Merge pull request #1226 from HarbourMasters/develop-rachael

rachael -> zhora
This commit is contained in:
Kenix3 2022-08-16 23:40:06 -04:00 committed by GitHub
commit 72981221ad
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GPG Key ID: 4AEE18F83AFDEB23
25 changed files with 106 additions and 132 deletions

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@ -944,7 +944,7 @@ void DrawFlagsTab() {
DrawGroupWithBorder([&]() {
ImGui::Text("A");
InsertHelpHoverText("First-time overworld entrance cs related");
DrawFlagArray16("eci1", gSaveContext.eventChkInf[10]);
DrawFlagArray16("eci10", gSaveContext.eventChkInf[10]);
});
DrawGroupWithBorder([&]() {

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@ -0,0 +1,27 @@
This software contains derivative code from [OoT-Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer), which is licensed under the MIT license with the following language.
MIT License
Copyright (c) 2017 Amazing Ampharos
Credit for contributions to Junglechief87 on this and to LLCoolDave and
KevinCathcart for their work on the Zelda Lttp Entrance Randomizer which
was the code base for this project.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -3982,8 +3982,6 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
f32 chainsTranslateX;
f32 chainsTranslateY;
f32 rotZStep;
static u32 epoch = 0;
epoch++;
entry = &sDoorLocksInfo[type];
chainRotZ = entry->chainsRotZInit;
@ -3997,7 +3995,7 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
chainsTranslateY = cosf(entry->chainAngle - chainRotZ) * (10 - frame) * 0.1f * entry->chainLength;
for (i = 0; i < 4; i++) {
FrameInterpolation_RecordOpenChild(entry, epoch + i * 25);
FrameInterpolation_RecordOpenChild(entry, i);
Matrix_Put(&baseMtxF);
Matrix_RotateZ(chainRotZ, MTXMODE_APPLY);
Matrix_Translate(chainsTranslateX, chainsTranslateY, 0.0f, MTXMODE_APPLY);

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@ -557,6 +557,7 @@ void func_8001DFC8(EnItem00* this, GlobalContext* globalCtx) {
if (gSaveContext.n64ddFlag && this->actor.params == ITEM00_SMALL_KEY) {
this->actor.shape.yOffset = 600.0f;
this->actor.shape.rot.y += 960;
}
Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 1.0f, 0.5f, 0.0f);
@ -709,15 +710,17 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
if (CVar_GetS32("gNewDrops", 0)) { //set the rotation system on selected model only :)
if ((this->actor.params == ITEM00_RUPEE_GREEN) || (this->actor.params == ITEM00_RUPEE_BLUE) ||
(this->actor.params == ITEM00_RUPEE_RED) || (this->actor.params == ITEM00_ARROWS_SINGLE) ||
(this->actor.params == ITEM00_ARROWS_SMALL) || (this->actor.params == ITEM00_ARROWS_MEDIUM) ||
(this->actor.params == ITEM00_ARROWS_LARGE) || (this->actor.params == ITEM00_BOMBS_A) ||
(this->actor.params == ITEM00_BOMBS_B) || (this->actor.params == ITEM00_NUTS) ||
(this->actor.params == ITEM00_MAGIC_SMALL) || (this->actor.params == ITEM00_SEEDS) ||
(this->actor.params == ITEM00_SMALL_KEY) || (this->actor.params == ITEM00_MAGIC_LARGE) ||
(this->actor.params == ITEM00_HEART) || (this->actor.params == ITEM00_BOMBS_SPECIAL) || this->actor.params == ITEM00_HEART_PIECE) {
(this->actor.params == ITEM00_MAGIC_SMALL) || (this->actor.params == ITEM00_SEEDS) ||
(this->actor.params == ITEM00_MAGIC_LARGE) || (this->actor.params == ITEM00_HEART) ||
(this->actor.params == ITEM00_BOMBS_SPECIAL) || this->actor.params == ITEM00_HEART_PIECE) {
this->actor.shape.rot.y += 960;
}
if (this->actor.params == ITEM00_SMALL_KEY && !gSaveContext.n64ddFlag) {
this->actor.shape.rot.y += 960;
}
}
@ -1180,16 +1183,19 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
this->actor.world.rot.x = 0x4000;
this->actor.shape.shadowScale = 0.5f;
GetItem_Draw(globalCtx, GID_KEY_SMALL);
break;
} else {
Actor_SetScale(&this->actor, 0.03f);
this->scale = 0.03f;
this->actor.shape.yOffset = 320.0f;
this->actor.shape.shadowScale = 6.0f;
this->actor.world.rot.x = 0;
this->actor.shape.rot.y = 0;
if (!gSaveContext.n64ddFlag) {
this->actor.world.rot.x = 0;
this->actor.shape.rot.y = 0;
}
EnItem00_DrawCollectible(this, globalCtx);
break;
}
break;
case ITEM00_SHIELD_DEKU:
GetItem_Draw(globalCtx, GID_SHIELD_DEKU);
break;

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@ -1459,8 +1459,6 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
LENS_FLARE_RING, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
};
static u32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -1517,7 +1515,7 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
}
for (i = 0; i < ARRAY_COUNT(lensFlareTypes); i++) {
FrameInterpolation_RecordOpenChild("Lens Flare", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Lens Flare", i);
Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW);
@ -1642,8 +1640,6 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
Vec3f unused = { 0.0f, 0.0f, 0.0f };
Vec3f windDirection = { 0.0f, 0.0f, 0.0f };
Player* player = GET_PLAYER(globalCtx);
static u32 epoch = 0;
epoch++;
if (!(globalCtx->cameraPtrs[0]->unk_14C & 0x100) && (globalCtx->envCtx.unk_EE[2] == 0)) {
OPEN_DISPS(gfxCtx);
@ -1673,7 +1669,7 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
// draw rain drops
for (i = 0; i < globalCtx->envCtx.unk_EE[1]; i++) {
FrameInterpolation_RecordOpenChild("Rain Drop", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Rain Drop", i);
temp2 = Rand_ZeroOne();
temp1 = Rand_ZeroOne();
@ -1709,7 +1705,7 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
u8 firstDone = false;
for (i = 0; i < globalCtx->envCtx.unk_EE[1]; i++) {
FrameInterpolation_RecordOpenChild("Droplet Ring", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Droplet Ring", i);
if (!firstDone) {
func_80093D84(gfxCtx);
@ -1925,13 +1921,11 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
s32 pad[2];
Vec3f unused1 = { 0.0f, 0.0f, 0.0f };
Vec3f unused2 = { 0.0f, 0.0f, 0.0f };
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
FrameInterpolation_RecordOpenChild("Lightning Bolt", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Lightning Bolt", i);
switch (sLightningBolts[i].state) {
case LIGHTNING_BOLT_START:

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@ -413,8 +413,6 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
s32 curCombineModeSet = 0;
u8* curBgImgLoaded = NULL;
s32 ddHeartCountMinusOne = gSaveContext.inventory.defenseHearts - 1;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -452,7 +450,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
}
for (i = 0; i < totalHeartCount; i++) {
FrameInterpolation_RecordOpenChild("HealthMeter Heart", epoch + i * 25);
FrameInterpolation_RecordOpenChild("HealthMeter Heart", i);
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
if (i < fullHeartCount) {

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@ -261,8 +261,6 @@ void BgSpot00Hanebasi_DrawTorches(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
f32 angle;
s32 i;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -279,7 +277,7 @@ void BgSpot00Hanebasi_DrawTorches(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
for (i = 0; i < 2; i++) {
FrameInterpolation_RecordOpenChild("Hanebasi Torch", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Hanebasi Torch", i);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0,

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@ -1835,8 +1835,6 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) {
s16 i;
f32 temp_float;
Mtx* tempMat = Graph_Alloc(globalCtx->state.gfxCtx, 18 * sizeof(Mtx));
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
if (this->skinSegments != 0) {
@ -1878,8 +1876,6 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) {
Matrix_Push();
for (i = 0; i < 18; i++, tempMat++) {
FrameInterpolation_RecordOpenChild(tempMat, epoch + i * 25);
segIndex = (this->work[BFD_LEAD_BODY_SEG] + sBodyIndex[i + 1]) % 100;
Matrix_Translate(this->bodySegsPos[segIndex].x, this->bodySegsPos[segIndex].y, this->bodySegsPos[segIndex].z,
MTXMODE_NEW);
@ -1905,6 +1901,8 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) {
f32 padD8;
if (this->bodyFallApart[i] < 2) {
FrameInterpolation_RecordOpenChild(tempMat, i);
f32 spD4 = 0.1f;
temp_float = 0.1f;
@ -1937,13 +1935,13 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) {
bones->actor.scale.y = this->actor.scale.y * spD4;
bones->actor.scale.z = this->actor.scale.z * 0.1f;
}
FrameInterpolation_RecordCloseChild();
}
}
if (i > 0) {
Collider_UpdateSpheres(i + 1, &this->collider);
}
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop();
osSyncPrintf("BH\n");

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@ -3356,8 +3356,6 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
s32 pad;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s16 i;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -3371,7 +3369,7 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
for (i = 0; i < ARRAY_COUNT(player->bodyPartsPos); i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Shock 0", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Ganondorf Shock 0", i);
Matrix_Translate(player->bodyPartsPos[i].x, player->bodyPartsPos[i].y, player->bodyPartsPos[i].z,
MTXMODE_NEW);
@ -3386,7 +3384,7 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
}
} else {
for (i = 1; i < 15; i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Shock 1", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Ganondorf Shock 1", i);
Matrix_Translate(this->unk_2EC[i].x, this->unk_2EC[i].y, this->unk_2EC[i].z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
@ -3463,8 +3461,6 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
f32 yRot;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s16 i;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -3525,7 +3521,7 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
yRot = BINANG_TO_RAD(this->actor.yawTowardsPlayer);
for (i = 0; i < this->unk_1AC; i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Big Magic", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Ganondorf Big Magic", i);
f32 xzRot = (BossGanon_RandZeroOne() - 0.5f) * M_PI * 1.5f;
@ -4158,8 +4154,6 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
s16 i;
f32 alpha;
s32 pad;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -4184,7 +4178,7 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (this->unk_1A8 == 1) {
for (i = 0; i < 8; i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Light Ball 0", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Ganondorf Light Ball 0", i);
Matrix_Push();
Matrix_RotateY(i * (M_PI / 8), MTXMODE_APPLY);

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@ -2464,8 +2464,6 @@ void func_80904340(BossGanon2* this, GlobalContext* globalCtx) {
f32 angle;
f32 sin;
f32 cos;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
@ -2488,7 +2486,7 @@ void func_80904340(BossGanon2* this, GlobalContext* globalCtx) {
rand = BossGanon2_RandZeroOne();
for (i = 0; i < 5; i++) {
FrameInterpolation_RecordOpenChild("Ganon 80904340", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Ganon 80904340", i);
angle = (i * (2 * M_PI / 5)) + (rand * M_PI);
sin = 5000.0f * sinf(angle);
cos = 5000.0f * cosf(angle);
@ -2637,8 +2635,6 @@ void BossGanon2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis
void func_80904D88(BossGanon2* this, GlobalContext* globalCtx) {
s32 pad;
s16 i;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2654,7 +2650,7 @@ void func_80904D88(BossGanon2* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
for (i = 0; i < 15; i++) {
FrameInterpolation_RecordOpenChild("Ganon 80904D88", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Ganon 80904D88", i);
Matrix_Translate(this->unk_234[i].x, this->unk_234[i].y, this->unk_234[i].z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
@ -2701,8 +2697,6 @@ void func_80904FC8(BossGanon2* this, GlobalContext* globalCtx) {
void func_8090523C(BossGanon2* this, GlobalContext* globalCtx) {
Player* player;
f32 phi_f20;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2716,7 +2710,7 @@ void func_8090523C(BossGanon2* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
for (i = 0; i < 11; i++) {
FrameInterpolation_RecordOpenChild("Ganon 8090523C", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Ganon 8090523C", i);
Matrix_Mult(&player->mf_9E0, MTXMODE_NEW);
Matrix_Translate((i * 250.0f) + 900.0f, 350.0f, 0.0f, MTXMODE_APPLY);
@ -2933,8 +2927,6 @@ void func_809060E8(GlobalContext* globalCtx) {
BossGanon2Effect* effect;
s16 i;
BossGanon2Effect* effects;
static u32 epoch = 0;
epoch++;
effects = effect = globalCtx->specialEffects;
@ -2944,7 +2936,7 @@ void func_809060E8(GlobalContext* globalCtx) {
for (i = 0; i < 1; i++) {
if (effect->type == 1) {
FrameInterpolation_RecordOpenChild("Ganon 809060E8 0", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Ganon 809060E8 0", i);
Vec3f spA0;
f32 temp_f0;
@ -2988,7 +2980,7 @@ void func_809060E8(GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) {
if (effect->type == 2) {
FrameInterpolation_RecordOpenChild("Ganon 809060E8 1", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Ganon 809060E8 1", i);
if (!usingObjectGEff) {
BossGanon2_SetObjectSegment(NULL, globalCtx, OBJECT_GEFF, true);

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@ -2443,8 +2443,6 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) {
f32 phi_f20;
f32 phi_f22;
Vec3f sp110;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2465,7 +2463,7 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) {
BossMo_InitRand(1, 29100, 9786);
for (i = 0; i < 41; i++, matrix++) {
FrameInterpolation_RecordOpenChild("Morpha Tentacle", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Morpha Tentacle", i);
s32 pad;
s32 pad2;

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@ -2706,8 +2706,6 @@ s32 BossSst_OverrideHandTrailDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx**
void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) {
BossSst* this = (BossSst*)thisx;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2741,7 +2739,7 @@ void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) {
for (i = 0; i < end; i++) {
if (Math3D_Vec3fDistSq(&trail2->world.pos, &trail->world.pos) > 900.0f) {
FrameInterpolation_RecordOpenChild(trail, 0);
FrameInterpolation_RecordOpenChild(trail, i);
Matrix_SetTranslateRotateYXZ(trail->world.pos.x, trail->world.pos.y, trail->world.pos.z,
&trail->world.rot);

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@ -3329,8 +3329,6 @@ void func_80942180(BossTw* this, GlobalContext* globalCtx) {
void func_809426F0(BossTw* this, GlobalContext* globalCtx) {
s32 pad;
s16 i;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -3364,7 +3362,7 @@ void func_809426F0(BossTw* this, GlobalContext* globalCtx) {
}
for (i = 0; i < 8; i++) {
FrameInterpolation_RecordOpenChild("Twinrova 809426F0", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Twinrova 809426F0", i);
Matrix_Push();
Matrix_Translate(0.0f, 0.0f, 5000.0f, MTXMODE_APPLY);
@ -4418,8 +4416,6 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
f32 scaleFactor;
s16 tailIdx;
s16 i;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -4430,7 +4426,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 200, 20, 0, (s8)this->workf[TAIL_ALPHA]);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 215, 255, 128);
for (i = 9; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Twinrova Fire Blast", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Twinrova Fire Blast", i);
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(
@ -4458,7 +4454,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, (s8)this->workf[TAIL_ALPHA]);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A998));
for (i = 9; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Twinrova Ice Blast", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Twinrova Ice Blast", i);
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(
@ -4492,8 +4488,6 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) {
f32 scaleFactor;
s16 tailIdx;
s16 i;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -4504,7 +4498,7 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 215, 255, 128);
for (i = 9; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Twinrova Death Ball 0", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Twinrova Death Ball 0", i);
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (((this->work[CS_TIMER_1] * 3) + (i * 0xA))) & 0x7F,
@ -4528,7 +4522,7 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A998));
for (i = 9; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Twinrova Death Ball 1", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Twinrova Death Ball 1", i);
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (((this->work[CS_TIMER_1] * 3) + (i * 0xA))) & 0x7F,

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@ -4006,8 +4006,6 @@ void BossVa_DrawDoor(GlobalContext* globalCtx, s16 scale) {
f32 yScale;
f32 segAngle = 0.0f;
s32 i;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -4025,7 +4023,7 @@ void BossVa_DrawDoor(GlobalContext* globalCtx, s16 scale) {
Matrix_Get(&doorMtx);
for (i = 0; i < 8; i++, segAngle -= M_PI / 4) {
FrameInterpolation_RecordOpenChild("Barinade Door", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Barinade Door", i);
Matrix_Put(&doorMtx);
Matrix_RotateZ(segAngle, MTXMODE_APPLY);

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@ -564,8 +564,6 @@ void func_80967FFC(Actor* thisx, GlobalContext* globalCtx) {
Demo6K* this = (Demo6K*)thisx;
s32 pad;
u16 timer1 = this->timer1;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
@ -586,7 +584,7 @@ void func_80967FFC(Actor* thisx, GlobalContext* globalCtx) {
Matrix_RotateZ(-M_PI / 2, MTXMODE_APPLY);
for (i = 0; i < 6; i++) {
FrameInterpolation_RecordOpenChild("Demo6K 80967FFC", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Demo6K 80967FFC", i);
Matrix_RotateZ(M_PI / 3, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
@ -695,8 +693,6 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
u32 frames = globalCtx->state.frames;
s32 i;
static u32 epoch = 0;
epoch++;
if ((i = (globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[1] != NULL)) &&
(globalCtx->csCtx.npcActions[1]->action != 1)) {
@ -707,7 +703,7 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * (M_PI / 0x8000), MTXMODE_APPLY);
for (i = 0; i < 16; i++) {
FrameInterpolation_RecordOpenChild("Demo6K 809688C4", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Demo6K 809688C4", i);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, sEnvColors[this->unk_274[i]].r, sEnvColors[this->unk_274[i]].g,

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@ -522,8 +522,6 @@ void DemoKankyo_DrawRain(Actor* thisx, GlobalContext* globalCtx) {
f32 translateY;
f32 translateZ;
s16 j;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -597,7 +595,7 @@ void DemoKankyo_DrawRain(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Scale(sRainScale * 0.001f, sRainScale * 0.001f, sRainScale * 0.001f, MTXMODE_APPLY);
for (j = 0; j < 5; j++) {
FrameInterpolation_RecordOpenChild("Kankyo Rain", epoch + i * j * 25);
FrameInterpolation_RecordOpenChild("Kankyo Rain", i * j);
s32 pad1;
@ -663,13 +661,11 @@ void DemoKankyo_DrawClouds(Actor* thisx, GlobalContext* globalCtx) {
f32 dx;
f32 dy;
f32 dz;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
for (i = 0; i < 30; i++) {
FrameInterpolation_RecordOpenChild("Kankyo Clouds", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Kankyo Clouds", i);
dx = -(Math_SinS(this->unk_150[i].unk_20 - 0x8000) * 120.0f) * (30.0f + (i / 30.0f) * 10.0f);
dy = Math_CosS(this->unk_150[i].unk_20 - 0x8000) * 5.0f + 1200.0f;
@ -784,8 +780,6 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, GlobalContext* globalCtx) {
f32 translateZ;
PosRot posRot;
u8 linkAge = gSaveContext.linkAge;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -793,7 +787,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, GlobalContext* globalCtx) {
this->sparkleCounter += 2;
}
for (i = this->sparkleCounter - 1; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Kankyo Warp Sparkles", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Kankyo Warp Sparkles", i);
temp_f22 = 1.0f - (i / (f32)this->sparkleCounter);
@ -933,8 +927,6 @@ void DemoKankyo_DrawSparkles(Actor* thisx, GlobalContext* globalCtx) {
f32 scale;
s16 i;
PosRot posRot;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -943,7 +935,7 @@ void DemoKankyo_DrawSparkles(Actor* thisx, GlobalContext* globalCtx) {
}
for (i = this->sparkleCounter - 1; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Kankyo Sparkles", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Kankyo Sparkles", i);
temp_f20 = 1.0f - (i / (f32)this->sparkleCounter);

View File

@ -269,8 +269,6 @@ void EffDust_DrawFunc_8099E4F4(Actor* thisx, GlobalContext* globalCtx2) {
f32* distanceTraveled;
s32 i;
f32 aux;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -286,7 +284,7 @@ void EffDust_DrawFunc_8099E4F4(Actor* thisx, GlobalContext* globalCtx2) {
gSPSegment(POLY_XLU_DISP++, 0x08, sEmptyDL);
for (i = 0; i < 64; i++) {
FrameInterpolation_RecordOpenChild("Dust 8099E4F4", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Dust 8099E4F4", i);
if (*distanceTraveled < 1.0f) {
aux = 1.0f - (*distanceTraveled * *distanceTraveled);
@ -321,8 +319,6 @@ void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx2) {
s32 i;
f32 aux;
Player* player = GET_PLAYER(globalCtx);
static u32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -342,7 +338,7 @@ void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx2) {
gSPSegment(POLY_XLU_DISP++, 0x08, sEmptyDL);
for (i = 0; i < 64; i++) {
FrameInterpolation_RecordOpenChild("Dust 8099E784", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Dust 8099E784", i);
if (*distanceTraveled < 1.0f) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, *distanceTraveled * 255);

View File

@ -633,7 +633,8 @@ s32 EnGirlA_CanBuy_Unk20(GlobalContext* globalCtx, EnGirlA* this) {
}
s32 EnGirlA_CanBuy_Bombchus(GlobalContext* globalCtx, EnGirlA* this) {
if (AMMO(ITEM_BOMBCHU) >= 50) {
// When in rando, don't allow buying bombchus when the player doesn't have a bomb bag
if (AMMO(ITEM_BOMBCHU) >= 50 || (gSaveContext.n64ddFlag && CUR_CAPACITY(UPG_BOMB_BAG) == 0)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {

View File

@ -14,6 +14,7 @@ void EnHeishi1_Init(Actor* thisx, GlobalContext* globalCtx);
void EnHeishi1_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnHeishi1_Update(Actor* thisx, GlobalContext* globalCtx);
void EnHeishi1_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnHeishi1_Reset(void);
void EnHeishi1_SetupWait(EnHeishi1* this, GlobalContext* globalCtx);
void EnHeishi1_SetupWalk(EnHeishi1* this, GlobalContext* globalCtx);
@ -41,7 +42,7 @@ const ActorInit En_Heishi1_InitVars = {
(ActorFunc)EnHeishi1_Destroy,
(ActorFunc)EnHeishi1_Update,
(ActorFunc)EnHeishi1_Draw,
NULL,
(ActorResetFunc)EnHeishi1_Reset,
};
static f32 sAnimParamsInit[][8] = {
@ -64,6 +65,10 @@ static s32 sCamDataIdxs[] = {
static s16 sWaypoints[] = { 0, 4, 1, 5, 2, 6, 3, 7 };
void EnHeishi1_Reset(void) {
sHeishi1PlayerIsCaught = false;
}
void EnHeishi1_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnHeishi1* this = (EnHeishi1*)thisx;

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@ -323,13 +323,9 @@ void func_80ABF708(EnOkarinaTag* this, GlobalContext* globalCtx) {
}
void GivePlayerRandoRewardSunSong(EnOkarinaTag* song, GlobalContext* globalCtx, RandomizerCheck check) {
if (song->actor.parent != NULL && song->actor.parent->id == GET_PLAYER(globalCtx)->actor.id &&
!Flags_GetTreasure(globalCtx, 0x1F)) {
Flags_SetTreasure(globalCtx, 0x1F);
} else if (!Flags_GetTreasure(globalCtx, 0x1F)) {
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_LETTER_ZELDA);
func_8002F434(&song->actor, globalCtx, getItemId, 10000.0f, 100.0f);
}
Flags_SetTreasure(globalCtx, 0x1F);
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_LETTER_ZELDA);
func_8002F434(&song->actor, globalCtx, getItemId, 10000.0f, 100.0f);
}
void func_80ABF7CC(EnOkarinaTag* this, GlobalContext* globalCtx) {
@ -338,15 +334,11 @@ void func_80ABF7CC(EnOkarinaTag* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
Message_CloseTextbox(globalCtx);
if (!gSaveContext.n64ddFlag) {
if (!CHECK_QUEST_ITEM(QUEST_SONG_SUN)) {
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&gSunSongGraveSunSongTeachCs);
gSaveContext.cutsceneTrigger = 1;
}
} else {
if (!Flags_GetTreasure(globalCtx, 0x1F)) {
GivePlayerRandoRewardSunSong(this, globalCtx, RC_SONG_FROM_ROYAL_FAMILYS_TOMB);
}
if (!gSaveContext.n64ddFlag && !CHECK_QUEST_ITEM(QUEST_SONG_SUN)) {
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&gSunSongGraveSunSongTeachCs);
gSaveContext.cutsceneTrigger = 1;
} else if (!Flags_GetTreasure(globalCtx, 0x1F)) {
GivePlayerRandoRewardSunSong(this, globalCtx, RC_SONG_FROM_ROYAL_FAMILYS_TOMB);
}
this->actionFunc = func_80ABF708;
}

View File

@ -601,8 +601,9 @@ void EnOssan_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
// Completed Dodongo's Cavern
if (this->actor.params == OSSAN_TYPE_BOMBCHUS && !(gSaveContext.eventChkInf[2] & 0x20)) {
// Don't kill bombchu shop actor in rando, making it so the shop is immediately open
// gSaveContext.eventChkInf[2] & 0x20 - Completed Dodongo's Cavern
if (this->actor.params == OSSAN_TYPE_BOMBCHUS && !(gSaveContext.eventChkInf[2] & 0x20) && !gSaveContext.n64ddFlag) {
Actor_Kill(&this->actor);
return;
}
@ -1469,7 +1470,10 @@ void EnOssan_HandleCanBuyBombs(GlobalContext* globalCtx, EnOssan* this) {
void EnOssan_BuyGoronCityBombs(GlobalContext* globalCtx, EnOssan* this) {
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
if (!(gSaveContext.eventChkInf[2] & 0x20)) {
// Let players buy the right side of the goron shop in rando regardless of DC completion
// Players will still need a bomb bag to buy bombs (handled by vanilla behaviour)
// gSaveContext.eventChkInf[2] & 0x20 - Completed Dodongo's Cavern
if (!gSaveContext.n64ddFlag && !(gSaveContext.eventChkInf[2] & 0x20)) {
if (gSaveContext.infTable[15] & 0x1000) {
EnOssan_SetStateCantGetItem(globalCtx, this, 0x302E);
} else {

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@ -40,9 +40,8 @@ void EnRiverSound_Init(Actor* thisx, GlobalContext* globalCtx) {
Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION);
Actor_Kill(&this->actor);
} else if (this->actor.params == RS_SARIAS_SONG) {
if (!CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) ||
CHECK_QUEST_ITEM(QUEST_SONG_SARIA) ||
gSaveContext.n64ddFlag) {
// Always have leading music in rando
if ((!CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) || CHECK_QUEST_ITEM(QUEST_SONG_SARIA)) && !gSaveContext.n64ddFlag) {
Actor_Kill(&this->actor);
}
}

View File

@ -1766,8 +1766,6 @@ static f32 sSinkingLureSizes[] = {
void Fishing_DrawSinkingLure(GlobalContext* globalCtx) {
s16 i;
f32 scale;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -1780,7 +1778,7 @@ void Fishing_DrawSinkingLure(GlobalContext* globalCtx) {
for (i = SINKING_LURE_SEG_COUNT - 1; i >= 0; i--) {
if ((i + D_80B7FEA0) < SINKING_LURE_SEG_COUNT) {
FrameInterpolation_RecordOpenChild("Fishing Lures 1", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Fishing Lures 1", i);
Matrix_Translate(sSinkingLurePos[i].x, sSinkingLurePos[i].y, sSinkingLurePos[i].z, MTXMODE_NEW);
scale = sSinkingLureSizes[i + D_80B7FEA0] * 0.04f;
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
@ -1799,7 +1797,7 @@ void Fishing_DrawSinkingLure(GlobalContext* globalCtx) {
for (i = SINKING_LURE_SEG_COUNT - 1; i >= 0; i--) {
if ((i + D_80B7FEA0) < SINKING_LURE_SEG_COUNT) {
FrameInterpolation_RecordOpenChild("Fishing Lures 2", epoch + i * 25);
FrameInterpolation_RecordOpenChild("Fishing Lures 2", i);
Matrix_Translate(sSinkingLurePos[i].x, sSinkingLurePos[i].y, sSinkingLurePos[i].z, MTXMODE_NEW);
scale = sSinkingLureSizes[i + D_80B7FEA0] * 0.04f;
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);

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@ -482,8 +482,6 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
s32 i;
MirRayShieldReflection reflection[6];
s32 temp;
static u32 epoch = 0;
epoch++;
this->reflectIntensity = 0.0f;
if ((D_80B8E670 == 0) && !this->unLit && Player_HasMirrorShieldSetToDraw(globalCtx)) {
@ -514,7 +512,7 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
for (i = 0; i < 6; i++) {
if (reflection[i].reflectionPoly != NULL) {
FrameInterpolation_RecordOpenChild(&reflection[i], epoch + i * 25);
FrameInterpolation_RecordOpenChild(&reflection[i], i);
Matrix_Translate(reflection[i].pos.x, reflection[i].pos.y, reflection[i].pos.z, MTXMODE_NEW);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
Matrix_Mult(&reflection[i].mtx, MTXMODE_APPLY);

View File

@ -6290,7 +6290,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
this->actor.colChkInfo.damage = 0;
func_80837C0C(globalCtx, this, 3, 0.0f, 0.0f, 0, 20);
Player_SetPendingFlag(this, globalCtx);
return;
return 1;
}
s32 drop = giEntry->objectId;