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Fix Ice Traps on Windows and Mac (#1216)
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@ -6280,7 +6280,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
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this->actor.colChkInfo.damage = 0;
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func_80837C0C(globalCtx, this, 3, 0.0f, 0.0f, 0, 20);
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Player_SetPendingFlag(this, globalCtx);
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return;
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return 1;
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}
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s32 drop = giEntry->objectId;
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