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Fixes Restore Old GS Cutscene to only trigger on Gold Skulltulas. (#1529)
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@ -331,11 +331,11 @@ s32 func_80B0C9F0(EnSw* this, GlobalContext* globalCtx) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_DAMAGE);
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return true;
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}
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if(CVar_GetS32("gGsCutscene", 0)) {
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OnePointCutscene_Init(globalCtx, 2200, 90, &this->actor, MAIN_CAM);
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}
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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if (((this->actor.params & 0xE000) >> 0xD) != 0) {
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if (CVar_GetS32("gGsCutscene", 0)) {
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OnePointCutscene_Init(globalCtx, 2200, 90, &this->actor, MAIN_CAM);
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}
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this->skelAnime.playSpeed = 8.0f;
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if ((globalCtx->state.frames & 1) == 0) {
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this->unk_420 = 0.1f;
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