mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-22 08:08:53 -05:00
Added DPad support to shops (#139)
* Added DPad support to shops * Wrap changes in CVar * Remove unnesseccary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to shops * Fixing rebase conflict * Remove unnesseccary const_cast * Added DPad support to file selection and pause screens (#124) * Added DPad support to file selection and pause screens * Wrap changes behind CVar * Fix merge conflict for real * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to file selection and pause screens * Fixing rebase conflict * Remove unnecessary const_cast Co-authored-by: MaikelChan <maikelchan88@gmail.com> Co-authored-by: rozlette <Rozelette@users.noreply.github.com> * Added DPad support to shops * Fixing rebase conflict again * Allocate aligned heaps * Formatting fixes * Added DPad support to ocarina and text prompts (#137) * Added DPad support to ocarina playing and text choice selection. * Wrap changes in CVar * Fix mapping not updating if CVar is changed in-game * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to ocarina playing and text choice selection. * Fixing rebase conflict * Fix mapping not updating if CVar is changed in-game * Remove unnecessary const_cast * Added DPad support to file selection and pause screens (#124) * Added DPad support to file selection and pause screens * Wrap changes behind CVar * Fix merge conflict for real * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to file selection and pause screens * Fixing rebase conflict * Remove unnecessary const_cast Co-authored-by: MaikelChan <maikelchan88@gmail.com> Co-authored-by: rozlette <Rozelette@users.noreply.github.com> * Added DPad support to ocarina playing and text choice selection. * Fixing rebase conflict again * Fix mapping not updating if CVar is changed in-game Co-authored-by: MaikelChan <maikelchan88@gmail.com> Co-authored-by: rozlette <Rozelette@users.noreply.github.com> * Added DPad support to shops * Fixing rebase conflict for the last time * Totally Fixing rebase conflict again I promise * This has to be the last time I fix this rebase conflict Co-authored-by: MaikelChan <maikelchan88@gmail.com> Co-authored-by: rozlette <Rozelette@users.noreply.github.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
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parent
03a5c7ed29
commit
e164819339
@ -95,6 +95,9 @@ namespace Game {
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Settings.controller.dpad_ocarina_text = stob(Conf[ControllerSection]["dpad_ocarina_text"]);
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CVar_SetS32("gDpadOcarinaText", Settings.controller.dpad_ocarina_text);
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Settings.controller.dpad_shop = stob(Conf[ControllerSection]["dpad_shop"]);
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CVar_SetS32("gDpadShop", Settings.controller.dpad_shop);
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// Cheats
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Settings.cheats.debug_mode = stob(Conf[CheatSection]["debug_mode"]);
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@ -157,6 +160,7 @@ namespace Game {
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Conf[ControllerSection]["input_enabled"] = std::to_string(Settings.controller.input_enabled);
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Conf[ControllerSection]["dpad_pause_name"] = std::to_string(Settings.controller.dpad_pause_name);
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Conf[ControllerSection]["dpad_ocarina_text"] = std::to_string(Settings.controller.dpad_ocarina_text);
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Conf[ControllerSection]["dpad_shop"] = std::to_string(Settings.controller.dpad_shop);
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// Cheats
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Conf[CheatSection]["debug_mode"] = std::to_string(Settings.cheats.debug_mode);
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@ -36,6 +36,7 @@ struct SoHConfigType {
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bool input_enabled = false;
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bool dpad_pause_name = false;
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bool dpad_ocarina_text = false;
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bool dpad_shop = false;
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} controller;
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// Cheats
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@ -365,6 +365,11 @@ namespace SohImGui {
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needs_save = true;
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}
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if (ImGui::Checkbox("DPad Support for Browsing Shop Items", &Game::Settings.controller.dpad_shop)) {
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CVar_SetS32("gDpadShop", Game::Settings.controller.dpad_shop);
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needs_save = true;
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}
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ImGui::EndMenu();
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}
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@ -948,7 +948,9 @@ s32 EnOssan_FacingShopkeeperDialogResult(EnOssan* this, GlobalContext* globalCtx
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}
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void EnOssan_State_FacingShopkeeper(EnOssan* this, GlobalContext* globalCtx, Player* player) {
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Input* input = &globalCtx->state.input[0];
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u8 nextIndex;
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bool dpad = CVar_GetS32("gDpadShop", 0);
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) &&
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!EnOssan_TestEndInteraction(this, globalCtx, &globalCtx->state.input[0])) {
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@ -957,7 +959,7 @@ void EnOssan_State_FacingShopkeeper(EnOssan* this, GlobalContext* globalCtx, Pla
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return;
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}
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// Stick Left
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if (this->stickAccumX < 0) {
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if ((this->stickAccumX < 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
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nextIndex = EnOssan_SetCursorIndexFromNeutral(this, 4);
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if (nextIndex != CURSOR_INVALID) {
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this->cursorIndex = nextIndex;
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@ -966,7 +968,7 @@ void EnOssan_State_FacingShopkeeper(EnOssan* this, GlobalContext* globalCtx, Pla
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this->stickLeftPrompt.isEnabled = false;
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func_80078884(NA_SE_SY_CURSOR);
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}
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} else if (this->stickAccumX > 0) {
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} else if ((this->stickAccumX > 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
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nextIndex = EnOssan_SetCursorIndexFromNeutral(this, 0);
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if (nextIndex != CURSOR_INVALID) {
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this->cursorIndex = nextIndex;
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@ -1023,11 +1025,13 @@ void EnOssan_State_LookToRightShelf(EnOssan* this, GlobalContext* globalCtx, Pla
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}
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}
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void EnOssan_CursorUpDown(EnOssan* this) {
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void EnOssan_CursorUpDown(EnOssan* this, GlobalContext* globalCtx) {
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Input* input = &globalCtx->state.input[0];
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u8 curTemp = this->cursorIndex;
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u8 curScanTemp;
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bool dpad = CVar_GetS32("gDpadShop", 0);
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if (this->stickAccumY < 0) {
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if ((this->stickAccumY < 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
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curTemp &= 0xFE;
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if (this->shelfSlots[curTemp] != NULL) {
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this->cursorIndex = curTemp;
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@ -1066,7 +1070,7 @@ void EnOssan_CursorUpDown(EnOssan* this) {
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}
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}
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}
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} else if (this->stickAccumY > 0) {
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} else if ((this->stickAccumY > 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
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curTemp |= 1;
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if (this->shelfSlots[curTemp] != NULL) {
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this->cursorIndex = curTemp;
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@ -1172,11 +1176,13 @@ s32 EnOssan_HasPlayerSelectedItem(GlobalContext* globalCtx, EnOssan* this, Input
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}
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void EnOssan_State_BrowseLeftShelf(EnOssan* this, GlobalContext* globalCtx, Player* player) {
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Input* input = &globalCtx->state.input[0];
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s32 a;
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s32 b;
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u8 prevIndex = this->cursorIndex;
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s32 c;
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s32 d;
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bool dpad = CVar_GetS32("gDpadShop", 0);
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if (!EnOssan_ReturnItemToShelf(this)) {
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osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2152);
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@ -1193,7 +1199,7 @@ void EnOssan_State_BrowseLeftShelf(EnOssan* this, GlobalContext* globalCtx, Play
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) &&
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!EnOssan_HasPlayerSelectedItem(globalCtx, this, &globalCtx->state.input[0])) {
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if (this->moveHorizontal) {
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if (this->stickAccumX > 0) {
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if ((this->stickAccumX > 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
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a = EnOssan_CursorRight(this, this->cursorIndex, 4);
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if (a != CURSOR_INVALID) {
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this->cursorIndex = a;
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@ -1201,14 +1207,14 @@ void EnOssan_State_BrowseLeftShelf(EnOssan* this, GlobalContext* globalCtx, Play
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EnOssan_SetLookToShopkeeperFromShelf(globalCtx, this);
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return;
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}
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} else if (this->stickAccumX < 0) {
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} else if ((this->stickAccumX < 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
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b = EnOssan_CursorLeft(this, this->cursorIndex, 8);
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if (b != CURSOR_INVALID) {
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this->cursorIndex = b;
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}
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}
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} else {
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if (this->stickAccumX > 0 && this->stickAccumX > 500) {
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if ((this->stickAccumX > 0 && this->stickAccumX > 500) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
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c = EnOssan_CursorRight(this, this->cursorIndex, 4);
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if (c != CURSOR_INVALID) {
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this->cursorIndex = c;
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@ -1216,14 +1222,14 @@ void EnOssan_State_BrowseLeftShelf(EnOssan* this, GlobalContext* globalCtx, Play
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EnOssan_SetLookToShopkeeperFromShelf(globalCtx, this);
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return;
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}
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} else if (this->stickAccumX < 0 && this->stickAccumX < -500) {
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} else if ((this->stickAccumX < 0 && this->stickAccumX < -500) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
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d = EnOssan_CursorLeft(this, this->cursorIndex, 8);
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if (d != CURSOR_INVALID) {
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this->cursorIndex = d;
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}
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}
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}
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EnOssan_CursorUpDown(this);
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EnOssan_CursorUpDown(this, globalCtx);
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if (this->cursorIndex != prevIndex) {
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Message_ContinueTextbox(globalCtx, this->shelfSlots[this->cursorIndex]->actor.textId);
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func_80078884(NA_SE_SY_CURSOR);
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@ -1232,9 +1238,11 @@ void EnOssan_State_BrowseLeftShelf(EnOssan* this, GlobalContext* globalCtx, Play
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}
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void EnOssan_State_BrowseRightShelf(EnOssan* this, GlobalContext* globalCtx, Player* player) {
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Input* input = &globalCtx->state.input[0];
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s32 pad[2];
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u8 prevIndex;
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u8 nextIndex;
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bool dpad = CVar_GetS32("gDpadShop", 0);
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prevIndex = this->cursorIndex;
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if (!EnOssan_ReturnItemToShelf(this)) {
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@ -1252,7 +1260,7 @@ void EnOssan_State_BrowseRightShelf(EnOssan* this, GlobalContext* globalCtx, Pla
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) &&
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!EnOssan_HasPlayerSelectedItem(globalCtx, this, &globalCtx->state.input[0])) {
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if (this->moveHorizontal) {
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if (this->stickAccumX < 0) {
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if ((this->stickAccumX < 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
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nextIndex = EnOssan_CursorRight(this, this->cursorIndex, 0);
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if (nextIndex != CURSOR_INVALID) {
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this->cursorIndex = nextIndex;
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@ -1260,14 +1268,14 @@ void EnOssan_State_BrowseRightShelf(EnOssan* this, GlobalContext* globalCtx, Pla
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EnOssan_SetLookToShopkeeperFromShelf(globalCtx, this);
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return;
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}
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} else if (this->stickAccumX > 0) {
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} else if ((this->stickAccumX > 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
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nextIndex = EnOssan_CursorLeft(this, this->cursorIndex, 4);
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if (nextIndex != CURSOR_INVALID) {
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this->cursorIndex = nextIndex;
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}
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}
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} else {
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if (this->stickAccumX < 0 && this->stickAccumX < -500) {
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if ((this->stickAccumX < 0 && this->stickAccumX < -500) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
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nextIndex = EnOssan_CursorRight(this, this->cursorIndex, 0);
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if (nextIndex != CURSOR_INVALID) {
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this->cursorIndex = nextIndex;
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@ -1275,14 +1283,14 @@ void EnOssan_State_BrowseRightShelf(EnOssan* this, GlobalContext* globalCtx, Pla
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EnOssan_SetLookToShopkeeperFromShelf(globalCtx, this);
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return;
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}
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} else if (this->stickAccumX > 0 && this->stickAccumX > 500) {
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} else if ((this->stickAccumX > 0 && this->stickAccumX > 500) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
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nextIndex = EnOssan_CursorLeft(this, this->cursorIndex, 4);
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if (nextIndex != CURSOR_INVALID) {
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this->cursorIndex = nextIndex;
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}
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}
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}
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EnOssan_CursorUpDown(this);
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EnOssan_CursorUpDown(this, globalCtx);
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if (this->cursorIndex != prevIndex) {
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Message_ContinueTextbox(globalCtx, this->shelfSlots[this->cursorIndex]->actor.textId);
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func_80078884(NA_SE_SY_CURSOR);
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