Removed zMin that causes to disable the fall from the cascade

This commit is contained in:
KiritoDev 2022-04-28 12:51:59 -05:00 committed by Kenix3
parent 4a8a7f5c7d
commit 4f72923fcd
1 changed files with 0 additions and 1 deletions

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@ -168,7 +168,6 @@ void BgSpot06Objects_Init(Actor* thisx, GlobalContext* globalCtx) {
this->lakeHyliaWaterLevel = 0.0f;
WaterBox* water_boxes = globalCtx->colCtx.colHeader->waterBoxes;
water_boxes[LHWB_GERUDO_VALLEY_RIVER_LOWER].ySurface = WATER_LEVEL_RIVER_RAISED;
water_boxes[LHWB_GERUDO_VALLEY_RIVER_LOWER].zMin += 50;
water_boxes[LHWB_MAIN_1].ySurface = WATER_LEVEL_RAISED;
water_boxes[LHWB_MAIN_2].ySurface = WATER_LEVEL_RAISED;
this->actionFunc = BgSpot06Objects_DoNothing;