Browse Source

git subrepo clone https://github.com/HarbourMasters/soh.git

subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
pull/1/head
M4xw 5 months ago
parent
commit
39cc86c260
  1. 23
      soh/.clang-format
  2. 5
      soh/.clang-tidy
  3. 2
      soh/.gitattributes
  4. 402
      soh/.gitignore
  5. 12
      soh/.gitrepo
  6. 71
      soh/Resource.rc
  7. BIN
      soh/SHIPOFHARKINIAN.ico
  8. 8
      soh/assets/.gitignore
  9. 0
      soh/assets/code/fbdemo_circle/.gitempty
  10. 0
      soh/assets/code/fbdemo_triforce/.gitempty
  11. 0
      soh/assets/code/fbdemo_wipe1/.gitempty
  12. 0
      soh/assets/misc/link_animetion/.gitempty
  13. 0
      soh/assets/objects/gameplay_dangeon_keep/.gitempty
  14. 0
      soh/assets/objects/gameplay_field_keep/.gitempty
  15. 0
      soh/assets/objects/gameplay_keep/.gitempty
  16. 0
      soh/assets/objects/object_Bb/.gitempty
  17. 0
      soh/assets/objects/object_ahg/.gitempty
  18. 0
      soh/assets/objects/object_am/.gitempty
  19. 0
      soh/assets/objects/object_ane/.gitempty
  20. 0
      soh/assets/objects/object_ani/.gitempty
  21. 0
      soh/assets/objects/object_anubice/.gitempty
  22. 0
      soh/assets/objects/object_aob/.gitempty
  23. 0
      soh/assets/objects/object_b_heart/.gitempty
  24. 0
      soh/assets/objects/object_bba/.gitempty
  25. 0
      soh/assets/objects/object_bdan_objects/.gitempty
  26. 0
      soh/assets/objects/object_bdoor/.gitempty
  27. 0
      soh/assets/objects/object_bg/.gitempty
  28. 0
      soh/assets/objects/object_bigokuta/.gitempty
  29. 0
      soh/assets/objects/object_bird/.gitempty
  30. 0
      soh/assets/objects/object_bji/.gitempty
  31. 0
      soh/assets/objects/object_bl/.gitempty
  32. 0
      soh/assets/objects/object_blkobj/.gitempty
  33. 0
      soh/assets/objects/object_bob/.gitempty
  34. 0
      soh/assets/objects/object_boj/.gitempty
  35. 0
      soh/assets/objects/object_bombf/.gitempty
  36. 0
      soh/assets/objects/object_bombiwa/.gitempty
  37. 0
      soh/assets/objects/object_bowl/.gitempty
  38. 0
      soh/assets/objects/object_box/.gitempty
  39. 0
      soh/assets/objects/object_brob/.gitempty
  40. 0
      soh/assets/objects/object_bubble/.gitempty
  41. 0
      soh/assets/objects/object_bv/.gitempty
  42. 0
      soh/assets/objects/object_bw/.gitempty
  43. 0
      soh/assets/objects/object_bwall/.gitempty
  44. 0
      soh/assets/objects/object_bxa/.gitempty
  45. 0
      soh/assets/objects/object_cne/.gitempty
  46. 0
      soh/assets/objects/object_cob/.gitempty
  47. 0
      soh/assets/objects/object_cow/.gitempty
  48. 0
      soh/assets/objects/object_crow/.gitempty
  49. 0
      soh/assets/objects/object_cs/.gitempty
  50. 0
      soh/assets/objects/object_d_elevator/.gitempty
  51. 0
      soh/assets/objects/object_d_hsblock/.gitempty
  52. 0
      soh/assets/objects/object_d_lift/.gitempty
  53. 0
      soh/assets/objects/object_daiku/.gitempty
  54. 0
      soh/assets/objects/object_ddan_objects/.gitempty
  55. 0
      soh/assets/objects/object_dekubaba/.gitempty
  56. 0
      soh/assets/objects/object_dekujr/.gitempty
  57. 0
      soh/assets/objects/object_dekunuts/.gitempty
  58. 0
      soh/assets/objects/object_demo_6k/.gitempty
  59. 0
      soh/assets/objects/object_demo_kekkai/.gitempty
  60. 0
      soh/assets/objects/object_demo_tre_lgt/.gitempty
  61. 0
      soh/assets/objects/object_dh/.gitempty
  62. 0
      soh/assets/objects/object_dnk/.gitempty
  63. 0
      soh/assets/objects/object_dns/.gitempty
  64. 0
      soh/assets/objects/object_dodojr/.gitempty
  65. 0
      soh/assets/objects/object_dodongo/.gitempty
  66. 0
      soh/assets/objects/object_dog/.gitempty
  67. 0
      soh/assets/objects/object_door_gerudo/.gitempty
  68. 0
      soh/assets/objects/object_door_killer/.gitempty
  69. 0
      soh/assets/objects/object_ds/.gitempty
  70. 0
      soh/assets/objects/object_ds2/.gitempty
  71. 0
      soh/assets/objects/object_du/.gitempty
  72. 0
      soh/assets/objects/object_dy_obj/.gitempty
  73. 0
      soh/assets/objects/object_ec/.gitempty
  74. 0
      soh/assets/objects/object_efc_crystal_light/.gitempty
  75. 0
      soh/assets/objects/object_efc_doughnut/.gitempty
  76. 0
      soh/assets/objects/object_efc_erupc/.gitempty
  77. 0
      soh/assets/objects/object_efc_fire_ball/.gitempty
  78. 0
      soh/assets/objects/object_efc_flash/.gitempty
  79. 0
      soh/assets/objects/object_efc_lgt_shower/.gitempty
  80. 0
      soh/assets/objects/object_efc_star_field/.gitempty
  81. 0
      soh/assets/objects/object_efc_tw/.gitempty
  82. 0
      soh/assets/objects/object_ei/.gitempty
  83. 0
      soh/assets/objects/object_fa/.gitempty
  84. 0
      soh/assets/objects/object_fd/.gitempty
  85. 0
      soh/assets/objects/object_fd2/.gitempty
  86. 0
      soh/assets/objects/object_fhg/.gitempty
  87. 0
      soh/assets/objects/object_fire/.gitempty
  88. 0
      soh/assets/objects/object_firefly/.gitempty
  89. 0
      soh/assets/objects/object_fish/.gitempty
  90. 0
      soh/assets/objects/object_fr/.gitempty
  91. 0
      soh/assets/objects/object_fu/.gitempty
  92. 0
      soh/assets/objects/object_fw/.gitempty
  93. 0
      soh/assets/objects/object_fz/.gitempty
  94. 0
      soh/assets/objects/object_ganon/.gitempty
  95. 0
      soh/assets/objects/object_ganon2/.gitempty
  96. 0
      soh/assets/objects/object_ganon_anime1/.gitempty
  97. 0
      soh/assets/objects/object_ganon_anime2/.gitempty
  98. 0
      soh/assets/objects/object_ganon_anime3/.gitempty
  99. 0
      soh/assets/objects/object_ganon_objects/.gitempty
  100. 0
      soh/assets/objects/object_ge1/.gitempty
  101. Some files were not shown because too many files have changed in this diff Show More

23
soh/.clang-format

@ -0,0 +1,23 @@ @@ -0,0 +1,23 @@
IndentWidth: 4
Language: Cpp
UseTab: Never
ColumnLimit: 120
PointerAlignment: Left
BreakBeforeBraces: Attach
SpaceAfterCStyleCast: false
Cpp11BracedListStyle: false
IndentCaseLabels: true
BinPackArguments: true
BinPackParameters: true
AlignAfterOpenBracket: Align
AlignOperands: true
BreakBeforeTernaryOperators: true
BreakBeforeBinaryOperators: None
AllowShortBlocksOnASingleLine: true
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: false
AlignEscapedNewlines: Left
AlignTrailingComments: true
SortIncludes: false

5
soh/.clang-tidy

@ -0,0 +1,5 @@ @@ -0,0 +1,5 @@
Checks: '-*,readability-braces-around-statements'
WarningsAsErrors: ''
HeaderFilterRegex: '(src|include)\/.*\.h$'
FormatStyle: 'file'
CheckOptions:

2
soh/.gitattributes vendored

@ -0,0 +1,2 @@ @@ -0,0 +1,2 @@
# Auto detect text files and perform LF normalization
* text=auto

402
soh/.gitignore vendored

@ -0,0 +1,402 @@ @@ -0,0 +1,402 @@
# Cache files
__pycache__/
.pyc
.DS_Store
# Text editor remnants
.vscode/
.vs/
.idea/
CMakeLists.txt
cmake-build-debug
venv/
# Project-specific ignores
build/
expected/
notes/
baserom/
docs/doxygen/
*.elf
*.sra
*.z64
*.n64
*.v64
*.map
*.dump
out.txt
# Tool artifacts
tools/mipspro7.2_compiler/
tools/overlayhelpers/batchdisasm/output/*
tools/overlayhelpers/batchdisasm/output2/*
tools/overlayhelpers/batchdisasm/mipsdisasm/*
tools/disasm/output/*
tools/asmsplitter/asm/*
tools/asmsplitter/c/*
ctx.c
tools/*dSYM/
graphs/
# Assets
*.png
*.jpg
*.mdli
*.anmi
*.obj
*.mtl
*.fbx
!*_custom*
.extracted-assets.json
# Docs
!docs/tutorial/
# Per-user configuration
.python-version
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
**/Properties/launchSettings.json
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
*.out
*.o
*.d
lib/libgfxd/libgfxd.a
ExporterTest/ExporterTest.a
ZAPDUtils/ZAPDUtils.a
.vscode/
build/
ZAPDUtils/build/
ZAPD/BuildInfo.h
DebugObj/*
ReleaseObj/*

12
soh/.gitrepo

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; DO NOT EDIT (unless you know what you are doing)
;
; This subdirectory is a git "subrepo", and this file is maintained by the
; git-subrepo command. See https://github.com/git-commands/git-subrepo#readme
;
[subrepo]
remote = https://github.com/HarbourMasters/soh.git
branch = master
commit = ba904bbd0d724784f8f37ff4bea378f6fe26151b
parent = 0bb0e7b53bd80bdc7f78e08c441691737e039b2b
method = rebase
cmdver = 0.4.1

71
soh/Resource.rc

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON "SHIPOFHARKINIAN.ico"
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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soh/SHIPOFHARKINIAN.ico

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*.bin
*.c
!text/*.c
*.h
*.cfg
*.vtx.inc
*.dlist.inc
*.txt

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0
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soh/assets/objects/object_ge1/.gitempty

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