64-bit early draft - no audio yet

This commit is contained in:
Emil Lenngren 2022-05-15 01:19:02 +02:00
parent 247360cbf0
commit 92c8ecb726
29 changed files with 853 additions and 169 deletions

View File

@ -41,7 +41,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@ -136,7 +136,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard_C>Default</LanguageStandard_C>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>

View File

@ -12,20 +12,51 @@ namespace Ship
while (reader->GetBaseAddress() % 8 != 0)
reader->ReadByte();
while (true)
if (sizeof(uintptr_t) < 8)
{
uint64_t data = reader->ReadUInt64();
while (true)
{
uint64_t data = reader->ReadUInt64();
dl->instructions.push_back(data);
uint8_t opcode = data >> 24;
dl->instructions.push_back(data);
// These are 128-bit commands, so read an extra 64 bits...
if (opcode == G_SETTIMG_OTR || opcode == G_DL_OTR || opcode == G_VTX_OTR || opcode == G_BRANCH_Z_OTR || opcode == G_MARKER || opcode == G_MTX_OTR)
dl->instructions.push_back(reader->ReadUInt64());
uint8_t opcode = data >> 24;
if (opcode == G_ENDDL)
break;
// These are 128-bit commands, so read an extra 64 bits...
if (opcode == G_SETTIMG_OTR || opcode == G_DL_OTR || opcode == G_VTX_OTR || opcode == G_BRANCH_Z_OTR || opcode == G_MARKER || opcode == G_MTX_OTR)
dl->instructions.push_back(reader->ReadUInt64());
if (opcode == G_ENDDL)
break;
}
}
else
{
while (true)
{
uint64_t data = reader->ReadUInt64();
uint32_t w0 = (uint32_t)data;
uint32_t w1 = (uint32_t)(data >> 32);
dl->instructions.push_back(w0);
dl->instructions.push_back(w1);
uint8_t opcode = (uint8_t)(w0 >> 24);
if (opcode == G_SETTIMG_OTR || opcode == G_DL_OTR || opcode == G_VTX_OTR || opcode == G_BRANCH_Z_OTR || opcode == G_MARKER || opcode == G_MTX_OTR)
{
data = reader->ReadUInt64();
w0 = (uint32_t)data;
w1 = (uint32_t)(data >> 32);
dl->instructions.push_back(w0);
dl->instructions.push_back(w1);
}
if (opcode == G_ENDDL)
break;
}
}
}
}

View File

@ -1637,13 +1637,19 @@ typedef struct {
* Generic Gfx Packet
*/
typedef struct {
unsigned int w0;
unsigned int w1;
uintptr_t w0;
uintptr_t w1;
//unsigned long long w0;
//unsigned long long w1;
} Gwords;
#ifdef __cplusplus
static_assert(sizeof(Gwords) == 2 * sizeof(void*), "fail");
#else
//_Static_assert(sizeof(Gwords) == 2 * sizeof(void*), "fail");
#endif
/*
* This union is the fundamental type of the display list.
* It is, by law, exactly 64 bits in size.
@ -1684,12 +1690,12 @@ _DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24); \
_g->words.w1 = (unsigned int)(s); \
_g->words.w1 = (uintptr_t)(s); \
})
#define gsDma0p(c, s, l) \
{ \
_SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24), (unsigned int)(s) \
_SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24), (uintptr_t)(s) \
}
#define gDma1p(pkt, c, s, l, p) \
@ -1698,14 +1704,14 @@ _DW({ \
\
_g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \
_SHIFTL((l), 0, 16)); \
_g->words.w1 = (unsigned int)(s); \
_g->words.w1 = (uintptr_t)(s); \
})
#define gsDma1p(c, s, l, p) \
{ \
(_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \
_SHIFTL((l), 0, 16)), \
(unsigned int)(s) \
(uintptr_t)(s) \
}
#define gDma2p(pkt, c, adrs, len, idx, ofs) \
@ -1713,13 +1719,13 @@ _DW({ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = (_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \
_SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)); \
_g->words.w1 = (unsigned int)(adrs); \
_g->words.w1 = (uintptr_t)(adrs); \
})
#define gsDma2p(c, adrs, len, idx, ofs) \
{ \
(_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \
_SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)), \
(unsigned int)(adrs) \
(uintptr_t)(adrs) \
}
#define gSPNoOp(pkt) gDma0p(pkt, G_SPNOOP, 0, 0)
@ -1750,12 +1756,12 @@ _DW({ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = \
_SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7); \
_g->words.w1 = (unsigned int)(v); \
_g->words.w1 = (uintptr_t)(v); \
})
# define gsSPVertex(v, n, v0) \
{ \
(_SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7)), \
(unsigned int)(v) \
(uintptr_t)(v) \
}
#elif (defined(F3DEX_GBI)||defined(F3DLP_GBI))
/*
@ -1820,12 +1826,12 @@ _DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL((c), 24, 8); \
_g->words.w1 = (unsigned int)(p0); \
_g->words.w1 = (uintptr_t)(p0); \
})
#define gsImmp1(c, p0) \
{ \
_SHIFTL((c), 24, 8), (unsigned int)(p0) \
_SHIFTL((c), 24, 8), (uintptr_t)(p0) \
}
#define gImmp2(pkt, c, p0, p1) \
@ -1862,13 +1868,13 @@ _DW({ \
\
_g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | \
_SHIFTL((p1), 0, 8)); \
_g->words.w1 = (unsigned int) (dat); \
_g->words.w1 = (uintptr_t) (dat); \
})
#define gsImmp21(c, p0, p1, dat) \
{ \
_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | _SHIFTL((p1), 0, 8),\
(unsigned int) (dat) \
(uintptr_t) (dat) \
}
#ifdef F3DEX_GBI_2
@ -2308,7 +2314,7 @@ _DW({ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \
_g->words.w1 = (unsigned int)(dl); \
_g->words.w1 = (uintptr_t)(dl); \
_g = (Gfx *)(pkt); \
_g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \
_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \
@ -2317,7 +2323,7 @@ _DW({ \
#define gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, zmin, zmax) \
{ _SHIFTL(G_RDPHALF_1,24,8), \
(unsigned int)(dl), }, \
(uintptr_t)(dl), }, \
{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
G_DEPTOZSrg(zval, near, far, flag, zmin, zmax), }
@ -2337,18 +2343,18 @@ _DW({ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \
_g->words.w1 = (unsigned int)(dl); \
_g->words.w1 = (uintptr_t)(dl); \
_g = (Gfx *)(pkt); \
_g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \
_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \
_g->words.w1 = (unsigned int)(zval); \
_g->words.w1 = (uintptr_t)(zval); \
})
#define gsSPBranchLessZraw(dl, vtx, zval) \
{ _SHIFTL(G_RDPHALF_1,24,8), \
(unsigned int)(dl), }, \
(uintptr_t)(dl), }, \
{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
(unsigned int)(zval), }
(uintptr_t)(zval), }
/*
* gSPLoadUcode RSP loads specified ucode.
@ -2360,19 +2366,19 @@ _DW({ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \
_g->words.w1 = (unsigned int)(uc_dstart); \
_g->words.w1 = (uintptr_t)(uc_dstart); \
_g = (Gfx *)(pkt); \
_g->words.w0 = (_SHIFTL(G_LOAD_UCODE,24,8)| \
_SHIFTL((int)(uc_dsize)-1,0,16)); \
_g->words.w1 = (unsigned int)(uc_start); \
_g->words.w1 = (uintptr_t)(uc_start); \
})
#define gsSPLoadUcodeEx(uc_start, uc_dstart, uc_dsize) \
{ _SHIFTL(G_RDPHALF_1,24,8), \
(unsigned int)(uc_dstart), }, \
(uintptr_t)(uc_dstart), }, \
{ _SHIFTL(G_LOAD_UCODE,24,8)| \
_SHIFTL((int)(uc_dsize)-1,0,16), \
(unsigned int)(uc_start), }
(uintptr_t)(uc_start), }
#define gSPLoadUcode(pkt, uc_start, uc_dstart) \
gSPLoadUcodeEx((pkt), (uc_start), (uc_dstart), SP_UCODE_DATA_SIZE)
@ -2396,14 +2402,14 @@ _DW({ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \
_SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12); \
_g->words.w1 = (unsigned int)(dram); \
_g->words.w1 = (uintptr_t)(dram); \
})
#define gsSPDma_io(flag, dmem, dram, size) \
{ \
_SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \
_SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12), \
(unsigned int)(dram) \
(uintptr_t)(dram) \
}
#define gSPDmaRead(pkt,dmem,dram,size) gSPDma_io((pkt),0,(dmem),(dram),(size))
@ -3018,14 +3024,14 @@ _DW({ \
\
_g->words.w0 = _SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \
_SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12); \
_g->words.w1 = (unsigned int)(i); \
_g->words.w1 = (uintptr_t)(i); \
})
#define gsSetImage(cmd, fmt, siz, width, i) \
{ \
_SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \
_SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12), \
(unsigned int)(i) \
(uintptr_t)(i) \
}
#define gDPSetColorImage(pkt, f, s, w, i) gSetImage(pkt, G_SETCIMG, f, s, w, i)

View File

@ -1586,7 +1586,7 @@ static void gfx_sp_movemem(uint8_t index, uint8_t offset, const void* data) {
}
}
static void gfx_sp_moveword(uint8_t index, uint16_t offset, uint32_t data) {
static void gfx_sp_moveword(uint8_t index, uint16_t offset, uintptr_t data) {
switch (index) {
case G_MW_NUMLIGHT:
#ifdef F3DEX_GBI_2

View File

@ -46,7 +46,7 @@ namespace Ship
{
auto res = (Ship::DisplayList*)resShared.get();
Gfx* gfx = (Gfx*)&res->instructions[patches[i].index];
Gfx* gfx = &((Gfx*)res->instructions.data())[patches[i].index];
gfx->words.w1 = patches[i].origData;
}
}

View File

@ -204,7 +204,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>SPDLOG_ACTIVE_LEVEL=0;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_DX11;ENABLE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>SPDLOG_ACTIVE_LEVEL=0;WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_OPENGL;ENABLE_DX11;%(PreprocessorDefinitions)GLEW_STATIC </PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
@ -238,7 +238,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>SPDLOG_ACTIVE_LEVEL=0;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_OPENGL;ENABLE_DX11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>SPDLOG_ACTIVE_LEVEL=0;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_OPENGL;ENABLE_DX11;%(PreprocessorDefinitions)GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
<LanguageStandard_C>stdc11</LanguageStandard_C>
@ -446,4 +446,15 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project> <ClInclude Include="WindowShim.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OTRGui\build\ZERO_CHECK.vcxproj">
<Project>{02d10590-9542-3f55-aaf8-6055677e2a2a}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -2176,10 +2176,10 @@ f32 Math_FAtanF(f32 x);
f32 Math_FAtan2F(f32 y, f32 x);
f32 Math_FAsinF(f32 x);
f32 Math_FAcosF(f32 x);
f32 ceilf(f32 x);
/*f32 ceilf(f32 x);
f32 truncf(f32 x);
f32 roundf(f32 x);
f32 nearbyintf(f32 x);
f32 nearbyintf(f32 x);*/
void SystemArena_CheckPointer(void* ptr, size_t size, const char* name, const char* action);
void* SystemArena_Malloc(size_t size);
void* SystemArena_MallocDebug(size_t size, const char* file, s32 line);

View File

@ -85,12 +85,12 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(ProjectDir)assets;$(ProjectDir)build;$(ProjectDir)include;$(ProjectDir)src;$(ProjectDir);$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\spdlog\include;$(ProjectDir)..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64\PR;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)assets;$(ProjectDir)build;$(ProjectDir)include;$(ProjectDir)src;$(ProjectDir);$(ProjectDir)..\libultraship\libultraship\Lib\libjpeg\include;$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\spdlog\include;$(ProjectDir)..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64\PR;$(ProjectDir)..\libultraship\libultraship\Lib\SDL;$(IncludePath)</IncludePath>
<LibraryPath>$(OutDir);$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\SDL\lib\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLEW\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLFW;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(ProjectDir)assets;$(ProjectDir)build;$(ProjectDir)include;$(ProjectDir)src;$(ProjectDir);$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\spdlog\include;$(ProjectDir)..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64\PR;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)assets;$(ProjectDir)build;$(ProjectDir)include;$(ProjectDir)src;$(ProjectDir);$(ProjectDir)..\libultraship\libultraship\Lib\libjpeg\include;$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\spdlog\include;$(ProjectDir)..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64\PR;$(ProjectDir)..\libultraship\libultraship\Lib\SDL;$(IncludePath)</IncludePath>
<LibraryPath>$(OutDir);$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\SDL\lib\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLEW\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLFW;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@ -100,14 +100,14 @@
<PreprocessorDefinitions>NOINCLUDE_GAME_PRINTF;WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BasicRuntimeChecks>StackFrameRuntimeCheck</BasicRuntimeChecks>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glfw3dll.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<StackReserveSize>8777216</StackReserveSize>
<GenerateMapFile>true</GenerateMapFile>
<MapExports>true</MapExports>
@ -131,7 +131,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glfw3dll.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/FORCE:MULTIPLE %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
@ -148,7 +148,7 @@
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glfw3dll.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>/FORCE:MULTIPLE %(AdditionalOptions)</AdditionalOptions>
@ -156,13 +156,15 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>INCLUDE_GAME_PRINTF;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)GLEW_STATIC </PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>INCLUDE_GAME_PRINTF;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)GLEW_STATIC </PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp20</LanguageStandard>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -170,6 +172,7 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalOptions>/FORCE:MULTIPLE %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>

View File

@ -1,87 +1,710 @@
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<ClCompile Include="src\overlays\actors\ovl_En_Ossan\z_en_ossan.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Owl\z_en_owl.c" />
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<ClCompile Include="src\overlays\actors\ovl_En_Reeba\z_en_reeba.c" />
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<ClCompile Include="src\overlays\actors\ovl_En_Shopnuts\z_en_shopnuts.c" />
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<ClCompile Include="src\overlays\actors\ovl_En_Skj\z_en_skj.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Ssh\z_en_ssh.c" />
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<ClCompile Include="src\overlays\actors\ovl_En_Stream\z_en_stream.c" />
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<ClCompile Include="src\overlays\actors\ovl_En_Sw\z_en_sw.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Syateki_Itm\z_en_syateki_itm.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Syateki_Man\z_en_syateki_man.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Syateki_Niw\z_en_syateki_niw.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Takara_Man\z_en_takara_man.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Tana\z_en_tana.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Ta\z_en_ta.c" />
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<ClCompile Include="src\overlays\actors\ovl_En_Tg\z_en_tg.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Tite\z_en_tite.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Tk\z_en_tk.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Torch2\z_en_torch2.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Torch\z_en_torch.c" />
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<ClCompile Include="src\overlays\actors\ovl_En_Tubo_Trap\z_en_tubo_trap.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Vali\z_en_vali.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Vase\z_en_vase.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Vb_Ball\z_en_vb_ball.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Viewer\z_en_viewer.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Vm\z_en_vm.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Wallmas\z_en_wallmas.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Wall_Tubo\z_en_wall_tubo.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Weather_Tag\z_en_weather_tag.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Weiyer\z_en_weiyer.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Wf\z_en_wf.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Wonder_Item\z_en_wonder_item.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Wonder_Talk2\z_en_wonder_talk2.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Wonder_Talk\z_en_wonder_talk.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Wood02\z_en_wood02.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Xc\z_en_xc.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Yabusame_Mark\z_en_yabusame_mark.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Yukabyun\z_en_yukabyun.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Zf\z_en_zf.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Zl1\z_en_zl1.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Zl1\z_en_zl1_camera_data.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Zl1\z_en_zl1_cutscene_data.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Zl2\z_en_zl2.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Zl3\z_en_zl3.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Zl4\z_en_zl4.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Zl4\z_en_zl4_cutscene_data.c" />
<ClCompile Include="src\overlays\actors\ovl_En_Zo\z_en_zo.c" />
<ClCompile Include="src\overlays\actors\ovl_Fishing\z_fishing.c" />
<ClCompile Include="src\overlays\actors\ovl_Item_B_Heart\z_item_b_heart.c" />
<ClCompile Include="src\overlays\actors\ovl_Item_Etcetera\z_item_etcetera.c" />
<ClCompile Include="src\overlays\actors\ovl_Item_Inbox\z_item_inbox.c" />
<ClCompile Include="src\overlays\actors\ovl_Item_Ocarina\z_item_ocarina.c" />
<ClCompile Include="src\overlays\actors\ovl_Item_Shield\z_item_shield.c" />
<ClCompile Include="src\overlays\actors\ovl_Magic_Dark\z_magic_dark.c" />
<ClCompile Include="src\overlays\actors\ovl_Magic_Fire\z_magic_fire.c" />
<ClCompile Include="src\overlays\actors\ovl_Magic_Wind\z_magic_wind.c" />
<ClCompile Include="src\overlays\actors\ovl_Mir_Ray\z_mir_ray.c" />
<ClCompile Include="src\overlays\actors\ovl_Object_Kankyo\z_object_kankyo.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Bean\z_obj_bean.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Blockstop\z_obj_blockstop.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Bombiwa\z_obj_bombiwa.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Comb\z_obj_comb.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Dekujr\z_obj_dekujr.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Elevator\z_obj_elevator.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Hamishi\z_obj_hamishi.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Hana\z_obj_hana.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Hsblock\z_obj_hsblock.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Ice_Poly\z_obj_ice_poly.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Kibako2\z_obj_kibako2.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Kibako\z_obj_kibako.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Lift\z_obj_lift.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Lightswitch\z_obj_lightswitch.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Makekinsuta\z_obj_makekinsuta.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Makeoshihiki\z_obj_makeoshihiki.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Mure2\z_obj_mure2.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Mure3\z_obj_mure3.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Mure\z_obj_mure.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Oshihiki\z_obj_oshihiki.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Roomtimer\z_obj_roomtimer.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Switch\z_obj_switch.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Syokudai\z_obj_syokudai.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Timeblock\z_obj_timeblock.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Tsubo\z_obj_tsubo.c" />
<ClCompile Include="src\overlays\actors\ovl_Obj_Warp2block\z_obj_warp2block.c" />
<ClCompile Include="src\overlays\actors\ovl_Oceff_Spot\z_oceff_spot.c" />
<ClCompile Include="src\overlays\actors\ovl_Oceff_Storm\z_oceff_storm.c" />
<ClCompile Include="src\overlays\actors\ovl_Oceff_Wipe2\z_oceff_wipe2.c" />
<ClCompile Include="src\overlays\actors\ovl_Oceff_Wipe3\z_oceff_wipe3.c" />
<ClCompile Include="src\overlays\actors\ovl_Oceff_Wipe4\z_oceff_wipe4.c" />
<ClCompile Include="src\overlays\actors\ovl_Oceff_Wipe\z_oceff_wipe.c" />
<ClCompile Include="src\overlays\actors\ovl_player_actor\z_player.c" />
<ClCompile Include="src\overlays\actors\ovl_Shot_Sun\z_shot_sun.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Blast\z_eff_ss_blast.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Bomb2\z_eff_ss_bomb2.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Bomb\z_eff_ss_bomb.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Bubble\z_eff_ss_bubble.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dead_Db\z_eff_ss_dead_db.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dead_Dd\z_eff_ss_dead_dd.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dead_Ds\z_eff_ss_dead_ds.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dead_Sound\z_eff_ss_dead_sound.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dt_Bubble\z_eff_ss_dt_bubble.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dust\z_eff_ss_dust.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_D_Fire\z_eff_ss_d_fire.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_En_Fire\z_eff_ss_en_fire.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_En_Ice\z_eff_ss_en_ice.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Extra\z_eff_ss_extra.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Fcircle\z_eff_ss_fcircle.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Fhg_Flash\z_eff_ss_fhg_flash.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Fire_Tail\z_eff_ss_fire_tail.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Fire\z_eff_ss_g_fire.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Magma2\z_eff_ss_g_magma2.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Magma\z_eff_ss_g_magma.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Ripple\z_eff_ss_g_ripple.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Spk\z_eff_ss_g_spk.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Splash\z_eff_ss_g_splash.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Hahen\z_eff_ss_hahen.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_HitMark\z_eff_ss_hitmark.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Ice_Piece\z_eff_ss_ice_piece.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Ice_Smoke\z_eff_ss_ice_smoke.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Kakera\z_eff_ss_kakera.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_KiraKira\z_eff_ss_kirakira.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_K_Fire\z_eff_ss_k_fire.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Lightning\z_eff_ss_lightning.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Sibuki2\z_eff_ss_sibuki2.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Sibuki\z_eff_ss_sibuki.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Solder_Srch_Ball\z_eff_ss_solder_srch_ball.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Stick\z_eff_ss_stick.c" />
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Stone1\z_eff_ss_stone1.c" />
<ClCompile Include="src\overlays\gamestates\ovl_file_choose\z_file_choose.c" />
<ClCompile Include="src\overlays\gamestates\ovl_file_choose\z_file_copy_erase.c" />
<ClCompile Include="src\overlays\gamestates\ovl_file_choose\z_file_nameset_data.c" />
<ClCompile Include="src\overlays\gamestates\ovl_file_choose\z_file_nameset_PAL.c" />
<ClCompile Include="src\overlays\gamestates\ovl_opening\z_opening.c" />
<ClCompile Include="src\overlays\gamestates\ovl_select\z_select.c" />
<ClCompile Include="src\overlays\gamestates\ovl_title\z_title.c" />
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_collect.c" />
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_debug.c" />
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_equipment.c" />
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_item.c" />
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_map_PAL.c" />
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_prompt.c" />
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_scope_PAL.c" />
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_lmap_mark.c" />
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_lmap_mark_data.c" />
<ClCompile Include="src\overlays\misc\ovl_map_mark_data\z_map_mark_data.c" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\boot\assert.c">
@ -3761,18 +4384,9 @@
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="include\macro.inc">
<Filter>Header Files\include</Filter>
</None>
<Image Include="SHIPOFHARKINIAN.ico" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Image Include="SHIPOFHARKINIAN.ico">
<Filter>Resource Files</Filter>
</Image>
<None Include="include\macro.inc" />
</ItemGroup>
</Project>

View File

@ -177,7 +177,7 @@ extern "C" void Graph_StartFrame() {
extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
OTRGlobals::Instance->context->GetWindow()->SetFrameDivisor(CVar_GetS32("g60FPS", 0) == 0 ? R_UPDATE_RATE : 1);
if (!audio.initialized) {
if (!audio.initialized && 0) {
audio.initialized = true;
std::thread([]() {
for (;;) {
@ -235,7 +235,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
OTRGlobals::Instance->context->GetWindow()->RunCommands(commands, mtx_replacements);
{
if (0) {
std::unique_lock<std::mutex> Lock(audio.mutex);
while (audio.processing) {
audio.cv_from_thread.wait(Lock);
@ -512,10 +512,10 @@ extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
{
uintptr_t i = (uintptr_t)(imgData);
if (i == 0xD9000000 || i == 0xE7000000 || (i & 1) == 1)
if ((i & 1) == 1)
return 0;
if ((i & 0xFF000000) != 0xAB000000 && (i & 0xFF000000) != 0xCD000000 && i != 0) {
if (i != 0) {
if (imgData[0] == '_' && imgData[1] == '_' && imgData[2] == 'O' && imgData[3] == 'T' && imgData[4] == 'R' &&
imgData[5] == '_' && imgData[6] == '_')
return 1;

View File

@ -37,18 +37,22 @@ uint32_t ResourceMgr_GetGameVersion();
void ResourceMgr_CacheDirectory(const char* resName);
void ResourceMgr_LoadFile(const char* resName);
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
char* ResourceMgr_LoadJPEG(char* data, int dataSize);
char* ResourceMgr_LoadTexByName(const char* texPath);
char* ResourceMgr_LoadTexOrDListByName(const char* filePath);
char* ResourceMgr_LoadPlayerAnimByName(const char* animPath);
AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path);
char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
Gfx* ResourceMgr_LoadGfxByName(const char* path);
Gfx* ResourceMgr_PatchGfxByName(const char* path, int size);
char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path);
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
Vtx* ResourceMgr_LoadVtxByName(const char* path);
CollisionHeader* ResourceMgr_LoadColByName(const char* path);
uint64_t GetPerfCounter();
struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path);
s32* ResourceMgr_LoadCSByName(const char* path);
int ResourceMgr_OTRSigCheck(char* imgData);
uint64_t osGetTime(void);
uint32_t osGetCount(void);

View File

@ -449,6 +449,7 @@ bool func_8009899C(GlobalContext* globalCtx, Ship::SceneCommand* cmd)
k = 0;
//i = globalCtx->objectCtx.unk_09;
i = 0;
firstStatus = &globalCtx->objectCtx.status[0];
status = &globalCtx->objectCtx.status[i];
@ -913,7 +914,7 @@ extern "C" s32 OTRfunc_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx,
return 0; // UH OH
size = globalCtx->roomList[roomNum].vromEnd - globalCtx->roomList[roomNum].vromStart;
roomCtx->unk_34 = (void*)ALIGN16((u32)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
roomCtx->unk_34 = (void*)ALIGN16((uintptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
//DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, globalCtx->roomList[roomNum].vromStart, size, 0,

View File

@ -84,6 +84,7 @@ void AudioMgr_Unlock(AudioMgr* audioMgr) {
}
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) {
return; // OTRTODO64
AudioPlayer_Init();
memset(audioMgr,0, sizeof(AudioMgr));

View File

@ -7,6 +7,8 @@ u8 D_8012D200[] = {
void func_800C3C20(void) {
s32 i;
return; // OTRTODO64
for (i = 0; (i < ARRAY_COUNT(D_8012D200)) & 0xFFFFFFFF; i++) {
Audio_StopSfxByBank(D_8012D200[i]);
}

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@ -3502,6 +3502,7 @@ void func_800F4A70(void);
void func_800F5CF8(void);
void func_800F3054(void) {
return; // OTRTODO64
if (func_800FAD34() == 0) {
sAudioUpdateTaskStart = gAudioContext.totalTaskCnt;
sAudioUpdateStartTime = osGetTime();
@ -4420,6 +4421,8 @@ void func_800F5918(void) {
void func_800F595C(u16 arg0) {
u8 arg0b = arg0 & 0xFF;
return; // OTRTODO60
if (sSeqFlags[arg0b] & 2) {
Audio_PlayFanfare(arg0);
} else if (sSeqFlags[arg0b] & 4) {
@ -4524,6 +4527,8 @@ void Audio_PlayFanfare(u16 seqId)
u8* sp1C;
u8* sp18;
return; // OTRTODO64
sp26 = func_800FA0B4(SEQ_PLAYER_FANFARE);
sp1C = func_800E5E84(sp26 & 0xFF, &sp20);
sp18 = func_800E5E84(seqId & 0xFF, &sp20);

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@ -579,6 +579,8 @@ void func_800F8884(u8 bankId, Vec3f* pos) {
u8 entryIndex = gSoundBanks[bankId][0].next;
u8 prevEntryIndex = 0;
return; // OTRTODO64
while (entryIndex != 0xFF) {
entry = &gSoundBanks[bankId][entryIndex];
if (entry->posX == &pos->x) {
@ -676,6 +678,7 @@ void Audio_StopSfxById(u32 sfxId) {
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
SoundBankEntry cmp;
return; // OTRTODO64
while (entryIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
@ -737,6 +740,7 @@ void func_800F8F88(void) {
u8 Audio_IsSfxPlaying(u32 sfxId)
{
return; // OTRTODO64
SoundBankEntry* entry;
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;

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@ -1516,7 +1516,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis
if (globalCtx->sceneNum == SCENE_MALON_STABLE) {
// "/* BGCheck LonLon Size %dbyte */\n"
osSyncPrintf("/* BGCheck LonLonサイズ %dbyte */\n", 0x3520);
colCtx->memSize = 0x3520;
colCtx->memSize = 0x3520 * (sizeof(void*) / 4); // 64-bit build needs more memory
} else {
// "/* BGCheck Mini Size %dbyte */\n"
osSyncPrintf("/* BGCheck ミニサイズ %dbyte */\n", 0x4E20);

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@ -194,7 +194,7 @@ void Font_LoadOrderedFont(Font* font) {
size_t len;
size_t jj;
s32 fontStatic;
u32 fontBuf;
u8* fontBuf;
s32 codePointIndex;
s32 fontBufIndex;
s32 offset;

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@ -198,8 +198,8 @@ void Gameplay_Init(GameState* thisx) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
gGlobalCtx = globalCtx;
//globalCtx->state.gfxCtx = NULL;
u32 zAlloc;
u32 zAllocAligned;
uintptr_t zAlloc;
uintptr_t zAllocAligned;
size_t zAllocSize;
Player* player;
s32 playerStartCamId;

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@ -554,7 +554,7 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
roomCtx->bufPtrs[0] = GameState_Alloc(&globalCtx->state, maxRoomSize, "../z_room.c", 946);
// "Room buffer initial pointer=%08x"
osSyncPrintf("部屋バッファ開始ポインタ=%08x\n", roomCtx->bufPtrs[0]);
roomCtx->bufPtrs[1] = (void*)((s32)roomCtx->bufPtrs[0] + maxRoomSize);
roomCtx->bufPtrs[1] = (void*)((intptr_t)roomCtx->bufPtrs[0] + maxRoomSize);
// "Room buffer end pointer=%08x"
osSyncPrintf("部屋バッファ終了ポインタ=%08x\n", roomCtx->bufPtrs[1]);
osSyncPrintf(VT_RST);

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@ -61,6 +61,7 @@ void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) {
for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) {
objectCtx->status[i].id = OBJECT_INVALID;
objectCtx->status[i].segment = NULL;
}
osSyncPrintf(VT_FGCOL(GREEN));

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@ -857,7 +857,7 @@ void AnimationContext_SetLoadFrame(GlobalContext* globalCtx, LinkAnimationHeader
animation = ResourceMgr_LoadAnimByName(animation);
LinkAnimationHeader* linkAnimHeader = SEGMENTED_TO_VIRTUAL(animation);
u32 ram = frameTable;
Vec3s* ram = frameTable;
osCreateMesgQueue(&entry->data.load.msgQueue, &entry->data.load.msg, 1);

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@ -2370,7 +2370,7 @@ void EnHorse_CutsceneUpdate(EnHorse* this, GlobalContext* globalCtx) {
EnHorse_Freeze(this);
return;
}
if (linkCsAction != 0 && linkCsAction != 0xABABABAB) {
if (linkCsAction != 0 && (uint32_t)(uintptr_t)linkCsAction != 0xABABABAB) {
csFunctionIdx = EnHorse_GetCutsceneFunctionIndex(linkCsAction->action);
if (csFunctionIdx != 0) {
if (this->cutsceneAction != csFunctionIdx) {

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@ -204,6 +204,7 @@ void EnRiverSound_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void EnRiverSound_Draw(Actor* thisx, GlobalContext* globalCtx) {
return; // OTRTODO64
static s16 soundEffects[] = {
0,
NA_SE_EV_WATER_WALL - SFX_FLAG,

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@ -660,7 +660,7 @@ void func_80AF68E4(EnSa* this, GlobalContext* globalCtx) {
EnSa_ChangeAnim(this, csAction->action);
this->unk_210 = csAction->action;
}
if (phi_v0) {}
//if (phi_v0) {}
if (csAction->action == 3) {
if (this->unk_20C == 0) {
phi_v0 = 0;

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@ -9419,7 +9419,7 @@ void Player_Init(Actor* thisx, GlobalContext* globalCtx2) {
Player_SetEquipmentData(globalCtx, this);
this->prevBoots = this->currentBoots;
Player_InitCommon(this, globalCtx, gPlayerSkelHeaders[((void)0, gSaveContext.linkAge)]);
this->giObjectSegment = (void*)(((u32)ZeldaArena_MallocDebug(0x3008, "../z_player.c", 17175) + 8) & ~0xF);
this->giObjectSegment = (void*)(((uintptr_t)ZeldaArena_MallocDebug(0x3008, "../z_player.c", 17175) + 8) & ~0xF);
sp50 = gSaveContext.respawnFlag;

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@ -135,7 +135,7 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
u16 pad;
s16 cursorMoveResult;
u16 cursorItem;
u16 cursorSlot;
u16 cursorSlot = 0;
s16 cursorPoint;
s16 cursorX;
s16 cursorY;

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@ -3036,11 +3036,11 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
GameOverContext* gameOverCtx = &globalCtx->gameOverCtx;
Player* player = GET_PLAYER(globalCtx);
Input* input = &globalCtx->state.input[0];
size_t size;
size_t size0;
size_t size1;
size_t size2;
u16 i;
size_t size = 0;
size_t size0 = 0;
size_t size1 = 0;
size_t size2 = 0;
u16 i = 0;
s16 stepR;
s16 stepG;
s16 stepB;
@ -3103,7 +3103,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
//DmaMgr_SendRequest1(pauseCtx->iconItem24Segment, (uintptr_t)_icon_item_24_staticSegmentRomStart, size,
//"../z_kaleido_scope_PAL.c", 3675);
pauseCtx->iconItemAltSegment = (void*)(((uintptr_t)pauseCtx->iconItem24Segment + size + 0xF) & ~0xF);
//pauseCtx->iconItemAltSegment = (void*)(((uintptr_t)pauseCtx->iconItem24Segment + size + 0xF) & ~0xF);
#endif
switch (globalCtx->sceneNum) {
@ -3151,7 +3151,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
// OTRTODO: LANGUAGE SUPPORT
#if 1
pauseCtx->iconItemLangSegment = (void*)(((uintptr_t)pauseCtx->iconItemAltSegment + size2 + 0xF) & ~0xF);
//pauseCtx->iconItemLangSegment = (void*)(((uintptr_t)pauseCtx->iconItemAltSegment + size2 + 0xF) & ~0xF);
if (gSaveContext.language == LANGUAGE_ENG) {
//size = (uintptr_t)_icon_item_nes_staticSegmentRomEnd - (uintptr_t)_icon_item_nes_staticSegmentRomStart;