mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Fixes ice trap gidata not getting cleared after trap is sprung. (#1322)
This commit is contained in:
parent
05136c13b7
commit
a572c11f4f
@ -6121,6 +6121,8 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
|
||||
this->actor.colChkInfo.damage = 0;
|
||||
func_80837C0C(globalCtx, this, 3, 0.0f, 0.0f, 0, 20);
|
||||
Player_SetPendingFlag(this, globalCtx);
|
||||
this->getItemId == GI_NONE;
|
||||
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -12866,6 +12868,8 @@ void func_8084E6D4(Player* this, GlobalContext* globalCtx) {
|
||||
} else {
|
||||
this->actor.colChkInfo.damage = 0;
|
||||
func_80837C0C(globalCtx, this, 3, 0.0f, 0.0f, 0, 20);
|
||||
this->getItemId == GI_NONE;
|
||||
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user