Workaround for rumble duration being too long (#284)

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Sirius902 2022-05-15 11:56:09 -07:00 committed by GitHub
parent 4e15f0b3d1
commit f217b9bb97
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@ -478,7 +478,10 @@ static void RunFrame()
Graph_StartFrame();
PadMgr_ThreadEntry(&gPadMgr);
// TODO: Workaround for rumble being too long. Implement os thread functions.
for (int i = 0; i < 3; i++) {
PadMgr_ThreadEntry(&gPadMgr);
}
Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState);
ticksB = GetPerfCounter();