mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 03:12:18 -05:00
Rumble cvar and fixes (#184)
* Rumble indefinitely until turned off * Add rumble cvar * Register CVar * Check if controller can rumble to insert rumble pak * Reduce verbosity of checks * Remove extraneous const_cast * Once again remove extraneous const_cast * Add per-controller settings * Add nice spacing * Only display controller entry if pad connected * Const some stuff
This commit is contained in:
parent
486f673df5
commit
eea5135d62
@ -3,6 +3,7 @@
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#include <memory>
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#include <map>
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#include <string>
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#include <optional>
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#include "stdint.h"
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#include "UltraController.h"
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#include "ControllerAttachment.h"
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@ -19,12 +20,17 @@ namespace Ship {
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void Read(OSContPad* pad);
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virtual void ReadFromSource() = 0;
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virtual void WriteToSource(ControllerCallback* controller) = 0;
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virtual bool Connected() const = 0;
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virtual bool CanRumble() const = 0;
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bool isRumbling;
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void SetButtonMapping(const std::string& szButtonName, int32_t dwScancode);
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std::shared_ptr<ControllerAttachment> GetAttachment() { return Attachment; }
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int32_t GetControllerNumber() { return dwControllerNumber; }
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virtual bool HasPadConf() const = 0;
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virtual std::optional<std::string> GetPadConfSection() = 0;
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protected:
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int32_t dwPressedButtons;
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std::map<int32_t, int32_t> ButtonMapping;
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@ -15,6 +15,8 @@
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#include <string>
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#include "SohHooks.h"
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#include "Window.h"
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#define ABS(var) var < 0 ? -(var) : var
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using namespace Ship;
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@ -64,7 +66,7 @@ namespace Game {
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CVar_SetS32("gPauseLiveLink", Settings.enhancements.animated_pause_menu);
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Settings.enhancements.dynamic_wallet_icon = stob(Conf[EnhancementSection]["dynamic_wallet_icon"]);
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CVar_SetS32(const_cast<char*>("gDynamicWalletIcon"), Settings.enhancements.dynamic_wallet_icon);
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CVar_SetS32("gDynamicWalletIcon", Settings.enhancements.dynamic_wallet_icon);
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Settings.enhancements.minimal_ui = stob(Conf[EnhancementSection]["minimal_ui"]);
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CVar_SetS32("gMinimalUI", Settings.enhancements.minimal_ui);
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@ -99,91 +101,88 @@ namespace Game {
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CVar_SetFloat("gFanfareVolume", Settings.audio.fanfare);
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// Controllers
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Settings.controller.gyro_sensitivity = Ship::stof(Conf[ControllerSection]["gyro_sensitivity"]);
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CVar_SetFloat("gGyroSensitivity", Settings.controller.gyro_sensitivity);
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Settings.controller.rumble_strength = Ship::stof(Conf[ControllerSection]["rumble_strength"]);
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CVar_SetFloat("gRumbleStrength", Settings.controller.rumble_strength);
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Settings.controller.rumble_enabled = Ship::stof(Conf[ControllerSection]["rumble_enabled"]);
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CVar_SetS32("gRumbleEnabled", Settings.controller.rumble_enabled);
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Settings.controller.input_scale = Ship::stof(Conf[ControllerSection]["input_scale"]);
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CVar_SetFloat("gInputScale", Settings.controller.input_scale);
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Settings.controller.input_enabled = stob(Conf[ControllerSection]["input_enabled"]);
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CVar_SetS32(const_cast<char*>("gInputEnabled"), Settings.controller.input_enabled);
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CVar_SetS32("gInputEnabled", Settings.controller.input_enabled);
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//Tunics
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Settings.cosmetic.tunic_kokiri_red = (Conf[CosmeticsSection]["tunic_kokiri_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_kokiri_red"]) : Settings.cosmetic.tunic_kokiri_red;
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CVar_SetS32(const_cast<char*>("gTunic_Kokiri_Red"), Settings.cosmetic.tunic_kokiri_red);
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CVar_SetS32("gTunic_Kokiri_Red", Settings.cosmetic.tunic_kokiri_red);
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Settings.cosmetic.tunic_kokiri_green = (Conf[CosmeticsSection]["tunic_kokiri_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_kokiri_green"]) : Settings.cosmetic.tunic_kokiri_green;
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CVar_SetS32(const_cast<char*>("gTunic_Kokiri_Green"), Settings.cosmetic.tunic_kokiri_green);
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CVar_SetS32("gTunic_Kokiri_Green", Settings.cosmetic.tunic_kokiri_green);
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Settings.cosmetic.tunic_kokiri_blue = (Conf[CosmeticsSection]["tunic_kokiri_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_kokiri_blue"]) : Settings.cosmetic.tunic_kokiri_blue;
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CVar_SetS32(const_cast<char*>("gTunic_Kokiri_Blue"), Settings.cosmetic.tunic_kokiri_blue);
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CVar_SetS32("gTunic_Kokiri_Blue", Settings.cosmetic.tunic_kokiri_blue);
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Settings.cosmetic.tunic_goron_red = (Conf[CosmeticsSection]["tunic_goron_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_goron_red"]) : Settings.cosmetic.tunic_goron_red;
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CVar_SetS32(const_cast<char*>("gTunic_Goron_Red"), Settings.cosmetic.tunic_goron_red);
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CVar_SetS32("gTunic_Goron_Red", Settings.cosmetic.tunic_goron_red);
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Settings.cosmetic.tunic_goron_green = (Conf[CosmeticsSection]["tunic_goron_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_goron_green"]) : Settings.cosmetic.tunic_goron_green;
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CVar_SetS32(const_cast<char*>("gTunic_Goron_Green"), Settings.cosmetic.tunic_goron_green);
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CVar_SetS32("gTunic_Goron_Green", Settings.cosmetic.tunic_goron_green);
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Settings.cosmetic.tunic_goron_blue = (Conf[CosmeticsSection]["tunic_goron_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_goron_blue"]) : Settings.cosmetic.tunic_goron_blue;
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CVar_SetS32(const_cast<char*>("gTunic_Goron_Blue"), Settings.cosmetic.tunic_goron_blue);
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CVar_SetS32("gTunic_Goron_Blue", Settings.cosmetic.tunic_goron_blue);
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Settings.cosmetic.tunic_zora_red = (Conf[CosmeticsSection]["tunic_zora_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_zora_red"]) : Settings.cosmetic.tunic_zora_red;
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CVar_SetS32(const_cast<char*>("gTunic_Zora_Red"), Settings.cosmetic.tunic_zora_red);
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CVar_SetS32("gTunic_Zora_Red", Settings.cosmetic.tunic_zora_red);
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Settings.cosmetic.tunic_zora_green = (Conf[CosmeticsSection]["tunic_zora_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_zora_green"]) : Settings.cosmetic.tunic_zora_green;
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CVar_SetS32(const_cast<char*>("gTunic_Zora_Green"), Settings.cosmetic.tunic_zora_green);
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CVar_SetS32("gTunic_Zora_Green", Settings.cosmetic.tunic_zora_green);
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Settings.cosmetic.tunic_zora_blue = (Conf[CosmeticsSection]["tunic_zora_blue"] != "" ) ? Ship::stoi(Conf[CosmeticsSection]["tunic_zora_blue"]) : Settings.cosmetic.tunic_zora_blue;
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CVar_SetS32(const_cast<char*>("gTunic_Zora_Blue"), Settings.cosmetic.tunic_zora_blue);
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CVar_SetS32("gTunic_Zora_Blue", Settings.cosmetic.tunic_zora_blue);
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//Navi
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Settings.cosmetic.navi_idle_inner_red = (Conf[CosmeticsSection]["navi_idle_inner_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_inner_red"]) : Settings.cosmetic.navi_idle_inner_red;
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CVar_SetS32(const_cast<char*>("gNavi_Idle_Inner_Red"), Settings.cosmetic.navi_idle_inner_red);
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CVar_SetS32("gNavi_Idle_Inner_Red", Settings.cosmetic.navi_idle_inner_red);
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Settings.cosmetic.navi_idle_inner_green = (Conf[CosmeticsSection]["navi_idle_inner_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_inner_green"]) : Settings.cosmetic.navi_idle_inner_green;
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CVar_SetS32(const_cast<char*>("gNavi_Idle_Inner_Green"), Settings.cosmetic.navi_idle_inner_green);
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CVar_SetS32("gNavi_Idle_Inner_Green", Settings.cosmetic.navi_idle_inner_green);
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Settings.cosmetic.navi_idle_inner_blue = (Conf[CosmeticsSection]["navi_idle_inner_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_inner_blue"]) : Settings.cosmetic.navi_idle_inner_blue;
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CVar_SetS32(const_cast<char*>("gNavi_Idle_Inner_Blue"), Settings.cosmetic.navi_idle_inner_blue);
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CVar_SetS32("gNavi_Idle_Inner_Blue", Settings.cosmetic.navi_idle_inner_blue);
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Settings.cosmetic.navi_idle_outer_red = (Conf[CosmeticsSection]["navi_idle_outer_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_outer_red"]) : Settings.cosmetic.navi_idle_outer_red;
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CVar_SetS32(const_cast<char*>("gNavi_Idle_Outer_Red"), Settings.cosmetic.navi_idle_outer_red);
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CVar_SetS32("gNavi_Idle_Outer_Red", Settings.cosmetic.navi_idle_outer_red);
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Settings.cosmetic.navi_idle_outer_green = (Conf[CosmeticsSection]["navi_idle_outer_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_outer_green"]) : Settings.cosmetic.navi_idle_outer_green;
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CVar_SetS32(const_cast<char*>("gNavi_Idle_Outer_Green"), Settings.cosmetic.navi_idle_outer_green);
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CVar_SetS32("gNavi_Idle_Outer_Green", Settings.cosmetic.navi_idle_outer_green);
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Settings.cosmetic.navi_idle_outer_blue = (Conf[CosmeticsSection]["navi_idle_outer_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_outer_blue"]) : Settings.cosmetic.navi_idle_outer_blue;
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CVar_SetS32(const_cast<char*>("gNavi_Idle_Outer_Blue"), Settings.cosmetic.navi_idle_outer_blue);
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CVar_SetS32("gNavi_Idle_Outer_Blue", Settings.cosmetic.navi_idle_outer_blue);
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Settings.cosmetic.navi_npc_inner_red = (Conf[CosmeticsSection]["navi_npc_inner_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_inner_red"]) : Settings.cosmetic.navi_npc_inner_red;
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CVar_SetS32(const_cast<char*>("gNavi_NPC_Inner_Red"), Settings.cosmetic.navi_npc_inner_red);
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CVar_SetS32("gNavi_NPC_Inner_Red", Settings.cosmetic.navi_npc_inner_red);
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Settings.cosmetic.navi_npc_inner_green = (Conf[CosmeticsSection]["navi_npc_inner_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_inner_green"]) : Settings.cosmetic.navi_npc_inner_green;
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CVar_SetS32(const_cast<char*>("gNavi_NPC_Inner_Green"), Settings.cosmetic.navi_npc_inner_green);
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CVar_SetS32("gNavi_NPC_Inner_Green", Settings.cosmetic.navi_npc_inner_green);
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Settings.cosmetic.navi_npc_inner_blue = (Conf[CosmeticsSection]["navi_npc_inner_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_inner_blue"]) : Settings.cosmetic.navi_npc_inner_blue;
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CVar_SetS32(const_cast<char*>("gNavi_NPC_Inner_Blue"), Settings.cosmetic.navi_npc_inner_blue);
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CVar_SetS32("gNavi_NPC_Inner_Blue", Settings.cosmetic.navi_npc_inner_blue);
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Settings.cosmetic.navi_npc_outer_red = (Conf[CosmeticsSection]["navi_npc_outer_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_outer_red"]) : Settings.cosmetic.navi_npc_outer_red;
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CVar_SetS32(const_cast<char*>("gNavi_NPC_Outer_Red"), Settings.cosmetic.navi_npc_outer_red);
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CVar_SetS32("gNavi_NPC_Outer_Red", Settings.cosmetic.navi_npc_outer_red);
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Settings.cosmetic.navi_npc_outer_green = (Conf[CosmeticsSection]["navi_npc_outer_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_outer_green"]) : Settings.cosmetic.navi_npc_outer_green;
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CVar_SetS32(const_cast<char*>("gNavi_NPC_Outer_Green"), Settings.cosmetic.navi_npc_outer_green);
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CVar_SetS32("gNavi_NPC_Outer_Green", Settings.cosmetic.navi_npc_outer_green);
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Settings.cosmetic.navi_npc_outer_blue = (Conf[CosmeticsSection]["navi_npc_outer_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_outer_blue"]) : Settings.cosmetic.navi_npc_outer_blue;
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CVar_SetS32(const_cast<char*>("gNavi_NPC_Outer_Blue"), Settings.cosmetic.navi_npc_outer_blue);
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CVar_SetS32("gNavi_NPC_Outer_Blue", Settings.cosmetic.navi_npc_outer_blue);
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Settings.cosmetic.navi_enemy_inner_red = (Conf[CosmeticsSection]["navi_enemy_inner_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_inner_red"]) : Settings.cosmetic.navi_enemy_inner_red;
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CVar_SetS32(const_cast<char*>("gNavi_Enemy_Inner_Red"), Settings.cosmetic.navi_enemy_inner_red);
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CVar_SetS32("gNavi_Enemy_Inner_Red", Settings.cosmetic.navi_enemy_inner_red);
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Settings.cosmetic.navi_enemy_inner_green = (Conf[CosmeticsSection]["navi_enemy_inner_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_inner_green"]) : Settings.cosmetic.navi_enemy_inner_green;
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CVar_SetS32(const_cast<char*>("gNavi_Enemy_Inner_Green"), Settings.cosmetic.navi_enemy_inner_green);
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CVar_SetS32("gNavi_Enemy_Inner_Green", Settings.cosmetic.navi_enemy_inner_green);
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Settings.cosmetic.navi_enemy_inner_blue = (Conf[CosmeticsSection]["navi_enemy_inner_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_inner_blue"]) : Settings.cosmetic.navi_enemy_inner_blue;
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CVar_SetS32(const_cast<char*>("gNavi_Enemy_Inner_Blue"), Settings.cosmetic.navi_enemy_inner_blue);
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CVar_SetS32("gNavi_Enemy_Inner_Blue", Settings.cosmetic.navi_enemy_inner_blue);
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Settings.cosmetic.navi_enemy_outer_red = (Conf[CosmeticsSection]["navi_enemy_outer_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_outer_red"]) : Settings.cosmetic.navi_enemy_outer_red;
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CVar_SetS32(const_cast<char*>("gNavi_Enemy_Outer_Red"), Settings.cosmetic.navi_enemy_outer_red);
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CVar_SetS32("gNavi_Enemy_Outer_Red", Settings.cosmetic.navi_enemy_outer_red);
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Settings.cosmetic.navi_enemy_outer_green = (Conf[CosmeticsSection]["navi_enemy_outer_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_outer_green"]) : Settings.cosmetic.navi_enemy_outer_green;
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CVar_SetS32(const_cast<char*>("gNavi_Enemy_Outer_Green"), Settings.cosmetic.navi_enemy_outer_green);
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CVar_SetS32("gNavi_Enemy_Outer_Green", Settings.cosmetic.navi_enemy_outer_green);
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Settings.cosmetic.navi_enemy_outer_blue = (Conf[CosmeticsSection]["navi_enemy_outer_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_outer_blue"]) : Settings.cosmetic.navi_enemy_outer_blue;
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CVar_SetS32(const_cast<char*>("gNavi_Enemy_Outer_Blue"), Settings.cosmetic.navi_enemy_outer_blue);
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CVar_SetS32("gNavi_Enemy_Outer_Blue", Settings.cosmetic.navi_enemy_outer_blue);
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Settings.cosmetic.navi_prop_inner_red = (Conf[CosmeticsSection]["navi_prop_inner_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_inner_red"]) : Settings.cosmetic.navi_prop_inner_red;
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CVar_SetS32(const_cast<char*>("gNavi_Prop_Inner_Red"), Settings.cosmetic.navi_prop_inner_red);
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CVar_SetS32("gNavi_Prop_Inner_Red", Settings.cosmetic.navi_prop_inner_red);
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Settings.cosmetic.navi_prop_inner_green = (Conf[CosmeticsSection]["navi_prop_inner_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_inner_green"]) : Settings.cosmetic.navi_prop_inner_green;
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CVar_SetS32(const_cast<char*>("gNavi_Prop_Inner_Green"), Settings.cosmetic.navi_prop_inner_green);
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CVar_SetS32("gNavi_Prop_Inner_Green", Settings.cosmetic.navi_prop_inner_green);
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Settings.cosmetic.navi_prop_inner_blue = (Conf[CosmeticsSection]["navi_prop_inner_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_inner_blue"]) : Settings.cosmetic.navi_prop_inner_blue;
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CVar_SetS32(const_cast<char*>("gNavi_Prop_Inner_Blue"), Settings.cosmetic.navi_prop_inner_blue);
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CVar_SetS32("gNavi_Prop_Inner_Blue", Settings.cosmetic.navi_prop_inner_blue);
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Settings.cosmetic.navi_prop_outer_red = (Conf[CosmeticsSection]["navi_prop_outer_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_outer_red"]) : Settings.cosmetic.navi_prop_outer_red;
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CVar_SetS32(const_cast<char*>("gNavi_Prop_Outer_Red"), Settings.cosmetic.navi_prop_outer_red);
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CVar_SetS32("gNavi_Prop_Outer_Red", Settings.cosmetic.navi_prop_outer_red);
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Settings.cosmetic.navi_prop_outer_green = (Conf[CosmeticsSection]["navi_prop_outer_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_outer_green"]) : Settings.cosmetic.navi_prop_outer_green;
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CVar_SetS32(const_cast<char*>("gNavi_Prop_Outer_Green"), Settings.cosmetic.navi_prop_outer_green);
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CVar_SetS32("gNavi_Prop_Outer_Green", Settings.cosmetic.navi_prop_outer_green);
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Settings.cosmetic.navi_prop_outer_blue = (Conf[CosmeticsSection]["navi_prop_outer_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_outer_blue"]) : Settings.cosmetic.navi_prop_outer_blue;
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CVar_SetS32(const_cast<char*>("gNavi_Prop_Outer_Blue"), Settings.cosmetic.navi_prop_outer_blue);
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CVar_SetS32("gNavi_Prop_Outer_Blue", Settings.cosmetic.navi_prop_outer_blue);
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@ -238,9 +237,28 @@ namespace Game {
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Settings.cheats.freeze_time = stob(Conf[CheatSection]["freeze_time"]);
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CVar_SetS32("gFreezeTime", Settings.cheats.freeze_time);
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// Per-Controller
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LoadPadSettings();
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UpdateAudio();
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}
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void LoadPadSettings() {
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const std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
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ConfigFile& Conf = *pConf;
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for (const auto& [i, controllers] : Ship::Window::Controllers) {
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for (const auto& controller : controllers) {
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if (auto padConfSection = controller->GetPadConfSection()) {
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Settings.controller.extra[i].gyro_sensitivity = Ship::stof(Conf[*padConfSection]["gyro_sensitivity"]);
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Settings.controller.extra[i].rumble_strength = Ship::stof(Conf[*padConfSection]["rumble_strength"]);
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Settings.controller.extra[i].gyro_drift_x = Ship::stof(Conf[*padConfSection]["gyro_drift_x"], 0.0f);
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Settings.controller.extra[i].gyro_drift_y = Ship::stof(Conf[*padConfSection]["gyro_drift_y"], 0.0f);
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}
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}
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}
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}
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void SaveSettings() {
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const std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
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ConfigFile& Conf = *pConf;
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@ -272,8 +290,7 @@ namespace Game {
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// Controllers
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Conf[ControllerSection]["gyro_sensitivity"] = std::to_string(Settings.controller.gyro_sensitivity);
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Conf[ControllerSection]["rumble_strength"] = std::to_string(Settings.controller.rumble_strength);
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Conf[ControllerSection]["rumble_enabled"] = std::to_string(Settings.controller.rumble_enabled);
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Conf[ControllerSection]["input_scale"] = std::to_string(Settings.controller.input_scale);
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Conf[ControllerSection]["input_enabled"] = std::to_string(Settings.controller.input_enabled);
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Conf[ControllerSection]["dpad_pause_name"] = std::to_string(Settings.controller.dpad_pause_name);
|
||||
@ -333,6 +350,17 @@ namespace Game {
|
||||
Conf[CheatSection]["moon_jump_on_l"] = std::to_string(Settings.cheats.moon_jump_on_l);
|
||||
Conf[CheatSection]["super_tunic"] = std::to_string(Settings.cheats.super_tunic);
|
||||
|
||||
// Per-Controller
|
||||
for (const auto& [i, controllers] : Ship::Window::Controllers) {
|
||||
for (const auto& controller : controllers) {
|
||||
if (auto padConfSection = controller->GetPadConfSection()) {
|
||||
Conf[*padConfSection]["gyro_sensitivity"] = std::to_string(Settings.controller.extra[i].gyro_sensitivity);
|
||||
Conf[*padConfSection]["rumble_strength"] = std::to_string(Settings.controller.extra[i].rumble_strength);
|
||||
Conf[*padConfSection]["gyro_drift_x"] = std::to_string(Settings.controller.extra[i].gyro_drift_x);
|
||||
Conf[*padConfSection]["gyro_drift_y"] = std::to_string(Settings.controller.extra[i].gyro_drift_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Conf.Save();
|
||||
}
|
||||
|
@ -34,11 +34,14 @@ struct SoHConfigType {
|
||||
|
||||
// Controller
|
||||
struct {
|
||||
float gyro_sensitivity = 1.0f;
|
||||
float rumble_strength = 1.0f;
|
||||
struct {
|
||||
float gyro_sensitivity = 1.0f;
|
||||
float rumble_strength = 1.0f;
|
||||
float gyro_drift_x = 0.0f;
|
||||
float gyro_drift_y = 0.0f;
|
||||
} extra[4];
|
||||
bool rumble_enabled = true;
|
||||
float input_scale = 1.0f;
|
||||
float gyroDriftX = 0.0f;
|
||||
float gyroDriftY = 0.0f;
|
||||
bool input_enabled = false;
|
||||
bool dpad_pause_name = false;
|
||||
bool dpad_ocarina_text = false;
|
||||
@ -128,6 +131,7 @@ namespace Game {
|
||||
extern SoHConfigType Settings;
|
||||
void InitSettings();
|
||||
void LoadSettings();
|
||||
void LoadPadSettings();
|
||||
void SaveSettings();
|
||||
void SetSeqPlayerVolume(SeqPlayers playerId, float volume);
|
||||
}
|
||||
|
@ -53,4 +53,4 @@ namespace Ship {
|
||||
std::string KeyboardController::GetBindingConfSection() {
|
||||
return GetControllerType() + " CONTROLLER BINDING " + std::to_string(GetControllerNumber() + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,11 +10,16 @@ namespace Ship {
|
||||
|
||||
void ReadFromSource();
|
||||
void WriteToSource(ControllerCallback* controller);
|
||||
bool Connected() const { return true; }
|
||||
bool CanRumble() const { return false; }
|
||||
|
||||
bool PressButton(int32_t dwScancode);
|
||||
bool ReleaseButton(int32_t dwScancode);
|
||||
void ReleaseAllButtons();
|
||||
|
||||
bool HasPadConf() const { return false; }
|
||||
std::optional<std::string> GetPadConfSection() { return {}; }
|
||||
|
||||
protected:
|
||||
std::string GetControllerType();
|
||||
std::string GetConfSection();
|
||||
|
@ -74,15 +74,21 @@ namespace Ship {
|
||||
Cont = NewCont;
|
||||
|
||||
std::string BindingConfSection = GetBindingConfSection();
|
||||
std::shared_ptr<ConfigFile> pBindingConf = GlobalCtx2::GetInstance()->GetConfig();
|
||||
ConfigFile& BindingConf = *pBindingConf.get();
|
||||
std::string PadConfSection = *GetPadConfSection();
|
||||
std::shared_ptr<ConfigFile> config = GlobalCtx2::GetInstance()->GetConfig();
|
||||
|
||||
if (!BindingConf.has(BindingConfSection)) {
|
||||
if (!config->has(BindingConfSection)) {
|
||||
CreateDefaultBinding();
|
||||
}
|
||||
|
||||
if (!config->has(PadConfSection)) {
|
||||
CreateDefaultPadConf();
|
||||
}
|
||||
|
||||
LoadBinding();
|
||||
LoadAxisThresholds();
|
||||
// Update per-controller settings in ImGui menu after opening controller.
|
||||
Game::LoadPadSettings();
|
||||
|
||||
break;
|
||||
}
|
||||
@ -93,6 +99,9 @@ namespace Ship {
|
||||
}
|
||||
|
||||
bool SDLController::Close() {
|
||||
if (SDL_GameControllerHasRumble(Cont)) {
|
||||
SDL_GameControllerRumble(Cont, 0, 0, 0);
|
||||
}
|
||||
if (Cont != nullptr) {
|
||||
SDL_GameControllerClose(Cont);
|
||||
}
|
||||
@ -178,37 +187,41 @@ namespace Ship {
|
||||
|
||||
if (SDL_GameControllerHasSensor(Cont, SDL_SENSOR_GYRO))
|
||||
{
|
||||
size_t contNumber = GetControllerNumber();
|
||||
float& gyro_drift_x = Game::Settings.controller.extra[contNumber].gyro_drift_x;
|
||||
float& gyro_drift_y = Game::Settings.controller.extra[contNumber].gyro_drift_y;
|
||||
const float gyro_sensitivity = Game::Settings.controller.extra[contNumber].gyro_sensitivity;
|
||||
|
||||
float gyroData[3];
|
||||
SDL_GameControllerGetSensorData(Cont, SDL_SENSOR_GYRO, gyroData, 3);
|
||||
|
||||
const char* contName = SDL_GameControllerName(Cont);
|
||||
const int isSpecialController = !strcmp("PS5 Controller", contName);
|
||||
const float gyroSensitivity = Game::Settings.controller.gyro_sensitivity;
|
||||
|
||||
if (Game::Settings.controller.gyroDriftX == 0) {
|
||||
Game::Settings.controller.gyroDriftX = gyroData[0];
|
||||
if (gyro_drift_x == 0) {
|
||||
gyro_drift_x = gyroData[0];
|
||||
}
|
||||
|
||||
if (Game::Settings.controller.gyroDriftY == 0) {
|
||||
if (gyro_drift_y == 0) {
|
||||
if (isSpecialController == 1) {
|
||||
Game::Settings.controller.gyroDriftY = gyroData[2];
|
||||
gyro_drift_y = gyroData[2];
|
||||
}
|
||||
else {
|
||||
Game::Settings.controller.gyroDriftY = gyroData[1];
|
||||
gyro_drift_y = gyroData[1];
|
||||
}
|
||||
}
|
||||
|
||||
if (isSpecialController == 1) {
|
||||
wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
|
||||
wGyroY = -gyroData[2] - Game::Settings.controller.gyroDriftY;
|
||||
wGyroX = gyroData[0] - gyro_drift_x;
|
||||
wGyroY = -gyroData[2] - gyro_drift_y;
|
||||
}
|
||||
else {
|
||||
wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
|
||||
wGyroY = gyroData[1] - Game::Settings.controller.gyroDriftY;
|
||||
wGyroX = gyroData[0] - gyro_drift_x;
|
||||
wGyroY = gyroData[1] - gyro_drift_y;
|
||||
}
|
||||
|
||||
wGyroX *= gyroSensitivity;
|
||||
wGyroY *= gyroSensitivity;
|
||||
wGyroX *= gyro_sensitivity;
|
||||
wGyroY *= gyro_sensitivity;
|
||||
}
|
||||
|
||||
for (int32_t i = SDL_CONTROLLER_BUTTON_A; i < SDL_CONTROLLER_BUTTON_MAX; i++) {
|
||||
@ -331,7 +344,10 @@ namespace Ship {
|
||||
{
|
||||
if (SDL_GameControllerHasRumble(Cont)) {
|
||||
if (controller->rumble > 0) {
|
||||
SDL_GameControllerRumble(Cont, 0xFFFF * Game::Settings.controller.rumble_strength, 0xFFFF * Game::Settings.controller.rumble_strength, 1);
|
||||
float rumble_strength = Game::Settings.controller.extra[GetControllerNumber()].rumble_strength;
|
||||
SDL_GameControllerRumble(Cont, 0xFFFF * rumble_strength, 0xFFFF * rumble_strength, 0);
|
||||
} else {
|
||||
SDL_GameControllerRumble(Cont, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -391,6 +407,19 @@ namespace Ship {
|
||||
Conf.Save();
|
||||
}
|
||||
|
||||
void SDLController::CreateDefaultPadConf() {
|
||||
std::string ConfSection = *GetPadConfSection();
|
||||
std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
|
||||
ConfigFile& Conf = *pConf.get();
|
||||
|
||||
Conf[ConfSection]["gyro_sensitivity"] = std::to_string(1.0f);
|
||||
Conf[ConfSection]["rumble_strength"] = std::to_string(1.0f);
|
||||
Conf[ConfSection]["gyro_drift_x"] = std::to_string(0.0f);
|
||||
Conf[ConfSection]["gyro_drift_y"] = std::to_string(0.0f);
|
||||
|
||||
Conf.Save();
|
||||
}
|
||||
|
||||
void SDLController::SetButtonMapping(const std::string& szButtonName, int32_t dwScancode) {
|
||||
if (guid.compare(INVALID_SDL_CONTROLLER_GUID)) {
|
||||
return;
|
||||
@ -410,4 +439,8 @@ namespace Ship {
|
||||
std::string SDLController::GetBindingConfSection() {
|
||||
return GetControllerType() + " CONTROLLER BINDING " + guid;
|
||||
}
|
||||
|
||||
std::optional<std::string> SDLController::GetPadConfSection() {
|
||||
return GetControllerType() + " CONTROLLER PAD " + guid;
|
||||
}
|
||||
}
|
||||
|
@ -12,15 +12,21 @@ namespace Ship {
|
||||
|
||||
void ReadFromSource();
|
||||
void WriteToSource(ControllerCallback* controller);
|
||||
bool Connected() const { return Cont != nullptr; }
|
||||
bool CanRumble() const { return SDL_GameControllerHasRumble(Cont); }
|
||||
|
||||
std::string GetGuid() { return guid; };
|
||||
|
||||
bool HasPadConf() const { return true; }
|
||||
std::optional<std::string> GetPadConfSection();
|
||||
|
||||
protected:
|
||||
std::string GetControllerType();
|
||||
void SetButtonMapping(const std::string& szButtonName, int32_t dwScancode);
|
||||
std::string GetConfSection();
|
||||
std::string GetBindingConfSection();
|
||||
void CreateDefaultBinding();
|
||||
void CreateDefaultPadConf();
|
||||
static bool IsGuidInUse(const std::string& guid);
|
||||
|
||||
private:
|
||||
|
@ -3,6 +3,9 @@
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
#include <utility>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include "Archive.h"
|
||||
#include "Environment.h"
|
||||
@ -81,49 +84,49 @@ namespace SohImGui {
|
||||
ImGui_ImplWin32_Init(impl.dx11.window);
|
||||
break;
|
||||
}
|
||||
kokiri_col[0] = std::clamp((float) CVar_GetS32((char*)"gTunic_Kokiri_Red", 30)/255, 0.0f, 1.0f);
|
||||
kokiri_col[1] = std::clamp((float)CVar_GetS32((char*)"gTunic_Kokiri_Green", 105) / 255, 0.0f, 1.0f);
|
||||
kokiri_col[2] = std::clamp((float)CVar_GetS32((char*)"gTunic_Kokiri_Blue", 27) / 255, 0.0f, 1.0f);
|
||||
kokiri_col[0] = std::clamp((float) CVar_GetS32("gTunic_Kokiri_Red", 30)/255, 0.0f, 1.0f);
|
||||
kokiri_col[1] = std::clamp((float)CVar_GetS32("gTunic_Kokiri_Green", 105) / 255, 0.0f, 1.0f);
|
||||
kokiri_col[2] = std::clamp((float)CVar_GetS32("gTunic_Kokiri_Blue", 27) / 255, 0.0f, 1.0f);
|
||||
|
||||
goron_col[0] = std::clamp((float)CVar_GetS32((char*)"gTunic_Goron_Red", 100) / 255, 0.0f, 1.0f);
|
||||
goron_col[1] = std::clamp((float)CVar_GetS32((char*)"gTunic_Goron_Green", 20) / 255, 0.0f, 1.0f);
|
||||
goron_col[2] = std::clamp((float)CVar_GetS32((char*)"gTunic_Goron_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
goron_col[0] = std::clamp((float)CVar_GetS32("gTunic_Goron_Red", 100) / 255, 0.0f, 1.0f);
|
||||
goron_col[1] = std::clamp((float)CVar_GetS32("gTunic_Goron_Green", 20) / 255, 0.0f, 1.0f);
|
||||
goron_col[2] = std::clamp((float)CVar_GetS32("gTunic_Goron_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
|
||||
zora_col[0] = std::clamp((float)CVar_GetS32((char*)"gTunic_Zora_Red", 0) / 255, 0.0f, 1.0f);
|
||||
zora_col[1] = std::clamp((float)CVar_GetS32((char*)"gTunic_Zora_Green", 60) / 255, 0.0f, 1.0f);
|
||||
zora_col[2] = std::clamp((float)CVar_GetS32((char*)"gTunic_Zora_Blue", 100) / 255, 0.0f, 1.0f);
|
||||
zora_col[0] = std::clamp((float)CVar_GetS32("gTunic_Zora_Red", 0) / 255, 0.0f, 1.0f);
|
||||
zora_col[1] = std::clamp((float)CVar_GetS32("gTunic_Zora_Green", 60) / 255, 0.0f, 1.0f);
|
||||
zora_col[2] = std::clamp((float)CVar_GetS32("gTunic_Zora_Blue", 100) / 255, 0.0f, 1.0f);
|
||||
|
||||
navi_idle_i_col[0] = std::clamp((float)CVar_GetS32((char*)"gNavi_Idle_Inner_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_idle_i_col[1] = std::clamp((float)CVar_GetS32((char*)"gNavi_Idle_Inner_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_idle_i_col[2] = std::clamp((float)CVar_GetS32((char*)"gNavi_Idle_Inner_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
navi_idle_i_col[0] = std::clamp((float)CVar_GetS32("gNavi_Idle_Inner_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_idle_i_col[1] = std::clamp((float)CVar_GetS32("gNavi_Idle_Inner_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_idle_i_col[2] = std::clamp((float)CVar_GetS32("gNavi_Idle_Inner_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
|
||||
navi_idle_o_col[0] = std::clamp((float)CVar_GetS32((char*)"gNavi_Idle_Outer_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_idle_o_col[1] = std::clamp((float)CVar_GetS32((char*)"gNavi_Idle_Outer_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_idle_o_col[2] = std::clamp((float)CVar_GetS32((char*)"gNavi_Idle_Outer_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
navi_idle_o_col[0] = std::clamp((float)CVar_GetS32("gNavi_Idle_Outer_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_idle_o_col[1] = std::clamp((float)CVar_GetS32("gNavi_Idle_Outer_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_idle_o_col[2] = std::clamp((float)CVar_GetS32("gNavi_Idle_Outer_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
|
||||
navi_npc_i_col[0] = std::clamp((float)CVar_GetS32((char*)"gNavi_NPC_Inner_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_npc_i_col[1] = std::clamp((float)CVar_GetS32((char*)"gNavi_NPC_Inner_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_npc_i_col[2] = std::clamp((float)CVar_GetS32((char*)"gNavi_NPC_Inner_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
navi_npc_i_col[0] = std::clamp((float)CVar_GetS32("gNavi_NPC_Inner_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_npc_i_col[1] = std::clamp((float)CVar_GetS32("gNavi_NPC_Inner_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_npc_i_col[2] = std::clamp((float)CVar_GetS32("gNavi_NPC_Inner_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
|
||||
navi_npc_o_col[0] = std::clamp((float)CVar_GetS32((char*)"gNavi_NPC_Outer_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_npc_o_col[1] = std::clamp((float)CVar_GetS32((char*)"gNavi_NPC_Outer_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_npc_o_col[2] = std::clamp((float)CVar_GetS32((char*)"gNavi_NPC_Outer_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
navi_npc_o_col[0] = std::clamp((float)CVar_GetS32("gNavi_NPC_Outer_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_npc_o_col[1] = std::clamp((float)CVar_GetS32("gNavi_NPC_Outer_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_npc_o_col[2] = std::clamp((float)CVar_GetS32("gNavi_NPC_Outer_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
|
||||
navi_enemy_i_col[0] = std::clamp((float)CVar_GetS32((char*)"gNavi_Enemy_Inner_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_enemy_i_col[1] = std::clamp((float)CVar_GetS32((char*)"gNavi_Enemy_Inner_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_enemy_i_col[2] = std::clamp((float)CVar_GetS32((char*)"gNavi_Enemy_Inner_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
navi_enemy_i_col[0] = std::clamp((float)CVar_GetS32("gNavi_Enemy_Inner_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_enemy_i_col[1] = std::clamp((float)CVar_GetS32("gNavi_Enemy_Inner_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_enemy_i_col[2] = std::clamp((float)CVar_GetS32("gNavi_Enemy_Inner_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
|
||||
navi_enemy_o_col[0] = std::clamp((float)CVar_GetS32((char*)"gNavi_Enemy_Outer_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_enemy_o_col[1] = std::clamp((float)CVar_GetS32((char*)"gNavi_Enemy_Outer_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_enemy_o_col[2] = std::clamp((float)CVar_GetS32((char*)"gNavi_Enemy_Outer_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
navi_enemy_o_col[0] = std::clamp((float)CVar_GetS32("gNavi_Enemy_Outer_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_enemy_o_col[1] = std::clamp((float)CVar_GetS32("gNavi_Enemy_Outer_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_enemy_o_col[2] = std::clamp((float)CVar_GetS32("gNavi_Enemy_Outer_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
|
||||
navi_prop_i_col[0] = std::clamp((float)CVar_GetS32((char*)"gNavi_Prop_Inner_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_prop_i_col[1] = std::clamp((float)CVar_GetS32((char*)"gNavi_Prop_Inner_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_prop_i_col[2] = std::clamp((float)CVar_GetS32((char*)"gNavi_Prop_Inner_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
navi_prop_i_col[0] = std::clamp((float)CVar_GetS32("gNavi_Prop_Inner_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_prop_i_col[1] = std::clamp((float)CVar_GetS32("gNavi_Prop_Inner_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_prop_i_col[2] = std::clamp((float)CVar_GetS32("gNavi_Prop_Inner_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
|
||||
navi_prop_o_col[0] = std::clamp((float)CVar_GetS32((char*)"gNavi_Prop_Outer_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_prop_o_col[1] = std::clamp((float)CVar_GetS32((char*)"gNavi_Prop_Outer_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_prop_o_col[2] = std::clamp((float)CVar_GetS32((char*)"gNavi_Prop_Outer_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
navi_prop_o_col[0] = std::clamp((float)CVar_GetS32("gNavi_Prop_Outer_Red", 0) / 255, 0.0f, 1.0f);
|
||||
navi_prop_o_col[1] = std::clamp((float)CVar_GetS32("gNavi_Prop_Outer_Green", 0) / 255, 0.0f, 1.0f);
|
||||
navi_prop_o_col[2] = std::clamp((float)CVar_GetS32("gNavi_Prop_Outer_Blue", 0) / 255, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void ImGuiBackendInit() {
|
||||
@ -402,20 +405,41 @@ namespace SohImGui {
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Controller")) {
|
||||
ImGui::Text("Gyro Sensitivity: %d %%", static_cast<int>(100 * Game::Settings.controller.gyro_sensitivity));
|
||||
if (ImGui::SliderFloat("##GYROSCOPE", &Game::Settings.controller.gyro_sensitivity, 0.0f, 1.0f, "")) {
|
||||
needs_save = true;
|
||||
}
|
||||
for (const auto& [i, controllers] : Ship::Window::Controllers) {
|
||||
bool hasPad = std::find_if(controllers.begin(), controllers.end(), [](const auto& c) {
|
||||
return c->HasPadConf() && c->Connected();
|
||||
}) != controllers.end();
|
||||
|
||||
if (ImGui::Button("Recalibrate Gyro")) {
|
||||
Game::Settings.controller.gyroDriftX = 0;
|
||||
Game::Settings.controller.gyroDriftY = 0;
|
||||
if (!hasPad) continue;
|
||||
|
||||
auto menuLabel = "Controller " + std::to_string(i + 1);
|
||||
if (ImGui::BeginMenu(menuLabel.c_str())) {
|
||||
ImGui::Text("Gyro Sensitivity: %d %%", static_cast<int>(100 * Game::Settings.controller.extra[i].gyro_sensitivity));
|
||||
if (ImGui::SliderFloat("##GYROSCOPE", &Game::Settings.controller.extra[i].gyro_sensitivity, 0.0f, 1.0f, "")) {
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Button("Recalibrate Gyro")) {
|
||||
Game::Settings.controller.extra[i].gyro_drift_x = 0;
|
||||
Game::Settings.controller.extra[i].gyro_drift_y = 0;
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Rumble Strength: %d %%", static_cast<int>(100 * Game::Settings.controller.extra[i].rumble_strength));
|
||||
if (ImGui::SliderFloat("##RUMBLE", &Game::Settings.controller.extra[i].rumble_strength, 0.0f, 1.0f, "")) {
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Rumble Strength: %d %%", static_cast<int>(100 * Game::Settings.controller.rumble_strength));
|
||||
if (ImGui::SliderFloat("##RUMBLE", &Game::Settings.controller.rumble_strength, 0.0f, 1.0f, "")) {
|
||||
if (ImGui::Checkbox("Rumble Enabled", &Game::Settings.controller.rumble_enabled)) {
|
||||
CVar_SetS32("gRumbleEnabled", Game::Settings.controller.rumble_enabled);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
@ -505,7 +529,7 @@ namespace SohImGui {
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Dynamic Wallet Icon", &Game::Settings.enhancements.dynamic_wallet_icon)) {
|
||||
CVar_SetS32(const_cast<char*>("gDynamicWalletIcon"), Game::Settings.enhancements.dynamic_wallet_icon);
|
||||
CVar_SetS32("gDynamicWalletIcon", Game::Settings.enhancements.dynamic_wallet_icon);
|
||||
|
||||
needs_save = true;
|
||||
}
|
||||
@ -587,30 +611,30 @@ namespace SohImGui {
|
||||
ImGui::Text("Tunics");
|
||||
ImGui::Separator();
|
||||
if (ImGui::ColorEdit3("Kokiri Tunic", kokiri_col)) {
|
||||
Game::Settings.cosmetic.tunic_kokiri_red = (int) (kokiri_col[0] * 255);
|
||||
Game::Settings.cosmetic.tunic_kokiri_green = (int) (kokiri_col[1] * 255);
|
||||
Game::Settings.cosmetic.tunic_kokiri_blue = (int) (kokiri_col[2] * 255);
|
||||
CVar_SetS32(const_cast<char*>("gTunic_Kokiri_Red"), Game::Settings.cosmetic.tunic_kokiri_red);
|
||||
CVar_SetS32(const_cast<char*>("gTunic_Kokiri_Green"), Game::Settings.cosmetic.tunic_kokiri_green);
|
||||
CVar_SetS32(const_cast<char*>("gTunic_Kokiri_Blue"), Game::Settings.cosmetic.tunic_kokiri_blue);
|
||||
Game::Settings.cosmetic.tunic_kokiri_red = (int)(kokiri_col[0] * 255);
|
||||
Game::Settings.cosmetic.tunic_kokiri_green = (int)(kokiri_col[1] * 255);
|
||||
Game::Settings.cosmetic.tunic_kokiri_blue = (int)(kokiri_col[2] * 255);
|
||||
CVar_SetS32("gTunic_Kokiri_Red", Game::Settings.cosmetic.tunic_kokiri_red);
|
||||
CVar_SetS32("gTunic_Kokiri_Green", Game::Settings.cosmetic.tunic_kokiri_green);
|
||||
CVar_SetS32("gTunic_Kokiri_Blue", Game::Settings.cosmetic.tunic_kokiri_blue);
|
||||
needs_save = true;
|
||||
}
|
||||
if (ImGui::ColorEdit3("Goron Tunic", goron_col)) {
|
||||
Game::Settings.cosmetic.tunic_goron_red = (int)(goron_col[0] * 255);
|
||||
Game::Settings.cosmetic.tunic_goron_green = (int)(goron_col[1] * 255);
|
||||
Game::Settings.cosmetic.tunic_goron_blue = (int)(goron_col[2] * 255);
|
||||
CVar_SetS32(const_cast<char*>("gTunic_Goron_Red"), Game::Settings.cosmetic.tunic_goron_red);
|
||||
CVar_SetS32(const_cast<char*>("gTunic_Goron_Green"), Game::Settings.cosmetic.tunic_goron_green);
|
||||
CVar_SetS32(const_cast<char*>("gTunic_Goron_Blue"), Game::Settings.cosmetic.tunic_goron_blue);
|
||||
CVar_SetS32("gTunic_Goron_Red", Game::Settings.cosmetic.tunic_goron_red);
|
||||
CVar_SetS32("gTunic_Goron_Green", Game::Settings.cosmetic.tunic_goron_green);
|
||||
CVar_SetS32("gTunic_Goron_Blue", Game::Settings.cosmetic.tunic_goron_blue);
|
||||
needs_save = true;
|
||||
}
|
||||
if (ImGui::ColorEdit3("Zora Tunic", zora_col)) {
|
||||
Game::Settings.cosmetic.tunic_zora_red = (int)(zora_col[0] * 255);
|
||||
Game::Settings.cosmetic.tunic_zora_green = (int)(zora_col[1] * 255);
|
||||
Game::Settings.cosmetic.tunic_zora_blue = (int)(zora_col[2] * 255);
|
||||
CVar_SetS32(const_cast<char*>("gTunic_Zora_Red"), Game::Settings.cosmetic.tunic_zora_red);
|
||||
CVar_SetS32(const_cast<char*>("gTunic_Zora_Green"), Game::Settings.cosmetic.tunic_zora_green);
|
||||
CVar_SetS32(const_cast<char*>("gTunic_Zora_Blue"), Game::Settings.cosmetic.tunic_zora_blue);
|
||||
CVar_SetS32("gTunic_Zora_Red", Game::Settings.cosmetic.tunic_zora_red);
|
||||
CVar_SetS32("gTunic_Zora_Green", Game::Settings.cosmetic.tunic_zora_green);
|
||||
CVar_SetS32("gTunic_Zora_Blue", Game::Settings.cosmetic.tunic_zora_blue);
|
||||
needs_save = true;
|
||||
}
|
||||
ImGui::Text("Navi");
|
||||
@ -619,9 +643,9 @@ namespace SohImGui {
|
||||
Game::Settings.cosmetic.navi_idle_inner_red = (int)(navi_idle_i_col[0] * 255);
|
||||
Game::Settings.cosmetic.navi_idle_inner_green = (int)(navi_idle_i_col[1] * 255);
|
||||
Game::Settings.cosmetic.navi_idle_inner_blue = (int)(navi_idle_i_col[2] * 255);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Idle_Inner_Red"), Game::Settings.cosmetic.navi_idle_inner_red);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Idle_Inner_Green"), Game::Settings.cosmetic.navi_idle_inner_green);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Idle_Inner_Blue"), Game::Settings.cosmetic.navi_idle_inner_blue);
|
||||
CVar_SetS32("gNavi_Idle_Inner_Red", Game::Settings.cosmetic.navi_idle_inner_red);
|
||||
CVar_SetS32("gNavi_Idle_Inner_Green", Game::Settings.cosmetic.navi_idle_inner_green);
|
||||
CVar_SetS32("gNavi_Idle_Inner_Blue", Game::Settings.cosmetic.navi_idle_inner_blue);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
@ -629,9 +653,9 @@ namespace SohImGui {
|
||||
Game::Settings.cosmetic.navi_idle_outer_red = (int)(navi_idle_o_col[0] * 255);
|
||||
Game::Settings.cosmetic.navi_idle_outer_green = (int)(navi_idle_o_col[1] * 255);
|
||||
Game::Settings.cosmetic.navi_idle_outer_blue = (int)(navi_idle_o_col[2] * 255);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Idle_Outer_Red"), Game::Settings.cosmetic.navi_idle_outer_red);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Idle_Outer_Green"), Game::Settings.cosmetic.navi_idle_outer_green);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Idle_Outer_Blue"), Game::Settings.cosmetic.navi_idle_outer_blue);
|
||||
CVar_SetS32("gNavi_Idle_Outer_Red", Game::Settings.cosmetic.navi_idle_outer_red);
|
||||
CVar_SetS32("gNavi_Idle_Outer_Green", Game::Settings.cosmetic.navi_idle_outer_green);
|
||||
CVar_SetS32("gNavi_Idle_Outer_Blue", Game::Settings.cosmetic.navi_idle_outer_blue);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
@ -639,9 +663,9 @@ namespace SohImGui {
|
||||
Game::Settings.cosmetic.navi_npc_inner_red = (int)(navi_npc_i_col[0] * 255);
|
||||
Game::Settings.cosmetic.navi_npc_inner_green = (int)(navi_npc_i_col[1] * 255);
|
||||
Game::Settings.cosmetic.navi_npc_inner_blue = (int)(navi_npc_i_col[2] * 255);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_NPC_Inner_Red"), Game::Settings.cosmetic.navi_npc_inner_red);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_NPC_Inner_Green"), Game::Settings.cosmetic.navi_npc_inner_green);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_NPC_Inner_Blue"), Game::Settings.cosmetic.navi_npc_inner_blue);
|
||||
CVar_SetS32("gNavi_NPC_Inner_Red", Game::Settings.cosmetic.navi_npc_inner_red);
|
||||
CVar_SetS32("gNavi_NPC_Inner_Green", Game::Settings.cosmetic.navi_npc_inner_green);
|
||||
CVar_SetS32("gNavi_NPC_Inner_Blue", Game::Settings.cosmetic.navi_npc_inner_blue);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
@ -649,9 +673,9 @@ namespace SohImGui {
|
||||
Game::Settings.cosmetic.navi_npc_outer_red = (int)(navi_npc_o_col[0] * 255);
|
||||
Game::Settings.cosmetic.navi_npc_outer_green = (int)(navi_npc_o_col[1] * 255);
|
||||
Game::Settings.cosmetic.navi_npc_outer_blue = (int)(navi_npc_o_col[2] * 255);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_NPC_Outer_Red"), Game::Settings.cosmetic.navi_npc_outer_red);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_NPC_Outer_Green"), Game::Settings.cosmetic.navi_npc_outer_green);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_NPC_Outer_Blue"), Game::Settings.cosmetic.navi_npc_outer_blue);
|
||||
CVar_SetS32("gNavi_NPC_Outer_Red", Game::Settings.cosmetic.navi_npc_outer_red);
|
||||
CVar_SetS32("gNavi_NPC_Outer_Green", Game::Settings.cosmetic.navi_npc_outer_green);
|
||||
CVar_SetS32("gNavi_NPC_Outer_Blue", Game::Settings.cosmetic.navi_npc_outer_blue);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
@ -659,9 +683,9 @@ namespace SohImGui {
|
||||
Game::Settings.cosmetic.navi_enemy_inner_red = (int)(navi_enemy_i_col[0] * 255);
|
||||
Game::Settings.cosmetic.navi_enemy_inner_green = (int)(navi_enemy_i_col[1] * 255);
|
||||
Game::Settings.cosmetic.navi_enemy_inner_blue = (int)(navi_enemy_i_col[2] * 255);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Enemy_Inner_Red"), Game::Settings.cosmetic.navi_enemy_inner_red);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Enemy_Inner_Green"), Game::Settings.cosmetic.navi_enemy_inner_green);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Enemy_Inner_Blue"), Game::Settings.cosmetic.navi_enemy_inner_blue);
|
||||
CVar_SetS32("gNavi_Enemy_Inner_Red", Game::Settings.cosmetic.navi_enemy_inner_red);
|
||||
CVar_SetS32("gNavi_Enemy_Inner_Green", Game::Settings.cosmetic.navi_enemy_inner_green);
|
||||
CVar_SetS32("gNavi_Enemy_Inner_Blue", Game::Settings.cosmetic.navi_enemy_inner_blue);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
@ -669,9 +693,9 @@ namespace SohImGui {
|
||||
Game::Settings.cosmetic.navi_enemy_outer_red = (int)(navi_enemy_o_col[0] * 255);
|
||||
Game::Settings.cosmetic.navi_enemy_outer_green = (int)(navi_enemy_o_col[1] * 255);
|
||||
Game::Settings.cosmetic.navi_enemy_outer_blue = (int)(navi_enemy_o_col[2] * 255);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Enemy_Outer_Red"), Game::Settings.cosmetic.navi_enemy_outer_red);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Enemy_Outer_Green"), Game::Settings.cosmetic.navi_enemy_outer_green);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Enemy_Outer_Blue"), Game::Settings.cosmetic.navi_enemy_outer_blue);
|
||||
CVar_SetS32("gNavi_Enemy_Outer_Red", Game::Settings.cosmetic.navi_enemy_outer_red);
|
||||
CVar_SetS32("gNavi_Enemy_Outer_Green", Game::Settings.cosmetic.navi_enemy_outer_green);
|
||||
CVar_SetS32("gNavi_Enemy_Outer_Blue", Game::Settings.cosmetic.navi_enemy_outer_blue);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
@ -679,9 +703,9 @@ namespace SohImGui {
|
||||
Game::Settings.cosmetic.navi_prop_inner_red = (int)(navi_prop_i_col[0] * 255);
|
||||
Game::Settings.cosmetic.navi_prop_inner_green = (int)(navi_prop_i_col[1] * 255);
|
||||
Game::Settings.cosmetic.navi_prop_inner_blue = (int)(navi_prop_i_col[2] * 255);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Prop_Inner_Red"), Game::Settings.cosmetic.navi_prop_inner_red);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Prop_Inner_Green"), Game::Settings.cosmetic.navi_prop_inner_green);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Prop_Inner_Blue"), Game::Settings.cosmetic.navi_prop_inner_blue);
|
||||
CVar_SetS32("gNavi_Prop_Inner_Red", Game::Settings.cosmetic.navi_prop_inner_red);
|
||||
CVar_SetS32("gNavi_Prop_Inner_Green", Game::Settings.cosmetic.navi_prop_inner_green);
|
||||
CVar_SetS32("gNavi_Prop_Inner_Blue", Game::Settings.cosmetic.navi_prop_inner_blue);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
@ -689,9 +713,9 @@ namespace SohImGui {
|
||||
Game::Settings.cosmetic.navi_prop_outer_red = (int)(navi_prop_o_col[0] * 255);
|
||||
Game::Settings.cosmetic.navi_prop_outer_green = (int)(navi_prop_o_col[1] * 255);
|
||||
Game::Settings.cosmetic.navi_prop_outer_blue = (int)(navi_prop_o_col[2] * 255);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Prop_Outer_Red"), Game::Settings.cosmetic.navi_prop_outer_red);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Prop_Outer_Green"), Game::Settings.cosmetic.navi_prop_outer_green);
|
||||
CVar_SetS32(const_cast<char*>("gNavi_Prop_Outer_Blue"), Game::Settings.cosmetic.navi_prop_outer_blue);
|
||||
CVar_SetS32("gNavi_Prop_Outer_Red", Game::Settings.cosmetic.navi_prop_outer_red);
|
||||
CVar_SetS32("gNavi_Prop_Outer_Green", Game::Settings.cosmetic.navi_prop_outer_green);
|
||||
CVar_SetS32("gNavi_Prop_Outer_Blue", Game::Settings.cosmetic.navi_prop_outer_blue);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
|
@ -25,6 +25,7 @@ void BootCommands_Init()
|
||||
CVar_RegisterS32("gDebugEnabled", 0);
|
||||
CVar_RegisterS32("gPauseLiveLink", 0);
|
||||
CVar_RegisterS32("gMinimalUI", 0);
|
||||
CVar_RegisterS32("gRumbleEnabled", 0);
|
||||
CVar_RegisterS32("gUniformLR", 1);
|
||||
CVar_RegisterS32("gNewDrops", 0);
|
||||
CVar_RegisterS32("gVisualAgony", 0);
|
||||
|
@ -337,11 +337,11 @@ static bool SetCVarHandler(const std::vector<std::string>& args) {
|
||||
int vType = CheckVarType(args[2]);
|
||||
|
||||
if (vType == VARTYPE_STRING)
|
||||
CVar_SetString((char*)args[1].c_str(), (char*)args[2].c_str());
|
||||
CVar_SetString(args[1].c_str(), (char*)args[2].c_str());
|
||||
else if (vType == VARTYPE_FLOAT)
|
||||
CVar_SetFloat((char*)args[1].c_str(), std::stof(args[2]));
|
||||
CVar_SetFloat(args[1].c_str(), std::stof(args[2]));
|
||||
else
|
||||
CVar_SetS32((char*)args[1].c_str(), std::stoi(args[2]));
|
||||
CVar_SetS32(args[1].c_str(), std::stoi(args[2]));
|
||||
|
||||
DebugConsole_SaveCVars();
|
||||
|
||||
@ -354,7 +354,7 @@ static bool GetCVarHandler(const std::vector<std::string>& args) {
|
||||
if (args.size() < 2)
|
||||
return CMD_FAILED;
|
||||
|
||||
CVar* cvar = CVar_GetVar((char*) args[1].c_str());
|
||||
CVar* cvar = CVar_GetVar(args[1].c_str());
|
||||
|
||||
if (cvar != nullptr)
|
||||
{
|
||||
@ -446,4 +446,4 @@ void DebugConsole_SaveCVars()
|
||||
}
|
||||
|
||||
File::WriteAllText("cvars.cfg", output);
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include <locale>
|
||||
#include <codecvt>
|
||||
#include "GlobalCtx2.h"
|
||||
#include "GameSettings.h"
|
||||
#include "ResourceMgr.h"
|
||||
#include "DisplayList.h"
|
||||
#include "PlayerAnimation.h"
|
||||
@ -885,3 +886,13 @@ extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len) {
|
||||
OTRGlobals::Instance->context->GetWindow()->GetAudioPlayer()->Play(buf, len);
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" int Controller_ShouldRumble(size_t i) {
|
||||
for (const auto& controller : Ship::Window::Controllers.at(i)) {
|
||||
if (controller->CanRumble() && Game::Settings.controller.extra[i].rumble_strength > 0.001f) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -64,4 +64,5 @@ int AudioPlayer_Buffered(void);
|
||||
int AudioPlayer_GetDesiredBuffered(void);
|
||||
void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
|
||||
void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
|
||||
int Controller_ShouldRumble(size_t i);
|
||||
#endif
|
||||
|
@ -102,7 +102,7 @@ void osCreateViManager(OSPri pri)
|
||||
|
||||
s32 osMotorInit(OSMesgQueue* ctrlrqueue, OSPfs* pfs, s32 channel)
|
||||
{
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 osAiGetLength(void)
|
||||
@ -2099,4 +2099,4 @@ u8 gSequenceFontTable[0x1C0] = {
|
||||
0x01, 0x12, 0x01, 0x24, 0x01, 0x18, 0x01, 0x19, 0x01, 0x13, 0x01, 0x20, 0x01, 0x1B, 0x01, 0x1C, 0x01, 0x1D, 0x01,
|
||||
0x03, 0x01, 0x1F, 0x01, 0x20, 0x01, 0x20, 0x01, 0x09, 0x01, 0x21, 0x01, 0x22, 0x01, 0x21, 0x01, 0x09, 0x01, 0x20,
|
||||
0x01, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
};
|
||||
|
@ -269,7 +269,7 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
|
||||
input->press.stick_y += (s8)(input->cur.stick_y - input->prev.stick_y);
|
||||
}
|
||||
|
||||
controllerCallback.rumble = padMgr->rumbleEnable[0] > 0 ? 1 : 0;
|
||||
controllerCallback.rumble = CVar_GetS32("gRumbleEnabled", 0) && (padMgr->rumbleEnable[0] > 0);
|
||||
|
||||
if (HealthMeter_IsCritical()) {
|
||||
controllerCallback.ledColor = 0;
|
||||
@ -303,6 +303,11 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
|
||||
}
|
||||
osRecvMesg(queue, NULL, OS_MESG_BLOCK);
|
||||
osContGetReadData(padMgr->pads);
|
||||
|
||||
for (i = 0; i < __osMaxControllers; i++) {
|
||||
padMgr->padStatus[i].status = CVar_GetS32("gRumbleEnabled", 0) && Controller_ShouldRumble(i);
|
||||
}
|
||||
|
||||
if (padMgr->preNMIShutdown) {
|
||||
memset(padMgr->pads, 0, sizeof(padMgr->pads));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user