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Fix Shadow Temple title card
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@ -766,9 +766,9 @@ void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCt
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break;
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case SCENE_JYASINZOU:
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texture = gSpiritTempleTitleCardENGTex;
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break;
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break;
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case SCENE_HAKADAN:
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texture = gSpiritTempleTitleCardENGTex;
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texture = gShadowTempleTitleCardENGTex;
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break;
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case SCENE_HAKADANCH:
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texture = gBottomOfTheWellTitleCardENGTex;
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