"/>
<Animation Name="gDemoEcAnim_006930" Offset="0x6930"/>
<Animation Name="gDemoEcKingZoraAnim" Offset="0x6C40"/>
<Animation Name="gDemoEcAnim_008D1C" Offset="0x8D1C"/>
<Animation Name="gDemoEcAnim_009234" Offset="0x9234"/>
<Animation Name="gDemoEcMidoAnim" Offset="0x95DC"/>
<Animation Name="gDemoEcJumpingCuccoAnim" Offset="0x9BB4"/>
<Animation Name="gDemoEcJumpingCucco2Anim" Offset="0xA07C"/>
<Animation Name="gDemoEcWalkingCuccoAnim" Offset="0xA474"/>
<Animation Name="gDemoEcPotionShopOwnerAnim" Offset="0xAFE0"/>
<Animation Name="gDemoEcTalonAnim" Offset="0xBD38"/>
<Animation Name="gDemoEcDancingZoraAnim" Offset="0xC918"/>
</File>
</Root>

View File

@ -0,0 +1,6 @@
<Root>
<File Name="object_efc_crystal_light" Segment="6">
<Texture Name="gCrystalLightTex" OutName="crystal_light" Format="i4" Width="64" Height="64" Offset="0x0000"/>
<DList Name="gCrystalLightDL" Offset="0x0980"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="object_efc_doughnut" Segment="6">
<Texture Name="gDeathMountainCloudFireTex" OutName="cloud_fire" Format="ia8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="gDeathMountainCloudNormalTex" OutName="cloud_normal" Format="ia16" Width="32" Height="32" Offset="0x780"/>
<DList Name="gDeathMountainCloudCircleFieryDL" Offset="0x660"/>
<DList Name="gDeathMountainCloudCircleNormalDL" Offset="0xFC0"/>
</File>
</Root>

View File

@ -0,0 +1,13 @@
<Root>
<File Name="object_efc_erupc" Segment="6">
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<DList Name="object_efc_erupc_DL_001720" Offset="0x1720"/>
<Texture Name="object_efc_erupc_Tex_001A30" OutName="tex_00001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
<DList Name="object_efc_erupc_DL_002570" Offset="0x2570"/>
<DList Name="object_efc_erupc_DL_002760" Offset="0x2760"/>
<DList Name="object_efc_erupc_DL_0027D8" Offset="0x27D8"/>
<Texture Name="object_efc_erupc_Tex_0027F0" OutName="tex_000027F0" Format="i8" Width="16" Height="16" Offset="0x27F0"/>
</File>
</Root>

View File

@ -0,0 +1,7 @@
<Root>
<File Name="object_efc_fire_ball" Segment="6">
<DList Name="gCreationFireBallDL" Offset="0x0040"/>
<Texture Name="gCreationFireBallMaskTex" OutName="fire_ball_mask" Format="i8" Width="32" Height="32" Offset="0x0100"/>
<Texture Name="gCreationFireBallFlameEffectTex" OutName="fire_ball_flame_effect" Format="i8" Width="32" Height="64" Offset="0x0500"/>
</File>
</Root>

View File

@ -0,0 +1,6 @@
<Root>
<File Name="object_efc_flash" Segment="6">
<!-- This file is empty -->
<Blob Name="gEfcFlashBlob_000000" Size="0x10" Offset="0x0"/>
</File>
</Root>

View File

@ -0,0 +1,6 @@
<Root>
<File Name="object_efc_lgt_shower" Segment="6">
<Texture Name="gEnliveningLightTex" OutName="enlivening_light" Format="i8" Width="64" Height="64" Offset="0x0000"/>
<DList Name="gEnliveningLightDL" Offset="0x11D0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="object_efc_star_field" Segment="6">
<DList Name="object_efc_star_field_DL_000080" Offset="0x80"/> <!-- rain -->
<Texture Name="object_efc_star_field_Tex_000108" OutName="tex_00000108" Format="i8" Width="16" Height="64" Offset="0x108"/>
<DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0"/> <!-- rocks -->
<Texture Name="object_efc_star_field_Tex_000FD0" OutName="tex_00000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/>
</File>
</Root>

View File

@ -0,0 +1,13 @@
<Root>
<File Name="object_efc_tw" Segment="6">
<Skeleton Name="gTimeWarpSkel" Type="Curve" LimbType="Curve" Offset="0x12E8"/>
<CurveAnimation Name="gTimeWarpAnim" SkelOffset="0x12E8" Offset="0x0050"/>
<Array Name="gTimeWarpVtx" Count="21" Offset="0x0060">
<Vtx/>
</Array>
<DList Name="gTimeWarpDL" Offset="0x01B0"/>
<Texture Name="gTimeWarpTex" OutName="time_warp" Format="i8" Width="64" Height="64" Offset="0x02C8"/>
</File>
</Root>

View File

@ -0,0 +1,56 @@
<Root>
<File Name="object_ei" Segment="6">
<!-- Stinger Skeleton -->
<Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/>
<!-- Stinger Limbs -->
<Limb Name="gStingerRootLimb" LimbType="Standard" Offset="0x32F0"/>
<Limb Name="gStingerBodyRootLimb" LimbType="Standard" Offset="0x32FC"/>
<Limb Name="gStingerBodyLimb" LimbType="Standard" Offset="0x3308"/>
<Limb Name="gStingerTailRootLimb" LimbType="Standard" Offset="0x3314"/>
<Limb Name="gStingerTailUpperLimb" LimbType="Standard" Offset="0x3320"/>
<Limb Name="gStingerTailLowerLimb" LimbType="Standard" Offset="0x332C"/>
<Limb Name="gStingerLimb_3338" LimbType="Standard" Offset="0x3338"/>
<Limb Name="gStingerFinRootLimb" LimbType="Standard" Offset="0x3344"/>
<Limb Name="gStingerFinUpperLimb" LimbType="Standard" Offset="0x3350"/>
<Limb Name="gStingerFinLowerLimb" LimbType="Standard" Offset="0x335C"/>
<Limb Name="gStingerHeadRootLimb" LimbType="Standard" Offset="0x3368"/>
<Limb Name="gStingerHeadLimb" LimbType="Standard" Offset="0x3374"/>
<Limb Name="gStingerLeftWingRootLimb" LimbType="Standard" Offset="0x3380"/>
<Limb Name="gStingerLeftWingBaseLimb" LimbType="Standard" Offset="0x338C"/>
<Limb Name="gStingerLeftWingEndLimb" LimbType="Standard" Offset="0x3398"/>
<Limb Name="gStingerRightWingRootLimb" LimbType="Standard" Offset="0x33A4"/>
<Limb Name="gStingerRightWingBaseLimb" LimbType="Standard" Offset="0x33B0"/>
<Limb Name="gStingerRightWingEndLimb" LimbType="Standard" Offset="0x33BC"/>
<!-- Stinger Limb DisplayLists -->
<DList Name="gStingerBodyDL" Offset="0x2BD0"/>
<DList Name="gStingerTailRootDL" Offset="0x2D00"/>
<DList Name="gStingerTailUpperDL" Offset="0x2EB0"/>
<DList Name="gStingerTailLowerDL" Offset="0x2F70"/>
<DList Name="gStingerFinUpperDL" Offset="0x3178"/>
<DList Name="gStingerFinLowerDL" Offset="0x3238"/>
<DList Name="gStingerHeadDL" Offset="0x3018"/>
<DList Name="gStingerLeftWingBaseDL" Offset="0x2470"/>
<DList Name="gStingerLeftWingEndDL" Offset="0x2648"/>
<DList Name="gStingerRightWingBaseDL" Offset="0x2820"/>
<DList Name="gStingerRightWingEndDL" Offset="0x29F8"/>
<!-- Stinger DisplayList Textures -->
<Texture Name="gStingerWingTex" OutName="wing" Format="rgba16" Width="16" Height="8" Offset="0x12C0"/>
<Texture Name="gStingerBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x13C0"/>
<Texture Name="gStingerWingEndTex" OutName="wing_end" Format="rgba16" Width="8" Height="8" Offset="0x1440"/>
<Texture Name="gStingerEyeTex" OutName="eye" Format="rgba16" Width="8" Height="16" Offset="0x14C0"/>
<Texture Name="gStingerUndersideTex" OutName="underside" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="gStingerFinTex" OutName="fin" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
<Texture Name="gStingerTailGradientTex" OutName="tail_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
<Texture Name="gStingerTailConnectionGradientTex" OutName="tail_connection_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
<!-- Stinger Animations -->
<Animation Name="gStingerPopOutAnim" Offset="0x288"/>
<Animation Name="gStingerDiveAnim" Offset="0x4C4"/>
<Animation Name="gStingerBackflipAnim" Offset="0x704"/>
<Animation Name="gStingerHitAnim" Offset="0xFC0"/>
<Animation Name="gStingerIdleAnim" Offset="0x12AC"/>
</File>
</Root>

View File

@ -0,0 +1,15 @@
<Root>
<File Name="object_fa" Segment="6">
<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
<DList Name="gFaDL" Offset="0x2940"/>
</File>
</Root>

View File

@ -0,0 +1,76 @@
<Root>
<File Name="object_fd" Segment="6">
<!-- Boss title card -->
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
<!-- Skeletons -->
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
<Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x115A0"/>
<Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x11660"/>
<!-- Animations -->
<Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x11464"/>
<Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x11524"/>
<Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x115E4"/>
<!-- Head display lists -->
<DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
<DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
<!-- Eye textures -->
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>
<!-- Death display lists -->
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
<DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
<DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>
<!-- Body segment display lists -->
<DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
<DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
<DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
<DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
<DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
<DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
<DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
<DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
<DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
<DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
<DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
<DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
<DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
<DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
<DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
<DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
<DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
<!-- Particle display lists -->
<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
<DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
<DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
<DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
<DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
<DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
<DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
<!-- Unused body skeleton assets -->
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
<!-- Unused, purpose unknown -->
<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
<!-- Platform assets -->
<Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
<DList Name="gVolvagiaPlatformDL" Offset="0x240"/>
<!-- Boulder assets -->
<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
</File>
</Root>

View File

@ -0,0 +1,41 @@
<Root>
<File Name="object_fd2" Segment="6">
<!-- Skeleton -->
<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>
<!-- Display lists -->
<DList Name="gHoleVolvagiaManeMaterialDL" Offset="0x4B48"/>
<DList Name="gHoleVolvagiaManeModelDL" Offset="0x4BC8"/>
<DList Name="gHoleVolvagiaBrokenFaceDL" Offset="0x4E38"/>
<!-- Animations -->
<Animation Name="gHoleVolvagiaBreatheFireAnim" Offset="0x73CC"/>
<Animation Name="gHoleVolvagiaHitAnim" Offset="0x7850"/>
<Animation Name="gHoleVolvagiaDamagedAnim" Offset="0x89DC"/>
<Animation Name="gHoleVolvagiaBurrowAnim" Offset="0x9194"/>
<Animation Name="gHoleVolvagiaKnockoutAnim" Offset="0xA31C"/>
<Animation Name="gHoleVolvagiaVulnerableAnim" Offset="0xA86C"/>
<Animation Name="gHoleVolvagiaTurnAnim" Offset="0xAE90"/>
<Animation Name="gHoleVolvagiaClawSwipeAnim" Offset="0xB7A4"/>
<Animation Name="gHoleVolvagiaEmergeAnim" Offset="0xC1D0"/>
<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
<!-- Eye textures -->
<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x2708"/>
<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x2B08"/>
<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x2F08"/>
<!-- Unused animation -->
<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
<!-- <Array Name="gHoleVolvagiaSkelVtx" Count="795" Offset="0xCDC0">
<Vtx/>
</Array> -->
<Array Name="gHoleVolvagiaVtx_00DD80" Count="154" Offset="0xDD80">
<Vtx/>
</Array>
<Array Name="gHoleVolvagiaVtx_00D000" Count="150" Offset="0xD000">
<Vtx/>
</Array>
</File>
</Root>

View File

@ -0,0 +1,34 @@
<Root>
<File Name="object_fhg" Segment="6">
<!-- Skeleton -->
<Skeleton Name="gPhantomHorseSkel" Type="Normal" LimbType="Skin" Offset="0xB098"/>
<!-- Animations -->
<Animation Name="gPhantomHorseRunningAnim" Offset="0xB4C8"/>
<Animation Name="gPhantomHorseAirAnim" Offset="0xB9D0"/>
<Animation Name="gPhantomHorseLeapAnim" Offset="0xC65C"/>
<Animation Name="gPhantomHorseLandAnim" Offset="0xCB1C"/>
<Animation Name="gPhantomHorseRearingAnim" Offset="0xDDB8"/>
<Animation Name="gPhantomHorseIdleAnim" Offset="0xE8A0"/>
<!-- Unused animations -->
<Animation Name="gPhantomHorseUnusedRearingAnim" Offset="0x5804"/>
<Animation Name="gPhantomHorseStillAnim" Offset="0x5990"/>
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
<!-- Boss title card -->
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
<!-- Energy attack DLists -->
<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>
<DList Name="gPhantomLightningBlastDL" Offset="0xFCF8"/>
<DList Name="gPhantomLightningDL" Offset="0x105E0"/>
<DList Name="gPhantomEnergyBallDL" Offset="0x12160"/>
<!-- Unused DLists -->
<DList Name="gPhantomUnkDL_FCA0" Offset="0xFCA0"/>
<DList Name="gPhantomUnkDL_10CA0" Offset="0x10CA0"/>
</File>
</Root>

View File

@ -0,0 +1,14 @@
<Root>
<File Name="object_fire" Segment="6">
<DList Name="gFireDL" Offset="0x40"/>
<Texture Name="gFire0Tex" OutName="fire_0" Format="ia8" Width="32" Height="64" Offset="0x00A0"/>
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</Root>

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@ -0,0 +1,21 @@
<Root>
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<Texture Name="gKeeseEarTex" OutName="ear" Format="rgba16" Width="16" Height="8" Offset="0x790"/>
<Texture Name="gFireKeeseBodyTex" OutName="fire_body" Format="rgba16" Width="8" Height="8" Offset="0x210"/>
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@ -0,0 +1,181 @@
<Root>
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<Limb Name="gFishingFishLimb_002978" LimbType="Standard" Offset="0x2978"/>
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<Texture Name="gFishingOldLureFloatTex" OutName="fishing_old_lure_float" Format="rgba16" Width="8" Height="8" Offset="0x2AD0"/>
<DList Name="gFishingOldLureDL" Offset="0x2BD0"/>
<Texture Name="gFishingStreamSplashTile1Tex" OutName="fishing_stream_splash_tile_1" Format="i4" Width="32" Height="64" Offset="0x2CE0"/>
<Texture Name="gFishingStreamSplashTile2Tex" OutName="fishing_stream_splash_tile_2" Format="i4" Width="16" Height="16" Offset="0x30E0"/>
<DList Name="gFishingStreamSplashDL" Offset="0x3230"/>
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<DList Name="gFishingBubbleMaterialDL" Offset="0x3460"/>
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<DList Name="gFishingWaterDustMaterialDL" Offset="0x88C0"/>
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</Root>

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@ -0,0 +1,65 @@
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<Animation Name="object_fr_Anim_0011C0" Offset="0x11C0"/> <!-- Frog Landing -->
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</File>
</Root>

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<Root>
<File Name="object_fu" Segment="6">
<Animation Name="gWindmillManPlayAndMoveHeadAnim" Offset="0x57C"/>
<Animation Name="gWindmillManPlayStillAnim" Offset="0xB04"/>
<DList Name="gWindmillManHornDL" Offset="0x3130"/>
<DList Name="gWindmillManChestAndMusicBoxPipeDL" Offset="0x3320"/>
<DList Name="gWindmillManHeadDL" Offset="0x36A0"/>
<DList Name="gWindmillManRightShoulderDL" Offset="0x3BD8"/>
<DList Name="gWindmillManRightArmDL" Offset="0x3D08"/>
<DList Name="gWindmillManRightHandAndCrankDL" Offset="0x3E38"/>
<DList Name="gWindmillManLeftArmAndMusicBoxDL" Offset="0x40E0"/>
<DList Name="gWindmillManBlueTriangleDL" Offset="0x4390"/>
<DList Name="gWindmillManTorsoDL" Offset="0x4460"/>
<DList Name="gWindmillManRightThighDL" Offset="0x4570"/>
<DList Name="gWindmillManRightLegDL" Offset="0x4690"/>
<DList Name="gWindmillManRightFootDL" Offset="0x47E0"/>
<DList Name="gWindmillManLeftThighDL" Offset="0x48E8"/>
<DList Name="gWindmillManLeftLegDL" Offset="0x4A08"/>
<DList Name="gWindmillManLeftFootDL" Offset="0x4B58"/>
<Texture Name="gWindmillManClothesTLUT" OutName="clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C60"/>
<Texture Name="gWindmillManSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4E60"/>
<Texture Name="gWindmillManPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x5060" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMusicBoxTex" OutName="music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManFingersAndToesTex" OutName="fingers_and_toes" Format="ci8" Width="16" Height="16" Offset="0x55A0" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x56A0" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManUpperHornAndCrankTex" OutName="upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManHornAndPipeTex" OutName="horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/>
<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
<Limb Name="gWindmillManTorsoLimb" LimbType="Standard" Offset="0x6BA0"/>
<Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" Offset="0x6BAC"/>
<Limb Name="gWindmillManLeftLegLimb" LimbType="Standard" Offset="0x6BB8"/>
<Limb Name="gWindmillManLeftFootLimb" LimbType="Standard" Offset="0x6BC4"/>
<Limb Name="gWindmillManRightThighLimb" LimbType="Standard" Offset="0x6BD0"/>
<Limb Name="gWindmillManRightLegLimb" LimbType="Standard" Offset="0x6BDC"/>
<Limb Name="gWindmillManRightFootLimb" LimbType="Standard" Offset="0x6BE8"/>
<Limb Name="gWindmillManChestAndMusicBoxPipeLimb" LimbType="Standard" Offset="0x6BF4"/>
<Limb Name="gWindmillManLeftArmAndMusicBoxLimb" LimbType="Standard" Offset="0x6C00"/>
<Limb Name="gWindmillManLimb_006C0C" LimbType="Standard" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box-->
<Limb Name="gWindmillManRightShoulderLimb" LimbType="Standard" Offset="0x6C18"/>
<Limb Name="gWindmillManRightArmLimb" LimbType="Standard" Offset="0x6C24"/>
<Limb Name="gWindmillManRightHandAndCrankLimb" LimbType="Standard" Offset="0x6C30"/>
<Limb Name="gWindmillManHeadLimb" LimbType="Standard" Offset="0x6C3C"/>
<Limb Name="gWindmillManHornLimb" LimbType="Standard" Offset="0x6C48"/>
</File>
</Root>

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<Root>
<File Name="object_fw" Segment="6">
<!-- Flare Dancer Enflamed Skeleton -->
<Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/>
<Limb Name="gFlareDancerRootLimb" LimbType="Standard" Offset="0x5670"/>
<Limb Name="gFlareDancerLowerBodyRootLimb" LimbType="Standard" Offset="0x567C"/>
<Limb Name="gFlareDancerUpperRightLegLimb" LimbType="Standard" Offset="0x5688"/>
<Limb Name="gFlareDancerLowerRightLegBaseLimb" LimbType="Standard" Offset="0x5694"/>
<Limb Name="gFlareDancerRightStiltLimb" LimbType="Standard" Offset="0x56A0"/>
<Limb Name="gFlareDancerLowerRightLegLimb" LimbType="Standard" Offset="0x56AC"/>
<Limb Name="gFlareDancerUpperLeftLegLimb" LimbType="Standard" Offset="0x56B8"/>
<Limb Name="gFlareDancerLowerLeftLegBaseLimb" LimbType="Standard" Offset="0x56C4"/>
<Limb Name="gFlareDancerLeftStiltLimb" LimbType="Standard" Offset="0x56D0"/>
<Limb Name="gFlareDancerLowerLeftLegLimb" LimbType="Standard" Offset="0x56DC"/>
<Limb Name="gFlareDancerUpperBodyRootLimb" LimbType="Standard" Offset="0x56E8"/>
<Limb Name="gFlareDancerDressLimb" LimbType="Standard" Offset="0x56F4"/>
<Limb Name="gFlareDancerFuseLimb" LimbType="Standard" Offset="0x5700"/>
<Limb Name="gFlareDancerRightUpperArmLimb" LimbType="Standard" Offset="0x570C"/>
<Limb Name="gFlareDancerRightForearmLimb" LimbType="Standard" Offset="0x5718"/>
<Limb Name="gFlareDancerRightSwordLimb" LimbType="Standard" Offset="0x5724"/>
<Limb Name="gFlareDancerLeftUpperArmLimb" LimbType="Standard" Offset="0x5730"/>
<Limb Name="gFlareDancerLeftForearmLimb" LimbType="Standard" Offset="0x573C"/>
<Limb Name="gFlareDancerLeftSwordLimb" LimbType="Standard" Offset="0x5748"/>
<Limb Name="gFlareDancerHeadLimb" LimbType="Standard" Offset="0x5754"/>
<Limb Name="gFlareDancerTorsoLimb" LimbType="Standard" Offset="0x5760"/>
<Limb Name="gFlareDancerUpperFireHairLimb" LimbType="Standard" Offset="0x576C"/>
<Limb Name="gFlareDancerMiddleFireHair1Limb" LimbType="Standard" Offset="0x5778"/>
<Limb Name="gFlareDancerMiddleFireHair2Limb" LimbType="Standard" Offset="0x5784"/>
<Limb Name="gFlareDancerMiddleFireHair3Limb" LimbType="Standard" Offset="0x5790"/>
<Limb Name="gFlareDancerLowerFireHairLimb" LimbType="Standard" Offset="0x579C"/>
<!-- Flare Dancer Enflamed DisplayLists -->
<DList Name="gFlareDancerUpperRightLegDL" Offset="0x3FC0"/>
<DList Name="gFlareDancerRightStiltDL" Offset="0x41B8"/>
<DList Name="gFlareDancerLowerRightLegDL" Offset="0x40C8"/>
<DList Name="gFlareDancerUpperLeftLegDL" Offset="0x4260"/>
<DList Name="gFlareDancerLeftStiltDL" Offset="0x4498"/>
<DList Name="gFlareDancerLowerLeftLegDL" Offset="0x4368"/>
<DList Name="gFlareDancerDressDL" Offset="0x4640"/>
<DList Name="gFlareDancerFuseDL" Offset="0x47B8"/>
<DList Name="gFlareDancerRightUpperArmDL" Offset="0x48C0"/>
<DList Name="gFlareDancerRightForearmDL" Offset="0x4A00"/>
<DList Name="gFlareDancerRightSwordDL" Offset="0x4B38"/>
<DList Name="gFlareDancerLeftUpperArmDL" Offset="0x4C98"/>
<DList Name="gFlareDancerLeftForearmDL" Offset="0x4DD8"/>
<DList Name="gFlareDancerLeftSwordDL" Offset="0x4F08"/>
<DList Name="gFlareDancerHeadDL" Offset="0x5058"/>
<DList Name="gFlareDancerTorsoDL" Offset="0x4540"/>
<DList Name="gFlareDancerUpperFireHairDL" Offset="0x5160"/>
<DList Name="gFlareDancerMiddleFireHair1DL" Offset="0x5248"/>
<DList Name="gFlareDancerMiddleFireHair2DL" Offset="0x5348"/>
<DList Name="gFlareDancerMiddleFireHair3DL" Offset="0x5448"/>
<DList Name="gFlareDancerLowerFireHairDL" Offset="0x5548"/>
<!-- Flare Dancer Core Skeleton -->
<Skeleton Name="gFlareDancerCoreSkel" Type="Flex" LimbType="Standard" Offset="0x7C30"/>
<!-- Flare Dancer Core Limbs -->
<Limb Name="gFlareDancerCoreRootLimb" LimbType="Standard" Offset="0x7B90"/>
<Limb Name="gFlareDancerCoreBodyLimb" LimbType="Standard" Offset="0x7B9C"/>
<Limb Name="gFlareDancerCoreFuseLimb" LimbType="Standard" Offset="0x7BA8"/>
<Limb Name="gFlareDancerCoreLegsRootLimb" LimbType="Standard" Offset="0x7BB4"/>
<Limb Name="gFlareDancerCoreUpperRightLegLimb" LimbType="Standard" Offset="0x7BC0"/>
<Limb Name="gFlareDancerCoreLowerRightLegLimb" LimbType="Standard" Offset="0x7BCC"/>
<Limb Name="gFlareDancerCoreRightFootLimb" LimbType="Standard" Offset="0x7BD8"/>
<Limb Name="gFlareDancerCoreUpperLeftLegLimb" LimbType="Standard" Offset="0x7BE4"/>
<Limb Name="gFlareDancerCoreLowerLeftLegLimb" LimbType="Standard" Offset="0x7BF0"/>
<Limb Name="gFlareDancerCoreLeftFootLimb" LimbType="Standard" Offset="0x7BFC"/>
<!-- Flare Dancer Core DisplayLists -->
<DList Name="gFlareDancerCoreBodyDL" Offset="0x7410"/>
<DList Name="gFlareDancerCoreFuseDL" Offset="0x7510"/>
<DList Name="gFlareDancerCoreUpperRightLegDL" Offset="0x7618"/>
<DList Name="gFlareDancerCoreLowerRightLegDL" Offset="0x7680"/>
<DList Name="gFlareDancerCoreRightFootDL" Offset="0x7708"/>
<DList Name="gFlareDancerCoreUpperLeftLegDL" Offset="0x7790"/>
<DList Name="gFlareDancerCoreLowerLeftLegDL" Offset="0x77F8"/>
<DList Name="gFlareDancerCoreLeftFootDL" Offset="0x7880"/>
<!-- Particle DisplayLists -->
<DList Name="gFlareDancerDL_7928" Offset="0x7928"/>
<DList Name="gFlareDancerSquareParticleDL" Offset="0x7938"/>
<DList Name="gFlareDancerDL_79F8" Offset="0x79F8"/>
<DList Name="gFlareDancerTriangleParticleDL" Offset="0x7A78"/>
<!-- Flare Dancer DisplayList Textures -->
<Texture Name="gFlareDancerBlueFlameTex" OutName="blue_flame" Format="rgba16" Width="4" Height="4" Offset="0x10D0"/>
<Texture Name="gFlareDancerFireTex" OutName="fire" Format="i8" Width="32" Height="64" Offset="0x10F0"/>
<Texture Name="gFlareDancerFirePatternTex" OutName="fire_pattern" Format="i8" Width="32" Height="64" Offset="0x18F0"/>
<Texture Name="gFlareDancerFuseTex" OutName="fuse" Format="rgba16" Width="16" Height="32" Offset="0x20F0"/>
<Texture Name="gFlareDancerSwordHiltTex" OutName="sword_hilt" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
<Texture Name="gFlareDancerCoreBodyTex" OutName="core_body" Format="rgba16" Width="16" Height="32" Offset="0x26F0"/>
<!-- Flare Dancer Animations -->
<Animation Name="gFlareDancerCastingFireAnim" Offset="0x10B4"/>
<Animation Name="gFlareDancerBackflipAnim" Offset="0x5C64"/>
<Animation Name="gFlareDancerGettingUpAnim" Offset="0x6044"/>
<Animation Name="gFlareDancerChasingAnim" Offset="0x6A18"/>
<Animation Name="gFlareDancerTwirlAnim" Offset="0x6B64"/>
<Animation Name="gFlareDancerCoreInitRunCycleAnim" Offset="0x6CF8"/>
<Animation Name="gFlareDancerCoreRunCycleAnim" Offset="0x7CD0"/>
<Animation Name="gFlareDancerCoreEndRunCycleAnim" Offset="0x7DC8"/>
</File>
</Root>

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<Root>
<File Name="object_fz" Segment="6">
<DList Name="gFreezardIntactDL" Offset="0x1130"/>
<DList Name="gFreezardTopRightHornChippedDL" Offset="0x21A0"/>
<DList Name="gFreezardHeadChippedDL" Offset="0x2CA0"/>
<DList Name="gFreezardSteamStartDL" Offset="0x30A0"/>
<DList Name="gFreezardSteamDL" Offset="0x3158"/>
<DList Name="gFreezardIceTriangleDL" Offset="0x3260"/>
<DList Name="gFreezardIceRockDL" Offset="0x33F0"/>
<Texture Name="gFreezardSteamTex" OutName="steam" Format="i4" Width="32" Height="32" Offset="0x2E70"/>
</File>
</Root>

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<Root>
<!-- Assets for Ganondorf -->
<File Name="object_ganon" Segment="6">
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
<DList Name="gGanondorfRightFootDL" Offset="0x4E08"/>
<DList Name="gGanondorfRightThighDL" Offset="0x4F20"/>
<DList Name="gGanondorfLeftShinDL" Offset="0x5070"/>
<DList Name="gGanondorfLeftFootDL" Offset="0x5270"/>
<DList Name="gGanondorfLeftThighDL" Offset="0x5388"/>
<DList Name="gGanondorfHeadDL" Offset="0x54D8"/>
<DList Name="gGanondorfRightUpperLipDL" Offset="0x6030"/>
<DList Name="gGanondorfLowerHairEndDL" Offset="0x6198"/>
<DList Name="gGanondorfUpperHairEndDL" Offset="0x62F0"/>
<DList Name="gGanondorfJawDL" Offset="0x6460"/>
<DList Name="gGanondorfMouthDL" Offset="0x66E8"/>
<DList Name="gGanondorfLeftUpperLipDL" Offset="0x6A28"/>
<DList Name="gGanondorfTorsoDL" Offset="0x6B90"/>
<DList Name="gGanondorfRightForearmDL" Offset="0x6F20"/>
<DList Name="gGanondorfRightUpperArmDL" Offset="0x7048"/>
<DList Name="gGanondorfRightShoulderDL" Offset="0x7310"/>
<DList Name="gGanondorfLeftForearmDL" Offset="0x7518"/>
<DList Name="gGanondorfLeftUpperArmDL" Offset="0x7640"/>
<DList Name="gGanondorfLeftShoulderDL" Offset="0x7908"/>
<!-- Ganondorf Textures -->
<Texture Name="gGanondorfSkinTLUT" OutName="ganondorf_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="gGanondorfHairTLUT" OutName="ganondorf_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="gGanondorfInnerMouthTex" OutName="ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="gGanondorfJawTex" OutName="ganondorf_jaw" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfSideburnTex" OutName="ganondorf_sideburn" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfOuterMouthTex" OutName="ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="gGanondorfUpperLipTex" OutName="ganondorf_upper_lip" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfHairTex" OutName="ganondorf_hair" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfTeethTex" OutName="ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="gGanondorfEyebrowTex" OutName="ganondorf_eyebrow" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfHairFringeTex" OutName="ganondorf_hair_fringe" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfNoseBridgeTex" OutName="ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="gGanondorfNoseTex" OutName="ganondorf_nose" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfEarTex" OutName="ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="gGanondorfEyeOrbitTex" OutName="ganondorf_eye_orbit" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfGerudoFabricTex" OutName="ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="gGanondorfRedFabricTex" OutName="ganondorf_red_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="gGanondorfBodysuitTex" OutName="ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="gGanondorfLeatherTex" OutName="ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="gGanondorfCapeFasteningTex" OutName="ganondorf_cape_fastening" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="gGanondorfGerudoFabricWithSunTex" OutName="ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="gGanondorfHandTLUT" OutName="ganondorf_hand_tlut" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="gGanondorfJewelTex" OutName="ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gGanondorfNormalEyeTex" OutName="ganondorf_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="gGanondorfChestJewelTex" OutName="ganondorf_chest_jewel" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="gGanondorfBlackLeatherTex" OutName="ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="gGanondorfThumbTex" OutName="ganondorf_thumb" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfGauntletAndPauldronTex" OutName="ganondorf_gauntlet_and_pauldron" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="gGanondorfHandSideTex" OutName="ganondorf_hand_side" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfFingerTex" OutName="ganondorf_finger" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<!-- DisplayList for Ganondorf's eyes -->
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfJewelDL" Offset="0xBF40"/>
<DList Name="gGanondorfLeftHandDL" Offset="0xC048"/>
<DList Name="gGanondorfRightHandClosedDL" Offset="0xC518"/>
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
<!-- Ganondorf Limbs -->
<Limb Name="gGanondorfRootLimb" LimbType="Standard" Offset="0x11358"/>
<Limb Name="gGanondorfTorsoLimb" LimbType="Standard" Offset="0x11364"/>
<Limb Name="gGanondorfLeftShoulderLimb" LimbType="Standard" Offset="0x11370"/>
<Limb Name="gGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="gGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x11388"/>
<Limb Name="gGanondorfLeftHandLimb" LimbType="Standard" Offset="0x11394"/>
<Limb Name="gGanondorfRightShoulderLimb" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="gGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="gGanondorfRightForearmLimb" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="gGanondorfRightHandLimb" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="gGanondorfJewelLimb" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="gGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="gGanondorfMouthLimb" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="gGanondorfJawLimb" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="gGanondorfUpperHairEndLimb" LimbType="Standard" Offset="0x11400"/>
<Limb Name="gGanondorfLowerHairEndLimb" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="gGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11418"/>
<Limb Name="gGanondorfHeadLimb" LimbType="Standard" Offset="0x11424"/>
<Limb Name="gGanondorfPelvisLimb" LimbType="Standard" Offset="0x11430"/>
<Limb Name="gGanondorfLeftThighLimb" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="gGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11448"/>
<Limb Name="gGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11454"/>
<Limb Name="gGanondorfRightThighLimb" LimbType="Standard" Offset="0x11460"/>
<Limb Name="gGanondorfRightShinLimb" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="gGanondorfRightFootLimb" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Skeleton -->
<Skeleton Name="gGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
</File>
</Root>

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<Root>
<!-- Assets for Ganon -->
<File Name="object_ganon2" Segment="6">
<!-- Ganon Animations -->
<Animation Name="gGanonFinalBlowAnim" Offset="0x3B1C"/> <!-- Original name is "Last_hit_motion1" -->
<Animation Name="gGanonDeadStartAnim" Offset="0x7288"/> <!-- Original name is "Last_hit_motion2" -->
<Animation Name="gGanonDeadLoopAnim" Offset="0x8EB8"/> <!-- Original name is "Last_mogaki" ("writhing") -->
<Animation Name="gGanonGuardToWalk" Offset="0x9654"/> <!-- Unused. Original name is "gn2_K_to_walk" -->
<Animation Name="gGanonLeftSwordSwingAnim" Offset="0xADD0"/> <!-- Original name is "gn2_Katack01L" -->
<Animation Name="gGanonRightSwordSwingAnim" Offset="0xCAF8"/> <!-- Original name is "gn2_Katack01R" -->
<Animation Name="gGanonDamageAnim" Offset="0xDFF0"/> <!-- Original name is "gn2_Kdamage" -->
<Animation Name="gGanonGuardWalkAnim" Offset="0xE8EC"/> <!-- Original name is "gn2_Kfrontwalk" -->
<Animation Name="gGanonGuardSidestepAnim" Offset="0xF1D0"/> <!-- Unused. Original name is "gn2_Ksidewalk" -->
<Animation Name="gGanonGuardIdleAnim" Offset="0xFFE4"/> <!-- Original name is "gn2_Kwait" -->
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonPelvisDL" Offset="0x163F0"/>
<DList Name="gGanonTail1DL" Offset="0x16630"/>
<DList Name="gGanonTail2DL" Offset="0x16740"/>
<DList Name="gGanonTail3DL" Offset="0x168E0"/>
<DList Name="gGanonTail4DL" Offset="0x16AA8"/>
<DList Name="gGanonTail5DL" Offset="0x16BE8"/>
<DList Name="gGanonRightShinDL" Offset="0x16D10"/>
<DList Name="gGanonRightFootDL" Offset="0x16F80"/>
<DList Name="gGanonRightThighDL" Offset="0x17160"/>
<DList Name="gGanonLeftShinDL" Offset="0x17620"/>
<DList Name="gGanonLeftFootDL" Offset="0x17910"/>
<DList Name="gGanonLeftThighDL" Offset="0x17AF0"/>
<DList Name="gGanonNeckDL" Offset="0x17FB0"/>
<DList Name="gGanonHeadDL" Offset="0x180E0"/>
<DList Name="gGanonRightHair3DL" Offset="0x18650"/>
<DList Name="gGanonRightHair2DL" Offset="0x18740"/>
<DList Name="gGanonRightHair1DL" Offset="0x18828"/>
<DList Name="gGanonLeftHair3DL" Offset="0x188D8"/>
<DList Name="gGanonLeftHair2DL" Offset="0x189C8"/>
<DList Name="gGanonLeftHair1DL" Offset="0x18AB0"/>
<DList Name="gGanonJawDL" Offset="0x18B60"/>
<DList Name="gGanonMouthDL" Offset="0x18EA0"/>
<DList Name="gGanonSnoutDL" Offset="0x19210"/>
<DList Name="gGanonMiddleHair3DL" Offset="0x19330"/>
<DList Name="gGanonMiddleHair2DL" Offset="0x19420"/>
<DList Name="gGanonMiddleHair1DL" Offset="0x19510"/>
<DList Name="gGanonTorsoDL" Offset="0x195C0"/>
<DList Name="gGanonRightShoulderDL" Offset="0x19A40"/>
<DList Name="gGanonRightForearmDL" Offset="0x19C68"/>
<DList Name="gGanonRightWristDL" Offset="0x19F48"/>
<DList Name="gGanonRightUpperArmDL" Offset="0x1A050"/>
<DList Name="gGanonLeftShoulderDL" Offset="0x1A4E0"/>
<DList Name="gGanonLeftForearmDL" Offset="0x1A708"/>
<DList Name="gGanonLeftWristDL" Offset="0x1A9E8"/>
<DList Name="gGanonLeftUpperArmDL" Offset="0x1AAF0"/>
<!-- Ganon Textures -->
<Texture Name="gGanonBodyTLUT" OutName="ganon_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="gGanonHairFringeTLUT" OutName="ganon_hair_fringe_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Texture Name="gGanonUnusedTLUT" OutName="ganon_unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B380"/>
<Texture Name="gGanonGerudoFabricTLUT" OutName="ganon_gerudo_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="gGanonRedFabricTLUT" OutName="ganon_red_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="gGanonBlackLeatherAndPauldronTLUT" OutName="ganon_black_metal_and_pauldron_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="gGanonLeatherTLUT" OutName="ganon_leather_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="gGanonHoofTLUT" OutName="ganon_hoof_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="gGanonTailTLUT" OutName="ganon_tail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="gGanonHairTex" OutName="ganon_hair" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="gGanonMouthTex" OutName="ganon_mouth" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="gGanonFacialHairTex" OutName="ganon_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="gGanonBodyTex" OutName="ganon_body" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="gGanonSnoutFrontTex" OutName="ganon_snout_front" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="gGanonSnoutSideTex" OutName="ganon_snout_side" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="gGanonHairFringeTex" OutName="ganon_hair_fringe" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="gGanonGerudoFabricTex" OutName="ganon_gerudo_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="gGanonFurTuftTex" OutName="ganon_fur_tuft" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="gGanonRedFabricTex" OutName="ganon_red_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="gGanonPauldronTex" OutName="ganon_pauldron" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="gGanonCapeFasteningTex" OutName="ganon_cape_fastening" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="gGanonBlackLeatherTex" OutName="ganon_black_leather" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="gGanonLeatherTex" OutName="ganon_leather" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="gGanonHoofTex" OutName="ganon_hoof" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="gGanonUnderSkirtTex" OutName="ganon_under_skirt" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="gGanonTailTex" OutName="ganon_tail" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="gGanonEyesTLUT" OutName="ganon_eyes_tlut" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="gGanonHandTLUT" OutName="ganon_hand_tlut" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="gGanonHandTex" OutName="ganon_hand" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="gGanonJewelTex" OutName="ganon_jewel" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="gGanonClawAndTeethTex" OutName="ganon_claw_and_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="gGanonEyeOpenTex" OutName="ganon_eye_open" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/>
<Texture Name="gGanonLipsTex" OutName="ganon_lips" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="gGanonHornBaseTex" OutName="ganon_horn_base" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="gGanonHornTex" OutName="ganon_horn" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="gGanonSwordBladeTex" OutName="ganon_sword_blade" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="gGanonSwordGuardTex" OutName="ganon_sword_guard" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="gGanonSwordGripTex" OutName="ganon_sword_grip" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonEyesDL" Offset="0x20B18"/>
<DList Name="gGanonJewelDL" Offset="0x20BE0"/>
<DList Name="gGanonRightHornDL" Offset="0x20C80"/>
<DList Name="gGanonLeftHornDL" Offset="0x20DE8"/>
<DList Name="gGanonRightHandDL" Offset="0x20F50"/>
<DList Name="gGanonLeftHandDL" Offset="0x21120"/>
<DList Name="gGanonRightSwordDL" Offset="0x212F0"/>
<DList Name="gGanonLeftSwordDL" Offset="0x215D0"/>
<DList Name="gGanonOuterTeethDL" Offset="0x218B8"/>
<DList Name="gGanonInnerTeethDL" Offset="0x219D8"/>
<!-- Ganon Title Card Texture -->
<Texture Name="gGanonTitleCardTex" OutName="ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<!-- Ganon Limbs -->
<Limb Name="gGanonRootLimb" LimbType="Standard" Offset="0x25690"/>
<Limb Name="gGanonTorsoLimb" LimbType="Standard" Offset="0x2569C"/>
<Limb Name="gGanonLeftShoulderLimb" LimbType="Standard" Offset="0x256A8"/>
<Limb Name="gGanonLeftUpperArmLimb" LimbType="Standard" Offset="0x256B4"/>
<Limb Name="gGanonLeftForearmLimb" LimbType="Standard" Offset="0x256C0"/>
<Limb Name="gGanonLeftWristLimb" LimbType="Standard" Offset="0x256CC"/>
<Limb Name="gGanonLeftSwordLimb" LimbType="Standard" Offset="0x256D8"/>
<Limb Name="gGanonLeftHandLimb" LimbType="Standard" Offset="0x256E4"/>
<Limb Name="gGanonRightShoulderLimb" LimbType="Standard" Offset="0x256F0"/>
<Limb Name="gGanonRightUpperArmLimb" LimbType="Standard" Offset="0x256FC"/>
<Limb Name="gGanonRightForearmLimb" LimbType="Standard" Offset="0x25708"/>
<Limb Name="gGanonRightWristLimb" LimbType="Standard" Offset="0x25714"/>
<Limb Name="gGanonRightSwordLimb" LimbType="Standard" Offset="0x25720"/>
<Limb Name="gGanonRightHandLimb" LimbType="Standard" Offset="0x2572C"/>
<Limb Name="gGanonNeckLimb" LimbType="Standard" Offset="0x25738"/>
<Limb Name="gGanonJewelLimb" LimbType="Standard" Offset="0x25744"/>
<Limb Name="gGanonSnoutLimb" LimbType="Standard" Offset="0x25750"/>
<Limb Name="gGanonOuterTeethLimb" LimbType="Standard" Offset="0x2575C"/>
<Limb Name="gGanonMouthLimb" LimbType="Standard" Offset="0x25768"/>
<Limb Name="gGanonInnerTeethLimb" LimbType="Standard" Offset="0x25774"/>
<Limb Name="gGanonJawLimb" LimbType="Standard" Offset="0x25780"/>
<Limb Name="gGanonMiddleHair1Limb" LimbType="Standard" Offset="0x2578C"/>
<Limb Name="gGanonMiddleHair2Limb" LimbType="Standard" Offset="0x25798"/>
<Limb Name="gGanonMiddleHair3Limb" LimbType="Standard" Offset="0x257A4"/>
<Limb Name="gGanonLeftHair1Limb" LimbType="Standard" Offset="0x257B0"/>
<Limb Name="gGanonLeftHair2Limb" LimbType="Standard" Offset="0x257BC"/>
<Limb Name="gGanonLeftHair3Limb" LimbType="Standard" Offset="0x257C8"/>
<Limb Name="gGanonRightHair1Limb" LimbType="Standard" Offset="0x257D4"/>
<Limb Name="gGanonRightHair2Limb" LimbType="Standard" Offset="0x257E0"/>
<Limb Name="gGanonRightHair3Limb" LimbType="Standard" Offset="0x257EC"/>
<Limb Name="gGanonEyesLimb" LimbType="Standard" Offset="0x257F8"/>
<Limb Name="gGanonHeadLimb" LimbType="Standard" Offset="0x25804"/>
<Limb Name="gGanonLeftHornLimb" LimbType="Standard" Offset="0x25810"/>
<Limb Name="gGanonRightHornLimb" LimbType="Standard" Offset="0x2581C"/>
<Limb Name="gGanonPelvisLimb" LimbType="Standard" Offset="0x25828"/>
<Limb Name="gGanonLeftThighLimb" LimbType="Standard" Offset="0x25834"/>
<Limb Name="gGanonLeftShinLimb" LimbType="Standard" Offset="0x25840"/>
<Limb Name="gGanonLeftFootLimb" LimbType="Standard" Offset="0x2584C"/>
<Limb Name="gGanonRightThighLimb" LimbType="Standard" Offset="0x25858"/>
<Limb Name="gGanonRightShinLimb" LimbType="Standard" Offset="0x25864"/>
<Limb Name="gGanonRightFootLimb" LimbType="Standard" Offset="0x25870"/>
<Limb Name="gGanonTail1Limb" LimbType="Standard" Offset="0x2587C"/>
<Limb Name="gGanonTail2Limb" LimbType="Standard" Offset="0x25888"/>
<Limb Name="gGanonTail3Limb" LimbType="Standard" Offset="0x25894"/>
<Limb Name="gGanonTail4Limb" LimbType="Standard" Offset="0x258A0"/>
<Limb Name="gGanonTail5Limb" LimbType="Standard" Offset="0x258AC"/>
<!-- Ganon Skeleton -->
<Skeleton Name="gGanonSkel" Type="Flex" LimbType="Standard" Offset="0x25970"/>
<!-- Ganon Animations -->
<Animation Name="gGanonStunStartAnim" Offset="0x26510"/> <!-- Original name is "gn2_Lhit" -->
<Animation Name="gGanonStunLoopAnim" Offset="0x26AF4"/> <!-- Original name is "gn2_Lmahi" ("paralysis, stupor") -->
<Animation Name="gGanonStunEndAnim" Offset="0x27824"/> <!-- Original name is "gn2_Lmahi_to_K" -->
<Animation Name="gGanonDownedStartAnim" Offset="0x2A848"/> <!-- Original name is "gn2_downDEMO" -->
<Animation Name="gGanonStunEndToWalkAnim" Offset="0x2B528"/> <!-- Unused, similar to gGanonStunEndAnim. Transitions into walk instead of guard. -->
<Animation Name="gGanonDuplicateStunStartAnim" Offset="0x2C0D0"/> <!-- Unused duplicate of gGanonStunStartAnim -->
<Animation Name="gGanonDuplicateStunLoopAnim" Offset="0x2C6B4"/> <!-- Unused duplicate of gGanonStunLoopAnim -->
<Animation Name="gGanonGetUpAnim" Offset="0x334F8"/> <!-- Original name is "gn2_hukkiDEMO" ("return, comeback") -->
<Animation Name="gGanonDownedLoopAnim" Offset="0x34278"/> <!-- Original name is "gn2_mahiDEMO" -->
<Animation Name="gGanonWalkAnim" Offset="0x353C0"/> <!-- Original name is "gn2_walk" -->
<Animation Name="gGanonWalkToGuardAnim" Offset="0x35BDC"/> <!-- Unused. Original name is "gn2_walk_to_K" -->
</File>
</Root>

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<Root>
<!-- Animations used during the Ganondorf fight. -->
<File Name="object_ganon_anime1" Segment="6">
<Animation Name="gGanondorfBigMagicWindupAnim" Offset="0x0540"/> <!-- Original name is "gn1_BAatack01" -->
<Animation Name="gGanondorfBigMagicThrowAnim" Offset="0x0FE8"/> <!-- Original name is "gn1_BAatack02" -->
<Animation Name="gGanondorfBigMagicThrowEndAnim" Offset="0x1440"/> <!-- Original name is "gn1_BAhukki" ("return, comeback") -->
<Animation Name="gGanondorfBigMagicChargeStartAnim" Offset="0x1B0C"/> <!-- Original name is "gn1_BAjunbi" ("preparation") -->
<Animation Name="gGanondorfBigMagicChargeHoldAnim" Offset="0x1FF8"/> <!-- Original name is "gn1_BAtame" ("to amass, to accumulate") -->
<Animation Name="gGanondorfPoundAnim" Offset="0x2D2C"/> <!-- Original name is "gn1_Patack" -->
<Animation Name="gGanondorfPoundEndAnim" Offset="0x343C"/> <!-- Original name is "gn1_Phukki" -->
<Animation Name="gGanondorfDownedAnim" Offset="0x3D40"/> <!-- Original name is "gn1_YAdown" -->
<Animation Name="gGanondorfLightArrowHitAnim" Offset="0x4884"/> <!-- Original name is "gn1_YAhit01" -->
<Animation Name="gGanondorfLightEnergyHitAnim" Offset="0x4DA8"/> <!-- Original name is "gn1_YAhit02" -->
<Animation Name="gGanondorfGetUp1Anim" Offset="0x58C4"/> <!-- Original name is "gn1_YAhukki01" -->
<Animation Name="gGanondorfGetUp2Anim" Offset="0x6028"/> <!-- Original name is "gn1_YAhukki02" -->
<Animation Name="gGanondorfLandAnim" Offset="0x63CC"/> <!-- Original name is "gn1_YAlanding" -->
<Animation Name="gGanondorfVulnerableAnim" Offset="0x69A0"/> <!-- Original name is "gn1_YAmahi" ("paralysis, stupor") -->
<Animation Name="gGanondorfThrowAnim" Offset="0x738C"/> <!-- Original name is "gn1_atack" -->
<Animation Name="gGanondorfBigMagicHitAnim" Offset="0x8128"/> <!-- Original name is "gn1_ballhit" -->
<Animation Name="gGanondorfGetUp3Anim" Offset="0x8A88"/> <!-- Original name is "gn1_ballhukki" -->
<Animation Name="gGanondorfLightArrowWaitAnim" Offset="0x8F44"/> <!-- Original name is "gn1_ballmahi" -->
<Animation Name="gGanondorfDamageAnim" Offset="0x96B0"/> <!-- Original name is "gn1_damage" -->
<Animation Name="gGanondorfFloatAnim" Offset="0x9A14"/> <!-- Original name is "gn1_fly" -->
<Animation Name="gGanondorfBlockAnim" Offset="0x9D5C"/> <!-- Original name is "gn1_guard01" -->
<Animation Name="gGanondorfBlockReleaseAnim" Offset="0xA598"/> <!-- Original name is "gn1_guard02" -->
<Animation Name="gGanondorfChargeLightBallAnim" Offset="0xAA24"/> <!-- Original name is "gn1_preatack" -->
<Animation Name="gGanondorfVolleyLeftAnim" Offset="0xB4AC"/> <!-- Original name is "gn1_resieve01" -->
<Animation Name="gGanondorfVolleyRightAnim" Offset="0xBC28"/> <!-- Original name is "gn1_resieve02" -->
</File>
</Root>

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<Root>
<!-- Animations used during the intro and ending cutscenes for the Ganondorf fight. -->
<File Name="object_ganon_anime2" Segment="6">
<Animation Name="gGanondorfTurnAroundAnim" Offset="0x1F58"/> <!-- Original name is "G_furimuku" ("to turn around") -->
<Animation Name="gGanondorfStandIdleAnim" Offset="0x3018"/> <!-- Original name is "G_n_wait" -->
<Animation Name="gGanondorfStandUpFromOrganAnim" Offset="0x4304"/> <!-- Original name is "G_okosu" ("to stand up") -->
<Animation Name="gGanondorfStopPlayingOrganAnim" Offset="0x4F64"/> <!-- Original name is "G_or_end" -->
<Animation Name="gGanondorfPlayOrganAnim" Offset="0x5FFC"/> <!-- Original name is "G_or_hikuL" ("to play (a keyboard instrument)") -->
<Animation Name="gGanondorfLeanOnOrganAnim" Offset="0x6AF4"/> <!-- Original name is "G_tame" ("to hesitate") -->
<Animation Name="gGanondorfRaiseHandStartAnim" Offset="0x7268"/> <!-- Original name is "G_te_ageru" ("to raise") -->
<Animation Name="gGanondorfRaiseHandLoopAnim" Offset="0x7A64"/> <!-- Original name is "G_te_hikaru" ("to shine") -->
<Animation Name="gGanondorfStandBackwardsAnim" Offset="0x89F8"/> <!-- Original name is "G_usiro_wait" ("back-facing") -->
<Animation Name="gGanondorfLaughWhileLeaningAnim" Offset="0x9AE0"/> <!-- Unused. Original name is "G_warau" ("to laugh") -->
<Animation Name="gGanondorfCollapseAnim" Offset="0xADDC"/> <!-- Original name is "g_demo_down" -->
<Animation Name="gGanondorfVomitStartAnim" Offset="0xB668"/> <!-- Original name is "g_demo_hedohaki" ("to vomit") -->
<Animation Name="gGanondorfVomitLoopAnim" Offset="0xBE38"/> <!-- Original name is "g_demo_hedohaki_wait" -->
<Animation Name="gGanondorfDefeatedStartAnim" Offset="0xEA00"/> <!-- Original name is "g_demo_hizaoti" ("fall on your knees") -->
<Animation Name="gGanondorfDefeatedLoopAnim" Offset="0xF19C"/> <!-- Original name is "g_demo_hizaoti_wait" -->
<Animation Name="gGanondorfYellStartAnim" Offset="0x10298"/> <!-- Original name is "g_demo_sakebi" ("shout, yell") -->
<Animation Name="gGanondorfYellLoopAnim" Offset="0x10514"/> <!-- Original name is "g_demo_sakebi_wait" -->
</File>
</Root>

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<Root>
<!-- Animations used in the intro to the Ganon fight. -->
<File Name="object_ganon_anime3" Segment="6">
<!-- Ganondorf Animations -->
<Animation Name="gGanondorfShowTriforceStartAnim" Offset="0xBFC"/> <!-- Original name is "GF_aw" -->
<Animation Name="gGanondorfBurstOutAnim" Offset="0x2168"/> <!-- Original name is "GF_f" -->
<Animation Name="gGanondorfTransformEndAnim" Offset="0x28A8"/> <!-- Original name is "GF_hen_shin" ("transformation") -->
<Animation Name="gGanondorfFloatingHeavyBreathingAnim" Offset="0x2E6C"/> <!-- Original name is "GF_sw" -->
<Animation Name="gGanondorfTransformStartAnim" Offset="0x3754"/> <!-- Original name is "GF_tijimu" ("to shrink, to contract") -->
<Animation Name="gGanondorfTransformLoopAnim" Offset="0x3884"/> <!-- Original name is "GF_tijimu_wait" -->
<Animation Name="gGanondorfShowTriforceLoopAnim" Offset="0x3F38"/> <!-- Original name is "GF_tw" -->
<!-- Ganon Animations -->
<Animation Name="gGanonUncurlAndFlailAnim" Offset="0x10380"/> <!-- Original name is "LG_DANGO" ("ball-shaped") -->
<Animation Name="gGanonRoarAnim" Offset="0x147E0"/> <!-- Original name is "LG_Hoeru" ("howl") -->
</File>
</Root>

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<Root>
<File Name="object_ganon_objects" Segment="6">
<DList Name="object_ganon_objects_DL_0000C0" Offset="0xC0"/>
<Texture Name="object_ganon_objects_Tex_000170" OutName="tex_00000170" Format="rgba16" Width="32" Height="64" Offset="0x170"/>
</File>
</Root>

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<Root>
<File Name="object_ge1" Segment="6">
<!-- White-clothed Gerudo Skeleton -->
<Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" Offset="0x0330"/>
<!-- White-clothed Gerudo Limbs -->
<Limb Name="gGerudoWhiteWaistLimb" LimbType="Standard" Offset="0x0240"/>
<Limb Name="gGerudoWhiteLeftThighLimb" LimbType="Standard" Offset="0x024C"/>
<Limb Name="gGerudoWhiteLeftShinLimb" LimbType="Standard" Offset="0x0258"/>
<Limb Name="gGerudoWhiteLeftFootLimb" LimbType="Standard" Offset="0x0264"/>
<Limb Name="gGerudoWhiteRightThighLimb" LimbType="Standard" Offset="0x0270"/>
<Limb Name="gGerudoWhiteRightShinLimb" LimbType="Standard" Offset="0x027C"/>
<Limb Name="gGerudoWhiteRightFootLimb" LimbType="Standard" Offset="0x0288"/>
<Limb Name="gGerudoWhiteTorsoLimb" LimbType="Standard" Offset="0x0294"/>
<Limb Name="gGerudoWhiteLeftUpperArmLimb" LimbType="Standard" Offset="0x02A0"/>
<Limb Name="gGerudoWhiteLeftForearmLimb" LimbType="Standard" Offset="0x02AC"/>
<Limb Name="gGerudoWhiteLeftHandLimb" LimbType="Standard" Offset="0x02B8"/>
<Limb Name="gGerudoWhiteRightUpperArmLimb" LimbType="Standard" Offset="0x02C4"/>
<Limb Name="gGerudoWhiteRightForearmLimb" LimbType="Standard" Offset="0x02D0"/>
<Limb Name="gGerudoWhiteRightHandLimb" LimbType="Standard" Offset="0x02DC"/>
<Limb Name="gGerudoWhiteHeadLimb" LimbType="Standard" Offset="0x02E8"/>
<!-- White-clothed Gerudo Limb DisplayLists -->
<DList Name="gGerudoWhiteWaistDL" Offset="0x69E0"/>
<DList Name="gGerudoWhiteLeftThighDL" Offset="0x70B0"/>
<DList Name="gGerudoWhiteLeftShinDL" Offset="0x71E0"/>
<DList Name="gGerudoWhiteLeftFootDL" Offset="0x73A8"/>
<DList Name="gGerudoWhiteRightThighDL" Offset="0x6AD0"/>
<DList Name="gGerudoWhiteRightShinDL" Offset="0x6C00"/>
<DList Name="gGerudoWhiteRightFootDL" Offset="0x6E50"/>
<DList Name="gGerudoWhiteTorsoDL" Offset="0x5608"/>
<DList Name="gGerudoWhiteLeftUpperArmDL" Offset="0x6510"/>
<DList Name="gGerudoWhiteLeftForearmDL" Offset="0x66B8"/>
<DList Name="gGerudoWhiteLeftHandDL" Offset="0x67E8"/>
<DList Name="gGerudoWhiteRightUpperArmDL" Offset="0x6040"/>
<DList Name="gGerudoWhiteRightForearmDL" Offset="0x61E8"/>
<DList Name="gGerudoWhiteRightHandDL" Offset="0x6318"/>
<DList Name="gGerudoWhiteHeadDL" Offset="0x5C38"/>
<!-- White-clothed Gerudo palettes -->
<Texture Name="gGerudoWhiteGeneralTLUT" OutName="gerudo_white_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0348"/>
<Texture Name="gGerudoWhiteHairTLUT" OutName="gerudo_white_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2808"/>
<!-- White-clothed Gerudo Displaylist textures -->
<Texture Name="gGerudoWhiteSkinGradientTex" OutName="gerudo_white_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteWhiteFabricLipsTex" OutName="gerudo_white_white_fabric_lips" Format="ci8" Width="16" Height="16" Offset="0x0588" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteEarTex" OutName="gerudo_white_ear" Format="ci8" Width="8" Height="16" Offset="0x0688" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteFingersTex" OutName="gerudo_white_fingers" Format="ci8" Width="32" Height="32" Offset="0x1F08" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteArmletTex" OutName="gerudo_white_armlet" Format="ci8" Width="8" Height="16" Offset="0x2308" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteJacketTex" OutName="gerudo_white_jacket" Format="ci8" Width="16" Height="16" Offset="0x2388" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteTubeTopTex" OutName="gerudo_white_tube_top" Format="ci8" Width="16" Height="16" Offset="0x2488" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteNavelTex" OutName="gerudo_white_navel" Format="ci8" Width="16" Height="16" Offset="0x2588" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteCleavageTex" OutName="gerudo_white_cleavage" Format="ci8" Width="8" Height="8" Offset="0x2688" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteShoeUpperTex" OutName="gerudo_white_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x26C8" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteShoeSoleTex" OutName="gerudo_white_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x2748" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteCrotchTex" OutName="gerudo_white_crotch" Format="rgba16" Width="8" Height="8" Offset="0x2788"/>
<!-- White-clothed Gerudo Hairstyle DisplayLists -->
<DList Name="gGerudoWhiteHairstyleBobDL" Offset="0x9198"/>
<DList Name="gGerudoWhiteHairstyleStraightFringeDL" Offset="0x9430"/>
<DList Name="gGerudoWhiteHairstyleSpikyDL" Offset="0x9690"/>
<!-- White-clothed Gerudo Hair textures -->
<Texture Name="gGerudoWhiteHairTex" OutName="gerudo_white_hair" Format="ci8" Width="16" Height="16" Offset="0x2A08" TlutOffset="0x2808"/>
<!-- White-clothed Gerudo Eye Textures -->
<Texture Name="gGerudoWhiteEyeOpenTex" OutName="gerudo_white_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x0708"/>
<Texture Name="gGerudoWhiteEyeHalfTex" OutName="gerudo_white_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0F08"/>
<Texture Name="gGerudoWhiteEyeClosedTex" OutName="gerudo_white_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1708"/>
<!-- White-clothed Gerudo Animations -->
<Animation Name="gGerudoWhiteUnusedFoldingArmsAnim" Offset="0x0168"/>
<Animation Name="gGerudoWhiteIdleAnim" Offset="0x0228"/>
<Animation Name="gGerudoWhiteClapAnim" Offset="0xA048"/>
<Animation Name="gGerudoWhiteDismissiveAnim" Offset="0xA498"/>
</File>
</Root>

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<Root>
<File Name="object_geff" Segment="6">
<Texture Name="gGanonRubbleInsideTex" OutName="inside" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gGanonRubbleOutsideTex" OutName="outside" Format="i8" Width="32" Height="32" Offset="0x800"/>
<DList Name="gGanonRubbleDL" Offset="0xEA0"/>
</File>
</Root>

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@ -0,0 +1,28 @@
<Root>
<File Name="object_geldb" Segment="6">
<!-- Red-clothed Gerudo skeleton -->
<Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" Offset="0xA458"/>
<!-- Red-clothed Gerudo animations -->
<Animation Name="gGerudoRedJumpAnim" Offset="0xADF8"/>
<Animation Name="gGerudoRedNeutralAnim" Offset="0xB6D4"/>
<Animation Name="gGerudoRedSidestepAnim" Offset="0xA814"/>
<Animation Name="gGerudoRedFlipAnim" Offset="0x1390"/>
<Animation Name="gGerudoRedWalkAnim" Offset="0x24E8"/>
<Animation Name="gGerudoRedSlashAnim" Offset="0x03CC"/>
<Animation Name="gGerudoRedSpinAttackAnim" Offset="0x0F5C"/>
<Animation Name="gGerudoRedDamageAnim" Offset="0x2280"/>
<Animation Name="gGerudoRedDefeatAnim" Offset="0x1E10"/>
<Animation Name="gGerudoRedBlockAnim" Offset="0x1578"/>
<Animation Name="gGerudoRedStandAnim" Offset="0xB07C"/>
<!-- Red-clothed Gerudo eye textures -->
<Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FE8" TlutOffset="0x5D30"/>
<Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x65A8" TlutOffset="0x5D30"/>
<Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28" TlutOffset="0x5D30"/>
<!-- These hints are currently needed for ZAPD to extract the textures properly. -->
<Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/>
<Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28" TlutOffset="0x5D30"/>
</File>
</Root>

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@ -0,0 +1,7 @@
<Root>
<File Name="object_gi_arrow" Segment="6">
<DList Name="gGiArrowSmallDL" Offset="0x0340"/>
<DList Name="gGiArrowMediumDL" Offset="0x0B90"/>
<DList Name="gGiArrowLargeDL" Offset="0x1830"/>
</File>
</Root>

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@ -0,0 +1,12 @@
<Root>
<File Name="object_gi_arrowcase" Segment="6">
<DList Name="gGiQuiver30InnerColorDL" Offset="0x08D0"/>
<DList Name="gGiQuiver40InnerColorDL" Offset="0x08F0"/>
<DList Name="gGiQuiver50InnerColorDL" Offset="0x0910"/>
<DList Name="gGiQuiver30OuterColorDL" Offset="0x0930"/>
<DList Name="gGiQuiver40OuterColorDL" Offset="0x0950"/>
<DList Name="gGiQuiver50OuterColorDL" Offset="0x0970"/>
<DList Name="gGiQuiverInnerDL" Offset="0x0990"/>
<DList Name="gGiQuiverOuterDL" Offset="0x0A80"/>
</File>
</Root>

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