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Cleaning bool check and now use proper variable. (#261)
Baou is a noob and confirming it everyday.
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@ -1034,13 +1034,12 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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shiftBottomY = 0x1000;
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//if this card is bosses cards, has translation and that is not using English language.
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if (titleCtx->isBossCard == 1 && titleCtx->hasTranslation == 1 && gSaveContext.language != LANGUAGE_ENG) {
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if (titleCtx->isBossCard && titleCtx->hasTranslation && gSaveContext.language != LANGUAGE_ENG) {
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textureLanguageOffset = (width * height * gSaveContext.language);
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if (gSaveContext.language == LANGUAGE_GER) {
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textureLanguageOffset = (width * height * gSaveContext.language);
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shiftTopY = 0x400;
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shiftBottomY = 0x1400;
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} else if (gSaveContext.language == LANGUAGE_FRA) {
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textureLanguageOffset = (width * height * gSaveContext.language);
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shiftTopY = 0x800;
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shiftBottomY = 0x1800;
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}
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@ -1052,7 +1051,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
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(u8)titleCtx->alpha);
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gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + (uintptr_t)textureLanguageOffset + (uintptr_t)shiftBottomY, G_IM_FMT_IA,
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gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + shiftTopY, G_IM_FMT_IA,
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G_IM_SIZ_8b,
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width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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@ -1064,7 +1063,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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// If texture is bigger than 0x1000, display the rest
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if (height > 0) {
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gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + (uintptr_t)textureLanguageOffset + (uintptr_t)shiftBottomY,
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gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + shiftBottomY,
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G_IM_FMT_IA,
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G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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