@ -6280,7 +6280,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
this->actor.colChkInfo.damage = 0;
func_80837C0C(globalCtx, this, 3, 0.0f, 0.0f, 0, 20);
Player_SetPendingFlag(this, globalCtx);
return;
return 1;
}
s32 drop = giEntry->objectId;