Remove leftover debug code (fixes #60)
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@ -1274,7 +1274,7 @@ void BossGanondrof_CollisionCheck(BossGanondrof* this, GlobalContext* globalCtx)
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this->actor.colChkInfo.health -= dmg;
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}
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if ((s8)this->actor.colChkInfo.health <= 0 || 1) {
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if ((s8)this->actor.colChkInfo.health <= 0) {
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BossGanondrof_SetupDeath(this, globalCtx);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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return;
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