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https://github.com/HarbourMasters/Shipwright.git
synced 2025-01-10 13:38:08 -05:00
Correct default value of gInvertYAxis and change default trials required to vanilla (#1610)
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@ -3613,8 +3613,8 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_RAINBOW_BRIDGE_REWARD_COUNT] = CVar_GetS32("gRandomizeRewardCount", 9);
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cvarSettings[RSK_RAINBOW_BRIDGE_DUNGEON_COUNT] = CVar_GetS32("gRandomizeDungeonCount", 8);
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cvarSettings[RSK_RAINBOW_BRIDGE_TOKEN_COUNT] = CVar_GetS32("gRandomizeTokenCount", 100);
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cvarSettings[RSK_RANDOM_TRIALS] = CVar_GetS32("gRandomizeGanonTrial", 0);
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cvarSettings[RSK_TRIAL_COUNT] = CVar_GetS32("gRandomizeGanonTrialCount", 0);
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cvarSettings[RSK_RANDOM_TRIALS] = CVar_GetS32("gRandomizeGanonTrial", 1);
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cvarSettings[RSK_TRIAL_COUNT] = CVar_GetS32("gRandomizeGanonTrialCount", 6);
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cvarSettings[RSK_STARTING_OCARINA] = CVar_GetS32("gRandomizeStartingOcarina", 0);
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cvarSettings[RSK_SHUFFLE_OCARINA] = CVar_GetS32("gRandomizeShuffleOcarinas", 0) ||
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CVar_GetS32("gRandomizeStartingOcarina", 0);
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@ -3974,9 +3974,9 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"Random Number - A Random number and set of trials will be required."
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);
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UIWidgets::EnhancementCombobox("gRandomizeGanonTrial", randoGanonsTrial, 3, 0);
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UIWidgets::EnhancementCombobox("gRandomizeGanonTrial", randoGanonsTrial, 3, 1);
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ImGui::PopItemWidth();
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if (CVar_GetS32("gRandomizeGanonTrial", 0) == 1) {
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if (CVar_GetS32("gRandomizeGanonTrial", 1) == 1) {
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ImGui::Dummy(ImVec2(0.0f, 0.0f));
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UIWidgets::EnhancementSliderInt("Ganon's Trial Count: %d", "##RandoTrialCount",
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"gRandomizeGanonTrialCount", 1, 6, "", 6, true);
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@ -114,7 +114,7 @@ namespace GameMenuBar {
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// Invert Camera X Axis
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CVar_SetS32("gInvertXAxis", 0);
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// Invert Camera Y Axis
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CVar_SetS32("gInvertYAxis", 0);
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CVar_SetS32("gInvertYAxis", 1);
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// Right Stick Aiming
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CVar_SetS32("gRightStickAiming", 0);
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// Auto-Center First Person View
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@ -1489,7 +1489,7 @@ s32 Camera_Free(Camera* camera) {
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f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f;
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camera->globalCtx->camX += newCamX * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1);
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camera->globalCtx->camY += newCamY * (CVar_GetS32("gInvertYAxis", 0) ? 1 : -1);
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camera->globalCtx->camY += newCamY * (CVar_GetS32("gInvertYAxis", 1) ? 1 : -1);
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if (camera->globalCtx->camY > 0x32A4) {
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camera->globalCtx->camY = 0x32A4;
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@ -11123,7 +11123,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
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if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) {
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if (CVar_GetS32("gAutoCenterView", 0) != 0) {
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temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 0) ? -1 : 1);
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temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
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Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30);
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temp2 = sControlInput->rel.stick_x * -16.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1);
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@ -11133,7 +11133,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
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temp1 = (this->stateFlags1 & PLAYER_STATE1_23) ? 3500 : 14000;
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temp3 = ((sControlInput->rel.stick_y >= 0) ? 1 : -1) *
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(s32)((1.0f - Math_CosS(sControlInput->rel.stick_y * 200)) * 1500.0f *
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(CVar_GetS32("gInvertYAxis", 0) ? 1 : -1));
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(CVar_GetS32("gInvertYAxis", 1) ? 1 : -1));
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this->actor.focus.rot.x += temp3;
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if (fabsf(sControlInput->cur.gyro_x) > 0.01f) {
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@ -11142,7 +11142,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
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if (fabsf(sControlInput->cur.right_stick_y) > 15.0f && CVar_GetS32("gRightStickAiming", 0) != 0) {
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this->actor.focus.rot.x -=
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(sControlInput->cur.right_stick_y) * 10.0f * (CVar_GetS32("gInvertYAxis", 0) ? -1 : 1);
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(sControlInput->cur.right_stick_y) * 10.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
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}
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this->actor.focus.rot.x = CLAMP(this->actor.focus.rot.x, -temp1, temp1);
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@ -11169,7 +11169,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
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temp1 = (this->stateFlags1 & PLAYER_STATE1_23) ? 3500 : 14000;
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temp3 =
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((sControlInput->rel.stick_y >= 0) ? 1 : -1) * (s32)((1.0f - Math_CosS(sControlInput->rel.stick_y * 200)) *
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1500.0f * (CVar_GetS32("gInvertYAxis", 0) ? 1 : -1));
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1500.0f * (CVar_GetS32("gInvertYAxis", 1) ? 1 : -1));
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this->actor.focus.rot.x += temp3;
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if (fabsf(sControlInput->cur.gyro_x) > 0.01f) {
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@ -11178,7 +11178,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
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if (fabsf(sControlInput->cur.right_stick_y) > 15.0f && CVar_GetS32("gRightStickAiming", 0) != 0) {
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this->actor.focus.rot.x -=
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(sControlInput->cur.right_stick_y) * 10.0f * (CVar_GetS32("gInvertYAxis", 0) ? -1 : 1);
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(sControlInput->cur.right_stick_y) * 10.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
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}
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this->actor.focus.rot.x = CLAMP(this->actor.focus.rot.x, -temp1, temp1);
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