Commit Graph

1414 Commits

Author SHA1 Message Date
Ada
52091c2912 Changes forge time into a slider, making it variable 2022-05-17 18:30:16 +01:00
Kenix
d3c869871d Merge branch 'zelda64' of https://github.com/HarbourMasters/Shipwright into zelda64 2022-05-16 20:18:24 -04:00
Kenix
7a4da43d7b Audio code converted to uintptr_t 2022-05-16 20:16:56 -04:00
Ada
9f82457830 Adds option for shorter biggoron quest 2022-05-16 15:03:56 +01:00
KiritoDev
8bb988675d Fixed soh filters 2022-05-15 19:39:46 -05:00
Rozelette
6dbb085a82
Add equipable tunics/boots (#328) 2022-05-15 15:26:54 -04:00
Baoulettes
a72ebbe84d
ACTOR_EN_FLOORMAS splitting fix (#311)
* Fix infinite split

* Update z_en_floormas.c
2022-05-15 15:14:43 -04:00
earthcrafterman
3e01b25573
Add a toggle for muting the low HP alarm (#310)
* Removes the code that plays the low health alarm sound effect, by removing that instead of making HealthMeter_IsCritical always return false, Link will still play the tired animation when low on health.

* Made the low health alarm an enhancement toggle
2022-05-15 15:04:04 -04:00
Sirius902
f217b9bb97
Workaround for rumble duration being too long (#284) 2022-05-15 14:56:09 -04:00
Emil Lenngren
bc65a38a55 Fix VS stuff 2022-05-15 19:01:19 +02:00
Emil Lenngren
92c8ecb726 64-bit early draft - no audio yet 2022-05-15 01:19:02 +02:00
PurpleHato
2478ed86eb Tweak: Don't make the fix enabled by default 2022-05-14 14:13:59 -04:00
PurpleHato
2e84a351b1 Used Cvars to make it part of the enhancements menu 2022-05-14 14:13:59 -04:00
PurpleHato
24fd3f1cdd Fixed idle animations for Two Handed Items
Nintendo messed up and used a 0 instead of a 1 which basically pulled the wrong animation to load.
2022-05-14 14:13:59 -04:00
MelonSpeedruns
2b0af54f88
Readme stuff (#313)
* Fixed Gyroscopy Settings & Drift

* readme stuff
2022-05-13 18:44:58 -04:00
Emill
45e5e5ca72
Experimental interpolation (#309)
* Experimental 60 fps

* Fix compile error

* Fix compile error

* Fix compile error
2022-05-13 18:43:55 -04:00
louist103
0a8db6d8a6
add new files (#308) 2022-05-12 20:45:24 -04:00
louist103
635fb71b76
Save states (#300) 2022-05-12 13:28:24 -04:00
Marcelo20XX
fdd613f41e
Add QoL feature: Faster Block Pushing (#275) 2022-05-12 09:08:37 -04:00
PurpleHato
e2c801a2ac
Fixed ImGui developer menu (#298)
Fixes the Auto Windows Opening that could cancel the menu by itself
2022-05-12 09:05:54 -04:00
Random
0adad641a6
fix thisx hack (#299) 2022-05-11 23:21:25 -04:00
Sirius902
a5651742ba
Improve CVars a bit (#283)
* Improve CVars a bit

* Just use boolean operators on ptr
2022-05-11 15:12:52 -04:00
Baoulettes
a12e8b68ae
Fix dungeons chests map Kaleido (#285)
* fix chest position

* Add original game chests loc

* Remove Jabu jabu 1F left over
2022-05-11 15:12:04 -04:00
Baoulettes
f8b47b36bf
Added GER/FRA textures variant + offset (#286) 2022-05-11 15:11:36 -04:00
GaryOderNichts
b054abbd65
Fix tunic colors (#280) 2022-05-11 15:10:44 -04:00
Baoulettes
234283f465
Fix actual position map name GER/FRA (#279) 2022-05-11 15:10:07 -04:00
Ralphie Morell
fca0566cef
Save Editor Enhancements (#273)
* Added more SaveContext elements to save viewer; Added player-specific tab

* some std::strings changed to const char*; fixed bug with current equips on tunic+boots

* Spacing & misc. edits; reversed flag drawing order to match tcrf.net flag tables
2022-05-11 15:08:22 -04:00
KiritoDev
6d2e1a603f Fixed windows build 2022-05-11 14:28:29 -04:00
KiritoDev
fe3e534938
Implemented overlay command and api (#289)
* Added overlay command

* Moved Overlays to GameOverlay

* Added custom text size calculation

* Fixed string cvar load and added fipps font
2022-05-11 13:35:03 -04:00
Random
09432ee7f4
Linux/GCC Support (#28)
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -> soh dep for ZAPDTR

Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-05-11 13:18:24 -04:00
KiritoDev
2e1a0b5144
Normalized imgui and added texture filter (#271)
* Normalized imgui and added texture filter and fixed develop

* Fixed incorrect separator title
2022-05-11 10:59:56 -04:00
Baoulettes
091983b3e3
Cleaning bool check and now use proper variable. (#261)
Baou is a noob and confirming it everyday.
2022-05-03 21:00:49 -04:00
Baoulettes
47331a904f
Title card offsets fix. (#258)
was missing (uintptr_t) x4
2022-05-02 20:58:52 -04:00
earthcrafterman
5bb7e94cc4
Adds a slider that lets players multiply King Zora's speed by up to 5x. (#238) 2022-05-02 18:27:33 -04:00
Baoulettes
f1e85d1e72
Bosses title cards fixes (#247)
* Boss title fixes.

* Proper X/Y/H/W

* Proper x,y,w,h

* Proper X,Y,W,H

* Actually had wrong height (was 32, should be 40)

* one of the last x,y,h,w fix

* WIP really need a better way to check it.

* Fix Ganondorf title card.

* better conditional logic

* No more workaround!

* Add two var in the TitleCardContext structures

* Added hasTranslation to Phantom Ganon's Horse

funny how that the horse that hold the title card.

* Add hasTranslation to Dodongo.

* Revert workaround and add hasTranslation=false

* Added hasTranslation to big piggy Ganon

* Add hasTranslation to Gohma

* Add hasTranslation to Morpha

* Add hasTranslation to Twins first part.

* Add hastranslation to that eletro "dude"

* Add hastranslation to bongo bongo

* Added hasTranslation to airwing v2

* add hasTranslation to TitleCard_InitBossName init

* isBossCard to true now that I can confirm it work

imagine in TitleCard_InitBossName setting isBossCard to false...

* no need to use bool there is seem to not like it

* change bool to s16
2022-05-02 18:27:06 -04:00
KiritoDev
c5f120b6f8
Fixed Lens of truth and sandstorm to be widescreen (#254) 2022-05-02 18:26:32 -04:00
Baoulettes
8c18b4b057
Fix dungeon entrance icon + feature (#252)
* Add Cvar stuff and fix dungeon entrance icons

* Added Cvar toggles

* Move fixes to fix sub menu
2022-05-02 18:25:37 -04:00
Ralphie Morell
43294d66b5
Fix Cheat Menuing (#237)
* readded cheats to menu; fixed bug with freezing time

* removed extraneous dev tools section
2022-05-02 18:24:39 -04:00
Baoulettes
18d2bac409
Languages selection menu (#232)
* Adding Languages section

* Added LanguagesSection

* Register the Cvar

* Added switcher method

* Added Language selection menu + function

* function ref.

* Conflict fixes to be sure nothing else is modded

* space removed

* no need to have conditions since ID are the same
2022-05-02 18:24:12 -04:00
rozlette
d0c5e7aa0e Add collision viewer 2022-05-01 01:27:00 -04:00
rozlette
e4dd7027a9 POC 2022-05-01 01:27:00 -04:00
Emil Lenngren
589557be9c Reduce input lag by one frame by reading the controller at the correct place 2022-04-30 10:36:58 -04:00
Ada
86869085cd Fixes shop UI for text speed (actually this time)
Realised my previous PR targetted the wrong line in `z_message_pal`, this might fix other issues people were having, haven't tested yet.
2022-04-30 10:34:23 -04:00
Ada
ffaafb8b4e Fixes visual bug in shops when above 2x text speed 2022-04-30 10:34:23 -04:00
KiritoDev
4f72923fcd Removed zMin that causes to disable the fall from the cascade 2022-04-30 10:31:04 -04:00
KiritoDev
4a8a7f5c7d Fixed gerudo valley entrance to lho 2022-04-30 10:31:04 -04:00
KiritoDev
c7ad92e09a Fixed lake hylia water collision 2022-04-30 10:31:04 -04:00
Nicholas Estelami
8828d8a170 Minor cleanup 2022-04-29 19:57:53 -04:00
Nicholas Estelami
4c74acdd29 Combined message table xmls 2022-04-29 19:57:53 -04:00
Nicholas Estelami
bd5a563dae Implemented PAL language support. 2022-04-29 19:57:53 -04:00
Nicholas Estelami
c66c874549 Fixed merge issues 2022-04-29 19:26:57 -04:00
Nicholas Estelami
700bce684d Removed redundant parameters in GameSettings 2022-04-29 19:26:57 -04:00
Sirius902
2425ffe27b Put hookshot reticle on TITLE_CARD_DISP
Rename to WORLD_OVERLAY_DISP

Remove no-ops
2022-04-29 16:26:20 -04:00
Sirius902
f5d983d06b Put hookshot reticle on TITLE_CARD_DISP 2022-04-29 16:26:20 -04:00
KiritoDev
73194eee14 Removed DirtyDirectory on kaleido 2022-04-27 23:38:01 -04:00
Sirius902
eea5135d62
Rumble cvar and fixes (#184)
* Rumble indefinitely until turned off

* Add rumble cvar

* Register CVar

* Check if controller can rumble to insert rumble pak

* Reduce verbosity of checks

* Remove extraneous const_cast

* Once again remove extraneous const_cast

* Add per-controller settings

* Add nice spacing

* Only display controller entry if pad connected

* Const some stuff
2022-04-26 19:50:24 -04:00
Ada
1f663dda7b Adds exception for text speed in the case of ocarina playing 2022-04-26 18:51:31 -04:00
Baoulettes
9c2c443a6a
Fix Title card name for FRA and GER (#204) 2022-04-26 18:41:24 -04:00
Baoulettes
0e6ca5361e
Fix L/R buttons color in Kaleido menu (#172)
* Fix L/R buttons color in Kaleido menu.

I know this is a bug even official game but that definitely a logic bug.
That could be considered are a mods.
This make both button L and R have the same color on Hover and normal.

* Update z_kaleido_scope_PAL.c

* Condition to be on

Added condition to be on only if toggled on

* Cvar registers

* bool addition

* Added the item in menu

* Added bool in bootcommands

By default it is on.

* Hide and make it forced on by default

* Hide menu entry for that fix
2022-04-26 18:36:28 -04:00
IShallRiseAgain
b82871e62f
Added custom color support for Tunic and Navi (#98) 2022-04-26 18:33:18 -04:00
Emil Lenngren
4869eea968 Fix random crash in z_construct 2022-04-25 19:21:00 -04:00
KiritoDev
6991549cde Removed ternary operator 2022-04-25 19:14:46 -04:00
KiritoDev
f5f2205d0f Removed stdio and added documentation 2022-04-25 19:14:46 -04:00
KiritoDev
0ea9612b7e Moved vismono effect to the gpu 2022-04-25 19:14:46 -04:00
vaguerant
eecad3dc15 Credits message order fix by rink 2022-04-25 18:04:47 -04:00
Emil Lenngren
baf366c086 Modify grayscale intensity for item icons to match original 2022-04-25 22:53:06 +02:00
Nicholas Estelami
caebcc4f9a Fixed bug in extract_assets.py that caused wrong XML folder to be used
Also removed duplicate python script in soh folder.
2022-04-25 16:35:22 -04:00
Baoulettes
3c471f2fc5 Quick fix for Title cards issues
Funny on linux it show properly but windows require it
2022-04-25 16:29:36 -04:00
KiritoDev
1f3a6b928f
Moved grayscale effect to the gpu and replaced some texture loads (#221) 2022-04-25 22:19:00 +02:00
Ada
ffa4a11148
Fixes visual bug in shops when above 2x text speed (#211) 2022-04-24 11:04:06 -04:00
Baoulettes
17858fb67c
Fix languages Zone name on Kaleido (#203)
This fix town/village and zone on maps in Kaleido menu.
2022-04-24 11:00:46 -04:00
sholdee
73ede53447
Fix build dates (#194)
* Delete build.c

* Update build.c

* Update soh.vcxproj
2022-04-24 10:58:29 -04:00
Baoulettes
7d26b322f5
Fix minimap update in dungeon (#171)
Thanks to Rozelette for this method !
2022-04-24 10:51:54 -04:00
Baoulettes
6860600648
Potential fix for Title being over Kaleido. (#162)
* Potential fix for Title being over Kaleido.

Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game) 
It may be no correct but it could point to the right direction if that is not correct.

* Update z_actor.c

* Update graph.c

* Update z64.h

* Update macros.h
2022-04-24 10:51:29 -04:00
Baoulettes
b540b7fcfc
Add Enhancement 3D Dropped Items (#144)
* Add Enhancement 3D Dropped Items  

It will change most of dropped item to there 3D models variant, Exclude Rupee from Hyrule Castle (when you are child and in quest to see Zelda.)

* Fix z_kaleido_scope_PAL.c L and R button color issues

This fix an issue in IF and gDPSetPrimColor for button L & R icon. 
making it with an else to place the on hover and normal color properly in both button so they both have exact same colour

* Fix quite a big logic issue for 3D item drops

In short,case logic required to be different with break; old version make it all fucked up with improper values.

* Clean Const that was present nor not.

* Update z_kaleido_scope_PAL.c

* Update z_kaleido_scope_PAL.c
2022-04-24 10:50:41 -04:00
Sirius902
0ee779f94a Make develop compile 2022-04-21 20:13:25 -04:00
GaryOderNichts
8db83099bb
Fix hardcoded keySegment address (#185) 2022-04-21 18:44:33 -04:00
Baoulettes
f05d006479
[MOD]Visual & audio Stone of agony (#177)
* Visual / Audio Stone of Agony

This add Sound and blinking icon for the item Stone of Agony.
Useful for peoples that have issues with rumble anything other person that is also blind or deaf.
This is made with these second person in mind, home they will like it :)

* Adding bool there

Yes I do fiels one by one to be sure

* Adding the Cvar register

1 file left :D

* Adding the main change in func_80848EF8 

And that the last file :)
2022-04-21 18:40:22 -04:00
Ralphie Morell
f65486d82d
Cheats Menu expansion (#176)
* Added extra cheats; compacted cheats menu

* fixed flag oversight
2022-04-21 18:39:39 -04:00
Ada
ffeb2afcb7
Changes fast text option to skip text, and makes text speed adjustable via a slider (#173)
* Adds fast text option

Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.

* Fixes magic numbers

* Changes text speed to a slider (unfinished)

Got most of the code working, but only works upon reloading the game, unsure of how to fix this.

* Makes text speed adjustable via a slider

* Cleans up changes to z_message_PAL.c
2022-04-21 18:38:56 -04:00
Rozelette
f5a3d3c4bf
Invalidate texture cache when loading dungeon maps (fixes #21) (#168)
* Invalidate texture cache when loading dungeon maps (fixes #21)

* Adjust point of dungeon map invalidation to account for constant updates each frame
2022-04-21 18:36:21 -04:00
Thomas Achatz
f66178772d
Dynamic Wallet Rupee Icon Color (#123)
* dynamic rupee rgb

* dynamic_wallet_icon cvar

* update blue rgb

* update blue rgb to match rando

* refactor

* Update z_parameter.c

* update rupeeWalletColors dimensions
2022-04-21 18:33:05 -04:00
Emill
ceef4a9453
Graphics backend enhancements etc. (#163) 2022-04-18 11:37:47 +02:00
Sirius902
fe6dbd2a5b
MM Bunny Hood enhancement (#181)
Allow bunny hood in boss rooms

Use math instead of array

Allow other masks with enhancement because why not
2022-04-17 11:26:49 -04:00
Rozelette
a11038f515
Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
Sparkling.Shampoo
1dcd24e7e2
Fix cylinder-tri intersection for GCC due to FLT_EVAL_METHOD (#157) 2022-04-17 11:19:45 -04:00
rozlette
0ef2d0c750 Remove leftover debug code (fixes #60) 2022-04-14 15:03:17 -04:00
Josh Bodner
e164819339
Added DPad support to shops (#139)
* Added DPad support to shops

* Wrap changes in CVar

* Remove unnesseccary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to shops

* Fixing rebase conflict

* Remove unnesseccary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict again

* Allocate aligned heaps

* Formatting fixes

* Added DPad support to ocarina and text prompts (#137)

* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict for the last time

* Totally Fixing rebase conflict again I promise

* This has to be the last time I fix this rebase conflict

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-04-12 21:38:08 -04:00
Josh Bodner
03a5c7ed29
Added DPad support to ocarina and text prompts (#137)
* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-11 17:06:55 -04:00
GaryOderNichts
beb454d000 Formatting fixes 2022-04-11 15:44:01 -04:00
GaryOderNichts
9a7c63c46c Allocate aligned heaps 2022-04-11 15:44:01 -04:00
Josh Bodner
06fd7f662a
Added DPad support to file selection and pause screens (#124)
* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-10 18:19:26 -04:00
rozlette
3e8c48c116 Add save editor 2022-04-08 18:42:16 -04:00
Sirius902
64327fafb1
Make ResourceMgr and CVar more const correct, remove unnecessary const_cast (#118) 2022-04-06 20:42:23 -04:00
Sirius902
a59317627f Fix Shadow Temple title card 2022-04-06 18:35:01 -04:00
Sirius902
e8837cf247 Fix title card 2022-04-03 19:18:16 -04:00
MegaMech
407a9c5371 Update nes_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech
2b4b44f698 Update staff_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech
a029827944 Update staff_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech
1e938866ac Update nes_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech
6acb8d20b4 Update staff_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech
ea91d36351 Update nes_message_data_static.xml 2022-04-03 13:26:58 -04:00
Emill
529c5f642d
Don't copy skybox textures (#129)
* Don't copy skybox textures

* Remove unnecessary parameter in skybox functions

* Make palette address part of texture cache key

* Support loading TLUT from two different memory locations
2022-04-02 19:57:20 +02:00
Nicholas Estelami
c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00
Andrew Piper
572e9fb9d0
Add an enhancement for a minimal ui. (#102)
This removes the button backgrounds, hides the hearts when they are full and the magic when its not in use. It also hides the rupee / key counters. All this is still visible on the pause screen or when the minimap is visible. It also changes the minimap behavior to be hidden by default on a zone change.
2022-03-31 18:32:32 -04:00
Nicholas Estelami
511397c34b
Merge pull request #113 from Sirius902/item-fix
Fix aiming items
2022-03-30 20:15:42 -04:00
MelonSpeedruns
98ddacef01
Fixed PS5 gyro & Added GUI calibration button (#78)
* Fixed PS5 gyro & Added GUI calibration button

* Change PS4/PS5 LED to the tunic color
2022-03-29 22:23:02 -04:00
MelonSpeedruns
e1be01cb6d Fixed rupee drops from bushes during title screen 2022-03-29 14:55:32 -04:00
MaikelChan
f3fe43b912 Fixed Link's sword being cut in preview in pause menu.
Apply the offset only when live Link is enabled.
2022-03-29 10:02:31 -06:00
ProjectRevoTPP
25468cf722 Add cheats menu. 2022-03-29 10:00:41 -06:00
Sirius902
4a24b5afb4 Use else if 2022-03-28 22:57:32 -07:00
Sirius902
a9b56e78e2 Fix aiming items 2022-03-28 14:11:37 -07:00
Emil Lenngren
d528160684 Fix triforce vertex count 2022-03-27 17:14:07 +02:00
M4xw
39cc86c260 git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:51:23 +01:00