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https://github.com/HarbourMasters/Shipwright.git
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Changes fast text option to skip text, and makes text speed adjustable via a slider (#173)
* Adds fast text option Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster. * Fixes magic numbers * Changes text speed to a slider (unfinished) Got most of the code working, but only works upon reloading the game, unsure of how to fix this. * Makes text speed adjustable via a slider * Cleans up changes to z_message_PAL.c
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@ -49,8 +49,11 @@ namespace Game {
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Settings.debug.n64mode = stob(Conf[ConfSection]["n64_mode"]);
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// Enhancements
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Settings.enhancements.fast_text = stob(Conf[EnhancementSection]["fast_text"]);
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CVar_SetS32("gFastText", Settings.enhancements.fast_text);
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Settings.enhancements.skip_text = stob(Conf[EnhancementSection]["skip_text"]);
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CVar_SetS32("gSkipText", Settings.enhancements.skip_text);
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Settings.enhancements.text_speed = Ship::stoi(Conf[EnhancementSection]["text_speed"]);
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CVar_SetS32("gTextSpeed", Settings.enhancements.text_speed);
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Settings.enhancements.disable_lod = stob(Conf[EnhancementSection]["disable_lod"]);
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CVar_SetS32("gDisableLOD", Settings.enhancements.disable_lod);
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@ -154,7 +157,8 @@ namespace Game {
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Conf[AudioSection]["fanfare"] = std::to_string(Settings.audio.fanfare);
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// Enhancements
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Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text);
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Conf[EnhancementSection]["skip_text"] = std::to_string(Settings.enhancements.skip_text);
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Conf[EnhancementSection]["text_speed"] = std::to_string(Settings.enhancements.text_speed);
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Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
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Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
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Conf[EnhancementSection]["dynamic_wallet_icon"] = std::to_string(Settings.enhancements.dynamic_wallet_icon);
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@ -20,7 +20,8 @@ struct SoHConfigType {
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// Enhancements
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struct {
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bool fast_text = false;
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int text_speed = 1;
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bool skip_text = false;
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bool disable_lod = false;
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bool animated_pause_menu = false;
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bool dynamic_wallet_icon = false;
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@ -395,8 +395,14 @@ namespace SohImGui {
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ImGui::Text("Gameplay");
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ImGui::Separator();
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if (ImGui::Checkbox("Fast Text", &Game::Settings.enhancements.fast_text)) {
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CVar_SetS32("gFastText", Game::Settings.enhancements.fast_text);
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ImGui::Text("Text Speed", Game::Settings.enhancements.text_speed);
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if (ImGui::SliderInt("##TEXTSPEED", &Game::Settings.enhancements.text_speed, 1, 5)) {
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CVar_SetS32("gTextSpeed", Game::Settings.enhancements.text_speed);
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needs_save = true;
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}
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if (ImGui::Checkbox("Skip Text", &Game::Settings.enhancements.skip_text)) {
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CVar_SetS32("gSkipText", Game::Settings.enhancements.skip_text);
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needs_save = true;
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}
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@ -166,7 +166,7 @@ void Message_UpdateOcarinaGame(GlobalContext* globalCtx) {
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u8 Message_ShouldAdvance(GlobalContext* globalCtx) {
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Input* input = &globalCtx->state.input[0];
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bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
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bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
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: CHECK_BTN_ALL(input->press.button, BTN_B);
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if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
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@ -178,7 +178,7 @@ u8 Message_ShouldAdvance(GlobalContext* globalCtx) {
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u8 Message_ShouldAdvanceSilent(GlobalContext* globalCtx) {
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Input* input = &globalCtx->state.input[0];
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bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
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bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
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: CHECK_BTN_ALL(input->press.button, BTN_B);
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return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
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@ -951,7 +951,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
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}
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}
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i = j - 1;
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msgCtx->textDrawPos = i + 1;
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msgCtx->textDrawPos = i + CVar_GetS32("gTextSpeed", 1);
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if (character) {}
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}
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@ -1061,7 +1061,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
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msgCtx->textDelay = msgCtx->msgBufDecoded[++i];
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break;
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case MESSAGE_UNSKIPPABLE:
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msgCtx->textUnskippable = CVar_GetS32("gFastText", 0) != 1;
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msgCtx->textUnskippable = CVar_GetS32("gSkipText", 0) != 1;
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break;
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case MESSAGE_TWO_CHOICE:
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msgCtx->textboxEndType = TEXTBOX_ENDTYPE_2_CHOICE;
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@ -1144,7 +1144,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
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}
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}
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if (msgCtx->textDelayTimer == 0) {
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msgCtx->textDrawPos = i + 1;
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msgCtx->textDrawPos = i + CVar_GetS32("gTextSpeed", 1);
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msgCtx->textDelayTimer = msgCtx->textDelay;
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} else {
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msgCtx->textDelayTimer--;
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@ -2026,7 +2026,7 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
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gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
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0);
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bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(globalCtx->state.input[0].cur.button, BTN_B)
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bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(globalCtx->state.input[0].cur.button, BTN_B)
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: CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B);
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switch (msgCtx->msgMode) {
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@ -3067,7 +3067,7 @@ void Message_Update(GlobalContext* globalCtx) {
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return;
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}
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bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
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bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
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: CHECK_BTN_ALL(input->press.button, BTN_B);
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switch (msgCtx->msgMode) {
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