@ -248,7 +248,7 @@ s32 func_800ADBB0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3
for ( phi_t2_4 = 0 , phi_ra = 0 ; phi_ra < 4 ; phi_ra + + , phi_a2_4 + = 0x1F ) {
for ( phi_a0_4 = 0 , phi_t1 = 0 ; phi_t1 < 4 ; phi_t1 + + , phi_a0_4 + = 0x3F , phi_t2_4 + = 4 ) {
gDPLoadTextureTile ( skyboxCtx - > unk_138 + + , ( uintptr_t ) skyboxCtx - > staticSegments [ 0 ] + D_8012AC90 [ arg8 ] ,
gDPLoadTextureTile ( skyboxCtx - > unk_138 + + , skyboxCtx - > textures [ 0 ] [ arg8 ] ,
G_IM_FMT_CI , G_IM_SIZ_8b , 256 , 0 , phi_a0_4 , phi_a2_4 , phi_a0_4 + 0x3F ,
phi_a2_4 + 0x1F , 0 , G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK , G_TX_NOLOD ,
G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK , G_TX_NOLOD ) ;
@ -360,11 +360,11 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3
phi_a2_4 = 0 ;
for ( phi_t2_4 = 0 , phi_ra = 0 ; phi_ra < 4 ; phi_ra + + , phi_a2_4 + = 0x1F ) {
for ( phi_a0_4 = 0 , phi_t1 = 0 ; phi_t1 < 4 ; phi_t1 + + , phi_a0_4 + = 0x1F , phi_t2_4 + = 4 ) {
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , ( uintptr_t ) skyboxCtx - > staticSegments [ 0 ] + D_8012ADC0 [ arg8 ] , 0 ,
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , skyboxCtx - > textures [ 0 ] [ arg8 ] , 0 ,
G_TX_RENDERTILE , G_IM_FMT_CI , G_IM_SIZ_8b , 128 , 0 , phi_a0_4 , phi_a2_4 , phi_a0_4 + 0x1F ,
phi_a2_4 + 0x1F , 0 , G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK , G_TX_NOLOD ,
G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK , G_TX_NOLOD ) ;
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , ( uintptr_t ) skyboxCtx - > staticSegments [ 1 ] + D_8012ADC0 [ arg8 ] , 0x80 , 1 ,
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , skyboxCtx - > textures [ 1 ] [ arg8 ] , 0x80 , 1 ,
G_IM_FMT_CI , G_IM_SIZ_8b , 128 , 0 , phi_a0_4 , phi_a2_4 , phi_a0_4 + 0x1F , phi_a2_4 + 0x1F ,
0 , G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK , G_TX_NOLOD , G_TX_NOMIRROR | G_TX_WRAP ,
G_TX_NOMASK , G_TX_NOLOD ) ;
@ -379,11 +379,11 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3
phi_a2_4 = 0 ;
for ( phi_t2_4 = 0 , phi_ra = 0 ; phi_ra < 2 ; phi_ra + + , phi_a2_4 + = 0x1F ) {
for ( phi_a0_4 = 0 , phi_t1 = 0 ; phi_t1 < 4 ; phi_t1 + + , phi_a0_4 + = 0x1F , phi_t2_4 + = 4 ) {
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , ( uintptr_t ) skyboxCtx - > staticSegments [ 0 ] + D_8012ADC0 [ arg8 ] , 0 ,
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , skyboxCtx - > textures [ 0 ] [ arg8 ] , 0 ,
G_TX_RENDERTILE , G_IM_FMT_CI , G_IM_SIZ_8b , 128 , 0 , phi_a0_4 , phi_a2_4 , phi_a0_4 + 0x1F ,
phi_a2_4 + 0x1F , 0 , G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK , G_TX_NOLOD ,
G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK , G_TX_NOLOD ) ;
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , ( uintptr_t ) skyboxCtx - > staticSegments [ 1 ] + D_8012ADC0 [ arg8 ] , 0x80 , 1 ,
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , skyboxCtx - > textures [ 1 ] [ arg8 ] , 0x80 , 1 ,
G_IM_FMT_CI , G_IM_SIZ_8b , 128 , 0 , phi_a0_4 , phi_a2_4 , phi_a0_4 + 0x1F , phi_a2_4 + 0x1F ,
0 , G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK , G_TX_NOLOD , G_TX_NOMIRROR | G_TX_WRAP ,
G_TX_NOMASK , G_TX_NOLOD ) ;
@ -394,11 +394,11 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3
phi_a2_4 - = 0x1F ;
for ( phi_ra = 0 ; phi_ra < 2 ; phi_ra + + , phi_a2_4 - = 0x1F ) {
for ( phi_a0_4 = 0 , phi_t1 = 0 ; phi_t1 < 4 ; phi_t1 + + , phi_a0_4 + = 0x1F , phi_t2_4 + = 4 ) {
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , ( uintptr_t ) skyboxCtx - > staticSegments [ 0 ] + D_8012ADC0 [ arg8 ] , 0 ,
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , skyboxCtx - > textures [ 0 ] [ arg8 ] , 0 ,
G_TX_RENDERTILE , G_IM_FMT_CI , G_IM_SIZ_8b , 128 , 0 , phi_a0_4 , phi_a2_4 , phi_a0_4 + 0x1F ,
phi_a2_4 + 0x1F , 0 , G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK , G_TX_NOLOD ,
G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK , G_TX_NOLOD ) ;
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , ( uintptr_t ) skyboxCtx - > staticSegments [ 1 ] + D_8012ADC0 [ arg8 ] , 0x80 , 1 ,
gDPLoadMultiTile ( skyboxCtx - > unk_138 + + , skyboxCtx - > textures [ 1 ] [ arg8 ] , 0x80 , 1 ,
G_IM_FMT_CI , G_IM_SIZ_8b , 128 , 0 , phi_a0_4 , phi_a2_4 , phi_a0_4 + 0x1F , phi_a2_4 + 0x1F ,
0 , G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK , G_TX_NOLOD , G_TX_NOMIRROR | G_TX_WRAP ,
G_TX_NOMASK , G_TX_NOLOD ) ;
@ -444,25 +444,20 @@ void func_800AF178(SkyboxContext* skyboxCtx, s32 arg1) {
}
}
void LoadSkyboxTex ( GlobalContext* globalCtx , SkyboxContext* skyboxCtx , int segmentIndex , int imageIndex , char * tex , int width , int height , int offsetW , int offsetH )
void LoadSkyboxTex ( SkyboxContext* skyboxCtx , int segmentIndex , int imageIndex , char * tex , int width , int height , int offsetW , int offsetH )
{
if ( globalCtx ! = NULL & & globalCtx - > state . gfxCtx ! = NULL & & globalCtx - > state . gfxCtx ! = 0xABABABAB )
gSPInvalidateTexCache ( globalCtx - > state . gfxCtx - > polyOpa . p + + , ( ( uintptr_t ) skyboxCtx - > staticSegments [ segmentIndex ] + ( imageIndex * ( offsetW * offsetH ) ) ) ) ;
memcpy ( ( uintptr_t ) skyboxCtx - > staticSegments [ segmentIndex ] + ( imageIndex * ( offsetW * offsetH ) ) , ResourceMgr_LoadTexByName ( tex ) , width * height ) ;
skyboxCtx - > textures [ segmentIndex ] [ imageIndex ] = tex ;
}
void LoadSkyboxTexAtOffset ( SkyboxContext * skyboxCtx , int segmentIndex , char* tex , int width , int height , int offset )
void LoadSkyboxTexAtOffset ( SkyboxContext * skyboxCtx , int segmentIndex , int imageIndex , char * tex , int width , int height , int offset )
{
memcpy ( ( uintptr_t ) skyboxCtx - > staticSegments [ segmentIndex ] + offset , ResourceMgr_LoadTexByName ( tex ) , width * height ) ;
skyboxCtx - > textures [ segmentIndex ] [ imageIndex ] = tex ;
}
void LoadSkyboxPalette ( GlobalContext* globalCtx , SkyboxContext* skyboxCtx , int paletteIndex , char * palTex , int width ,
void LoadSkyboxPalette ( SkyboxContext* skyboxCtx , int paletteIndex , char * palTex , int width ,
int height ) {
if ( globalCtx ! = NULL & & globalCtx - > state . gfxCtx ! = NULL & & globalCtx - > state . gfxCtx ! = 0xABABABAB )
gSPInvalidateTexCache ( globalCtx - > state . gfxCtx - > polyOpa . p + + , ( uintptr_t ) skyboxCtx - > palettes + ( paletteIndex * ( width * height * 2 ) ) ) ;
memcpy ( ( uintptr_t ) skyboxCtx - > palettes + ( paletteIndex * ( width * height * 2 ) ) , ResourceMgr_LoadTexByName ( palTex ) , width * height * 2 ) ;
skyboxCtx - > palettes [ paletteIndex ] = palTex ;
skyboxCtx - > palette_size = width * height ;
}
static const char * sSBVRFine0Tex [ ] =
@ -634,376 +629,316 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
}
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , ( 128 * 64 * 4 ) + ( 128 * 128 ) , " ../z_vr_box.c " , 1054 ) ;
SkyboxTableEntry entryA = sSkyboxTable [ sp41 ] ;
for ( int i = 0 ; i < 5 ; i + + )
LoadSkyboxTex ( globalCtx, skyboxCtx, 0 , i , entryA . textures [ i ] , 128 , i = = 4 ? 128 : 64 , 128 , 64 ) ;
LoadSkyboxTex ( skyboxCtx, 0 , i , entryA . textures [ i ] , 128 , i = = 4 ? 128 : 64 , 128 , 64 ) ;
SkyboxTableEntry entryB = sSkyboxTable [ sp40 ] ;
skyboxCtx - > staticSegments [ 1 ] = GameState_Alloc ( & globalCtx - > state , ( 128 * 64 * 4 ) + ( 128 * 128 ) , " ../z_vr_box.c " , 1060 ) ;
for ( int i = 0 ; i < 5 ; i + + )
LoadSkyboxTex ( globalCtx, skyboxCtx, 1 , i , entryB . textures [ i ] , 128 , i = = 4 ? 128 : 64 , 128 , 64 ) ;
LoadSkyboxTex ( skyboxCtx , 1 , i , entryB . textures [ i ] , 128 , i = = 4 ? 128 : 64 , 128 , 64 ) ;
if ( ( sp41 & 1 ) ^ ( ( sp41 & 4 ) > > 2 ) )
{
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 256 * 2 , " ../z_vr_box.c " , 1072 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , entryA . palettes [ 0 ] , 16 , 8 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , entryB . palettes [ 0 ] , 16 , 8 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , entryA . palettes [ 0 ] , 16 , 8 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , entryB . palettes [ 0 ] , 16 , 8 ) ;
}
else
{
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 256 * 2 , " ../z_vr_box.c " , 1085 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , entryB . palettes [ 0 ] , 16 , 8 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , entryA . palettes [ 0 ] , 16 , 8 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , entryB . palettes [ 0 ] , 16 , 8 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , entryA . palettes [ 0 ] , 16 , 8 ) ;
}
break ;
case SKYBOX_BAZAAR :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 2 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gBazaarBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gBazaar2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gBazaarBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gBazaar2BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 2 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gBazaarBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gBazaarBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gBazaarBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gBazaarBg2Tlut , 16 , 16 ) ;
skyboxCtx - > rot . y = 0.8f ;
break ;
case SKYBOX_HOUSE_LINK :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 4 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gLinksHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gLinksHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gLinksHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 3 , gLinksHouse4BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 4 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gLinksHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gLinksHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gLinksHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 3 , gLinksHouseBg4Tlut , 16 , 16 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gLinksHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gLinksHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gLinksHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 3 , gLinksHouse4BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gLinksHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gLinksHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gLinksHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 3 , gLinksHouseBg4Tlut , 16 , 16 ) ;
break ;
case SKYBOX_OVERCAST_SUNSET :
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0xC000 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , gSunsetOvercastSkybox1Tex , 128 , 64 , 0x0 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , gSunsetOvercastSkybox2Tex , 128 , 64 , 0x2000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , gSunsetOvercastSkybox3Tex , 128 , 64 , 0x4000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , gSunsetOvercastSkybox4Tex , 128 , 64 , 0x6000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , gSunsetOvercastSkybox5Tex , 128 , 128 , 0x8000 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x100 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gSunsetOvercastSkyboxTlut , 16 , 8 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , 0 , gSunsetOvercastSkybox1Tex , 128 , 64 , 0x0 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , 1 , gSunsetOvercastSkybox2Tex , 128 , 64 , 0x2000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , 2 , gSunsetOvercastSkybox3Tex , 128 , 64 , 0x4000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , 3 , gSunsetOvercastSkybox4Tex , 128 , 64 , 0x6000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , 4 , gSunsetOvercastSkybox5Tex , 128 , 128 , 0x8000 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gSunsetOvercastSkyboxTlut , 16 , 8 ) ;
break ;
case SKYBOX_MARKET_ADULT :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 4 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gMarketRuinsBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gMarketRuins2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gMarketRuins3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 3 , gMarketRuins4BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 4 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gMarketRuinsBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gMarketRuinsBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gMarketRuinsBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 3 , gMarketRuinsBg4Tlut , 16 , 16 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gMarketRuinsBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gMarketRuins2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gMarketRuins3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 3 , gMarketRuins4BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gMarketRuinsBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gMarketRuinsBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gMarketRuinsBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 3 , gMarketRuinsBg4Tlut , 16 , 16 ) ;
break ;
case SKYBOX_CUTSCENE_MAP :
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , gHoly0Skybox1Tex , 128 , 64 , 0x0 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , gHoly0Skybox2Tex , 128 , 64 , 0x2000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , gHoly0Skybox3Tex , 128 , 64 , 0x4000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , gHoly0Skybox4Tex , 128 , 64 , 0x6000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , gHoly0Skybox5Tex , 128 , 128 , 0x8000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , gHoly0Skybox6Tex , 128 , 128 , 0xC000 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x100 * 2 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gHoly0SkyboxTlut , 16 , 8 ) ;
skyboxCtx - > staticSegments [ 1 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , gHoly1Skybox1Tex , 128 , 64 , 0x0 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , gHoly1Skybox2Tex , 128 , 64 , 0x2000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , gHoly1Skybox3Tex , 128 , 64 , 0x4000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , gHoly1Skybox4Tex , 128 , 64 , 0x6000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , gHoly1Skybox5Tex , 128 , 128 , 0x8000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , gHoly1Skybox6Tex , 128 , 128 , 0xC000 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gHoly1SkyboxTlut , 16 , 8 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , 0 , gHoly0Skybox1Tex , 128 , 64 , 0x0 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , 1 , gHoly0Skybox2Tex , 128 , 64 , 0x2000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , 2 , gHoly0Skybox3Tex , 128 , 64 , 0x4000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , 3 , gHoly0Skybox4Tex , 128 , 64 , 0x6000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , 4 , gHoly0Skybox5Tex , 128 , 128 , 0x8000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 0 , 5 , gHoly0Skybox6Tex , 128 , 128 , 0xC000 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gHoly0SkyboxTlut , 16 , 8 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , 0 , gHoly1Skybox1Tex , 128 , 64 , 0x0 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , 1 , gHoly1Skybox2Tex , 128 , 64 , 0x2000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , 2 , gHoly1Skybox3Tex , 128 , 64 , 0x4000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , 3 , gHoly1Skybox4Tex , 128 , 64 , 0x6000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , 4 , gHoly1Skybox5Tex , 128 , 128 , 0x8000 ) ;
LoadSkyboxTexAtOffset ( skyboxCtx , 1 , 5 , gHoly1Skybox6Tex , 128 , 128 , 0xC000 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gHoly1SkyboxTlut , 16 , 8 ) ;
break ;
case SKYBOX_MARKET_CHILD_DAY :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 4 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gMarketDayBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gMarketDay2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gMarketDay3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 3 , gMarketDay4BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 4 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gMarketDayBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gMarketDayBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gMarketDayBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 3 , gMarketDayBg4Tlut , 16 , 16 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gMarketDayBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gMarketDay2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gMarketDay3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 3 , gMarketDay4BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gMarketDayBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gMarketDayBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gMarketDayBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 3 , gMarketDayBg4Tlut , 16 , 16 ) ;
break ;
case SKYBOX_MARKET_CHILD_NIGHT :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 4 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gMarketNightBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gMarketNight2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gMarketNight3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 3 , gMarketNight4BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 4 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gMarketNightBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gMarketNightBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gMarketNightBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 3 , gMarketNightBg4Tlut , 16 , 16 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gMarketNightBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gMarketNight2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gMarketNight3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 3 , gMarketNight4BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gMarketNightBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gMarketNightBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gMarketNightBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 3 , gMarketNightBg4Tlut , 16 , 16 ) ;
break ;
case SKYBOX_HAPPY_MASK_SHOP :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 2 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gMaskShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gMaskShop2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gMaskShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gMaskShop2BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 2 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gMaskShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gMaskShopBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gMaskShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gMaskShopBg2Tlut , 16 , 16 ) ;
skyboxCtx - > rot . y = 0.8f ;
break ;
case SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 4 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gKnowItAllBrosHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gKnowItAllBrosHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gKnowItAllBrosHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 3 , gKnowItAllBrosHouse4BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 4 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gKnowItAllBrosHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gKnowItAllBrosHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gKnowItAllBrosHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 3 , gKnowItAllBrosHouseBg4Tlut , 16 , 16 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gKnowItAllBrosHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gKnowItAllBrosHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gKnowItAllBrosHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 3 , gKnowItAllBrosHouse4BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gKnowItAllBrosHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gKnowItAllBrosHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gKnowItAllBrosHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 3 , gKnowItAllBrosHouseBg4Tlut , 16 , 16 ) ;
break ;
case SKYBOX_HOUSE_OF_TWINS :
skyboxCtx - > unk_140 = 2 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 3 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gHouseOfTwinsBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gHouseOfTwins2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gHouseOfTwins3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gHouseOfTwinsBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gHouseOfTwins2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gHouseOfTwins3BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 3 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gHouseOfTwinsBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gHouseOfTwinsBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gHouseOfTwinsBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gHouseOfTwinsBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gHouseOfTwinsBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gHouseOfTwinsBg3Tlut , 16 , 16 ) ;
break ;
case SKYBOX_STABLES :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 4 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gStableBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gStable2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gStable3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 3 , gStable4BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 4 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gStableBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gStableBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gStableBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 3 , gStableBg4Tlut , 16 , 16 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gStableBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gStable2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gStable3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 3 , gStable4BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gStableBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gStableBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gStableBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 3 , gStableBg4Tlut , 16 , 16 ) ;
break ;
case SKYBOX_HOUSE_KAKARIKO :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 4 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gCarpentersHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gCarpentersHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gCarpentersHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 3 , gCarpentersHouse4BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 4 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gCarpentersHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gCarpentersHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gCarpentersHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 3 , gCarpentersHouseBg4Tlut , 16 , 16 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gCarpentersHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gCarpentersHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gCarpentersHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 3 , gCarpentersHouse4BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gCarpentersHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gCarpentersHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gCarpentersHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 3 , gCarpentersHouseBg4Tlut , 16 , 16 ) ;
break ;
case SKYBOX_KOKIRI_SHOP :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 2 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gKokiriShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gKokiriShop2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gKokiriShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gKokiriShop2BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 2 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gKokiriShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gKokiriShopBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gKokiriShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gKokiriShopBg2Tlut , 16 , 16 ) ;
skyboxCtx - > rot . y = 0.8f ;
break ;
case SKYBOX_GORON_SHOP :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 2 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gGoronShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gGoronShop2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gGoronShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gGoronShop2BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 2 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gGoronShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gGoronShopBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gGoronShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gGoronShopBg2Tlut , 16 , 16 ) ;
skyboxCtx - > rot . y = 0.8f ;
break ;
case SKYBOX_ZORA_SHOP :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 2 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gZoraShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gZoraShop2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gZoraShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gZoraShop2BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 2 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gZoraShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gZoraShopBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gZoraShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gZoraShopBg2Tlut , 16 , 16 ) ;
skyboxCtx - > rot . y = 0.8f ;
break ;
case SKYBOX_POTION_SHOP_KAKARIKO :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 2 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gKakPotionShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gKakPotionShop2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gKakPotionShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gKakPotionShop2BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 2 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gKakPotionShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gKakPotionShopBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gKakPotionShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gKakPotionShopBg2Tlut , 16 , 16 ) ;
skyboxCtx - > rot . y = 0.8f ;
break ;
case SKYBOX_POTION_SHOP_MARKET :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 2 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gMarketPotionShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gMarketPotionShop2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gMarketPotionShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gMarketPotionShop2BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 2 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gMarketPotionShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gMarketPotionShopBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gMarketPotionShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gMarketPotionShopBg2Tlut , 16 , 16 ) ;
skyboxCtx - > rot . y = 0.8f ;
break ;
case SKYBOX_BOMBCHU_SHOP :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 2 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gBombchuShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gBombchuShop2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gBombchuShopBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gBombchuShop2BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 2 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gBombchuShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gBombchuShopBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gBombchuShopBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gBombchuShopBg2Tlut , 16 , 16 ) ;
skyboxCtx - > rot . y = 0.8f ;
break ;
case SKYBOX_HOUSE_RICHARD :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 4 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gRichardsHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gRichardsHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gRichardsHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 3 , gRichardsHouse4BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 4 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gRichardsHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gRichardsHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gRichardsHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 3 , gRichardsHouseBg4Tlut , 16 , 16 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gRichardsHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gRichardsHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gRichardsHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 3 , gRichardsHouse4BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gRichardsHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gRichardsHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gRichardsHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 3 , gRichardsHouseBg4Tlut , 16 , 16 ) ;
break ;
case SKYBOX_HOUSE_IMPA :
skyboxCtx - > unk_140 = 1 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 4 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gCowHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gCowHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gCowHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 3 , gCowHouse4BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 4 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gCowHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gCowHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gCowHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 3 , gCowHouseBg4Tlut , 16 , 16 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gCowHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gCowHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gCowHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 3 , gCowHouse4BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gCowHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gCowHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gCowHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 3 , gCowHouseBg4Tlut , 16 , 16 ) ;
break ;
case SKYBOX_TENT :
skyboxCtx - > unk_140 = 2 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 3 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gCarpentersTentBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gCarpentersTent2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gCarpentersTent3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gCarpentersTentBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gCarpentersTent2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gCarpentersTent3BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 3 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gCarpentersTentBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gCarpentersTentBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gCarpentersTentBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gCarpentersTentBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gCarpentersTentBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gCarpentersTentBg3Tlut , 16 , 16 ) ;
break ;
case SKYBOX_HOUSE_MIDO :
skyboxCtx - > unk_140 = 2 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 3 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gMidosHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gMidosHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gMidosHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gMidosHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gMidosHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gMidosHouse3BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 3 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gMidosHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gMidosHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gMidosHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gMidosHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gMidosHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gMidosHouseBg3Tlut , 16 , 16 ) ;
break ;
case SKYBOX_HOUSE_SARIA :
skyboxCtx - > unk_140 = 2 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 3 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gSariasHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gSariasHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gSariasHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gSariasHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gSariasHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gSariasHouse3BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 3 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gSariasHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gSariasHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gSariasHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gSariasHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gSariasHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gSariasHouseBg3Tlut , 16 , 16 ) ;
break ;
case SKYBOX_HOUSE_ALLEY :
skyboxCtx - > unk_140 = 2 ;
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 3 , " ../z_vr_box.c " , 1226 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 0 , gBackAlleyHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 1 , gBackAlleyHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( globalCtx , skyboxCtx , 0 , 2 , gBackAlleyHouse3BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 0 , gBackAlleyHouseBgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 1 , gBackAlleyHouse2BgTex , 256 , 256 , 256 , 256 ) ;
LoadSkyboxTex ( skyboxCtx , 0 , 2 , gBackAlleyHouse3BgTex , 256 , 256 , 256 , 256 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x200 * 3 , " ../z_vr_box.c " , 1231 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 0 , gBackAlleyHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 1 , gBackAlleyHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( globalCtx , skyboxCtx , 2 , gBackAlleyHouseBg3Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 0 , gBackAlleyHouseBgTlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 1 , gBackAlleyHouseBg2Tlut , 16 , 16 ) ;
LoadSkyboxPalette ( skyboxCtx , 2 , gBackAlleyHouseBg3Tlut , 16 , 16 ) ;
break ;
default :
skyboxCtx - > staticSegments [ 0 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 4 , " ../z_vr_box.c " , 1226 ) ;
skyboxCtx - > staticSegments [ 1 ] = GameState_Alloc ( & globalCtx - > state , 0x10000 * 4 , " ../z_vr_box.c " , 1226 ) ;
skyboxCtx - > palettes = GameState_Alloc ( & globalCtx - > state , 0x1000 , " ../z_vr_box.c " , 1226 ) ;
break ;
}
}
@ -1011,6 +946,7 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
void Skybox_Init ( GameState * state , SkyboxContext * skyboxCtx , s16 skyboxId ) {
GlobalContext * globalCtx = ( GlobalContext * ) state ;
skyboxCtx - > skyboxId = skyboxId ;
skyboxCtx - > unk_140 = 0 ;
skyboxCtx - > rot . x = skyboxCtx - > rot . y = skyboxCtx - > rot . z = 0.0f ;
@ -1050,3 +986,20 @@ void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId) {
osSyncPrintf ( VT_RST ) ;
}
}
void Skybox_Update ( SkyboxContext * skyboxCtx ) {
if ( skyboxCtx - > skyboxId ! = SKYBOX_NONE ) {
osSyncPrintf ( VT_FGCOL ( GREEN ) ) ;
if ( skyboxCtx - > unk_140 ! = 0 ) {
func_800AEFC8 ( skyboxCtx , skyboxCtx - > skyboxId ) ;
} else {
if ( skyboxCtx - > skyboxId = = SKYBOX_CUTSCENE_MAP ) {
func_800AF178 ( skyboxCtx , 6 ) ;
} else {
func_800AF178 ( skyboxCtx , 5 ) ;
}
}
osSyncPrintf ( VT_RST ) ;
}
}