Fix L/R buttons color in Kaleido menu (#172)

* Fix L/R buttons color in Kaleido menu.

I know this is a bug even official game but that definitely a logic bug.
That could be considered are a mods.
This make both button L and R have the same color on Hover and normal.

* Update z_kaleido_scope_PAL.c

* Condition to be on

Added condition to be on only if toggled on

* Cvar registers

* bool addition

* Added the item in menu

* Added bool in bootcommands

By default it is on.

* Hide and make it forced on by default

* Hide menu entry for that fix
This commit is contained in:
Baoulettes 2022-04-27 00:36:28 +02:00 committed by GitHub
parent b82871e62f
commit 0e6ca5361e
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 25 additions and 5 deletions

View File

@ -74,6 +74,10 @@ namespace Game {
Settings.enhancements.mm_bunny_hood = stob(Conf[EnhancementSection]["mm_bunny_hood"]);
CVar_SetS32("gMMBunnyHood", Settings.enhancements.mm_bunny_hood);
Settings.enhancements.uniform_lr = stob(Conf[EnhancementSection]["uniform_lr"]);
//CVar_SetS32("gUniformLR", Settings.enhancements.uniform_lr);
CVar_SetS32("gUniformLR", 1);
Settings.enhancements.newdrops = stob(Conf[EnhancementSection]["newdrops"]);
CVar_SetS32("gNewDrops", Settings.enhancements.newdrops);
@ -264,6 +268,7 @@ namespace Game {
Conf[EnhancementSection]["newdrops"] = std::to_string(Settings.enhancements.newdrops);
Conf[EnhancementSection]["visualagony"] = std::to_string(Settings.enhancements.visualagony);
Conf[EnhancementSection]["mm_bunny_hood"] = std::to_string(Settings.enhancements.mm_bunny_hood);
Conf[EnhancementSection]["uniform_lr"] = std::to_string(Settings.enhancements.uniform_lr);
// Controllers

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@ -29,7 +29,7 @@ struct SoHConfigType {
bool newdrops = false;
bool visualagony = false;
bool mm_bunny_hood = false;
bool uniform_lr = true;
} enhancements;
// Controller

View File

@ -473,6 +473,11 @@ namespace SohImGui {
CVar_SetS32("gMMBunnyHood", Game::Settings.enhancements.mm_bunny_hood);
needs_save = true;
}
/*if (ImGui::Checkbox("Fix L&R Pause menu", &Game::Settings.enhancements.uniform_lr)) {
CVar_SetS32("gUniformLR", Game::Settings.enhancements.uniform_lr);
needs_save = true;
}*/
if (ImGui::Checkbox("Visual Stone of Agony", &Game::Settings.enhancements.visualagony)) {
CVar_SetS32("gVisualAgony", Game::Settings.enhancements.visualagony);

View File

@ -25,9 +25,9 @@ void BootCommands_Init()
CVar_RegisterS32("gDebugEnabled", 0);
CVar_RegisterS32("gPauseLiveLink", 0);
CVar_RegisterS32("gMinimalUI", 0);
CVar_RegisterS32("gUniformLR", 1);
CVar_RegisterS32("gNewDrops", 0);
CVar_RegisterS32("gVisualAgony", 0);
}
//void BootCommands_ParseBootArgs(char* str)

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@ -1614,14 +1614,24 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
if ((pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) && (pauseCtx->unk_1E4 == 0)) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, D_808321A0, D_808321A2, D_808321A4, D_808321A6);
} else {
if (CVar_GetS32("gUniformLR", 0) != 0) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 180, 210, 255, 255);
}
}
gSPDisplayList(POLY_KAL_DISP++, gLButtonIconDL);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 180, 210, 255, 220);
if (CVar_GetS32("gUniformLR", 0) == 0) { //Restore the misplace gDPSetPrimColor
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 180, 210, 255, 255);
}
if ((pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_RIGHT) && (pauseCtx->unk_1E4 == 0)) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, D_808321A0, D_808321A2, D_808321A4, D_808321A6);
} else {
if (CVar_GetS32("gUniformLR", 0) != 0) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 180, 210, 255, 255);
}
}
gSPDisplayList(POLY_KAL_DISP++, gRButtonIconDL);