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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Fix L/R buttons color in Kaleido menu (#172)
* Fix L/R buttons color in Kaleido menu. I know this is a bug even official game but that definitely a logic bug. That could be considered are a mods. This make both button L and R have the same color on Hover and normal. * Update z_kaleido_scope_PAL.c * Condition to be on Added condition to be on only if toggled on * Cvar registers * bool addition * Added the item in menu * Added bool in bootcommands By default it is on. * Hide and make it forced on by default * Hide menu entry for that fix
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@ -74,6 +74,10 @@ namespace Game {
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Settings.enhancements.mm_bunny_hood = stob(Conf[EnhancementSection]["mm_bunny_hood"]);
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CVar_SetS32("gMMBunnyHood", Settings.enhancements.mm_bunny_hood);
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Settings.enhancements.uniform_lr = stob(Conf[EnhancementSection]["uniform_lr"]);
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//CVar_SetS32("gUniformLR", Settings.enhancements.uniform_lr);
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CVar_SetS32("gUniformLR", 1);
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Settings.enhancements.newdrops = stob(Conf[EnhancementSection]["newdrops"]);
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CVar_SetS32("gNewDrops", Settings.enhancements.newdrops);
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@ -264,6 +268,7 @@ namespace Game {
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Conf[EnhancementSection]["newdrops"] = std::to_string(Settings.enhancements.newdrops);
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Conf[EnhancementSection]["visualagony"] = std::to_string(Settings.enhancements.visualagony);
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Conf[EnhancementSection]["mm_bunny_hood"] = std::to_string(Settings.enhancements.mm_bunny_hood);
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Conf[EnhancementSection]["uniform_lr"] = std::to_string(Settings.enhancements.uniform_lr);
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// Controllers
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@ -29,7 +29,7 @@ struct SoHConfigType {
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bool newdrops = false;
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bool visualagony = false;
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bool mm_bunny_hood = false;
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bool uniform_lr = true;
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} enhancements;
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// Controller
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@ -473,6 +473,11 @@ namespace SohImGui {
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CVar_SetS32("gMMBunnyHood", Game::Settings.enhancements.mm_bunny_hood);
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needs_save = true;
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}
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/*if (ImGui::Checkbox("Fix L&R Pause menu", &Game::Settings.enhancements.uniform_lr)) {
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CVar_SetS32("gUniformLR", Game::Settings.enhancements.uniform_lr);
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needs_save = true;
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}*/
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if (ImGui::Checkbox("Visual Stone of Agony", &Game::Settings.enhancements.visualagony)) {
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CVar_SetS32("gVisualAgony", Game::Settings.enhancements.visualagony);
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@ -25,9 +25,9 @@ void BootCommands_Init()
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CVar_RegisterS32("gDebugEnabled", 0);
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CVar_RegisterS32("gPauseLiveLink", 0);
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CVar_RegisterS32("gMinimalUI", 0);
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CVar_RegisterS32("gUniformLR", 1);
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CVar_RegisterS32("gNewDrops", 0);
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CVar_RegisterS32("gVisualAgony", 0);
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}
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//void BootCommands_ParseBootArgs(char* str)
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@ -1614,14 +1614,24 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
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if ((pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) && (pauseCtx->unk_1E4 == 0)) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, D_808321A0, D_808321A2, D_808321A4, D_808321A6);
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} else {
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if (CVar_GetS32("gUniformLR", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 180, 210, 255, 255);
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}
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}
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gSPDisplayList(POLY_KAL_DISP++, gLButtonIconDL);
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 180, 210, 255, 220);
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if (CVar_GetS32("gUniformLR", 0) == 0) { //Restore the misplace gDPSetPrimColor
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 180, 210, 255, 255);
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}
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if ((pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_RIGHT) && (pauseCtx->unk_1E4 == 0)) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, D_808321A0, D_808321A2, D_808321A4, D_808321A6);
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} else {
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if (CVar_GetS32("gUniformLR", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 180, 210, 255, 255);
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}
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}
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gSPDisplayList(POLY_KAL_DISP++, gRButtonIconDL);
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