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Removed zMin that causes to disable the fall from the cascade
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@ -168,7 +168,6 @@ void BgSpot06Objects_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->lakeHyliaWaterLevel = 0.0f;
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WaterBox* water_boxes = globalCtx->colCtx.colHeader->waterBoxes;
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water_boxes[LHWB_GERUDO_VALLEY_RIVER_LOWER].ySurface = WATER_LEVEL_RIVER_RAISED;
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water_boxes[LHWB_GERUDO_VALLEY_RIVER_LOWER].zMin += 50;
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water_boxes[LHWB_MAIN_1].ySurface = WATER_LEVEL_RAISED;
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water_boxes[LHWB_MAIN_2].ySurface = WATER_LEVEL_RAISED;
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this->actionFunc = BgSpot06Objects_DoNothing;
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