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Fix Title card name for FRA and GER (#204)
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@ -1009,7 +1009,6 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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s32 doubleWidth;
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s32 titleY;
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s32 titleSecondY;
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s32 textureLanguageOffset;
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if (titleCtx->alpha != 0) {
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width = titleCtx->width;
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@ -1020,7 +1019,6 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2824);
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textureLanguageOffset = width * height * gSaveContext.language;
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height = (width * height > 0x1000) ? 0x1000 / width : height;
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titleSecondY = titleY + (height * 4);
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@ -1030,7 +1028,8 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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gDPSetPrimColor(TITLE_CARD_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
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(u8)titleCtx->alpha);
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gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA,
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gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture, G_IM_FMT_IA,
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G_IM_SIZ_8b,
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width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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@ -1042,7 +1041,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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// If texture is bigger than 0x1000, display the rest
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if (height > 0) {
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gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + 0x1000,
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gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture + 0x1000,
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G_IM_FMT_IA,
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G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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