Enhanced debug warp screen (#1479)

This commit is contained in:
Garrett Cox 2022-10-06 07:39:12 -05:00 committed by GitHub
parent 236cb0bfb0
commit 2a302a802f
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 732 additions and 5 deletions

View File

@ -1164,6 +1164,26 @@ typedef struct {
/* 0x08 */ s32 entranceIndex;
} SceneSelectEntry; // size = 0xC
typedef struct {
/* */ char* name;
/* */ s32 entranceIndex;
} BetterSceneSelectEntrancePair;
typedef struct {
/* */ char* name;
/* */ void (*loadFunc)(struct SelectContext*, s32);
/* */ s32 count;
/* */ BetterSceneSelectEntrancePair entrancePairs[18];
} BetterSceneSelectEntry;
typedef struct {
/* */ s32 entranceIndex;
/* */ s32 returnEntranceIndex;
/* */ s8 roomIndex;
/* */ s8 data;
/* */ Vec3f pos;
} BetterSceneSelectGrottoData;
typedef struct SelectContext {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
@ -1184,6 +1204,9 @@ typedef struct SelectContext {
/* 0x0230 */ s32 lockDown;
/* 0x0234 */ s32 unk_234; // unused
/* 0x0238 */ u8* staticSegment;
/* */ s32 currentEntrance;
/* */ BetterSceneSelectEntry* betterScenes;
/* */ BetterSceneSelectGrottoData* betterGrottos;
} SelectContext; // size = 0x240
typedef struct {

View File

@ -1403,6 +1403,8 @@ namespace GameMenuBar {
UIWidgets::PaddedEnhancementCheckbox("Create a new save if none", "gCreateNewSave", true, false);
UIWidgets::Tooltip("Enable the creation of a new save file if none exist in the File number selected\nNo file name will be assigned please do in Save editor once you see the first text else your save file name will be named \"00000000\"\nIf disabled you will fall back in File select menu");
};
UIWidgets::PaddedEnhancementCheckbox("Better Debug Warp Screen", "gBetterDebugWarpScreen", true, false);
UIWidgets::Tooltip("Optimized debug warp screen, with the added ability to chose entrances and time of day");
UIWidgets::PaddedSeparator();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(12.0f, 6.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0,0));

View File

@ -32,6 +32,52 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
gSaveContext.entranceIndex = entranceIndex;
if (CVar_GetS32("gBetterDebugWarpScreen", 0)) {
CVar_SetS32("gBetterDebugWarpScreenCurrentScene", this->currentScene);
CVar_SetS32("gBetterDebugWarpScreenTopDisplayedScene", this->topDisplayedScene);
CVar_SetS32("gBetterDebugWarpScreenPageDownIndex", this->pageDownIndex);
CVar_Save();
}
gSaveContext.respawnFlag = 0;
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.showTitleCard = true;
gWeatherMode = 0;
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
}
void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) {
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("\n\n\n_%x\n\n\n", gSaveContext.fileNum);
osSyncPrintf(VT_RST);
if (gSaveContext.fileNum == 0xFF) {
Sram_InitDebugSave();
gSaveContext.unk_13F6 = gSaveContext.magic;
gSaveContext.magic = 0;
gSaveContext.unk_13F4 = 0;
gSaveContext.magicLevel = gSaveContext.magic;
}
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
}
gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
gSaveContext.entranceIndex = this->betterGrottos[grottoIndex].entranceIndex;
gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex = this->betterGrottos[grottoIndex].returnEntranceIndex;
gSaveContext.respawn[RESPAWN_MODE_RETURN].roomIndex = this->betterGrottos[grottoIndex].roomIndex;
gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams = 0x4ff;
gSaveContext.respawn[RESPAWN_MODE_RETURN].pos = this->betterGrottos[grottoIndex].pos;
if (CVar_GetS32("gBetterDebugWarpScreen", 0)) {
CVar_SetS32("gBetterDebugWarpScreenCurrentScene", this->currentScene);
CVar_SetS32("gBetterDebugWarpScreenTopDisplayedScene", this->topDisplayedScene);
CVar_SetS32("gBetterDebugWarpScreenPageDownIndex", this->pageDownIndex);
CVar_Save();
}
gSaveContext.respawnFlag = 0;
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
@ -171,6 +217,438 @@ static SceneSelectEntry sScenes[] = {
{ "title", Select_LoadTitle, 0x0000 },
};
static BetterSceneSelectEntry sBetterScenes[] = {
{ " 1:Hyrule Field", Select_LoadGame, 8, {
{ "Near Drawbridge", 0x00CD },
{ "From Drawbridge", 0x01FD },
{ "From Kakariko Village", 0x017D },
{ "From Zora River", 0x0181 },
{ "From Lost Woods", 0x0185 },
{ "From Lake Hylia", 0x0189 },
{ "From Gerudo Valley", 0x018D },
{ "From Lon Lon Ranch", 0x01F9 },
}},
{ " 2:Kokiri Forest", Select_LoadGame, 9, {
{ "From Links House", 0x0211 },
{ "From Bridge", 0x020D },
{ "From Lost Woods", 0x0286 },
{ "From Deku Tree", 0x0209 },
{ "From Kokiri Shop", 0x0266 },
{ "From Know-It-All Brothers House", 0x026A },
{ "From Twins House", 0x033C },
{ "From Midos House", 0x0443 },
{ "From Sarias House", 0x0447 },
}},
{ " 3:Kokiri Buildings", Select_LoadGame, 6, {
{ "Links Bed", 0x00BB },
{ "Kokiri Shop", 0x00C1 },
{ "Twins House", 0x009C },
{ "Know-It-All Brothers House", 0x00C9 },
{ "Midos House", 0x0433 },
{ "Sarias House", 0x0437 },
}},
{ " 4:Lost Woods", Select_LoadGame, 5, {
{ "From Kokiri Forest", 0x011E },
{ "From Sacred Meadow", 0x01A9 },
{ "From Goron City", 0x04D6 },
{ "From Zora River", 0x04DA },
{ "Bridge", 0x05E0 },
}},
{ " 5:Sacred Forest Meadow", Select_LoadGame, 3, {
{ "From Lost Woods", 0x00FC },
{ "From Forest Temple", 0x0215 },
{ "Minuet of Forest Warp", 0x0600 },
}},
{ " 6:Castle Town Entrance", Select_LoadGame, 3, {
{ "From Hyrule Field", 0x0276 },
{ "From Market", 0x0033 },
{ "From Pot House", 0x026E },
}},
{ " 7:Market", Select_LoadGame, 11, {
{ "From Castle Town Entrance", 0x00B1 },
{ "From Shooting Gallery", 0x01CD },
{ "From Happy Mask Shop", 0x01D1 },
{ "From Treasure Box Minigame", 0x01D5 },
{ "From Castle", 0x025A },
{ "From Temple of Time", 0x025E },
{ "From Back Alley (Right)", 0x0262 },
{ "From Back Alley (Left)", 0x029E },
{ "From Potion Shop", 0x02A2 },
{ "From Bazaar Shop", 0x03B8 },
{ "From Bomchu Bowling Minigame", 0x03BC },
}},
{ " 8:Castle Town Alley", Select_LoadGame, 5, {
{ "From Market (Right)", 0x00AD },
{ "From Market (Left)", 0x029A },
{ "From Alley House", 0x0067 },
{ "From Dog House", 0x038C },
{ "From Bombchu Shop", 0x03C0 },
}},
{ " 9:Castle Town Buildings", Select_LoadGame, 10, {
{ "Pot House", 0x007E },
{ "Shooting Gallery Minigame", 0x016D },
{ "Treasure Box Minigame", 0x0063 },
{ "Potion Shop", 0x0388 },
{ "Bombchu Bowling Minigame", 0x0507 },
{ "Bazaar Shop", 0x052C },
{ "Happy Mask Shop", 0x0530 },
{ "Bombchu Shop", 0x0528 },
{ "Dog House", 0x0398 },
{ "Alley House", 0x043B },
}},
{ "10:Temple of Time", Select_LoadGame, 5, {
{ "From Outside", 0x053 },
{ "From Master Sword Pedestal", 0x02CA },
{ "Prelude of Light Warp", 0x05F4 },
{ "Outside Temple of Time - From Market", 0x0171 },
{ "Outside Temple of Time - From Temple of Time", 0x0472 },
}},
{ "11:Hyrule Castle", Select_LoadGame, 5, {
{ "From Market", 0x0138 },
{ "From Castle Courtyard", 0x023D },
{ "From Great Fairy", 0x0340 },
{ "From Courtyard Guard Capture", 0x04FA },
{ "Great Fairy", 0x04C2 },
}},
{ "12:Hyrule Castle Courtyard", Select_LoadGame, 3, {
{ "From Crawlspace", 0x007A },
{ "From Zelda", 0x0296 },
{ "Zeldas Courtyard", 0x0400 },
}},
{ "13:Lon Lon Ranch", Select_LoadGame, 4, {
{ "From Hyrule Field", 0x0157 },
{ "From Ranch House", 0x0378 },
{ "From Stables", 0x042F },
{ "Epona Song Cutscene", 0x02AE },
}},
{ "14:Lon Lon Ranch Buildings", Select_LoadGame, 3, {
{ "Ranch House", 0x004F },
{ "Stables", 0x02F9 },
{ "Back Tower", 0x05D0 },
}},
{ "15:Kakariko Village", Select_LoadGame, 15, {
{ "From Hyrule Field", 0x00DB },
{ "From Death Mountain", 0x0191 },
{ "From Graveyard", 0x0195 },
{ "From Bazaar", 0x0201 },
{ "From Bottom of Well", 0x02A6 },
{ "From Boss House", 0x0349 },
{ "From Potion Shop", 0x044B },
{ "From Potion Shop (Back Entrance)", 0x04FF },
{ "From Grannys Potion Shop", 0x034D },
{ "From Impas House", 0x0345 },
{ "From Impas House (Cow)", 0x05DC },
{ "From Windmill", 0x0351 },
{ "From Shooting Gallery", 0x0463 },
{ "From Skulltula House", 0x04EE },
{ "Owl Drop Spot from Death Mountain", 0x0554 },
}},
{ "16:Kakariko Buildings", Select_LoadGame, 9, {
{ "Shooting Gallery Minigame", 0x003B },
{ "Grannys Potion Shop", 0x0072 },
{ "Bazaar Shop", 0x00B7 },
{ "Potion Shop", 0x0384 },
{ "Impas House", 0x039C },
{ "Impas House (Near Cow)", 0x05C8 },
{ "Boss House", 0x02FD },
{ "Windmill", 0x0453 },
{ "Skulltula House", 0x0550 },
}},
{ "17:Graveyard", Select_LoadGame, 9, {
{ "From Kakariko", 0x00E4 },
{ "From Shadow Temple", 0x0205 },
{ "From Gravekeepers Hut", 0x0355 },
{ "From Dampes Grave", 0x0359 },
{ "From Shield Grave", 0x035D },
{ "From Redead Grave", 0x0361 },
{ "From Royal Familys Tomb", 0x050B },
{ "Inside Dampe's Hut", 0x030D },
{ "Nocturne of Shadow Warp", 0x0568 },
}},
{ "18:Graves", Select_LoadGame, 5, {
{ "Dampes Grave Minigame", 0x044F },
{ "Royal Familys Tomb", 0x002D },
{ "Royal Familys Tomb, Suns Song Cutscene", 0x0574 },
{ "Treasure Chest Grave", 0x004B },
{ "ReDead Grave", 0x031C },
}},
{ "19:Death Mountain Trail", Select_LoadGame, 6, {
{ "From Kakariko Village", 0x013D },
{ "From Goron City", 0x01B9 },
{ "From Death Mountain Crater", 0x01BD },
{ "From Dodongos Cavern", 0x0242 },
{ "From Great Fairy", 0x045B },
{ "Great Fairy", 0x0315 },
}},
{ "20:Goron City", Select_LoadGame, 5, {
{ "From Death Mountain Trail", 0x014D },
{ "From Death Mountain Crater", 0x01C1 },
{ "From Goron City Shop", 0x03FC },
{ "From Lost Woods", 0x04E2 },
{ "Goron City Shop", 0x037C },
}},
{ "21:Death Mountain Crater", Select_LoadGame, 6, {
{ "From Death Mountain Trail", 0x0147 },
{ "From Goron City", 0x0246 },
{ "From Fire Temple", 0x024A },
{ "From Fairy Fountain", 0x0482 },
{ "Great Fairy", 0x04BE },
{ "Bolero of Fire Warp", 0x04F6 },
}},
{ "22:Zora River", Select_LoadGame, 3, {
{ "From Hyrule Field", 0x00EA },
{ "From Zoras Domain", 0x019D },
{ "From Lost Woods", 0x01DD },
}},
{ "23:Zoras Domain", Select_LoadGame, 5, {
{ "From Zora River", 0x0108 },
{ "From Zoras Fountain", 0x01A1 },
{ "From Lake Hylia", 0x0328 },
{ "From Zora Shop", 0x03C4 },
{ "Zora Shop", 0x0380 },
}},
{ "24:Zoras Fountain", Select_LoadGame, 5, {
{ "From Zoras Domain", 0x0225 },
{ "From Jabu Jabu", 0x0221 },
{ "From Ice Cavern", 0x03D4 },
{ "From Fairy Fountain", 0x0394 },
{ "Great Fairy", 0x0371 },
}},
{ "25:Lake Hylia", Select_LoadGame, 7, {
{ "From Hyrule Field", 0x0102 },
{ "From Gerudo Valley", 0x0219 },
{ "From Water Temple", 0x021D },
{ "From Fishing Pond", 0x0309 },
{ "From Laboratory", 0x03CC },
{ "From Zoras Domain", 0x0560 },
{ "Serenade Of Water Warp", 0x0604 },
}},
{ "26:Lake Hylia Buildings", Select_LoadGame, 2, {
{ "Laboratory", 0x0043 },
{ "Fishing Pond Minigame", 0x045F },
}},
{ "27:Gerudo Valley", Select_LoadGame, 5, {
{ "From Hyrule Field", 0x0117 },
{ "From Gerudo Fortress", 0x022D },
{ "From Carpenter's Tent", 0x03D0 },
{ "Carpenter's Tent/ Running Man Minigame", 0x03A0 },
{ "Thrown out of Fortress", 0x01A5 },
}},
{ "28:Gerudo Fortress", Select_LoadGame, 18, {
{ "From Gerudo Valley", 0x0129 },
{ "From Traning Grounds", 0x03A8 },
{ "From Haunted Wasteland", 0x03AC },
{ "Horseback Riding Minigame", 0x03B0 },
{ "Gerudo Fortress Jail", 0x03B4 },
{ "From Thieves Hideout (1)", 0x0231 },
{ "From Thieves Hideout (2)", 0x0235 },
{ "From Thieves Hideout (3)", 0x0239 },
{ "From Thieves Hideout (4)", 0x02AA },
{ "From Thieves Hideout (5)", 0x02BA },
{ "From Thieves Hideout (6)", 0x02BE },
{ "From Thieves Hideout (7)", 0x02C2 },
{ "From Thieves Hideout (8)", 0x02C6 },
{ "From Thieves Hideout (9)", 0x02D2 },
{ "From Thieves Hideout (10)", 0x02D6 },
{ "From Thieves Hideout (11)", 0x02DA },
{ "From Thieves Hideout (12)", 0x02DE },
{ "From Thieves Hideout (13)", 0x03A4 },
}},
{ "29:Thieves Hideout", Select_LoadGame, 13, {
{ "From Gerudo Fortress (1)", 0x0486 },
{ "From Gerudo Fortress (2)", 0x048A },
{ "From Gerudo Fortress (3)", 0x048E },
{ "From Gerudo Fortress (4)", 0x0492 },
{ "From Gerudo Fortress (5)", 0x0496 },
{ "From Gerudo Fortress (6)", 0x049A },
{ "From Gerudo Fortress (7)", 0x049E },
{ "From Gerudo Fortress (8)", 0x04A2 },
{ "From Gerudo Fortress (9)", 0x04A6 },
{ "From Gerudo Fortress (10)", 0x04AA },
{ "From Gerudo Fortress (11)", 0x04AE },
{ "From Gerudo Fortress (12)", 0x04B2 },
{ "From Gerudo Fortress (13)", 0x0570 },
}},
{ "30:Haunted Wasteland", Select_LoadGame, 2, {
{ "From Gerudo Fortress", 0x0130 },
{ "From Desert Colossus", 0x0365 },
}},
{ "31:Desert Colossus", Select_LoadGame, 7, {
{ "From Haunted Wasteland", 0x0123 },
{ "From Spirit Temple", 0x01E1 },
{ "From Spirit Temple (Left Hand)", 0x01E5 },
{ "From Spirit Temple (Right Hand)", 0x01E9 },
{ "From Fairy Fountain", 0x057C },
{ "Great Fairy", 0x0588 },
{ "Requiem of Spirit Warp", 0x01F1 },
}},
{ "32:Deku Tree", Select_LoadGame, 3, {
{ "Entrance", 0x0001 },
{ "From Gohma Fight", 0x0252 },
{ "Gohma Fight", 0x040F },
}},
{ "33:Dodongos Cavern", Select_LoadGame, 3, {
{ "Entrance", 0x0004 },
{ "From King Dodongo", 0x00C5 },
{ "King Dodongo", 0x040B },
}},
{ "34:Jabu Jabu", Select_LoadGame, 2, {
{ "Entrance", 0x0028 },
{ "Barinade Fight", 0x0301 },
}},
{ "35:Forest Temple", Select_LoadGame, 4, {
{ "Entrance", 0x0169 },
{ "Crushing Room", 0x0584 },
{ "Before Phantom Ganon", 0x024E },
{ "Phantom Ganon Fight", 0x000C },
}},
{ "36:Fire Temple", Select_LoadGame, 3, {
{ "Entrance", 0x0165 },
{ "Before Volvagia", 0x0175 },
{ "Volvagia", 0x0305 },
}},
{ "37:Water Temple", Select_LoadGame, 2, {
{ "Entrance", 0x0010 },
{ "Barinade", 0x0417 },
}},
{ "38:Shadow Temple", Select_LoadGame, 3, {
{ "Entrance", 0x0037 },
{ "Outside Bongo Bongo", 0x02B2 },
{ "Bongo Bongo", 0x0413 },
}},
{ "39:Spirit Temple", Select_LoadGame, 6, {
{ "Entrance", 0x0082 },
{ "From Left Hand", 0x03F0 },
{ "From Right Hand", 0x03F4 },
{ "Before Twinrova", 0x02F5 },
{ "Naboora Fight", 0x008D },
{ "Twinrova", 0x05EC },
}},
{ "40:Ganons Castle", Select_LoadGame, 9, {
{ "Entrance", 0x0467 },
{ "From Tower", 0x0534 },
{ "Stairs to Lair - From Castle", 0x041B },
{ "Stairs to Lair - From Ganondorf's Lair", 0x0427 },
{ "Ganondorf's Lair", 0x041F },
{ "Ganondorf Defeated", 0x01C9 },
{ "Ganondorf Defeated (2)", 0x04BA },
{ "Ganon Battle", 0x0517 },
{ "Ganon Death Cutscene", 0x043F },
}},
{ "41:Bottom of the Well", Select_LoadGame, 1, {
{ "Entrance", 0x0098 },
}},
{ "42:Ice Cavern", Select_LoadGame, 1, {
{ "Entrance", 0x0088 },
}},
{ "43:Gerudo Training Grounds", Select_LoadGame, 1, {
{ "Entrance", 0x0008 },
}},
{ "44:Warps", Select_LoadGame, 6, {
{ "Prelude of Light Warp", 0x05F4 },
{ "Minuet of Forest Warp", 0x0600 },
{ "Bolero of Fire Warp", 0x04F6 },
{ "Serenade Of Water Warp", 0x0604 },
{ "Nocturne of Shadow Warp", 0x0568 },
{ "Requiem of Spirit Warp", 0x01F1 },
}},
{ "45:Shops", Select_LoadGame, 9, {
{ "Kokiri Shop", 0x00C1 },
{ "Potion Shop (Market)", 0x0388 },
{ "Bazaar Shop (Market)", 0x052C },
{ "Happy Mask Shop", 0x0530 },
{ "Bombchu Shop", 0x0528 },
{ "Bazaar Shop (Kakariko)", 0x00B7 },
{ "Potion Shop (Kakariko)", 0x0384 },
{ "Goron City Shop", 0x037C },
{ "Zora Shop", 0x0380 },
}},
{ "46:Great Fairies", Select_LoadGame, 5, {
{ "Hyrule Castle", 0x04C2 },
{ "Death Mountain Trail", 0x0315 },
{ "Death Mountain Crater", 0x04BE },
{ "Zoras Fountain", 0x0371 },
{ "Desert Colossus", 0x0588 },
}},
{ "47:Chest Grottos", Select_Grotto_LoadGame, 11, {
{ "Kokiri Forest (Song of Storms)", 0x00 },
{ "Lost Woods", 0x01 },
{ "Sacred Forest Meadow", 0x02 },
{ "Hyrule Field (Near Market)", 0x03 },
{ "Hyrule Field (Open Near Lake)", 0x04 },
{ "Hyrule Field (SE Boulder)", 0x05 },
{ "Kakariko (Open)", 0x06 },
{ "Kakariko (Redead)", 0x07 },
{ "Death Mountain Trail (Song of Storms)", 0x08 },
{ "Death Mountain Crater", 0x09 },
{ "Zora River (Open)", 0x0A },
}},
{ "48:Scrub Grottos", Select_Grotto_LoadGame, 10, {
{ "Hyrule Field (Near Lake)", 0x0B },
{ "Death Mountain Crater", 0x0C },
{ "Goron City", 0x0D },
{ "Lon Lon Ranch", 0x0E },
{ "Lake Hylia", 0x0F },
{ "Lost Woods", 0x10 },
{ "Zora River (Song of Storms)", 0x11 },
{ "Sacred Forest Meadow (Song of Storms)", 0x12 },
{ "Gerudo Valley (Song of Storms)", 0x13 },
{ "Desert Colossus", 0x14 },
}},
{ "49:Other Grottos", Select_Grotto_LoadGame, 7, {
{ "Scrub Theatre", 0x15 },
{ "Spider Grotto (Hyrule Field)", 0x16 },
{ "Spider Grotto (Hyrule Castle)", 0x17 },
{ "Cow Grotto (Hyrule Field)", 0x18 },
{ "Cow Grotto (Death Mountain Trail)", 0x19 },
{ "Flooded Grotto (Gerudo Valley)", 0x1A },
{ "Flooded Grotto (Hyrule Field)", 0x1B },
}},
{ "50:Debug (Use with caution)", Select_LoadGame, 10, {
{ "Test Room", 0x0520 },
{ "SRD Map", 0x0018 },
{ "Test Map", 0x0094 },
{ "Treasure Chest Warp", 0x0024 },
{ "Stalfos Miniboss Room", 0x001C },
{ "Stalfos Boss Room", 0x001C },
{ "Dark Link Room", 0x0047 },
{ "Shooting Gallery Duplicate", 0x02EA },
{ "Depth Test", 0x00B6 },
{ "Hyrule Garden Game (Broken)", 0x0076 },
}},
};
static BetterSceneSelectGrottoData sBetterGrottos[] = {
{ 0x003F, 0x00EE, 0, 0x2C, { -504.0, 380.0, -1224.0 }},
{ 0x003F, 0x04D6, 2, 0x14, { 922.0, 0.0, -933.0 }},
{ 0x05B4, 0x00FC, 0, 0xFFFFFFED, { -201.0, 0.0, 1906.0 }},
{ 0x003F, 0x00CD, 0, 0x00, { -1428.0, 0.0, 790.0 }},
{ 0x003F, 0x0189, 0, 0x03, { -4026.0, -700.0, 13858.0 }},
{ 0x003F, 0x0189, 0, 0x22, { -259.0, -500.0, 12356.0 }},
{ 0x003F, 0x034D, 0, 0x28, { 861.0, 80.0, -253.0 }},
{ 0x05A0, 0x034D, 0, 0xFFFFFFE7, { -400.0, 0.0, 408.0 }},
{ 0x003F, 0x01B9, 0, 0x57, { -389.0, 1386.0, -1202.0 }},
{ 0x003F, 0x0147, 1, 0x7A, { 50.0, 1233.0, 1776.0 }},
{ 0x003F, 0x019D, 0, 0x29, { 369.0, 570.0, 128.0 }},
{ 0x059C, 0x0189, 0, 0xFFFFFFE6, { -5002.0, -700.0, 13823.0 }},
{ 0x05A4, 0x0246, 1, 0xFFFFFFF9, { -1703.0, 722.0, -481.0 }},
{ 0x05A4, 0x014D, 3, 0xFFFFFFFB, { 1091.0, 580.0, -1192.0 }},
{ 0x05A4, 0x05D4, 0, 0xFFFFFFFC, { 1798.0, 0.0, 1498.0 }},
{ 0x05A4, 0x021D, 0, 0xFFFFFFEF, { -3044.0, -1033.0, 6070.0 }},
{ 0x05B0, 0x01A9, 8, 0xFFFFFFF5, { 677.0, 0.0, -2515.0 }},
{ 0x05BC, 0x00EA, 0, 0xFFFFFFEB, { -1632.0, 100.0, -123.0 }},
{ 0x05BC, 0x0215, 0, 0xFFFFFFEE, { 317.0, 480.0, -2303.0 }},
{ 0x05BC, 0x03D0, 0, 0xFFFFFFF0, { -1321.0, 15.0, -968.0 }},
{ 0x05BC, 0x01F1, 0, 0xFFFFFFFD, { 71.0, -32.0, -1303.0 }},
{ 0x05C4, 0x04D6, 6, 0xFFFFFFF3, { 75.0, -20.0, -1596.0 }},
{ 0x0598, 0x017D, 0, 0xFFFFFFE5, { 2059.0, 20.0, -174.0 }},
{ 0x05B8, 0x023D, 0, 0xFFFFFFF6, { 986.0, 1571.0, 837.0 }},
{ 0x05A8, 0x018D, 0, 0xFFFFFFE4, { -7873.0, -300.0, 6916.0 }},
{ 0x05FC, 0x01B9, 0, 0xFFFFFFF8, { -678.0, 1946.0, -284.0 }},
{ 0x05AC, 0x0117, 0, 0xFFFFFFF2, { 271.0, -555.0, 1465.0 }},
{ 0x05C0, 0x00CD, 0, 0xFFFFFFE1, { -4945.0, -300.0, 2841.0 }},
};
void Select_UpdateMenu(SelectContext* this) {
Input* input = &this->state.input[0];
s32 pad;
@ -372,6 +850,150 @@ void Select_UpdateMenu(SelectContext* this) {
}
}
void Better_Select_UpdateMenu(SelectContext* this) {
Input* input = &this->state.input[0];
s32 pad;
BetterSceneSelectEntry* selectedScene;
if (this->verticalInputAccumulator == 0) {
if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) {
selectedScene = &this->betterScenes[this->currentScene];
if (selectedScene->loadFunc != NULL) {
selectedScene->loadFunc(this, selectedScene->entrancePairs[this->pageDownIndex].entranceIndex);
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
gSaveContext.linkAge = 1;
Audio_PlaySoundGeneral(NA_SE_VO_LI_SWORD_N_KID, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
gSaveContext.linkAge = 0;
Audio_PlaySoundGeneral(NA_SE_VO_LI_SWORD_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_Z) || CHECK_BTN_ALL(input->press.button, BTN_R)) {
if (gSaveContext.dayTime > 0xC000 || gSaveContext.dayTime < 0x4555) {
gSaveContext.nightFlag = 0;
gSaveContext.dayTime = 0x8000;
Audio_PlaySoundGeneral(NA_SE_EV_CHICKEN_CRY_M, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
gSaveContext.nightFlag = 1;
gSaveContext.dayTime = 0x0000;
Audio_PlaySoundGeneral(NA_SE_EV_DOG_CRY_EVENING, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT) || CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
this->pageDownIndex--;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (this->pageDownIndex < 0) {
this->pageDownIndex = this->betterScenes[this->currentScene].count - 1;
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT) || CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
this->pageDownIndex++;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (this->pageDownIndex > this->betterScenes[this->currentScene].count - 1) {
this->pageDownIndex = 0;
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_DUP) || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
if (this->lockUp == true) {
this->timerUp = 0;
}
if (this->timerUp == 0) {
this->timerUp = 20;
this->lockUp = true;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = R_UPDATE_RATE;
}
}
if ((CHECK_BTN_ALL(input->cur.button, BTN_DUP) || CHECK_BTN_ALL(input->cur.button, BTN_CUP)) && this->timerUp == 0) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = R_UPDATE_RATE * 3;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN) || CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
if (this->lockDown == true) {
this->timerDown = 0;
}
if (this->timerDown == 0) {
this->timerDown = 20;
this->lockDown = true;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = -R_UPDATE_RATE;
}
}
if ((CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) || CHECK_BTN_ALL(input->cur.button, BTN_CDOWN)) && (this->timerDown == 0)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = -R_UPDATE_RATE * 3;
}
}
this->verticalInputAccumulator += this->verticalInput;
if (this->verticalInputAccumulator < -7) {
this->verticalInput = 0;
this->verticalInputAccumulator = 0;
this->currentScene++;
this->currentScene = (this->currentScene + this->count) % this->count;
this->pageDownIndex = 0;
if (this->currentScene == ((this->topDisplayedScene + this->count + 19) % this->count)) {
this->topDisplayedScene++;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
}
}
if (this->verticalInputAccumulator > 7) {
this->verticalInput = 0;
this->verticalInputAccumulator = 0;
if (this->currentScene == this->topDisplayedScene) {
this->topDisplayedScene -= 2;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
}
this->currentScene--;
this->currentScene = (this->currentScene + this->count) % this->count;
this->pageDownIndex = 0;
if (this->currentScene == ((this->topDisplayedScene + this->count) % this->count)) {
this->topDisplayedScene--;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
}
}
this->currentScene = (this->currentScene + this->count) % this->count;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
dREG(80) = this->currentScene;
dREG(81) = this->topDisplayedScene;
dREG(82) = this->pageDownIndex;
if (this->timerUp != 0) {
this->timerUp--;
}
if (this->timerUp == 0) {
this->lockUp = false;
}
if (this->timerDown != 0) {
this->timerDown--;
}
if (this->timerDown == 0) {
this->lockDown = false;
}
}
void Select_PrintMenu(SelectContext* this, GfxPrint* printer) {
s32 scene;
s32 i;
@ -405,6 +1027,39 @@ void Select_PrintMenu(SelectContext* this, GfxPrint* printer) {
GfxPrint_Printf(printer, "OPT=%d", this->opt);
}
void Better_Select_PrintMenu(SelectContext* this, GfxPrint* printer) {
s32 scene;
s32 i;
char* name;
GfxPrint_SetColor(printer, 255, 255, 255, 255);
GfxPrint_SetPos(printer, 12, 2);
GfxPrint_Printf(printer, "Scene Selection");
GfxPrint_SetColor(printer, 255, 255, 255, 255);
for (i = 0; i < 20; i++) {
GfxPrint_SetPos(printer, 3, i + 4);
scene = (this->topDisplayedScene + i + this->count) % this->count;
if (scene == this->currentScene) {
GfxPrint_SetColor(printer, 255, 100, 100, 255);
} else {
GfxPrint_SetColor(printer, 175, 175, 175, 255);
}
name = this->betterScenes[scene].name;
if (name == NULL) {
name = "**Null**";
}
GfxPrint_Printf(printer, "%s", name);
};
GfxPrint_SetColor(printer, 205, 100, 200, 255);
GfxPrint_SetPos(printer, 3, 26);
GfxPrint_Printf(printer, "%s", this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].name);
}
static const char* sLoadingMessages[] = {
// "Please wait a minute"
GFXP_HIRAGANA "シバラクオマチクダサイ",
@ -445,6 +1100,10 @@ static const char* sAgeLabels[] = {
GFXP_HIRAGANA "17(ワカモノ)", // "17(young)"
GFXP_HIRAGANA "5(ワカスギ)", // "5(very young)"
};
static const char* sBetterAgeLabels[] = {
"Adult",
"Child",
};
void Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) {
GfxPrint_SetPos(printer, 4, 26);
@ -452,6 +1111,14 @@ void Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) {
GfxPrint_Printf(printer, "Age:%s", sAgeLabels[age]);
}
void Better_Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) {
GfxPrint_SetPos(printer, 25, 25);
GfxPrint_SetColor(printer, 100, 100, 100, 255);
GfxPrint_Printf(printer, "(B)Age:");
GfxPrint_SetColor(printer, 55, 200, 50, 255);
GfxPrint_Printf(printer, "%s", sBetterAgeLabels[age]);
}
void Select_PrintCutsceneSetting(SelectContext* this, GfxPrint* printer, u16 csIndex) {
char* label;
@ -509,6 +1176,22 @@ void Select_PrintCutsceneSetting(SelectContext* this, GfxPrint* printer, u16 csI
GfxPrint_Printf(printer, "Stage:" GFXP_KATAKANA "%s", label);
}
void Better_Select_PrintTimeSetting(SelectContext* this, GfxPrint* printer) {
char* label;
GfxPrint_SetPos(printer, 22, 24);
GfxPrint_SetColor(printer, 100, 100, 100, 255);
if (gSaveContext.dayTime > 0xC000 || gSaveContext.dayTime < 0x4555) {
label = "Night";
} else {
label = "Day";
}
GfxPrint_Printf(printer, "(Z/R)Time:");
GfxPrint_SetColor(printer, 200, 200, 55, 255);
GfxPrint_Printf(printer, "%s", label);
}
void Select_DrawMenu(SelectContext* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
GfxPrint* printer;
@ -524,9 +1207,15 @@ void Select_DrawMenu(SelectContext* this) {
printer = alloca(sizeof(GfxPrint));
GfxPrint_Init(printer);
GfxPrint_Open(printer, POLY_OPA_DISP);
Select_PrintMenu(this, printer);
Select_PrintAgeSetting(this, printer, ((void)0, gSaveContext.linkAge));
Select_PrintCutsceneSetting(this, printer, ((void)0, gSaveContext.cutsceneIndex));
if (CVar_GetS32("gBetterDebugWarpScreen", 0)) {
Better_Select_PrintMenu(this, printer);
Better_Select_PrintAgeSetting(this, printer, ((void)0, gSaveContext.linkAge));
Better_Select_PrintTimeSetting(this, printer);
} else {
Select_PrintMenu(this, printer);
Select_PrintAgeSetting(this, printer, ((void)0, gSaveContext.linkAge));
Select_PrintCutsceneSetting(this, printer, ((void)0, gSaveContext.cutsceneIndex));
}
POLY_OPA_DISP = GfxPrint_Close(printer);
GfxPrint_Destroy(printer);
@ -577,7 +1266,11 @@ void Select_Draw(SelectContext* this) {
void Select_Main(GameState* thisx) {
SelectContext* this = (SelectContext*)thisx;
Select_UpdateMenu(this);
if (CVar_GetS32("gBetterDebugWarpScreen", 0)) {
Better_Select_UpdateMenu(this);
} else {
Select_UpdateMenu(this);
}
Select_Draw(this);
}
@ -595,6 +1288,8 @@ void Select_Init(GameState* thisx) {
this->state.main = Select_Main;
this->state.destroy = Select_Destroy;
this->scenes = sScenes;
this->betterScenes = sBetterScenes;
this->betterGrottos = sBetterGrottos;
this->topDisplayedScene = 0;
this->currentScene = 0;
this->pageDownStops[0] = 0; // Hyrule Field
@ -606,7 +1301,7 @@ void Select_Init(GameState* thisx) {
this->pageDownStops[6] = 91; // Escaping Ganon's Tower 3
this->pageDownIndex = 0;
this->opt = 0;
this->count = ARRAY_COUNT(sScenes);
this->count = CVar_GetS32("gBetterDebugWarpScreen", 0) ? ARRAY_COUNT(sBetterScenes) : ARRAY_COUNT(sScenes);
View_Init(&this->view, this->state.gfxCtx);
this->view.flags = (0x08 | 0x02);
this->verticalInputAccumulator = 0;
@ -624,6 +1319,11 @@ void Select_Init(GameState* thisx) {
this->topDisplayedScene = dREG(81);
this->pageDownIndex = dREG(82);
}
if (CVar_GetS32("gBetterDebugWarpScreen", 0)) {
this->currentScene = CVar_GetS32("gBetterDebugWarpScreenCurrentScene", 0);
this->topDisplayedScene = CVar_GetS32("gBetterDebugWarpScreenTopDisplayedScene", 0);
this->pageDownIndex = CVar_GetS32("gBetterDebugWarpScreenPageDownIndex", 0);
}
R_UPDATE_RATE = 1;
#if !defined(_MSC_VER) && !defined(__GNUC__)
this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
@ -631,4 +1331,6 @@ void Select_Init(GameState* thisx) {
#endif
gSaveContext.cutsceneIndex = 0x8000;
gSaveContext.linkAge = 1;
gSaveContext.nightFlag = 0;
gSaveContext.dayTime = 0x8000;
}