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@ -1459,7 +1459,7 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
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LENS_FLARE_RING, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
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LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
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};
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static s32 epoch = 0;
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static u32 epoch = 0;
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epoch++;
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OPEN_DISPS(gfxCtx);
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@ -1642,7 +1642,7 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
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Vec3f unused = { 0.0f, 0.0f, 0.0f };
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Vec3f windDirection = { 0.0f, 0.0f, 0.0f };
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Player* player = GET_PLAYER(globalCtx);
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static s32 epoch = 0;
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static u32 epoch = 0;
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epoch++;
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if (!(globalCtx->cameraPtrs[0]->unk_14C & 0x100) && (globalCtx->envCtx.unk_EE[2] == 0)) {
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@ -1925,7 +1925,7 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
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s32 pad[2];
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Vec3f unused1 = { 0.0f, 0.0f, 0.0f };
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Vec3f unused2 = { 0.0f, 0.0f, 0.0f };
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static s32 epoch = 0;
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static u32 epoch = 0;
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epoch++;
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OPEN_DISPS(globalCtx->state.gfxCtx);
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