mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 01:12:19 -05:00
Cheats Menu expansion (#176)
* Added extra cheats; compacted cheats menu * fixed flag oversight
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@ -124,6 +124,9 @@ namespace Game {
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Settings.cheats.infinite_magic = stob(Conf[CheatSection]["infinite_magic"]);
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CVar_SetS32("gInfiniteMagic", Settings.cheats.infinite_magic);
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Settings.cheats.infinite_nayru = stob(Conf[CheatSection]["infinite_nayru"]);
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CVar_SetS32("gInfiniteNayru", Settings.cheats.infinite_nayru);
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Settings.cheats.no_clip = stob(Conf[CheatSection]["no_clip"]);
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CVar_SetS32("gNoClip", Settings.cheats.no_clip);
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@ -136,6 +139,15 @@ namespace Game {
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Settings.cheats.super_tunic = stob(Conf[CheatSection]["super_tunic"]);
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CVar_SetS32("gSuperTunic", Settings.cheats.super_tunic);
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Settings.cheats.ez_isg = stob(Conf[CheatSection]["ez_isg"]);
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CVar_SetS32("gEzISG", Settings.cheats.ez_isg);
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Settings.cheats.no_restrict_item = stob(Conf[CheatSection]["no_restrict_item"]);
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CVar_SetS32("gNoRestrictItems", Settings.cheats.no_restrict_item);
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Settings.cheats.freeze_time = stob(Conf[CheatSection]["freeze_time"]);
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CVar_SetS32("gFreezeTime", Settings.cheats.freeze_time);
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UpdateAudio();
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}
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@ -49,10 +49,14 @@ struct SoHConfigType {
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bool infinite_health = false;
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bool infinite_ammo = false;
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bool infinite_magic = false;
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bool infinite_nayru = false;
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bool no_clip = false;
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bool climb_everything = false;
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bool moon_jump_on_l = false;
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bool super_tunic = false;
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bool ez_isg = false;
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bool no_restrict_item = false;
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bool freeze_time = false;
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} cheats;
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// Graphics
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@ -460,24 +460,33 @@ namespace SohImGui {
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}
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if (ImGui::BeginMenu("Cheats")) {
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if (ImGui::Checkbox("Infinite Money", &Game::Settings.cheats.infinite_money)) {
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CVar_SetS32("gInfiniteMoney", Game::Settings.cheats.infinite_money);
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needs_save = true;
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}
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if (ImGui::BeginMenu("Infinite...")) {
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if (ImGui::Checkbox("Money", &Game::Settings.cheats.infinite_money)) {
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CVar_SetS32("gInfiniteMoney", Game::Settings.cheats.infinite_money);
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needs_save = true;
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}
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if (ImGui::Checkbox("Infinite Health", &Game::Settings.cheats.infinite_health)) {
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CVar_SetS32("gInfiniteHealth", Game::Settings.cheats.infinite_health);
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needs_save = true;
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}
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if (ImGui::Checkbox("Health", &Game::Settings.cheats.infinite_health)) {
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CVar_SetS32("gInfiniteHealth", Game::Settings.cheats.infinite_health);
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needs_save = true;
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}
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if (ImGui::Checkbox("Infinite Ammo", &Game::Settings.cheats.infinite_ammo)) {
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CVar_SetS32("gInfiniteAmmo", Game::Settings.cheats.infinite_ammo);
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needs_save = true;
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}
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if (ImGui::Checkbox("Ammo", &Game::Settings.cheats.infinite_ammo)) {
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CVar_SetS32("gInfiniteAmmo", Game::Settings.cheats.infinite_ammo);
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needs_save = true;
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}
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if (ImGui::Checkbox("Infinite Magic", &Game::Settings.cheats.infinite_magic)) {
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CVar_SetS32("gInfiniteMagic", Game::Settings.cheats.infinite_magic);
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needs_save = true;
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if (ImGui::Checkbox("Magic", &Game::Settings.cheats.infinite_magic)) {
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CVar_SetS32("gInfiniteMagic", Game::Settings.cheats.infinite_magic);
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needs_save = true;
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}
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if (ImGui::Checkbox("Nayru's Love", &Game::Settings.cheats.infinite_nayru)) {
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CVar_SetS32("gInfiniteNayru", Game::Settings.cheats.infinite_nayru);
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needs_save = true;
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}
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ImGui::EndMenu();
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}
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if (ImGui::Checkbox("No Clip", &Game::Settings.cheats.no_clip)) {
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@ -500,6 +509,21 @@ namespace SohImGui {
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needs_save = true;
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}
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if (ImGui::Checkbox("Easy ISG", &Game::Settings.cheats.ez_isg)) {
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CVar_SetS32("gEzISG", Game::Settings.cheats.ez_isg);
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needs_save = true;
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}
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if (ImGui::Checkbox("Unrestricted Items", &Game::Settings.cheats.no_restrict_item)) {
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CVar_SetS32("gNoRestrictItems", Game::Settings.cheats.no_restrict_item);
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needs_save = true;
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}
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if (ImGui::Checkbox("Freeze Time", &Game::Settings.cheats.freeze_time)) {
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CVar_SetS32("gFreezeTime", Game::Settings.cheats.freeze_time);
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needs_save = true;
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}
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ImGui::EndMenu();
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}
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@ -381,6 +381,11 @@ void GameState_Update(GameState* gameState) {
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gSaveContext.magic = (gSaveContext.doubleMagic + 1) * 0x30;
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}
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}
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// Inf Nayru's Love Timer
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if (CVar_GetS32("gInfiniteNayru", 0) != 0) {
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gSaveContext.nayrusLoveTimer = 0x44B;
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}
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// Moon Jump On L
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if (CVar_GetS32("gMoonJumpOnL", 0) != 0) {
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@ -393,6 +398,32 @@ void GameState_Update(GameState* gameState) {
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}
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}
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// Permanent infinite sword glitch (ISG)
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if (CVar_GetS32("gEzISG", 0) != 0) {
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if (gGlobalCtx) {
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Player* player = GET_PLAYER(gGlobalCtx);
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player->swordState = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Unrestricted Items
|
||||
if (CVar_GetS32("gNoRestrictItems", 0) != 0) {
|
||||
if (gGlobalCtx) {
|
||||
memset(&gGlobalCtx->interfaceCtx.restrictions, 0, sizeof(gGlobalCtx->interfaceCtx.restrictions));
|
||||
}
|
||||
}
|
||||
|
||||
// Freeze Time
|
||||
if (CVar_GetS32("gFreezeTime", 0) != 0) {
|
||||
if (CVar_GetS32("gPrevTime", -1) == -1) {
|
||||
CVar_SetS32("gPrevTime", gSaveContext.dayTime);
|
||||
}
|
||||
|
||||
int32_t prevTime = CVar_GetS32("gPrevTime", gSaveContext.dayTime);
|
||||
gSaveContext.dayTime = prevTime;
|
||||
}
|
||||
|
||||
|
||||
gameState->frames++;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user