@ -408,7 +408,7 @@ s32 EnTk_ChooseReward(EnTk* this) {
@@ -408,7 +408,7 @@ s32 EnTk_ChooseReward(EnTk* this) {
f32 luck ;
s32 reward ;
if ( gSaveContext . n64ddFlag & & ! Flags_GetCollectible ( gGlobalCtx , 0x1F ) & & this - > heartPieceSpawned = = 0 ) {
if ( ( gSaveContext . n64ddFlag | | CVar_GetS32 ( " gDampeWin " , 0 ) ) & & ! Flags_GetCollectible ( gGlobalCtx , 0x1F ) & & this - > heartPieceSpawned = = 0 ) {
return 3 ;
}
@ -604,7 +604,7 @@ void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
@@ -604,7 +604,7 @@ void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
this - > rewardTimer = 0 ;
if ( this - > validDigHere = = 1 | | gSaveContext . n64ddFlag ) {
if ( this - > validDigHere = = 1 | | gSaveContext . n64ddFlag | | CVar_GetS32 ( " gDampeWin " , 0 ) ) {
rewardOrigin . x = 0.0f ;
rewardOrigin . y = 0.0f ;
rewardOrigin . z = - 40.0f ;
@ -620,21 +620,21 @@ void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
@@ -620,21 +620,21 @@ void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
// merging in dampe tour fix seems messy, so i'm just wrapping this whole thing
// in an n64dd check for now
if ( gSaveContext . n64ddFlag ) {
if ( gSaveContext . n64ddFlag | | CVar_GetS32 ( " gDampeWin " , 0 ) ) {
if ( this - > currentReward = = 3 ) {
/*
* Upgrade the purple rupee reward to the heart piece if this
* is the first grand prize dig .
*/
if ( ! ( gSaveContext . itemGetInf [ 1 ] & 0x1000 ) & & ! gSaveContext . n64ddFlag ) {
if ( ! ( gSaveContext . itemGetInf [ 1 ] & 0x1000 ) & & ! ( gSaveContext . n64ddFlag | | CVar_GetS32 ( " gDampeWin " , 0 ) ) ) {
gSaveContext . itemGetInf [ 1 ] | = 0x1000 ;
this - > currentReward = 4 ;
} else if ( gSaveContext . n64ddFlag & & ! Flags_GetCollectible ( gGlobalCtx , 0x1F ) & & this - > heartPieceSpawned = = 0 ) {
} else if ( ( gSaveContext . n64ddFlag | | CVar_GetS32 ( " gDampeWin " , 0 ) ) & & ! Flags_GetCollectible ( gGlobalCtx , 0x1F ) & & this - > heartPieceSpawned = = 0 ) {
this - > currentReward = 4 ;
}
}
if ( gSaveContext . n64ddFlag & & this - > currentReward = = 4 ) {
if ( ( gSaveContext . n64ddFlag | | CVar_GetS32 ( " gDampeWin " , 0 ) ) & & this - > currentReward = = 4 ) {
Actor_Spawn ( & globalCtx - > actorCtx , globalCtx , ACTOR_EN_ITEM00 , rewardPos . x , rewardPos . y , rewardPos . z , 0 ,
0 , 0 , 0x1F06 ) ;
this - > heartPieceSpawned = 1 ;
@ -670,7 +670,7 @@ void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
@@ -670,7 +670,7 @@ void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
if ( this - > skelAnime . curFrame > = 32.0f & & this - > rewardTimer = = 10 ) {
/* Play a reward sound shortly after digging */
if ( ! gSaveContext . n64ddFlag & & this - > validDigHere = = 0 ) {
if ( ! ( gSaveContext . n64ddFlag | | CVar_GetS32 ( " gDampeWin " , 0 ) ) & & this - > validDigHere = = 0 ) {
/* Bad dig spot */
Audio_PlayActorSound2 ( & this - > actor , NA_SE_SY_ERROR ) ;
} else if ( this - > currentReward = = 4 ) {